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Data Prize Claiming Thread (Update 5-09-13)

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(Correct me if I'm wrong here, this is my first time claiming prizes)

Redeeming an embarrassing 2 TC from 2 DQs in a row... ;-; stewpid essays and vacations...

1 EC, 1 MC, and 1 DC for my Pawniard, and the same for my Ralts.

Also, I currently have a weird situation. I have an old battle against Berserker Lord that was reffed by Ducklett_Stare, but he never responded to it. The thing is he started the thread a series of battles in an RP sequence, so I'm not sure if subrefs are appropriate for it. Anyone know what to do there?
 
I already got my TCs from this but I forgot to claim my other tokens.

http://www.smogon.com/forums/showthread.php?t=3446651

For Spot, she gets another DC and I'm also going to teach her Thrash.

Spr_5b_327.png

Spinda(*) Spot (F)
Nature: Adamant

EC:
0/0
MC: 0
DC: 2/5

Francis the Ledyba will be getting an MC DC and an EC, which I'm going to save.

Spr_5b_165_m.png

Ledyba(*) Francis (F)
Nature:Jolly

EC:
1/6
MC: 1
DC: 1/5
 
I actually have 2 battles here to cash in, one I realized I missed a VERY long time ago. Here's the two links.

http://www.smogon.com/forums/showthread.php?t=86391
http://www.smogon.com/forums/showthread.php?t=3446538&page=2

According to both these battles my Pokes get

Equinox the Larvesta: 1 EC, 1 MC, 1 DC
Bushido the Shroomish: 1 EC, 1 MC, 1 DC
Itzamna the Baltoy: 1 EC, 1 MC, 1 DC
Bella Luna the Nohface:
2 EC, 2 MC, 2 DC, 2 KO Counter
Follow the Wind the Eevee: 1 EC, 1 MC, 1 DC

This puts totals at

Larvesta:
5/6 EC
1 MC
3/5 DC

Shroomish:

4/6 EC
2 MC
3/5 DC

Baltoy:

3/6 EC
3 MC
3/5 DC

Nohface(Putting both KO counters into EC):
4/6 EC
2 MC
2/5 DC

Eevee:
1/6 EC
1 MC
1/5 DC

I'm using Bella Luna's two Move Counters to buy Shadowstrike and Metal Burst. So that brings her total down to 0 MC.

I also get 5 more Trainer Counters bringing my total up to a magnificent 7 which I won't be spending right now.
 
Claimin' from 'dis 'ere battle
Grace and Shade get an EC, MC and DC each, and Grace gets a KO counter which will be put into her EC
Mienfoo_sprite.png

Mienfoo [Grace] (Female)
Nature: Hasty

EC: 3/6
MC: 2
DC: 2/5

avatar45705_20.gif
Nohface [Shade] (Female)
Nature: Adamant
EC: 3/6
MC: 1
DC: 2/5
I get two TC, bringing my TC up to 8, and I will splurge on 3 new members
120-frame1.png

Staryu [Misty] (F)

Nature:
Timid

Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ***
SpD: **
Spe: 97(85x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Illuminate: Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: Type: Can be Enabled (Dream World)
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Aurora Beam
Barrier
Supersonic
Toxic
Ice Beam
Protect
Monohm.png

Monohm [Fluffles] (M)

Nature:
Brave

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 60
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Hydro Pump
Dragon Dance
Magnet Rise
Toxic
Protect
Thunder Wave

ferroseed.png

Ferroseed [Barbara] (F)

Nature:
Relaxed

Type: Steel/Grass
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: ***
SpA: *
SpD: ***
Spe: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Iron Barbs: Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.​

Attacks:
Tackle​
Harden​
Rollout​
Curse​
Metal Claw​
Pin Missile​
Gyro Ball​
Leech Seed​
Rock Slide​
Seed Bomb​
Toxic​
Protect​
Explosion
 
This'un:

Three Trainer Tokens => 17.

129.png

Magikarp (M), "Jormungandr"
Uses two KO Counters as MC
EC: 4/6
MC: 8
DC: 4/5

120.png

Staryu, "Astraea"
Uses a KO Counter as a MC
EC: 3/6
MC: 6
DC: 3/5

564.png

Tirtouga (M), "Ao"
Uses a KO Counter as a MC, and learns Shell Smash with it
EC: 1/6
MC: 1
DC: 1/5

396.png

Hephaestus the Piplup (M)
EC: 1/9
MC: 1
DC: 1/5
 
Ok I'm supposed to list every name of who was approved, but there are 18. Do excuse me in this case - Kaxtar to Atheno are approved.

That gives me two AC.

That AC that I had before goes into Alch's EC:
605.png

EC: 4/6
MC: 0
DC: 1/5

Those two AC go into Simon's EC.
236.png

EC: 3/6
MC: 0
DC: 0/5
 
Alch approved.

7

EDIT:
I believe that each trainer obtains 3 TC.
Each Pokemon gains 1 EC, 1 MC, and 1 DC.
Lucario, and Shroomish get 1 KO. Krilowatt and Pignite get 2 KOs.

All of the counters are going to be applied as usual. Lucario's KO will go towards DC, so I'm at 4/5 DC. Lucario's MC will go towards Thunderpunch along with 2 ref tokens.

Krilowatt will spend one KO on the dream counter, unlocking Shell Armor. The other KO will go towards move counters, which I will be stockpiling for now.

Shroomish evolves into a breloom; it stats adjust accordingly, breloom picks up mach punch and counter from leveling up, the MC will be used for Stone Edge (I have one MC saved) and the KO will go into DC.

Pignite gets all of the tokens and stuff. I will have the two KO go into DC, putting it at 4/5. I will also spend 3 RC to get pignite's evolution counter up to 8/9. The MC will be saved.

Privatyke will save all of its counters.

Ralts will now evolve into Kirlia. The other counters will be saved.

That should be all, thanks!
 
Alright, I'll be using up those RC I claimed a little while ago.

One will go into Shockstrike's EC, bringing it to 2/9.
Monohm.png

Monohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Volt Change
The other three go into Flamestrike's EC, bringing it to 3/9.
240.png

Magby - Flamestrike (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 72 (83/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray

Cross Chop
Mach Punch
ThunderPunch

Psychic
Will-O-Wisp
Protect
This means I have 0 RC left. That's all for now!
 
http://www.smogon.com/forums/showthread.php?t=103566
Claiming two RC from this. One goes to Mankey's DC (3/5) and another goes to Grimer's EC (1/6).

In addition, claiming from this epicness of a battle.
http://www.smogon.com/forums/showthread.php?t=102319&page=3
Kirlia hits 9/9 (formally) and evolves. In addition, she also learns Focus Miss from her KO counter and MC.

Ninetails gets a KO and MC, which let her learn HP fighting 7 and Fire spin when combined with an MC from earlier.

Gengar formally hits 9/9 and evolves into Gengar. In addition, his KO and MC let him learn Focus Blast.

Mankey gets an EC and KO (EC) to put him up to 5/6. In addition, he gets a DC (4/5) and an MC which is being used to teach him Swagger.

Nuzleaf gets an EC and KO (8/9), as well as a DC to unlock his useless Dream World ability.

In addition, I get three TC that are being stored in my stockpile.

To clarify, here are Gengar and Gardevoir.

94.png

Gengar* [Cloak] (Male)
Nature: Bold (+*Def, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: **(-)
Def: ***(+)
SpAtt: *****
SpDef: ***
Spe: 110

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse

Fire Punch*
Ice Punch *
Will-o-Wisp*

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast

282.png

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk: Rank Two

Def: Rank Three
SpAtk: Rank 6
SpDef: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks:
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Healing Wave*
Calm Mind*
Hypnosis
Imprison

Will-o-wisp*
Shadow Sneak*
Destiny Bond*

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Fire (7)
Substitute
Focus Blast

 
http://www.smogon.com/forums/showthread.php?t=103566
As for prizes, all four mons used get obligatory EC, MC, and DC, if applicable. In addition, both trainers bet 2 TC, I get two RC, and Scylar, Tyrogue, and Dwebble get a KO counter.

Okay. KO counters will both be ECs.
Syclar.png


EC: 0/6 +2
MC: 0 +1; -1
DC: 0/5 +1

Purchasing Sheer Cold with the MC.

EC:2/6 MC: 0
DC: 1/5

557.png

EC: 1/6 +2
MC: 1 +1
DC: 1/5 +1

EC: 3/6
MC: 2
DC: 2/5

TC: +2 (now five)
 
http://www.smogon.com/forums/showthread.php?t=86562&page=2

From here I'll be accepting for Bushido the Shroomish and Bella Luna the Nohface both 1 EC, 1 MC, and 1 DC, as well as a KO counter each. Both KO counters I'll be putting into their EC, evolving both of them.


286.png

Breloom(*) (M) (Bushido)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70x1.15)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore
Mach Punch
Seed Bomb (*)
Drain Punch (*)
Worry Seed (*)
Facade (*)
Double Team (*)
Safeguard (*)
Stone Edge


frontnormal-mkitsunoh.png

Nohface (F) Bella Luna
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 1
DC: 3/5
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Shadowstrike
Metal Burst
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)
Rock Slide(*)

I'll also be spending 3 Trainer Counters on this

198.png

Murkrow(M) (Rogue)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.)
Type: Dark-Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster(DW): (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Roost(*)
Confuse Ray(*)
Perish Song(*)
Snarl(*)
Shadow Ball(*)
Psychic(*)
 
Solstice, GK and RD are approved.

I will also claim from this battle.

Rediamond said:
As for prizes, all four mons used get obligatory EC, MC, and DC, if applicable. In addition, both trainers get 2 TC, I get two RC, and Scylar, Tyrogue, and Dwebble get a KO counter.

Hording Alch's stuff.
605.png

EC: 5/6
MC: 1
DC: 2/5

Simon's KO counter goes into EC.
236.png

EC: 5/6
MC: 1
DC: 1/5

I'm also gonna horde those TC again.
 
In addition to nominating the following battle as the longest ASB match ever (let's hope that gets in to the Smog Awards) I would like to claim the following from it:

2 TC

1 EC, 3 MC (1 natural+2 KO counters), and 1 DC for Freeze the Syclar.
2 MC (1 natural+1 KO counter) and 1 DC for Float (I already evolved her into Krill, so no EC.) I'm spending both of those on Hone Claws. (physikrill, woot!)
1 EC, 1 MC, and 1 DC for Frostbite (Snover)

...Aaaand from this battle I claim the following:

3 TC

2 MC (1 natural+1 KO counter) and 1 DC for Float the Krillowatt. Spending both counters on Earthquake.
1 EC, 1 MC, and 1 DC for Frostbite the Snover. This leads to 5 DC-Snover unlocked Soundproof! Saving the MC.
1 EC, 2 MC (1 natural+1 KO counter), and 1 DC for Flare the Numel. Currently saving the MC up.
1 EC, 3 MC (1 natural+2 KO counters), and 1 DC for Freeze the Syclar. Incidentally, this also leads to 5 DC, allowing me to unlock Syclar's inner Technician! It also seems like Freeze has gotten his sixth Evolution Counter, so...

What? Syclar is evolving!

*dundundundun*


frontnormal-msyclant.png

Syclant [Freeze] Male
Nature: Rash (+* special attack, -* special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats: 70/116/70/114+/64-/121

HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2
Spe: 121

EC:6/6
MC: 6
DC: 5/5 (DW unlocked!)

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Ice Punch
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail

Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge

Green=naturally learned moves
Purple=stuff I'm spending TC on. This brings me from 6 MC to 1 (one egg move, one BW TM).


(Correct me if I'm wrong here, this is my first time claiming prizes)

Redeeming an embarrassing 2 TC from 2 DQs in a row... ;-; stewpid essays and vacations...

1 EC, 1 MC, and 1 DC for my Pawniard, and the same for my Ralts.

Also, I currently have a weird situation. I have an old battle against Berserker Lord that was reffed by Ducklett_Stare, but he never responded to it. The thing is he started the thread a series of battles in an RP sequence, so I'm not sure if subrefs are appropriate for it. Anyone know what to do there?

I might try contacting Ducklett and getting his plans to anyone who'd like to subref.
 
Battle that ended in DQ

I claim 4 ref tokens, giving me a total 10. I'll hang on to them for now.

EDIT: Since I had a battle that ended in a 1st Round DQ & I the approvers haven't come around yet, I'm going to spend 2 Ref Tokens, 1 on Sleast's EC, & the Other on Choragon's EC. Both will have enough to evolve...
423-east.png

Gastrodon Sleast (M)
Nature: Quiet (NC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Earth Power
445.png

Garchomp Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
Shadow Claw
This will give me 8 EC.
 
Claiming from this battle

3 TC takes me to 9.

Mienfoo goes to:
EC: 4/6
MC: 2
DC: 3/5

Using the 2 MC on Bounce and Drain Punch.

Kitsunoh goes to:
EC: 6/6
MC: 1
DC: 5/5

Chimchar goes to:
EC: 1/9
MC: 1
DC: 1/5

Cyndaquil goes to:
EC: 4/9
MC: 1
DC: 1/5

Using the MC on Eruption and evolving into Quilava.

Litwick goes to:
EC: 2/9
MC: 1
DC: 1/5

Using the MC on Hex.
 
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