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Data Prize Claiming Thread (Update 5-09-13)

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100th Page!!
Claiming from Dogfish44's battle (to be specific, here.)
Lyris1035: 2 TC
Futachimaru: 1 EC / 2 MC / 1 DC
Shimama: 1 EC / 2 MC / 1 DC
*sigh* The only battle that finished without me getting KO counters...
502.png

Dewott (*) Futachimaru (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45

EC: 5/9
MC: 0 -> 2 -> 0
DC: 4/5

Attacks
:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump


Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
522.png

Blitzle Shimama (M)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 76

EC: 1/6
MC: 0 -> 2 -> 0
DC: 1/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility


Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam
Spending 2 TC on 1 Persim Berry.
P.S.: How many TC do I have now?
EDIT: Also claiming from this battle that I subreffed
I get 4 Ref Tokens
If this is correct, I'll use 1 of the ref tokens for Futachimaru's DC, unlocking Shell Armor; The other 2 for Zorroa's EC, meaning EVOLUTION!!
571.png

Zoroark (*) Zorroaaku
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

EC: 6/6
MC: 0

Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch

Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Aerial Ace
EDIT2: I'm using 1 of my saved ref tokens for Zorroaaku's move counter, using it to give it Night Slash.
 
Alright, finally gonna spend some of these tokens ive got backed up. Gonna convert 3 of my Ref counters into TC bringing me up to a grand total of 14, counting the battle being claimed below.

Im also gonna claim for this battle since it ended during my edit lols

Daezara
1 EC up to 4
2 MC up to 7 to be stockpiled
1 DC up to 4
and 2 KOC to be used as EC bringing it up to 6

Ragnarok
1 EC up to 9
2 MC up to 8
1 DC up to 5

This both unlocks his DW ability, and evolves him into the name-taking, face-smashing, baby-seal-kicking, roflstomping piece of badass he was meant to be:

475.png

*Gallade (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable

Thunder Wave*
Protect*
Safeguard*
Drain Punch

Im also gonna buy Close Combat (Levelup, Psycho Cut (LevelUp), Disable (EggMove), and Drain Punch (BWTM), leaving him with one MC left

32.png

Nidoran (Coreth) Male
Nature: Mild
Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Dreamworld)
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Dreamworld)


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Sucker Punch
Counter

Toxic
Venoshock
Ice Beam

137.png

Porygon (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
[BTrace:[/B]
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Hyper Beam
Psychic
Shadow Ball

633.png

Deino (Kormahs) Male
Nature: Rash
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 38

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Crunch
Roar

Dark Pulse
Earth Power
Ice Fang

Protect
Thunder Wave
Work Up

breezi.png

Breezi (Ryversha) Female
Nature: Bold
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (Dreamworld)
Type:(Innate)
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Earth Power
Wish
Disable

Toxic
Venoshock
Reflect

So Ill be spending a grand total of 10 counters, bringing me to 4 left, which ill just hold on to for now.
 

What an awesome match guys, thanks for letting me ref it.

Rewards
Tortferngatr gets 2 TC
Monohm gets 1 EC 2 MC 1 DC and 2 KOc
Snorunt gets 1 EC 2 MC 1 DC


QD gets 2 TC
Rhyhorn gets 1 EC 2 MC 1 DC
Horsea gets 1EC 2 MC 1 DC

I myself will be collecting 4 RC from the match. Thank you and I hope to either battle or ref you guys again sometime​

Monohm will put his first KOC into EC and his second into MC. He'll buy levelup Slack Off and BW TM Taunt to leave him at 0 MC.

Snorunt will buy B/W TM Rest. Snorunt has 1 move counter now, from prior battles.

I will buy a Swinub with the two TC I get from that match:

220.png

Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 50/50/40/30/30/50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks
:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
 
Claiming tokens from this battle. I get 2 TC.

Sone gets 3 EC(2 are KO), and 2 MC

iaza13174480734500.gif

EC: 9/9
DC: X
MC: 1*
*Spending 5 MC on
Will 'o' Wisp
Payback
Shadow Punch
Taunt

Serd gets 1 EC, 2 MC, and 1 DC
iaza13404475618900.gif

EC: 3/6
MC: 1*
DC: 1/5
*Spending 3 MC on
Hydro Pump
Toxic
 
Since I can use it outside the tournament, I'm claiming from this long-ass battle

-Levi gets 2 MC and 1 DC.
-Ziggy gets 2 MC, 1 KO COunter, and 1 DC, with the potential to unlock her DW ability.

Levi the Whimsicott gets 2 MC and 1 DC, bringing him up to 2/5 DC. He'll buy Hidden Power Fire (7) using the 2 MC he gets from the match, keeping him at 4 MC.

547.png

Whimsicott (Levi) (M)
Nature: Modest (Adds to Special Attack; Subtracts from Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilties:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 116

EC: 6/6
MC: 4
DC: 2/5

Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Encore
Sunny Day
Solarbeam

Worry Seed
GrassWhistle
Encore

Protect
Substitute
Energy Ball
Hidden Power Fire (7)

Ziggy will be using her KO counter as an MC, bringing her up to 8 MC, and gaining her fifth DC, unlocking her Dream World ability, Justified. She won't be buying any moves at this time.

59.png

Arcanine(*) Ziggy (F)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 8
DC: 5/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed
Thunder Fang

Crunch(*)
Morning Sun(*)
Close Combat(*)

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)

I'll hold on to the 2 TC, which are currently my only 2 TC.
 
Claiming from here.

QD gets 2 TC
Rhyhorn gets 1 EC 2 MC 1 DC
Horsea gets 1EC 2 MC 1 DC

Rhyhorn shall spend his MC on Rock Slide and Horsea shall spend his on Dragon Dance and Dragon Pulse.

I shall be spending all of my TC on a Weedle and Murkrow!

198.png

Murkrow Russell (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Insomnia, Super Luck

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster: (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 91

EC: 0/6
MC: 0
DC: 0/6

Attacks

Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)

Calm Mind(*)
Taunt(*)
Thunder Wave(*)

Brave Bird(*)
Roost(*)
Whirlwind(*)

13.png

Weedle Broseph (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Shield Dust
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Locked) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 58 (+)

EC: 0/5
MC: 0
DC: 0/6

Attacks:

Poison Sting(*)
String Shot(*)
Bug Bite(*)
 
well, I'm gunna do it, I'll spend 2 more of my TC on a Chinchou

170.gif

Luminato (F) Chinchou

Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Illuminate (Can be Activated)
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC 0/6
MC 0
DC 0/5

Nature:

Modest
Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

Attacks

Supersonic
Bubble
Thunder Wave
Flail
Confuse Ray
Water Gun
Spark
Take Down

Shock Wave
Brine
Agility

Ice Beam
Thunderbolt
Scald
 
OK then... my Profile might be useful here.

12 BT and 4 BT go into my 0 BT stored, putting me to 16 BT.

I am now spending 2 TC of my 9 current TC (Brings me down to 7 TC)to pick up a uniquely coloured Zorua.

szorua.gif

Zorua [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zorua
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Extrasensory
Dark Pulse
Counter

Substitute
Grass Knot
Shadow Ball
 
Tort, rickheg, pimpgangmaster (according to your profile you already had 6, so either you're at 8 or you forgot to subtract some somewhere), QuantumDerp (Weedle's Special Attack should go down to Rank 0 after nature), Steampowered, Engineer, Dogfish (you should get 12 BT for that first one according to the post) and Kaxtar (you shouldn't edit before you're approved) are APPROVED

Lyris, APPROVED, but since Dewott's DC was already at 4/5 you only need one to unlock Shell Armor. Also, pimpgangmaster should have gotten 2 RC because he reffed 2 KOs, you should go back and change that.

Ragnarokalex, your Nidoran's stats are adjusted as if you had a Mild nature, yet it says you have an Adamant nature. Porygon gets Trace and not Adaptability. Deino learns Roar before level 25 so you should add it. Breezi is not Normal type, it is Poison/Flying. Also take the stars off your moves; that is only for starting Pokemon. NOT APPROVED. And yes you got the TC right, if you're making your remaing 3 RC into TC then you have 3 TC left.

Albinoloon, you have to post your new Dusknoir in full before it can be approved. NOT APPROVED.

11, giving me an AC with 8 left

EDIT: IceBug is also APPROVED, putting me at 9
 
Claiming this match

Spritz gains 1 EC, 2 MCs, and 1 DC.

Sharpness gains 1 EC, 2 MCs, and 1 DC from the battle. In addition, I will be spending one of my three saved up RCs to give him and extra EC, allowing him to evolve, finally, into a Beedrill!

015.png

Beedrill Sharpness (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: **** (Rank 4, +)
Def: ** (Rank 2)
SpA: * (Rank 1, -)
SpD: *** (Rank 3)
Spe: 75

EC: 5/5
MC: 3
DC: 4/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: (DW) (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:

Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes

Iron Defense

I get 2 TCs, bringing me up to 4 total.
 
Claiming from this

Lyris1035 said:
As always, 2 TC each of you.
Machop, Mount Doom, Houndour, Starscream, FireShroom, FlickerFlame all get 1 EC, 2 MC, and 1 DC each
Mount Doom, FireShroom, Houndour, FlickerFlame (right...?), Machop all get 1 KO counter.

I get 2 TC.
Larvitar (Mount Doom), Houndour (Hell Hound), and Machop get 2 EC, 2 MC, and 1 DC.
 
Claiming 2 RC

1 going into Colloshale's EC

5/6

1 going into Privatyke's MC

MC: 1 --> 0 teaching Overhead Throw BW LU

Also Battle Hall Claim
pimpgangster: 2 TC, 2 BP and 4 HC (KOC) for Breezi

2 HC to DC (unlocked)
1 HC to MC: 1 --> 0 Heal Block BW LU
1 HC to EC

Breezi evolves!!!
frontnormal-mfidgit.png

Breezi [Fidgit] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Gust
Comet Punch
Magic Room
Wonder Room
Rapid Spin
Sand Attack
Helping Hand
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment
Sludge Bomb
Heal Block

Me First
Wish
Gastro Acid
Earth Power

Protect
Toxic
Venoshock
Shadow Ball

gets Helping hand, Magic Room, Wonder Room, Rapid Spin, Sand Attack and Comet Punch from pre lvl 25

2 TC for Me again

I also Get 2 BP
 
claiming from here and here
for Gary the Flarelm, he unlocks his DW ability Chlorophyll, grabbing the TM Sunny Day with the MC gained. KO counter goes into EC. Counters look like

4/9 > 6/9 EC
0 > 2 > 0 MC
4/5 > 5/5 DC Dream World Ability unlocked

DUM~DUM~DUM~DUM~ Whats this? Zeke is evolving (w/ the help of a KOC) into a Electabuzz
125.png

Eletabuzz (Zeke) M
Nature: Naive
Type: Electric

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

DW:
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD (-1): Rank 2
Spe: 121 (factoring nature)

Moves:
Light Screen
Thunder Punch
Quick Attack
Leer
Thunder Shock
Low Kick
Swift
Shock Wave
Screech
Thunder Bolt

Hammer Arm
Ice Punch
Meditate

Substitute
Psychic
Thunder Wave
Wild Charge
Hidden Power Grass 7

EC: 4/9
MC: 0
DW: 3/5

With the MC claiming the move hidden power grass 7
Counters=
2/9 > 4/9 EC
0 > 2 > 0 MC
2/5 > 3/5 DC

Travis (Privatyke) claims the move Toxic (BW TM) and KOC goes into EC
Counters=
0/6 > 2/6
0>2>0 MC
0/5 > 1/5

Richard (Colosshale) claims the Level Up moves Crunch and Muddy Water with the 2 MC gained. KOC goes into EC. Counters=
0/6 > 2/6 EC
0>2>0 MC
0/5 > 1/5

Using the 4 TC gained over the 2 battles claiming:

ScratchetM.png

Scratchet (Grace) F
Nature: Modest
Type: Normal/Fighting

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats
HP: 90
Atk (-): Rank 2
Def: Rank 3
SpA (+): Rank 2
SpD: Rank 3
Spe: 40

Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Confuse Ray
Roost

Hidden Power Ice 7
Taunt
Toxic

0/6 EC
0 MC
0/5 DC


2mpd0tk.png

Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70

Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Mach Punch
Counter
Focus Punch

Substitute
Taunt
Toxic

0/6 EC
0 MC
0/5 DC

Bump, changes suggested by GK made pending approval
 
Time to spend some counters.

I'm putting 2 of my RC in Shocta the Magneton's EC, evolving it into Shocta the Magnezone! Picks up Mirror Coat and Barrier as Heart Scale moves upon evolution and I now have 5 RC remaining.
462.png

Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier

Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt

I will also spend 4 TC on these two new Pokemon. This brings my pile down to 7 TC.

220.png

Swinub [Porka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: [DW LOCKED] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind

Blizzard
Dig
Buldoze

Avalanche
Icicle Spear
Bite
406.png

Budew [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard: [DW LOCKED] (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sludge Bomb
Energy Ball
Shadow Ball

Extrasensory
Synthesis
Leaf Storm
 
http://www.smogon.com/forums/showthread.php?t=3449651
I'm proud of these little guys, can't believe they pulled through those odds.

  • Lord Jesseus gets 2 TC
  • Kappa the Horsea gets 1 EC, 2 MC, 1 DC and 2 KOC
  • Nu the Poliwag gets 1 EC, 2 MC and 1 DC
I'll hoard all the KOC as MC, and keep all TC for later use.

Now some others I'm not so proud of...
http://www.smogon.com/forums/showthread.php?p=3615223#post3615223

Lord Jesseus recieves 1 TC.
Epsilon recieves 1 EC, 2 MC, and 1 DC.

Again hoarding TC.

Also, is this the right place to claim Battle Hall prizes? If so:

http://www.smogon.com/forums/showthread.php?t=3449372&page=2

Lord Jesseus battled 4 opponents before being knocked out. He gets 4 TC, 4 BP and Rho the Cubone gets 8 HC (they act as KOC).

I'll hoard all the BP and TC, and I'll take Cubone's HC as 5 EC and 3 MC
 
Claiming from this match.
I get 2 TC, making my total 3.
Lucario gets 3 MC, which he spends on Ice Punch.
Empoleon gets 2 MC and 1 DWC. His DWC counter becomes 3/5, and he spends the MC on Flash Cannon.
 
Claiming a Nidoran-M

032.gif

Mars the Nidoran (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 42 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt

EDIT:

http://www.smogon.com/forums/showthread.php?p=3606716
RC += 4
 
I made some changes to my Prize Claim, in this case, I'm spending a Ref Token into Zorroaaku's MC, which I spent to give her Night Slash.
 
My Reg Tower Post, for easy reference!

Emolga has 3 MC. Spending one for the level up move Encore, and 2 on the TM move U-Turn.

Gulpin has 1/6 EC. I'm expending five (5) RC as EC to evolve him now - He gained EXP in this battle here.

317.png

Swalot [Homer J Simpson] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Liquid Ooze (Innate): This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW) (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Swalot
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Dream Eater
Pain Split
Destiny Bond

Giga Drain
Ice Beam
Sludge Wave

Counter


Sealeo, who is at 6/9 EC, is being given three (3) RC as EC to evolve her now - She gained EXP in this battle here.

365.png

Walrein [Snooker] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)

EC: 9/9
MC: 0
DC: 4

Type:
Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW) (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Signal Beam
Rock Slide
Fissure

Earthquake
Ice Beam
Waterfall

Rest
Aqua Tail
Substitute

Rattata, who is at 5/6 EC, is being given one (1) RC as EC to evolve him now - He gained EXP in this battle here. Also spending his 2 MC on BW TM: Taunt

20.png

Raticate [Jerry] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

Raticate
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

EC: 6/6
MC: 0
DC: 3

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW) (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Focus Energy
Sucker Punch
Crunch
Assurance

Flame Wheel
Counter
Revenge

Wild Charge
Pluck
Dig

U-Turn
Taunt

I'm also gonna be spenging my last 7 TC on a Rotom, who has 3 extra Level Up moves due to the fact that he doesn't learn any egg moves.

479.png

Rotom [Pulse] (N/A)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ghost/Electric: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge

Thunderbolt
Will-O-Wisp
Shadow Ball

You may also wish to note that I've edited my previous post, changing the claim from 10 BT to 12 BT, as I was told to.
 
Albinoloon, you have to post your new Dusknoir in full before it can be approved. NOT APPROVED.

iaza13174432161400.gif

Dusknoir * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)
Personality: At full potential as a Dusknoir, Sone's personalilty drastically changed. No longer quiet and unassuming, Sone appointeed himself the leader of the team, putting himself in the spotlight, than rather lurk in the shadows. No one knows why his appearence is different from other duskull, although his childhoood in Mt. Pyre could be a clue. He has left his birthplace, becoming a rouge. He seems to chuckle on stormy nights. His tactics and mindset are of a king, strong and unrelenting. However, he also retains his battle style as a dusclops, stalling his opponent out until it drops dead right in fromt of him. Sone acts as the trainer's right hand-man, attending to the other members. Only his trainer understands him.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

Dusknoir
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 45

EC: 9/9
MC: 1
DC: X

Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)
Gravity
Fire Punch
Ice Punch
Thunderpunch
Taunt
Will 'o' Wisp
Shadow Punch

Here ya go
 
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