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9 CC—>10 CC
Mawile gets 3 MC and a KOC, which I will use as MC, bringing his total to 5. I would like to buy the moves Focus Punch (DP TM, 3 MC), and Ice Beam (XY TM, 2 MC), leaving me with 0 MC.
Spending 10 UC to purchase a Fennekin, Espurr, Espurr, Inkay, and Clauncher. (UC: 36 > 26)
Fennekin [Morgan] (F) Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk) Type: Fire Fire: Fire STAB; Brighten Command.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Magician (HA Locked): (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon with one of its contact attacks if it does not have one of its own.
Level-Up:
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg Moves:
Heat Wave
Hypnosis
Magic Coat
Wish
TM Moves:
Protect
Double Team
SolarBeam
Overheat
Substitute
Dream Eater
Espurr [Feles] (M) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Psychic Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
TM Moves:
Protect
Thunderbolt
Double Team
Energy Ball
Thunder Wave
Dark Pulse
Espurr [Mistigri] (F) Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk) Type: Psychic Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.
TM Moves:
Toxic
Thunderbolt
Double Team
Reflect
Torment
Thunder Wave
Inkay [Overturn] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Dark / Psychic Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease towards 0. Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and not be forced out in a switch battle. Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.
Clauncher [Gambas] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.
NATURE:
Quiet (Special Attack increased by * ;Speed decreased by *, -10 Evasion)
TYPE: Water Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES:
Solid Rock (Type: Passive) Sturdy (Type: Passive) Swift Swim (Type: Passive, [H] Locked)
ATTACKS (37):
Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump
Body Slam (*)
Flail (*)
Iron Defense (*)
Knock Off (*)
Whirlpool (*)
Earth Power
Iron Tail
Stealth Rock
Dig (*)
Dive (*)
Double Team (*)
Earthquake (*)
Ice Beam (*)
Rock Polish
Rock Tomb
Sandstorm
Stone Edge
Substitute
Surf
Toxic
1 [Smack Down, Curse, Shell Smash, Aqua Tail, Rock Slide, Rain Dance, Hydro Pump] = 7 UC
2 [Earth Power, Iron Tail, Stealth Rock, Ice Beam, Rock Tomb, Sandstorm, Stone Edge, Substitute, Surf, Toxic] = 20 UC
Total 27 UC
Elizabeth (Tentacool (F))
NATURE:
Modest (Special Attack increased by * ;Attack decreased by *)
TYPE: Water Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Poison
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
TYPE: Water Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Fight
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
In regards to the most recent update I am buying massive amounts of moves woo
Okay:
Fidgit is getting Wish and Sand Tomb - Egg
Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity
Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.
Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Aerial Ace
Attract Bulldoze
Captivate Copycat
Curse
Cut
Dark Pulse Defog
Dig
Double Team
Dream Eater Earthquake
Embargo
Endeavor Endure
Facade Faint Attack
Fake Out
False Swipe
FeatherDance Fire Punch
Flail Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact Gyro Ball
Headbutt Hex
Hidden Power (Fire) (7)
Hone Claws
Hyper Beam Ice Punch
Icy Wind Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound Meteor Mash
Natural Gift Odor Sleuth
Ominous Wind Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn
Gallade is getting Mean Look and Grudge - Egg
Gallade (Blade Man) [Male]
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Milotic is getting Dragon Pulse and Mud Sport - Egg
Milotic (Splash Woman) [Female]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Volcarona is getting Magnet Rise and String Shot - Egg
Volcarona (Heat Man) [Male]
Nature: Timid (-1 Attack, +15% Speed, +15% Accuracy)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Dream World):
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Heat Wave
Hurricane
Endure
Foresight
Morning Sun
Giga Drain
Protect
Psychic
Flamethrower
Fire Blast
Substitute
Hippowdon is getting Body Slam and Sleep Talk - Egg, and Bulldoze and Double Team - BW TM
Hippowdon (Dust Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Stream:
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (Dream World):
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch
Revenge
Slack Off
Whirlwind
Protect
Stone Edge
Substitute
Rock Slide
Earth Power
Throh is getting Block and Low Kick - BW Tutor, and Taunt and Protect - BW TM
Throh (Guts Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (Dream World):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw
Endure
Fire Punch
Ice Punch
ThunderPunch
Earthquake
Payback
Stone Edge
Lapras is getting Future Sight and Whirlpool - Egg
Lapras (Wave Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb:
Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor:
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Dream World):
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Honchkrow is getting Psycho Shift and Sky Attack - Egg, and Thunder Wave and Fly - BW TM
Honchkrow (Air Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia:
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck:
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (Dream World):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Astonish
Pursuit
Haze
Wing Attack
Swagger
Peck
Night Shade
Assurance
Night Slash
Sucker Punch
Taunt
Torment
Quash
Brave Bird
Roost
FeatherDance
Snarl
Calm Mind
Hidden Power (Fighting 7)
Scizor is getting Light Screen and Safeguard - Egg, and Toxic and Giga Impact - BW TM
Scizor (Proto Man) [Female]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (Dream World):
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Bullet Punch
Metal Claw
Iron Head
Feint
Counter
Endure
Night Slash
Bug Bite
Knock Off
Protect
Brick Break
U-Turn
Aerial Ace
Bisharp is getting Revenge and Mean Look - Egg, and Thunder Wave and Torment - BW TM
Bisharp (Cut Man) [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Dark/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Dream World):
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Scratch
Leer
Fury Cutter
Faint Attack
Scary Face
Metal Claw
Iron Head
Guillotine
Night Slash
Psycho Cut
Pursuit
Sucker Punch
Magnet Rise
Taunt
Brick Break
Aerial Ace
Empoleon is getting Aqua Ring and Mud Sport - Egg, and Hidden Power (Fire) (7) and Earthquake - BW TM
Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw
Aqua Jet
Whirlpool
Agility
Hydro Pump
Yawn
Ice Beam
Surf
Protect
Scald
Steelix is getting Rock Climb and Explosion - Egg
Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge
Lucario is getting Agility and Circle Throw - Egg, and Substitute and Dig - BW TM
Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere
ExtremeSpeed
Close Combat
Copycat
Dragon Pulse
Heal Pulse
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Magnet Rise
ThunderPunch
Earthquake
Shadow Claw
Focus Blast
Togepi is getting Psycho Shift and Mirror Move - Egg, and Protect and Hidden Power (Ground) (7) - BW TM
Togepi [Female]
Nature: Timid (+15% Speed, -1 Attack, +5% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle:
Type: Innate
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Dream World):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
AncientPower
Future Sight
Morning Sun
Foresight
Signal Beam
Thunder Wave
Shadow Ball
Flamethrower
Solarbeam
Rhyhorn is getting Thunder Fang and Ice Fang - Egg, and Protect and Toxic - BW TM
Rhyhorn [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Lightningrod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Dream World):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Drill Run
Megahorn
Counter
Crunch
Pursuit
Payback
Rock Smash
Rock Slide
Larvitar is getting Focus Energy and AncientPower - Egg, and Dig and Substitute - BW TM
Larvitar [Male]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Guts:
Type: Innate*
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Dream World):*
Type: Innate*
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Iron Head
Pursuit
Stealth Rock
Protect
Taunt
Torment
Snorunt is getting Block and Hex - Egg, and Substitute and Toxic - BW TM
Snorunt [Female]
Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (Dream World):
Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Ugh I made a flub. I made a prize claim here, and made duplicates in the above claim. I'll list which ones I doubled up on here, and claim new moves for the MC.
Gallade:
Rain Dance (Gen VI TM)
Rain Dance (Gen VI TM)
Stone Edge (Gen VI TM)
Stone Edge (Gen VI TM)
Spending the 4 MC on:
Box: NOT APPROVED. Dive is not a Gen VI TM on Tirtouga (Yes it is obtainable). Also, Please state how the Pokémon gets each move, especially Gen V Tutors which now cost 3 MC, not 2, which means your payments are very much off. The Wanderer: APPROVED. Matezoide: APPROVED. Geodude6: APPROVED. EspyOwner: APPROVED. Zeruda: APPROVED. Birkal: APPROVED. Canis Majoris: APPROVED.
CC Gains: +2
New CC Total: 4 (5 if other prize request is accepted)
Pokemon Gains:
Tynamo [Igor] (Male) Gains 2 KOC
EC: 2+2=4 ==> TYNAMO THEREFORE EVOLVES INTO EELEKTROSS
MC: 15 (see special rules regarding Tynamo) I WILL CLAIM THESE AS SOON AS THIS REQUEST IS PROCESSED
AC: N/A
Spending the MC on Shadow Ball (TM). Also I'll be spending 3 UC on EC to evolve her into a Jigglypuff. Because of evolution, she gets Play Nice (LU), Disable (LU), Rollout (LU), and Doubleslap (LU) for free
Converting KOC to MC for 10 MC total. Learning Gen VI TMs : Frustration (2), Return (2), Rock Tomb (2), Thief (2), Swagger (2) MC: 10 -> 0
EC: 2/9
MC: 6
AC: 2/5
KOC: 3
Coverting KOC to EC, and evolving.
Pablo (Lombre (M)) Nature: Quiet (Special Attack increased by * ;Speed decreased by 15*, Evasion -10)
Type: Water Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Grass
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Type: Passive)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (Type: Passive; DW Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.
Armstrong (Wartortle (M)) Nature: Quiet (Special Attack increased by * ;Speed decreased by 15%, Evasion -10) Type: Water Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent (Type: Passive)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (Type: Passive; DW Locked)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks (54):
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump
Aqua Jet
Aqua Ring
Aura Sphere
Brine
Confusion
Dragon Pulse
Fake Out
Flail
Foresight
Haze (*)
Mirror Coat (*)
Mud Sport (*)
Refresh (*)
Water Spout (*)
Yawn
Counter
Ice Punch
Icy Wind
Iron Tail
Mud-Slap
Sleep Talk
Zen Headbutt
Bide
Brick Break
Dig (*)
Dive
Double Team (*)
Endure
Facade
Hidden Power (Grass, 6)
Ice Beam (*)
Power-Up Punch
Reflect
Rest
Rock Tomb
Substitute (*)
Scald
Surf (*)
Swagger
Toxic
Tepig's KOC goes to MC. Lucky Egg contributes to EC. Tepig evolves and learns Arm Thrust (free upon evolution), Roar (1 MC), and Hidden Power Ice (2 MC).
colourcodedchaos: Just nitpicking, but Tynamo evolves into Eelektrik, not Eelektross. APPROVED at any rate. Maxim: APPROVED. Box: APPROVED. Frosty: APPROVED. S0L1D G0LD: APPROVED. Geodude6: Update the EC/AC Counters on Pignite. Also, Pignite's Speed stat is incorrect — It should be 47 Speed instead. Make the changes, & you are APPROVED. Texas Cloverleaf: APPROVED.
7 Claims Checked -> 8/10 C.C.
---
-17 CC on:
1× Heracronite (10 CC)
1× Heracross (7 CC)
Attacks: Level Up
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage Egg
Double Kick
Endure
Perish Song
Play Rough
Skull Bash TM/HM
Dig
Protect
Rock Slide
Substitute
Toxic