*winning music*
Smashlloyd20 has earned 2TC!
his pokemon has earned 1EC! 2MC! 1DC! annnnnnnd a KOC!
Claiming from this battle/
This makes my TC a total of 6 (4+2). I'll be saving these for something big until I get 1 more TC.
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EC: 1/9
MC: 2 --> 1
DC: 1/5
Using 2MC to award Therma with Flamethrower (1 MC: Level Up).
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EC: 6/6
MC: 4 (2 MC + 1 KOC)
DC: 3/5
With 6 out of 6 EC, Vennon the Croagunk can arise from the depths of the swamps and evolve into Vennon the Toxicroak! With his 4 MC, I shall award him with Shadow Ball (2TC: TM) and Focus Blast (2TC: TM).
Croagunk(*)Vennon (M)![]()
Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15^) (-)
EC: 6/6
MC: 1
DC: 2/5
Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Toxic
Rock Slide
Hidden Power Ice 7
Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
Vaccum Wave
Shadow Ball
Focus Blast![]()
EC: 4/9
MC: 5 (2 MC + 1 KOC)
DC: 3/5
With 4 out of 9 EC, Electronica can now evolve, and boost his powers to higher levels as Electronica the Magneton! Upon evolution, Electronica gains Lock-On. With his 5 MC, I shall award it's efforts with Tri Attack (1 MC: Level Up), Magnet Rise (1MC: Level Up), and Signal Beam (3MC: Gen 4 Move Tutor).
Magneton(*)Electronica (U)![]()
Nature: Timid (+15% Speed and provides a flat 11% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^) (+)
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Prizes!
Louis and Paradox get 2 TC
All Pokemon participating get 1 EC, 2 MC, and 1 DC.
Absol gets 1 KO counter for sure I know, can someone else clarify this please?
I get 4 ref tokens.
Congrats Louis, and Good Game to all!
Lupusater: 2 TC
Sneasel, Eevee, Croconaw: 2 MC, 1EC, 1DC
Sneasel/Eevee: 1 KO counter
I am going to get this Monohm that I have been thinking about for far too long. This costs 2 TC, leaving me with 4. I am also using 2 RC to give it Slack Off and Hurricane leaving me with 13.
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Monohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 3 (DW): Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Hydro Pump
Signal Beam
Power Gem
Thunder
Fire Blast
Double Team