aerobee
Pure Hackmons
Welcome to the Pure Hackmons Viability Rankings. This is one of the many resources made to help players determine what can be considered viable in the metagame. These rankings are placed in alphabetical order. Anyone is free to put their thoughts on any Pokémon and debate on whether or not they need a rank change as long as they are reasonable. Provide clear evidence for reasons why a Pokémon should have a change in rank, and be civil about it. We want what we can believe to be closer to fact than subjective opinions.
S Rank
S Rank
S Rank
S
Audino-Mega
S-
Meloetta
Muk-Alola
Oranguru
A Rank
A+
Scizor-Mega
A
Cresselia
Greninja-Ash
Gyarados-Mega
Kartana
Slowbro-Mega
A-
Arceus
Blissey
Chansey
Hoopa-Unbound
Mewtwo-Mega-Y
Necrozma-Dusk-Mane
Slaking
Solgaleo
Type: Null
B Rank
B+
Ferrothorn
Gardevoir-Mega
Groudon-Primal
Houndoom-Mega
Sableye-Mega
B
Gyarados @ Gyaradosite
Magearna
Mewtwo-Mega-X
Necrozma-Dawn-Wings
Pheromosa
Yveltal
B-
Aggron-Mega
Celesteela
Deoxys-Speed
Kyogre-Primal
Lopunny-Mega
Lunala
Steelix-Mega
C Rank
Beedrill-Mega
Bisharp
Deoxys-Attack
Dialga
Ditto
Escavalier
Regigigas
Sableye @ Sablenite
Swampert-Mega
S
S-
A Rank
A+
A
A-
B Rank
B+
B
B-
C Rank
S- Rank
A Rank
A+ Rank
A Rank
A- Rank
B Rank
C Rank
Blacklist - Do not discuss putting these on the VR
Any pure Fire-type for their Burn Up sets.
Pure Fire-types in the metagame don't stand very well as Wonder Guards as they for the most part are outclassed by other possible Wonder Guards such as Primal Groudon and Alolan Muk for having similar but less weaknesses, and usually higher defensive stats. However, the main strategy of a Pure Fire-type Pokemon with Wonder Guard is to utilize the move Burn Up, a move that removes a Pokemon's Fire-type after successfully hitting. With many viable Wonder Guards in the metagame, these types of Pokemon should find it hard to be able to successfully hit an attack, and even if they do, they can still be forced to switch either by phazing or by matchup, causing them to have to redo their main strategy. It is also worth noting that the ability of Wonder Guards to carry four moves in this metagame is a gift. Most of them use their four moves in order to support, recover themselves, boost stats, inflict status, and/or throw hazards. Their type combination is good enough to handle on their own without the absolute need to provide a move to get rid of their type. Pure Fire-type Pokemon who follow the Burn Up strategy can also struggle more heavily against Mold Breaker/Turboblaze/Teravolt Pokemon or Pokemon that have Photon Geyser or Moongeist Beam, making the entire point of the strategy lose any value it had.
Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359
Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359
Changelog:
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