• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming 2 RC for an epic energy stall war -_- That gives me 20.

http://www.smogon.com/forums/showthread.php?t=3448855

I need to spend some of this stuff, so two secs, k?

EDIT: Ok, spending 1 RC (so I have 19) on Cogsworth the Klink's EC, meaning he has 4/9 and evolves to Klang!
600.png

Klang (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15)

EC: 4/9
MC: 1
DC: 2/5

Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Screech

BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Toxic

Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound

Also spending 1 RC (18) on Mia the Duskull's EC, so she has 4/9 and evolves to Dusclops!
356.png

Dusclops "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25/1.15, rounded down)


EC: 4/9
MC: 0
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break

Egg:
Destiny Bond
Pain Split
Imprison
She gains Fire Punch, ThunderPunch, Ice Punch, Gravity and Bind. QUAKE IN FEAR, MORTALS! Also spending 3 RC (15) on Shadow Punch from her level up moveset, and the Brick Break TM.

For Fiyero the Voodoll, I'm giving him 1 RC (14) as MC and spending it on Dark Pulse (level up).
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3448603. I get 8 RC, meaning I get to destroy the thread with a massive amount of HIDE tags!

First, I'll put 2 RC into Severus's (Gastly's) EC, boosting him to 4/9 and evolving him!
93.png

Haunter [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [13]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (95*1.15)

EC: 4/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp

Next, I'll put 2 RC into Ginny's (Solosis's) EC, giving her 4/9 and allowing her to evolve as well!
578.png

Duosion [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30 / 1.15)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball
Trick Room

Now I'll add 1 RC to Goyle's (Roggenrola's) EC, elevating him to 4/9 and causing yet another evolution.
525.png

Boldore [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (20/1.15)

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem

Curse
Gravity
Lock-On

Earthquake
Explosion
Stone Edge

Next, I'll put 1 RC in Albus's (Vanillite's) EC, giving him 4/9 and allowing him to evolve.
583.png

Vanillish [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat

Autotomize
Iron Defense
Water Pulse

Hail
Blizzard
Flash Cannon

Finally, I'll use my last 2 RC to capture:
590.png

Foongus [Helaman] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Defense Curl
Gastro Acid
Stun Spore

Toxic
Venoshock
Energy Ball

I now have 0 RC.
 
http://www.smogon.com/forums/showthread.php?t=3448855

I have 2 TC now. I use MC on Thunderbolt, Gluttony is unlocked.

143.gif


Thunder(Snorlax)(Male)

Type

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Brave Nature(+Atk,-Spe)

HP: 125
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26(-)
10% flat boost to opponent's accuracy.

EC: 6/6
MC: 0
DC: 5/5

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam
Belly Drum
Yawn
Rest
Crunch
Giga Impact

Zen Headbutt
Pursuit
Curse
Counter

Earthquake
Rock Slide
Return
Fire Blast
Ice Beam
Thunderbolt
 
Claiming 2 RC from this fight:
Alch vs. porygon3, which ended in DQ.

And

Claiming 2 TC from this fight:
vs. danmantincan, which I lost.

Club the Torkoal gets 2 MC and 1 DC
Club will be getting Shell Smash and Flail in his inventory of moves.
Caramel the Numel gets 1 EC, 2 MC, and 1 DC.
Caramel will get Earthpower and Earthquke in her inventory of moves.

1 RC will go to Luna the Dusclops' EC and will evolve it into Dusknoir. (8/9 EC=>9/9 EC)
So yay I got a Dusknoir!!!
477.png

The other 1 RC will go to Firefly the Vibrava's EC. (6/9 EC=>7/9 EC)

Edit: Alright Flame. Thanks for letting me know, I've always been doing it the other way, but yeah, makes sense...

Edit 2: I've decided I'm purchasing a Kangaskhan (first one in CAP ASB!!! YEAHH!!!!!)

Kanga the Kangaskhan said:
115.png

Kangaskhan * (Female)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic:
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 90

MC: 0
DC: 0/5

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus (DW): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Disable
Counter
Focus Punch
Safeguard
Aerial Ace
Work Up
 
IAR, TravelLog, Engineer Pikachu, ShyGuy1221, Objection, Arcanite, Deck Knight, AlphaJolt, Frosty, SoS, Dummy007 (speed on Haunter should round up to 110), and D_W are APPROVED

TEA_DEMON, you can add Psyshock to Exeggutor's level-up movepool seeing as it learns it at level 17 in BW. Also, your STAB summaries are outdated, get the new ones from the DAT. Finally, stats should me in Ranks, not in *s. If you absolutely want to keep the stars, at least put a number beside them representing what Rank they are as well. NOT APPROVED until these things are fixed.

Dark Pulse, you need to post the changes to Ragestrike upon evolving into Ivysaur here. NOT APPROVED until you do so. Also, keep in mind that TC can't be used to boost Pokemon-specific counters; they are used only to buy Pokemon and items, as well as to pay entry into various things.

Acklow you're supposed to post the new stats and stuff for Dusknoir here, but since you already edited your profile I can check it there (though you shouldn't be editing before being approved either), and your speed should be 39, not 38, because you're supposed to divide by 1.15 and not multiply by 0.85 (yeah it's silly but it's Deck's ruling). Change this and you are APPROVED. EDIT: Kangaskhan is also APPROVED

15, giving me an AC and leaving me at 9
 
OK claiming for this,

http://www.smogon.com/forums/showthread.php?t=3449104

won with BS hax (sorry Texas Cloverleaf) but I still get 2 TC and a win

Cello the Snivy gets 1EC, 2MC, 1DC(full) and 1 KOC which will go towards his EC bringing him to this:

I'm also teaching him Leaf Storm (BW level up)

EC 2/9
MC 1
DC 5/5

Storm the Dratini gets 1EC, 2MC, 1DC and 1 KOC wich goes towards his EC bringing him to this:

EC 3/9
MC 4
DC 2/5

That's it
 
Claiming from this match which I lost.

I get 2 TC
Leia the Feebas get 1 EC, 2 MC and 1 DC
Behemoth the Monohm gets 1 EC, 2 MC and 1 DC, as well as 1 KOC which goes to EC.

Prizes
Behemoth purchases the level up move Slack Off and Hurricane bringing MC to 1
Totals: 3 EC, 1 MC, 2 DC

Feebas purchases the level up move Flail, and the BW TM Substitute bringing the MC to 0.
Totals: 3 EC, 0 MC, 2 DC
 
Purchasing a Klink with my remaining TC.

599.png

Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot

Flash Cannon
Thunderbolt
Protect

Note the three additional Level moves due to the lack of Egg moves.
 
Spending 2, leaves me with 7 TC. To get Rotom later.

599.png

Klink [Rust] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)

EC: 0/9
MC: 0
DC: 0

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind

Lock On
Zap Cannon
Shift Gear

Thunderbolt
Flash Cannon
Substitute
 
Steampowered, Texas (I believe Feebas has one more MC, you only claimed 1 from Nubbing it Out as far as I can tell. Also, you shouldn't edit your profile before you are approved), and shadowbone are APPROVED

Those three give me another AC with 2 left

EDIT: DA and Dogfish are also APPROVED, putting me at 4
 
Claiming from my match with Deck

I get 3 TC, bringing me to 8.

Piplup goes to:
EC: 1/9
MC: 2 (0 after purchasing LU Hydro Pump and Drill Peck)
DC: 1/5

Monohm goes to:
EC: 2/9
MC: 2
DC: 2/5

Murkrow goes to:
EC: 3/6 (+ 2 KOC)
MC: 2 (0 after buying LU moves Sucker Punch and Taunt)
DC: 1/5

Lampent goes to (AND EVOLVES):
EC: 9/9 (+2KOC)
MC: 5 (0 after buying BW TMs Double Team, Protect, and Trick Room, with the help of one of my RC, taking me to 4 RC).
DC: 5/5 (DW UNLOCKED)

He is now:

609.png

Chandelure [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body : (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW, UNLOCKED): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Shadow Ball
Pain Split
Overheat
Hex

Acid Armor*
Clear Smog*
Heat Wave*

Taunt*
Calm Mind*
Toxic*
Energy Ball
Substitute
Protect
Double Team
Trick Room
 
Venser: Approved, but Draco Meteor only costs 2 MC.
Travel: Approved.

3

EDIT: Going to claim from [thread=3448842]this battle[/thread].
Rewards
- Tormod > 1 EC | 2 MCs | 1 DC
- Gareth > 2 KOCs | 1 EC | 2 MCs | 1 DC
danmantincan > 2 Trainer Counters

The 2 TC now make my total 4.

Tormod the Magmar gains the standard counters and will learn Detect (GSC TM) for 3 MC.
EC: 4/9 --> 5/9
MC: 1 --> 3 --> 0
DC: 2/5 --> 3/5

Gareth the Numel will use both his KOC as EC and I'll teach him Toxic (BW TM)
EC: 2/6 --> 5/6
MC: 0 --> 2 --> 0
DC: 1/5 --> 2/5

I will also claim 4 BT from this Battle Hall reffing
 
Actually Draco Meteor on Cyclohm is only 2, I've talked to Deck and even though there's no section for 5th gen tutors on any of the CAPs it still gets it as a 5th gen tutor, which are only 2 MC.
 
here
-Venser and iiMKUltra each receive 2 TC.
-Soba (Dragonair) receives 1 EC, 2 MC, 1 DC, and 1 KOC.

+2 TC

Dratini evolved mid-battle, and now goes to

EC: 5/9 [+KOC]
MC: 2
DC: 1/5

Now it looks like this:
148.png

Dragonair [Soba] (Male)

Nature: Lonely (+ Attack, - Defense)

Type: Dragon
Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate)
: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70

EC: 5/9
MC: 2
DC: 1/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Rush
Light Screen

Waterfall
Thunderbolt
Fire Blast
Surf
Rain Dance
 
Claiming from this match.

Monferno goes to:
EC: 9/9
MC: 3
DC: 2/5
Evolving into Infernape:
392.png

Infernape [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: ****
Def: **(-)
SpA: *****(+)
SpD: ***
Spe: 108

EC: 9/9
MC: 3
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast
The three MC go to Close Combat, Flare Blitz and Acrobatics (all BW level ups).

My TCs go to 2, so I'll buy a Togepi:
175.png

Togepi [Gabriel] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Foresight
Psycho Shift

Thunder Wave
Flamethrower
Shadow Ball
 
Dummy and MK are approved. 3

Claiming from this battle.

Acklow said:
Alch gets 2 TC and his Misdreavus gets 1 EC & 2 MC (I don't think she has a DW Ability, so...)

200.png

Misdreavus [Dorothy] (F)
EC: 1/6
MC: 0
DC: N/A

Immediately buying Shadow Ball and Pain Split (both BW Lvl) with the 2 acquired MC.

I'll use the two TC combined with 5 horded AC to buy this guy, the biggest waste of money since... well I don't know. Anyway:

337.png

Lunatone [Artemis] (N/A)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
[Rock]: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70

EC: 0/6
MC: 0
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
Cosmic Power
Heal Block
Psychic
Ice Beam
Shadow Ball
Charge Beam
 
Im deciding to spend two of my tc's to purchase this torchic, bringing me to 3. I will also use one of my Ref Counters to teach it flamethrower, a level up move:
255.png

Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute
 
Status
Not open for further replies.
Back
Top