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Data Prize Claiming Thread (Update 5-09-13)

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From this battle I claim 2 TC, bringing my TC total to 5, and Shan Yu the Skarmory gets 2 MC, 1 (imo useless) DC and 1 KOC. The KOC is going its MC, bringing its MC to 3 and its DC to 1/5. The 3 MC will be used on the 4th gen TM Roost, bringing his MC to 0.

I shall use those 2 TC up, bringing my TC total to 3 yet again, and the pokemon I am buying is this guy:

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Duskull [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (Opponent's accuracy boost: 10%)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Imprison
Pain Split

Toxic
Taunt
Shadow Ball
 
Claiming from this battle right here: http://www.smogon.com/forums/showthread.php?p=3510572#post3510572
+8 RC, bringing me up to 25. I'mma do a crazy-huge post tomorrow. Woo.

Also claiming from this recently finished beauty: http://www.smogon.com/forums/showthread.php?t=3447888
That gave Opus the EC he used for evolution, 2 MC, 1 DC, and 1 KOC; the KOC goes into DC. I'm using the MC to buy the level-up moves Outrage and Hurricane, bringing him back down to 0 MC.


Time to spend 24 of my 25 RC!
1 RC goes to Shao's DC, unlocking his DW ability
1 RC goes to Opus's DC, unlocking his DW ability
9 RC go to Celeste's MC, and I spend those 6 MC to buy Psyshock, Thunder, Light Screen, and Bide
4 RC go into Draco's MC, and I spend those 4 MC to buy Fly and Solarbeam
9 RC go into Opus's MC, and I spend those 6 MC to buy Fly, Earthquake, Stone Edge, and Bide

Before this purchase, I had 5 TC. I now have 1, and I spent those TC on these two:
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Happiny (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW):

Type: Innate

The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Aromatherapy
Counter
Substitute

Flamethrower
Ice Beam
Thunderbolt
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Gastly (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Perish Song
Will-o-Wisp
Explosion

Shadow Ball
Thunderbolt
Ice Beam
 
(Win) Vr Jas
Win Vr Shadowbone

collecting prizes from these two matches

4 TC.
Rawr: 2 EC, 4 MC, 2 DC 1KO
Kisses: 2 EC, 4 MC, 2 DC, 2 KO
Maor Hugs: 1 EC, 2 MC, 1 DC, 2 KO (note in the match vr Jas mantyke got 2 KOs and the ref only posted 1 KO counter)


Rawr, im using the 1 KO counter to goto EC: 3/9.
His move counters will go to learning the egg move Counter and the level up move Screech. 0 -> 4 -> 0

Kisses Useing the 2 KO counters to goto EC: 4/6.
spending 3 Mc to teach the egg move Mach punch. 0 -> 4 -> 1

Moar Hugs the 2 KOC will goto his MC and ill buy her.
The past gen TM whirlpool and the level up move Bounce.
 
From the same battle that TravelLog and Kaxtar linked a few pages ago, I get 2 ref counters.

I'll save them for now, and have a total of 5.
 
My Battle Subway challenge has ended and I got:

Ginger:
4 MC, 1 KO Counter

KO Counter is a MC. Buying the following moves: Flame Charge (BW TM) and Rest (DP TM).
 
i finished this battle and won: http://www.smogon.com/forums/showthread.php?t=3447797&page=2

current trainer counters:0
after battle: 2

i am claiming:

1. two move counters, one evo. counter, and one dream counter for Truffles
(Truffles also earned two K.O counters, and i am converting them into evo. counters, making Truffles receive three evo counters)

Swinub(*) [Truffles] (Male)
nature: modest
EC: 3/9
MC: 2
DC: 1/5

also, i am going to use one of the move counters truffles now has to give him one of his level up moves, blizzard. this will make Truffles' move counter 1


2. one evo. counter, two move counters, and one dream counter for Fernando

Pansear(*) [Fernando] (Male)
Nature: mild

EC: 1/6
MC: 2
DC: 1/5

I will be using one move counter Fernando has to give him one of his level up moves, acrobatics. this means his move counter total is now 1.

i am using the trainer counters i earned (2) to get this pokemon to add onto my team:

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Machop [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge

Light Screen
Thunder Punch
Rolling Kick

Bulk Up
Brick Break
Focus Blast

i double checked myself, so this should all be correct. please correct me if i made a mistake!
 
Earlier I preemptively said that I was evolving Mudkip mid-battle, which ended up not being allowed in that match so I am here to claim from this two RC, one going into Swamp Thing's EC:

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Mudkip* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Spd: 50

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *

The other RC goes into Benedict the Exeggcute's MC, which will get her Solarbeam (level up).
 
I am claiming from this battle http://www.smogon.com/forums/showthread.php?t=3448124

Torchic gets 1 EC bringing him to 3, he also gets 2 MC giving him 3, and 1 DC giving him 2

I'll also Claim 2 TC giving me 4

With those 4 TC I would like to buy two pokemon, Gibite and Feebas


Gible(Mighty)
Dragon/Ground

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

HP: 90
Atk: Rank 3+1
Def: Rank 2
SpA: Rank 1-1
SpD: Rank 2
Spe: 42

Adamant Nature: Add one to Atk, subtract one from SpA

EC 0/9
MC 0
DC 0/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash


Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Feebas(Beauty)
Water

Water-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 80
Atk: Rank 1
Def: Rank 1-1
SpA: Rank 1+1
SpD: Rank 2
Spe: 80

Mild Nature- Adds one to SpA and subtracts one from Def

EC 0/6
MC 0
DC 0/5

Moves

Level Up
Splash
Tackle

Egg Moves
Brine
Dragon Breath
Mirror Coat

TM/HM
Toxic
Light screen
Ice Beam

Abilites
Swift Swim(Innate)-The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability(DW)(Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
 
DS, Objection, Terrador, HD, Pikapwnd, p3, Ardy, Flora, Glacier, Venser, Deck, and C$ are approved.

EDIT: Blaziken too

Objection: Make sure your Duskull's DC is /5.

9

AC in Brave Bird's MC
 
Finished this battle: http://www.smogon.com/forums/showthread.php?t=3447877

Claiming my 2 TCs, and for my Staryu Ruby, 3 ECs, (the two KOs go into EC) 2 MCs, and 1 DC. I will use the MCs to teach Ruby the move Surf

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Staryu (Ruby)
Nature: Modest
EC: 5/6
MC: 0
DC: 2/5

Surf
Grass Knot

frontnormal-mrevenankh.png

Revenankh [Grave] (Male)
Nature: Adamant
Type: Fighting/Ghost
MC: 0
DC: 1/5

Power Whip
Rock Slide

I will use my 2 TCs to buy a Scraggy. I will also be spending one of ref counters on move counters, which I will use to buy Hi Jump Kick

559.png

Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 0/6
MC: 0
DC: 0

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Zen Headbutt
Drain Punch
Counter

Toxic
Rock Slide
Bulk Up

Hi Jump Kick

Edit: also finished: http://www.smogon.com/forums/showthread.php?t=3447759

Claiming two TCs, for Ruby, 2 ECs, (KOc goes into EC) 2 MCs, and 1 DWc. the 2 MCs will be spent on Grass Knot.

For Grave: 3 MCs (the KOc goes into MC) and 1 DWc. I will spend the MCs on Power Whip and Rock Slide.
 
Using 2 TC to but a budew (that should put me on 2)

Budew (Cicuta) {F}
Spr_5b_406.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.



Stats:

HP: 90
Atk:
1 (-)
Def:
2
SpA: 3
(+)
SpD: 3

Spe:
55

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Synthesis
Sleep Powder
Extrasensory

Venoshock
Sunny Day
SolarBeam
 
using some random tokens etc

Dnite is getting brick break reflect and light screen as tms

Kit gets revenge and memento as level up attacks and pain split as a tutor move

Clohm gets Thunder as a tm, but he already has one mc

Milo gets scald as a tm

so 15->0, but more is gonna come later
 
http://www.smogon.com/forums/showthread.php?t=3448048

Claiming 2 TC, along with 3 MC (2 MC+1 KO counter) for Float (giving her 6) and Freeze (giving him 4).

I'm buying Freeze Acrobatics and Protect from his B/W TM movepool, leaving him flat broke in the MC department.
I'm buying Float Copycat, Heart Swap and Zap Cannon from her (prevo) levelup movepool. Also buying Substitute from her B/W TMs, leaving her with 1 MC.
 
kk Here's my "huge ass tourney post" I promised. I have 36 AC/RC to spend, plus some added MC thrown into there.
199.png

Slowking [Salmon] (F) (1 MC)
Nasty Plot (1)
Amnesia (1)
Psyshock (2)
Focus Blast (2)
Counter (3)
TOTAL: 8
534.png

Conkeldurr [Lumber] (M)
Stone Edge (1)
Reversal (3)
Total: 4
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Haunter [Allergy] (F) (MC: 2)
Hex (1)
Toxic (2)
Venoshock (2)
Psychic (2)
Energy Ball (2)
Pain Split (3)
Magic Coat (3)
Total: 13
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Hydreigon [Eclipse] (F)
Thunder Wave (2)
Surf (2)
Stone Edge (2)
Fly (2)
Ice Fang (3)
TOTAL: 11
 
(Win) Vr Jas
Win Vr Shadowbone

collecting prizes from these two matches

4 TC.
Rawr: 2 EC, 4 MC, 2 DC 1KO
Kisses: 2 EC, 4 MC, 2 DC, 2 KO
Maor Hugs: 1 EC, 2 MC, 1 DC, 2 KO (note in the match vr Jas mantyke got 2 KOs and the ref only posted 1 KO counter)

No he didn't. Mantyke only took down Cyndaquil in the match against Jas. Riolu fainted from energy loss, so I didn't award the KO to anyone. However, if I did have to, I would give it to the last Pokémon to hit him, which was Tyrogue. So no, Mantyke only has ONE KO.
 
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