What is PokeAAAbilities?
PokeAAAbilities is a mashup of Pokebilities and Almost Any Ability, meaning that Pokemon have access to all of their native abilities, plus an ability of their choice, all at the same time!
Ruleset and banlist
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- 2 Ability Clause: A player cannot have more than two Pokemon with the same Ability on a team.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
- Dynamax Clause: Players cannot use the mechanic known as Dynamaxing.
The following Pokemon are not useable because they have banned native abilities:
- Tapu Bulu
- Tapu Lele
Arena Trap: Diglett, Dugtrio, Trapinch
Moody: Glalie, Octillery, Remoraid, Snorunt
Shadow Tag: Gothita, Gothitelle, Gothorita, Wobbuffet, Wynaut
Wonder Guard: Shedinja
Ninetales-Alola and Vulpix-Alola, while not outright banned, unfortunately have a banned combination of abilities (Snow Warning + Snow Cloak), and are not useable in this tier.The following abilities are banned and cannot be used.
The following abilities are restricted and cannot be selected as the additional ability.
- Arena Trap
- Shadow Tag
- Wonder Guard
The following abilitiy combinations can not be used on the same Pokemon:
- Fur Coat
- Gorilla Tactics
- Huge Power
- Ice Scales
- Innards Out
- Intrepid Sword
- Magnet Pull
- Neutralizing Gas
- Parental Bond
- Poison Heal
- Power Construct
- Pure Power
- Sand Veil
- Snow Cloak
- Speed Boost
- Tinted Lens
- Water Bubble
No more than 2 Pokemon on the same team may have the ability Regenerator.
- Desolate Land and Chlorophyll
- Drizzle and Swift Swim
- Drought and Chlorophyll
- Electric Surge and Surge Surfer
- Primordial Sea and Swift Swim
- Regenerator and Emergency Exit
- Regenerator and Multiscale
- Regenerator and Shadow Shield
- Regenerator and Wimp Out
- Sand Stream and Sand Rush
- Sand Stream and Sand Veil
- Snow Warning and Slush Rush
- Snow Warning and Snow Cloak
- Baton Pass
- King's Rock
- Lax Incense
- Razor FangQ. Can you give a Pokemon a second copy of an ability it already has?
A. No. The game will assume you just forgot to give it an ability.
Q. How does 2 Ability Clause work?
A. 2 Ability Clause only applies to the chosen abilities (like in Almost Any Ability). For example, a team with Alakazam, Suicune, and Bisharp does not violate 2 Ability Clause, because although all three Pokemon have Inner Focus, it is not their chosen ability. Note that a special variant of 2 Ability Clause, dubbed 'Regenerator Clause', prevents more than 2 Pokemon on the same team from having Regenerator as either a base or chosen ability. The reasoning for this is explained here.
Q. How do Impostor, Mummy, Neutralizing Gas, Trace, and Wandering Spirit work?
A. Good question, and it depends on if they're the base ability or the chosen ability:
*Impostor and Neutralizing Gas are restricted, so only Ditto and Weezing may choose to run those abilities in their chosen slot.
Ability: When used as the Base Ability When used as the Chosen Ability Mummy Changes a random ability, does not work on pivot moves Changes random ability to Mummy Trace Copies random ability Copies random ability Wandering Spirit Swaps random ability Swaps chosen ability Impostor Fails Works as normal, copies all abilities of target* Neutralizing Gas Negates all abilities Allows user's abilities to activate first*
Q. Why so many complex bans?
A. Much like the Other Metagame Shared Power, combining abilities on the same Pokemon can give us some terrifying results. Every one of these complex bans was selected because they dealt with their respective problems in the most efficient way. For example, neither Primordial Sea or Swift Swim are broken abilities by themselves (Rain teams are definitely viable here, but not overwhelming). However, Primordial Sea Kingdra is a nightmarish win condition that invalidates every other form of speed control and warps the entire metagame around itself. Hence, by banning the combination of Primordial Sea + Swift Swim, Pokemon that use either ability and aren't broken aren't affected, while the actual abusers of the strategy are nerfed properly.
Q. Why is ________ banned?
A. Some of these bans can seem confusing or nonsensical at first, but trust me, there's a good reason for all of them. I've compiled a list of ban reasonings that can be found below:
Blacephalon: Already banned in AAA, but now it gets Beast Boost.
Buzzwole: Already banned in AAA, but now it gets Beast Boost.
Clefable: The combination of Unaware and Magic Guard makes it nigh-impossible to break through. Combine this with Dauntless Shield to become the best physical wall, utility Pokemon, setup sweeper, and offensive juggernaut in the tier.
Conkeldurr: Banned in Pokebilities, but here it can run Triage for priority or Toxic Boost for even more absurd power.
Dracozolt: Banned in Pokebilities, but here it can run various power-boosting abilities as well as No Guard to solve its accuracy issues.
Dragapult: Already banned in AAA, only further buffed by the addition of Clear Body and Infiltrator.
Gengar: Already banned in AAA, banned here for the same reasons.
Kartana: Do I really need to explain this one?
Mienshao: Reasoning explained here
Noivern: Does the exact same thing that it did in AAA, but in a format where Silvally-Electric/Steel can't run Assault Vest.
Obstagoon: Reasoning explained here
Pangoro: Reasoning explained here
Perrserker: Reasoning explained here in a fantastic post by Don Vascus
Porygon-Z: Already banned in Pokebilities. We didn't even bother testing this thing in PokeAAA, very clearly busted.
Rillaboom: Choice Band Tough Claws Rillaboom was the best and most common wallbreaker and revenge killer in the meta. Grassy Glides from this monster would commonly OHKO neutral offensive Pokemon and easily picked off threats who resisted it after some chip. Rillaboom was frankly oppressive, and could even blow through its checks like Corviknight with Superpower and Knock Off after chip.
Tapu Bulu: Reasoning explained here
Tapu Lele: Reasoning explained here
Weavile: Already banned in AAA, and did the exact same (oppressive) thing here
Prankster: While at first seeming fairly innocuous, Prankster makes defensive Pokemon like Toxapex, Quagsire, and Blissey into unbreakable monsters. Unlike AAA, where Prankster comes at the opportunity cost of a different ability, these Pokemon have access to Prankster and their already fantastic base abilities at the same time, allowing them to negate their awful speed stats and gain an advantage over any Pokemon that can't solidly 2HKO them.
Regenerator Clause: Before Regenerator Clause was implemented, several teams were made that featured 3-4 Pokemon with Regenerator as a base ability (usually a combination of Slowbro, Toxapex, Tangrowth, Amoonguss, or Tornadus-T) plus two more Pokemon with Regenerator as a chosen ability. These cores were literally unbreakable and could easily lead into an endless battle if two of them fought.
Unburden: There were two devastating types of Unburden sweepers prior to the ban: Terrain and Power Herb. Terrain sweepers (who used the Terrain Seeds) were very easy to fit on teams as a win condition thanks to the lack of opportunity cost to run Terrain Surge abilities. Pokemon like Nihilego and Celesteela could use Power Herb + Meteor Beam to immediately gain +1 SpAtk and +2 Speed while simultaneously firing off a powerful 120 base power move in the process. If Meteor Beam KO'd a Pokemon, Nihilego/Celesteela would get to +2/+2 in a single move.
Kommo-o Bulky Offence by Binacle Pinnacle
Spikes Stall by Byleth
THE FISH Bulky Offence by Eggs
Trick Room Hyper Offence by RICEMAN
Talonflame Balance by Byleth
Magic Guard Spam by The Number ManPokeAAAbilities Viability Rankings:
Corviknight (Dauntless Shield, Delta Stream, Volt Absorb, Flash Fire, Unaware)
Heatran (Desolate Land, Levitate, Regenerator, Water Absorb, Mold Breaker)
Kommo-o (Triage, Unburden, Regenerator, Galvanize, Dauntless Shield)
Landorus-Therian (Regenerator, Aerilate)
Reuniclus (Dauntless Shield, Sheer Force, Stamina)
Tapu Koko (Primordial Sea, Magic Guard, Adaptability, Refrigerate)
Zapdos (Primordial Sea, Delta Stream)
Alakazam (Psychic Surge, Sheer Force, No Guard)
Ferrothorn (Flash Fire, Rough Skin, Dauntless Shield)
Garchomp (Regenerator, Magic Bounce)
Slowbro (Dauntless Shield, Magic Bounce, Volt Absorb)
Talonflame (Magic Guard)
Tangrowth (Dauntless Shield)
Tapu Fini (Regenerator)
Crawdaunt (Primordial Sea, Tough Claws)
Hatterene (Triage, Stamina, Psychic Surge)
Mew (Dauntless Shield, Magic Guard, Psychic Surge, Magic Bounce)
Slowking (Magic Bounce, Volt Absorb)
Tornadus-Therian (Magic Guard, No Guard, Primordial Sea)
Volcarona (Magic Guard, Desolate Land, Turboblaze)
Zapdos-Galar (Magic Guard, Regenerator, Adaptability)
Zarude (Grassy Surge)
Zeraora (Magic Guard, Tough Claws, Teravolt)
Archeops (Magic Guard)
Blissey (Magic Bounce, Regenerator)
Bisharp (Mold Breaker, Adaptability)
Chandelure (Levitate, Storm Drain, Desolate Land)
Dhelmise (Grassy Surge)
Diggersby (Guts, Mold Breaker)
Heracross (Quick Feet, Toxic Boost)
Hippowdon (Dauntless Shield, Magic Bounce, Unaware)
Magnezone (Levitate, Magic Guard, Regenerator, Primordial Sea)
Milotic (Intimidate, Dauntless Shield, Magic Bounce)
Salamence (Dauntless Shield)
Sigilyph (Gale Wings, Adaptability, Stamina)
Toxapex (Volt Absorb, Levitate, Magic Bounce, Corrosion, Unaware)
Tyranitar (Regenerator, Bulletproof)
Basculin (Primordial Sea)
Blaziken (Magic Guard)
Chansey (Regenerator, Unaware)
Hawlucha (Adaptability, Psychic Surge, Tough Claws)
Heliolisk (Primordial Sea, Magic Guard)
Hydreigon (Regenerator, Sheer Force, Magic Bounce, Adaptability)
Marowak-Alola (Adaptability, Desolate Land, Surge Surfer)
Moltres (Magic Guard, Desolate Land)
Quagsire (Dauntless Shield, Regenerator)
Rotom-Heat (Desolate Land, Regenerator)
Scizor (Adaptability, Flash Fire)
Snorlax (Cheek Pouch, Unaware, Magic Bounce)
Tentacruel (Primordial Sea)
Xurkitree (Electric Surge, Quick Feet)
Arcanine (Dauntless Shield, Magic Guard, Desolate Land)
Gastrodon (Dauntless Shield)
Lurantis (Grassy Surge)
Porygon2 (Dauntless Shield, Sticky Hold)
Regieleki (Refrigerate, Electric Surge)
Tsareena (Grassy Surge)
Azumarill (Tough Claws)
Barbaracle (Super Luck, Dazzling)
Centiscorch (Magic Guard, Triage)
Cloyster (Regenerator, Technician)
Charizard (Desolate Land, Magic Guard)
Dragalge (Regenerator, Dragon's Maw)
Golisopod (Magic Guard)
Goodra (Primordial Sea)
Gurdurr (Toxic Boost)
Pikachu (Electric Surge, Refrigerate, Teravolt)
Pyukumuku (Magic Bounce, Mold Breaker)
Regidrago (Adaptability, Tough Claws)
Sandaconda (Water Absorb)
Torkoal (Regenerator, Magic Bounce)
Toxicroak (Primordial Sea)/tour new [Gen 8] Pokebilities, Elimination,,,[Gen 8] PokeAAAbilities
/ tour rules !Obtainable Abilities, AAA Restricted Abilities, 2 Ability Clause, !Sleep Clause Mod, Sleep Moves Clause, -Arena Trap, *Comatose, *Contrary, *Fluffy, *Fur Coat, *Gorilla Tactics, *Huge Power, *Ice Scales, *Illusion, *Imposter, *Innards Out, *Intrepid Sword, *Libero, -Moody, *Neutralizing Gas, *Parental Bond, *Poison Heal, *Prankster, *Protean, *Pure Power, -Shadow Tag, *Simple, *Stakeout, *Speed Boost, *Tinted Lens, *Water Bubble, -Wonder Guard, -Blacephalon, -Buzzwole, -Clefable, -Dragapult, -Dragonite, -Kartana, -Kyurem-Base, -Melmetal, -Mienshao, -Noivern, -Obstagoon, -Pangoro, -Perrserker, -Pheromosa, -Rillaboom, -Shedinja, -Tapu Bulu, -Tapu Lele, -Urshifu, -Victini, -Weavile, -Zamazenta-Crowned, -Desolate Land + Chlorophyll, -Drought + Chlorophyll, -Drizzle + Swift Swim, -Electric Surge + Surge Surfer, -Primordial Sea + Swift Swim, -Regenerator + Emergency Exit, -Regenerator + Multiscale, -Regenerator + Shadow Shield, -Regenerator + Wimp Out, -Sand Stream + Sand Rush, -Snow Warning + Slush Rush, -Regenerator > 2
/tour autostart 7
/tour autodq 4
Big thanks to Instruct for helping us simplify the tournament code!Effective immediately, Clefable, Conkeldurr, and Prankster have been banned, and Pokemon may no longer use Regenerator and Multiscale/Shadow Shield together.
- Clefable is an overwhelmingly centralizing defensive and utility Pokemon that has been the subject of noticeable community backlash. Simultaneous access to Unaware and Magic Guard prevent Clefable from being broken by setup sweepers and passive damage, which are two of its best checks in most formats. For an additional ability, Clefable has numerous excellent options, with the most prominent being Dauntless Shield and Regenerator, both of which make it even harder to take down. Very few Pokemon are able to deal with Clefable; Setup Sweepers with Mold Breaker are generally the best option, but those can simply be switched out on and dealt with by teammates.
- Conkeldurr hits stupidly hard. Guts, Sheer Force, and Iron Fist are all excellent base abilities that greatly increase Conkeldurr's power (Thunder Punch and Ice Punch become 117 base power coverage moves), and on top of that it gets to choose another ability. The two most dangerous abilities are by far Toxic Boost and Triage. Toxic Boost Conkeldurr hits an effective 936 attack once it has been poisoned by a Toxic Orb, and from there it can OHKO or 2HKO every pokemon in the metagame. Triage is quite dangerous as well, as Conkeldurr can easily sweep teams with a +3 priority 90 base power Guts-boosted Drain Punch.+1 252+ Atk Guts Conkeldurr Close Combat vs. 252 HP / 252+ Def Corviknight: 357-420 (89.2 - 105%) -- 31.3% chance to OHKO
+1 252+ Atk Guts Conkeldurr Thunder Punch (117 base power) vs. +1 252 HP / 252+ Def Slowbro: 300-354 (76.1 - 89.8%) -- guaranteed 2HKO
+1 252+ Atk Guts Conkeldurr Thunder Punch vs. +1 252 HP / 252+ Def Clefable: 195-230 (49.4 - 58.3%) -- 68% chance to 2HKO after Leftovers recovery
- Prankster enables several overwhelming defensive Pokemon such as Toxapex, Quagsire, and Amoonguss. In most AAA formats, Prankster comes at the opportunity cost of not running other key defensive abilities like Unaware and Regenerator, an opportunity cost not present in this format due to Pokebilities. Prankster severely limits counterplay to its users, as their normal weakness of speed has been removed. Standard counterplay like 2HKOing these mons with a faster wallbreaker is not possible with Prankster recovery moves, and having priority utility moves also lets these Pokemon be more disruptive to the opposing team.
- The combination of Regenerator and Shadow Shield is incredibly overwhelming, and makes defensive Pokemon with Regenerator (Toxapex, Reuniclus, Slowbro, etc.) incredibly hard to take down. All of these Pokemon become nigh-unkillable with the combination, and with Heavy Duty Boots or Magic Guard to ignore chip and hazard damage, they become even more unkillable.
Additionally, here is a list of things the council will be looking into in the future:
- Toxapex: While the Prankster ban may keep it under control, Toxapex still has plenty of excellent options available (Mold Breaker, Volt Absorb, Magic Bounce, etc.) that let it wall a significant portion of the metagame.
- Regenerator Cores: While 2 Ability Clause prevents you from giving Regenerator to more than 2 Pokemon per team, it does not apply to Pokemon who natively have Regenerator. As a result of this, many teams have been seen running upwards of 4 Regenerator Pokemon, who can easily shrug off damage while forming both potent defensive and offensive cores. Depending on how things go, we may end up limiting the number of Regenerator mons useable on a team.
- Tapu Lele: This mon hits stupidly hard. Psychic and Moonblast blow through anything lacking a 4x resistance, and Focus Blast rounds out its coverage nicely. However, it's limited by its poor bulk and reliance on prediction to deal damage.
- Reuniclus: Magic Guard and Regenerator is a potent ability combination, allowing Reuniclus to make use of abilities like Sheer Force and Psychic Surge (as well as being the primary user of the now-banned Shadow Shield).
4/21/21: Perrserker, Pangoro, Tapu Lele, Zamazenta-Crowned, Hypnosis, Sing and Sleep Powder banned; Keldeo and Zeraora unbanned; Regenerator limited to 2 Pokemon per team
6/29/21: Rillaboom and Blacephalon banned
4/30/22: Massive overhaul following the Tournament Code fix and the LCOTM announcement. Changes include new sample teams, removal of outdated samples, VR update, and several bans listed below.
Bans: Magnet Pull, Noivern, Weavile, Regenerator + Emergency Exit / Wimp Out.
Thanks everyone for reading, and we hope you enjoy PokeAAAbilities!
I found a weird interaction with eicue's ability ice face and the ability snow warning
it activates multiple times per turn on turn 4 and 5