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Data Prize Claiming Thread (Update 5-09-13)

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Trading in 2 TCs for:

[PIMG]411[/PIMG]
Cranidos - Tyrannosaurus Wrecks (T-Wrecks) (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Crunch
Iron Head

Rock Slide
Earthquake
Ice Beam

Also, I'm cashing in:

vs. DarkSlay (1v1) (Loss)

Gilgamesh gets 1 EC / MC / DC. It puts the MC into Earthquake.

vs. Zystral (3v3) (Ref DQ)

Archen gets an EC and MC. It puts its MC toward Crunch.

I also have 5 outstanding WC from the Dojo. They're going toward:

2 go into Archen's EC, moving it to 5/6.
3 go into Larvitar's EC, moving it to 4/9.
 
PCF: Approved.

AlphaJolt: Approved.

Showsni: Approved.

E_P: Approved

Jesseus: Approved

SDS: Approved

8
 
another win :D
KO Counters: Nimda (1) and Xerxes (1)
1 EC, MC, and DC: Nimda, Xerxes, Spot, and Francis
2 Trainer Counters: GoldenKnight and Romeert
3 Ref Tokens: Flora
Winner: GoldenKnight
p2:
EC: 5/9
MC: 1
DC: 4/5

axew: mc to outrage
EC: 2/9
MC: 0
DC: 1/5

i'm gonna get a duskull too

355.png

Duskull [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 22 (25 x 0.85)

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room

and a togepi

175.png

Togepi [ionno yet] (F)
Nature: Modest

Type: Normal:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:
Togepi
HP: 90
Atk: Rank 0(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 20

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Extrasensory
Morning Sun
Nasty Plot
Flamethrower
Thunder Wave
Psycho Shock


last one for now is a scraggy

559.png

Scraggy[ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

Counters:
EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Drain Punch
Ice Punch
Counter
Stone Edge
Taunt
Dragon Tail
 
I'd like to claim the counters from these battles please!
http://www.smogon.com/forums/showthread.php?t=3446651
http://www.smogon.com/forums/showthread.php?t=3446771
I'm using my move counter to teach Spot the Spinda Teeter Dance.

She also gets a DC.

Spr_5b_327.png

Spinda(*) Spot (F)
Nature: Adamant

EC:
0/0
MC: 0
DC: 1/5

I'll also be using my 4 of my 5 TCs to add another member to my team.

Spr_5b_201.png

Unown [UnPwn] (Genderless)
Nature: Modest

Type: Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 48

EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)
 
Okay. Biggest. Post. EVER. I have a combination of 4 RC and 8 WC that I will be using for this.

First, let's get rid of the easy stuff.

http://www.smogon.com/forums/showthread.php?t=87184

I get 1 RC from this match.

Now for the hard stuff.

http://www.smogon.com/forums/showthread.php?p=3455690#post3455690

I get 4 TC from this match. I will be keeping them.

452.png

Drapion [Splinter] (M)

EC: 6 / 6
MC: 4 (+2 KO's)
DC: 4 / 5
Getting Toxic Spikes (Level) and Aqua Tail (Tutor).
199.png

Slowking [Salmon] (F)

EC: 6 / 6
MC: 2 (KO counter)
DC: 5 / 5
Getting Scald (TM) with those MC.
534.png

Conkeldurr [Lumber] (M)

EC: 9 / 9
MC: 4 (2 KO Counters)
DC: 5 / 5
Getting Earthquake (TM) and Substitute (TM).
frontnormal-mpyroak.png

Pyroak [Willow] (F)

EC: 9 / 9
MC: 1
DC: 5 / 5
No changes.
212.png

Scizor
[Jacksaw] (M)

EC: 6 / 6
MC: 3
DC: 4 / 5
I'm buying Bug Bite (Tutor) for this guy.
93.png

Haunter [Allergy] (F)

EC: 8 / 9 (two RC)
MC: 2
DC: 0 / 0 (no DW ability)
I'm buying Will-o-Wisp (TM).
624.png

Pawniard [Shank] (M)

EC: 2 / 6 (KO counter)
MC: 1
DC: 1 / 5
No change.
559.png

Scraggy [Shawty] (F)

EC: 6 / 6 (KO counter plus two WC)
MC: 2
DC: 2 / 5
What? Shawty is evolving!
560.png

Scrafty [Shawty] (F)

HP: 100
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: ****
Spe: 58

EC: 6 / 6 (KO counter plus two WC)
MC: 2
DC:
2 / 5
198.png

Murkrow [Bosskrow] (M)

EC: 2 / 6 (KO Counter)
MC: 1
DC: 1 / 5
No changes.
633.png

Deino [Eclipse] (F)

EC: 4 / 9 (KO Counter plus two WC)
MC: 1
DC: 0 / 0 (No DW Ability)
What? Eclipse is evolving!
634.png

Zweilous [Eclipse] (F)


HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)

EC: 4 / 9 (KO Counter plus two WC)
MC: 1
DC: 0 / 0 (No DW Ability)

I want to buy a Pokemon, but I'm out of time for tonight. I'll do it later.

I have 6 WC remaining.
 
Redeeming 2 TC from my battle with SDS: http://www.smogon.com/forums/showthread.php?t=3446831 for a Charmander.

4.png

Charmander [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: **
Def: **
SAtk: *** (+)
SDef: * (-)
Spd: 65

EC: 0/5/9
MC: 0
DC: 0/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7


Also, I'm redeeming Shao the Mienfoo's MC for Hi Jump Kick and his KC for an EC
Double also, I'm redeeming Caesar the Larvitar's MC for Crunch.
Triple also, I'm redeeming Celeste the Staryu's KC for an EC.
 
Claiming for this battle: http://www.smogon.com/forums/showthread.php?t=3446831

In this battle, two Pokemon evolved:

[PIMG]247[/PIMG]
Pupitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 43 (-15%)

EC: 7/9
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect

The 2 KO Counters it earned were placed into EC, and it cashed in a MC for a level-up move in the form of Crunch.

567.png

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112

EC: 6/6
MC: 0
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge

All it gains is 1 MC, which it's going to sit on.

T-Wrecks the Cranidos gets 1 KO Counter, as well as an EC, MC, and DC. The KO Counter is going into EC.

I'm also spending 10 TC on a Shuckle:

213.png

Indestructible - Shuckle (M)

Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
Type: Rock / Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)

EC: 0/0
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rollout

Rock Blast
Knock Off
Helping Hand

Toxic
Gyro Ball
Defense Curl

Also cashing in a WC to buy Rollout for my Shuckle.

(I feel dirty)
 
Atheno, sds, gk, romeert, darkslay, terrador, sds and mk are approved.

That gives me 1 AC, which I'll put in Alch's EC. I can't edit just now though.
 
http://www.smogon.com/forums/showthread.php?t=104086

Profile: http://www.smogon.com/forums/showpost.php?p=3313212&postcount=46

Claiming, so let's see. All MC etc. mentioned are after the transactions are completed.

171.png

Lanturn (Aqua Regia)(Male)
EC:6/6
MC: 0
DC: 5/5

Since I have 4 MC, I'll spend it. 1 on learning Charge(level up), 3 on Icy Wind(past gen), pushing me to 0.

Scraggy evolves.

Spr_5b_560.png


Scrafty (Street Fighter)(Male)

B]Type:[/B]

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
Adamant Nature(+Atk, - Spe)

HP: 100
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: ****
Spe: 58

EC: 6/6
MC: 2
DC: 4/5

Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Dream World Ability(Locked): Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick

Rock Slide*
Dig*
Bulk Up*
Taunt

Drain Punch*
Fake Out*
Ice Punch*

I pick up Hi Jump Kick for an EC, leaving me with 2. I then use 2 EC on Taunt.

Staravia evolves.

Spr_5b_398_m.png

Staraptor (Sky Raptor)(Male)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Jolly Nature(+Spe, -SpA)

HP: 100
Atk: ****
Def: ***
SpA: *(-)
SpD: **
Spe: 115(15% speed boost)
+5% accuracy flat

EC: 9/9
MC: 0
DC: 4/5

Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Locked)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat

FeatherDance*
Foresight*
Roost*

Pluck*
Work Up*
Facade*
Fly

Purchasing Close Combat and Fly.

frontnormal-mcyclohm.png

Spiffy [Cyclohm][Male]

EC: 9/9
MC: 0
DC: 3/5

Buying Trick Room for Cyclohm.

Spr_5b_429.png

Ms. Ardy(Mismagius)(Female)

EC: 6/6
MC: 1

Saving the MC.

Spr_5b_114.png


Doug(Tangela)(M)

EC: 5/6
MC: 0
DC: 2/5

Getting Swords Dance for Tangela.

Spr_5b_446.png


Thunder(Munchlax)(Male)

EC: 2/6
MC: 1
DC: 2/5

Picking up Body Slam, saving the other MC.

Torchic evolves with the investment of all its KOC in EC.

Spr_5b_256_m.png

Blitzkreig(Combusken)(Male)

Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 55

EC: 6/9
MC: 0/6
DC: 2/5

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin

Night Slash
Crush Claw
Low Kick

Fire Blast
Swords Dance
Rock Slide
Work Up

Spending the 2 MC on Work Up.

Ok, I got 4 TC off that match. I'mma spend it on Swablu and Anorith.

Spr_5b_347.png

The Seventh Rock(Anorith)(Male)

Stats
Adamant Nature(+Atk, - SpA)
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: **
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Locked)(Innate): Battle Armor: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rock Slide
Rock Polish
Swords Dance

Cross Poison
Rapid Spin
Screech

Spr_5b_333.png

Quartz(Swablu)(Female)

Stats
Lonely(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: ***(+)
Def: *(-)
SpA: **
SpD: ***
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade
 
Venser approved.

6

Also, I'd like to claim a few prizes. From this battle: http://www.smogon.com/forums/showthread.php?t=103461&page=2

Togetic and Privatyke both get typical counters, while Privatyke also gets a KO Counter.

Togetic, for starters, evolves into a Togekiss. This boosts its stats and nets Togekiss Aura Sphere, ExtremeSpeed, Air Slash and Sky Attack. I'm using the MC as well as two RC to teach togekiss Tailwind, a HG/SS tutor move.

For Privatyke, the KO is going in EC. The MC, as well as a previously stored MC, are going to be used to teach Privatyke Mach Punch and Helping Hand.
 
Claiming from this battle vs Banryu: here

+1 TC

I'll put Shroomish's KO counter into his DC, bringing him up to
EC: 3/6
MC: 2
DC: 2/5.

I'm also fixing a typo in that i gave him Bullet Seed twice instead of Seed Bomb / Bullet Seed.
 
Claiming from this battle (we called draw due to incompetent subref (no offense)):
http://www.smogon.com/forums/showthread.php?t=103480

I gain 3 TC. Minccino, Grimer, and Nohface gain 1 EC, 1 MC, 1 DC. Grimer puts a KO into 1 EC. What? Nohface is evolving!
frontnormal-mkitsunoh.png

Kitsunoh
* [Tsuki] (F)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)

Type: Ghost / Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 110

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Leer (*)
ShadowStrike
Fake Out
Metal Burst
Tail Whip
Copycat
Ice Fang
Thunder Fang

Meteor Mash (*)
FeatherDance (*)
Flail (*)
Yawn

Will-o-Wisp (*)
Rock Slide (*)
Dig (*)

It learns Tail Whip, Copycat, Ice Fang, and Thunder Fang as Heart Scale moves.

Since I have 2 RC and 2 WC, I am spending 2 RC for 1 EC and 1 DC on Syclar. What? Syclar is evolving!
frontnormal-msyclant.png

Syclant* [Hyomu] (M)
Nature: Rash (Special Attack increased by *, Special Defense reduced by *)

Type: Ice / Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats: 70 / 116 / 70 / 114 / 64 / 121

HP: 100
Atk: ****
Def: ***
SpA+: ***** (5)
SpD-: ** (2)
Spe: 121

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW Locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Icicle Drop
Ice Punch

Earth Power (*)
Water Pulse (*)
Tail Glow (*)

Blizzard (*)
Acrobat (*)
Rock Slide (*)
Hidden Power Electric 6
Substitute
Ice Punch is a Heart Scale move.

I am now at 2 WC.
 
http://www.smogon.com/forums/showthread.php?t=3446597

KO Counter: Myrkul (2), Squashy (2, 1 is from Myrkul's suicide), Squishy (1, this one's from Myrkul's suicide), Cyric (1), and Shar (1)
(RD's idea for a KO counter for suicido mon's enemies and I think I love it.)
1 EC, MC, and DC: Cyric, Mask, Shar, Myrkul, Ruckingfain, Squishy, Squashy, and Buff
3 Trainer Counters: zarator and Darkamber8828
6 Ref Tokens: Flora
Winner: zarator :/

Palpitoad's two KOs go into DC, and the MC goes into Hydro Pump.

EC: 8/9
MC: 0
DC: 4/5

Squishy EVOLVES

Mantine
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70



...and keeps her mc.

Politoed pockets the mc.

mc: 1

Buff the Poliwhirl does too.

EC: 5/9
MC: 1
DC: 3/5


And my TC go up to 9.
 
Screw it, spending 3 RT to evolve Rube, and changing its nature to Modest. Also spending its MC on Electra Ball.

frontnormal-mstratagem.png

Stratagem [Rube] ()
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Nature: Modest (+ SpA, - Attack)

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves:
Giga Drain*
Weather Ball*
Vacuum Wave*
Tackle*
Defense Curl*
Rollout*
Rock Blast*
Disable*
Acupressure*
Mud Shot*
Power Gem*
Rock Polish*
Flamethrower*
Shadow Ball*
Volt Change*
Energy Ball*
Ancientpower*
Earth Power*
Head Smash*
Substitute
Electra Ball

I guess it's time for me to fix the rest of my natures (and fix stars to ranks). Let's see here:

Darmanitan: Adamant
Cyclohm: Lonely
Stratagem: Modest
Arghonaut: Adamant
Scyther: Quiet
Golett: Brave
Porygon: Modest
Deino: Quiet
Metang: Adamant
Nohface: Adamant

That should be it.
 
Okay, time to use 2 TC to pick up this lad:

158.png

Totodile [Gatorade] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: *(-)
SpD: **
Spe: 43

EC: 0 / 9
MC: 0
DC: 0 / 5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)

Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)

Waterfall (*)
Dig (*)
Brick Break (*)
 
Cashing in: http://www.smogon.com/forums/showthread.php?t=3446651
I get 1 counter for

Evolution
Moves
Dreamworld
ko counter

2:
Trainer

Makes it:

371.png

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 3/9
MC: 2
DC: 3/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

Holding off my TCs. MY KO counter is in DC.

I'm pretty sure that's how it works.
 
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