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Data Prize Claiming Thread (Update 5-09-13)

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Before I forgetses,another defeat for Team Shieldon.

I get two TC

Deception the Mawile gets 2 MC and 1 DC. She learns DynamicPunch (Gen 3 Move)
MC: 2->3 (RC)->0
DC: 1/5

Bulwark the Shieldon gets 1 EC, 2 MC, and 1 DC, and 1 KO. He learns Metal Burst (Level), Iron Head (level), Earthquake (TM), and Rock Tomb (TM).
EC: 2/6
MC: 6 (KO in here)->0
DC: 2/5

Slag the Nosepass gets 1 EC, 2 MC, and 1 DC. He learns Toxic (TM) and Protect (TM).
EC: 2/6
MC: 4->0
DC: 2/5

Maglev the Magnemite gets 1 EC, 2 MC, 1 DC. MC spent on Bide (Gen 1 move).
EC: 3/9
MC: 3->0
DC: 3/5
 
Spending 4 TC to buy a Magnemite and Drilbur.

81.png

Magnemite [Raiden] (N)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. [Command: Magnet Pull (Attract) or Magnet Pull (Repulse)]
Sturdy: (Innate)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3(+)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Lock-On
Discharge
Magnet Rise

Flash Cannon
Rain Dance
Thunder

529.png

Drilbur [Gilgamesh] (M)
Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 15% (79^2/435 rounded up), subtracts one (1) rank from special attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 79 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Crush Claw
Rapid Spin
Skull Bash

Aerial Ace
Brick Break
X-Scissor

I will also be buying some Occa Berries (5 TC), leaving my final TC tally at 4.
 
Rewards:

Terrador/Abra: 1 EC, 2 MC, 1 DC, 2 TC
Lou/Houndour: 1 EC, 2 MC, 1 DC, 1 KOc, 2 TC
Fire Blast/Ninetales: 2 RC

I stockpile the TC. Houndour stockpiles the EC and DC. The KOC goes into EC.

I use my 2 MC and 1 of Ambrocious' pre-existing MC to purchase Magic Coat, the Gen IV Tutor.

228.png

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 4 / 6
MC: 1
DC: 2 / 5

Attacks:

Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
 
Twas a long time coming...

4 TC, into the pile.
---
frontnormal-mfidgit.png

Fidgit Utilitand (M)
EC: 6/6
MC: 7 (+4 MC, +3 KO Counters) > 0
DC: 5/5 (+2 DC, +2 KO Counters)
-Unlocks DW Ability: Prankster
-Learns Heal Block, Body Slam (BW Level-Up), Rock Slide (BW TM), & Disable (BW Egg Move)
---
618.png

Stunfisk Shockish (M)
EC: N/A
MC: 7 (+4 MC, +3 KO Counters) > 0
DC: 5/5 (+2 DC)
-Unlocks DW Ability: Sand Veil
-Learns Revenge (BW Level-Up) Sludge Bomb, Earthquake & Payback (BW TM)
______________________________________________
TR'd this battle

3 RC, into the pile.
---
That's all.
 
Gonna claim 6 RC from this fight here

Stockpiling up to 19

EDIT: also gonna claim from my BH challange here
7 TC bringing me up to 21
7 BP bringing me up to 7
14 HC which will be spent as such

Maltia the Gastly
7 into EC up to 7

Ryversha the Breezi
3 into EC bringing it up to 6
1 into MC which ill spend later
3 into DC, unlocking Unburden

Ryversha evolves into Fidgit!

frontnormal-mfidgit.png

Fidgit (Ryversha) Female
Nature: Bold
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.



Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (DreamWorld)
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Comet Punch
Magic Room
Wonder Room
Knock Off

Earth Power
Wish
Disable

Toxic
Venoshock
Reflect
Taunt
Substitute
 
http://www.smogon.com/forums/showthread.php?t=3452248

Ninetales (Ruki)
EC: maxed
MC: 2->5
DC: maxed

Cyclohm (Thor)
EC: maxed
MC: 1->5 (koc goes here)
DC: maxed

Tangela (Nudeln)
EC: 1->3 (1KOC goes here)
MC: 2->4
DC: 1->2

Breezi (Dethl)
EC: 0 -> 2 (koc goes here)
MC: 0 -> 2
DC: 0 -> 1

Efreet (Magby)
EC: 0 -> 1
MC: 0 -> 2
DC: 0 -> 1

Roselia (Saria)
EC: 5 -> 9 (3KOC go here)
MC: 0 -> 2
DC: maxed

It is evolving! Upon Evolution it gets:
- Weather Ball
- Sweet Scent

Also I am buying:
- Toxic Spikes (-1 MC)
- Toxic (-1MC)

Result being:

407.png

Roserade[Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:

HP: 90
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 4
Spe: 90

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes

Synthesis
Sleep Powder
Extrasensory

Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock

TC: 10 -> 14

Everything else will stay as is until my last battle ends.
 
From here: http://www.smogon.com/forums/showthread.php?t=3449727

7 * 4 + 2 = 30 BT

And here: http://www.smogon.com/forums/showthread.php?p=3688155

2 * 2 + 2 = 6 BT

And here: http://www.smogon.com/forums/showthread.php?p=3688149

3 * 2 + 2 = 8 BT


This leaves me at 130 BT :)

Also: http://www.smogon.com/forums/showthread.php?t=3451905

TC += 2

093.gif

Loki the Haunter (M)
Uses his KO Counter as a MC. Then, he learns Torment (2 MC) and Destiny Bond (1 MC), leaving him with 0.
EC: 6/9
MC: 0
DC: No Dream World Ability

447.gif

Ares the Riolu (M)
Uses his 2 KO Counters as EC and then learns Rock Slide (2 MC) and keeps the other MC.
EC: 4/6
MC: 1
DC: No Dream World Ability

033.gif

Mars the Nidorino (M)
Uses his 2 MC to learn Double Team
EC: 6/9
MC: 0
DC: 4/5


Finally, this: http://www.smogon.com/forums/showthread.php?p=3697864

TC += 4

116.gif

Horsea (M), Illuyanka
Uses his KO Counter as an EC. Then, he evolves and learns Double Team.
EC: 5/9
MC: 0
DC: 4/5
117.gif

Seadra (M), Illuyanka

Nature:
Mild - Special Attack increased by *. Special Defense decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 90
Atk: ***
Def: ***
SpA: **** (+)
SpD: * (-)
Spe: 85

EC: 5/9
MC: 0
DC: 4/5

Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team

131.gif

Lapras (M), "Typhon"
Typhon learns Heal Bell (3 MC)
EC: Doesn't Evolve
MC: 1
DC: Unlocked

633.gif

Hades the Deino (M)
Hades learns Torment (2 MC)
EC: 1/9
MC: 0
DC: No Dream World Ability

093.gif

Loki the Haunter (M)
Uses his KO Counters as MC. He learns Energy Ball and Torment
EC: 7/9
MC: 0
DC: No Dream World Ability

447.gif

Ares the Riolu (M)
Uses his KO Counter as a MC and learns Magic Coat (3 MC)
EC: 5/6
MC: 1
DC: No Dream World Ability

033.gif

Mars the Nidorino (M)
Uses his KO Counter as a MC and unlocks Hustle. Then he learns Counter (3 MC).
EC: 7/9
MC: 0
DC: 5/5
 
danmantincan and Fire Blast are approved, looking into others now.

Korski, you earn a BP, not a BT. Fix and you'll be approved.

Leethoof, TravelLog, Terrador, LouisCyphre, Its_A_Random, Ragnarokalex, Frosty, Athenodoros are all approved.
1 + 1 AC. I use the AC on Gastly's EC, bringing it to 1/9.
 
Sorry guys, but this is a big one...

Stockpiling the 4 TC.

Zweilous puts his KOC into MC, bringing him to 5/9 EC, 5 MC... and N/A on DC :D

Nosepass uses his KOC as MC, giving him 3 MC which are spent on Ice Punch (Emerald / HG / SS Tutor). His EC and DC go to 1/6 and 1/5 respectively.

Porygon gains 2 MC, spent on Solarbeam, and has his EC and DC go to 1/9 and 1/5 respectively.

Monohm gains 2 MC, spent on Taunt, and has his EC and DC go to 1/9 and 1/5 respectively.

Electivire goes to 2 MC, spent on Earthquake, and his DC goes to 3/5.

Manectric goes to 3/5 DC, and 2 MC, spent on Protect.

I'm using 4 of my 6 UC to bring Manectric and Electivire to 5/5 DC, and using the remaining 2 on Emonga, bringing her to 5/5 DC. That's it ^-^

And D_W is approved (2)
 
Lets claim from my latest Battle Hall outing (linky)

I get 5 TC and 5 BP, totals become 13 and 11 respectively.

Cutta the Pawniard gets 10 HC, 6 of which go straight into EC to evolve into a Bisharp. The other 4 grab Stone Edge and Brick Break from BW TMs as well as gaining Metal Burst as a heart scale move.

625.png

Bisharp [Cutta] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially
twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and
Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack
or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has
another ability that would be activated by flinching, that ability activates.

Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status
attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Night Slash
Iron Head
Metal Burst

Dig
Shadow Claw
Poison Jab
Thunder Wave
Taunt
Stone Edge
X-Scissor

Psycho Cut
Sucker Punch
Revenge
 
http://www.smogon.com/forums/showthread.php?t=3449274&page=6

Success!

Lord Jesseus
:

11 BP
Gatvantula:
12 MC, 4 KOc
Krilowatt:
3 MC, 1 KOc
Marowak:
2 MC, 1 DC, 1 KOc

Since Galvy has a mountain of MC (16 total) after this he migth just put his KOC into my TC pocket.
Marowak however will be more selfish and put his KOC into DC giving him 3 total, while Krillowatt will up his MC.
Anyway, some moves I think.
Galvantula will get Thunder Wave, Charge Beam, Electro Ball, Double Team, Light Screen.
16-2-2-1-2-2=7
Krillowatt will get Rain Dance
4-2=2
Marowak will get Brick Break, Swords Dance, Rest, Sleep Talk
8-2-2-2-2=0
 
I am gonna use 2 of my Ref counters to evolve Jalhalla the Litwick into Jalhalla the Lampent.

Also, I'll use its 2 MC + 2 Ref Counters to get him:
- Hex (-1 MC)
- Sunny Day (-2 MC)
- Pain Split (-1 MC)

Result being:

608.png

Lampent [Jalhalla] (M)

Nature: Relaxed (+ Defense, - Speed)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [LOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)

EC: 4/9
MC: 0
DC 1/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Pain Split

Heat Wave
Haze
Endure

Trick Room
Solarbeam
Shadow Ball
Sunny Day

34 Ref Tokens left.

EDIT: Actually this match has ended: http://www.smogon.com/forums/showthread.php?t=3451961

+ 4 Ref Tokens to a total of 38.

EDIT 2: http://www.smogon.com/forums/showthread.php?t=3450921

TC: 14 -> 17

Saria the Roserade
EC: Maxed
MC: 0->3
DC: Maxed

Dethl the Breezi
EC: 2->3
MC: 2->4
DC: 1->2

Efreet the Magby
EC: 1 -> 4 (1 KOC and 1 Ref Token go here)
MC: 2 -> 4
DC: 1 ->2

It now evolves to Magmar, getting no moves from evolution.

Result being:

126.png


Magmar [Efreet] (Male)
Nature: Hasty (+15% to speed, +19% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): [LOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 106 (+)

EC: 4/9
MC: 4
DC: 2/5

Moves:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Fire Blast
Sunny Day

Mach Punch
Cross Chop
Flare Blitz

Psychic
Will-o-Wisp
Protect
Counter


Übelbär the Duosion
EC: 6 -> 9 (2 koc go here)
MC: 2 -> 4
DC: 2 -> 5 (2 Ref Tokens go here)

and it also evolves, getting no moves upon evolution.

MC is used to buy:
Focus Blast (-2)
Thunder (-2)

Result being:

579.png

Reuniclus[ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split

Confuse Ray
Imprison
Secret Power

Trick Room
Calm Mind
Shadow Ball
Thunder
Focus Blast

Leaving me with 35 Ref Tokens that will be spent later.
 
Well, it's time to claim my rewards from this one-sided match.

Nora (Larvesta)
EC: 5/6
MC; 2
DC: 4/5
Ko: 1

Putting her KOC into EC which evolves her into Volcarona!

637.png

Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

EC:6/6
MC:0
DC:4/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute

After that, I will use the MC to purchase both Fiery Dance and Quiver Dance.

Diagnos (Privatyke)
EC: 5/6
MC: 2
DC: 4/6

I shall spend the MC on Poison Jab via 5th Gen TM

Alurani (Budew/Roselia):
EC: 5/9
MC: 2
DC: 3/5

I shall spend the MC on Aromatherapy and Synthesis.

Trainer Counters: 2
 
I'm Claiming from this Battle:
Arcanite: 2TC
Snivy: 1EC, 2MC, 1DC, 1KOC
Machop: 1EC, 2MC, 1DC, 1KOC

TC goes to 12

Snivy Spends his KOC on EC, and his 2 MC on Torment (BW TM)

EC: 3/9
MC: 0
DC: 2/5

Machop spends his KOC on EC, and his MC on Dynamic Punch (saving 1)

EC: 2/9
MC: 1
DC: 1/5
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3452300
Rising_Dusk gets 2 TC
Igglybuff gets 1 EC, 2 MC, 1 DC and 1 KOC
Chatot gets 2 MC, 1 DC and 1 KOC
Treecko gets 1 EC, 2 MC, 1 DC and 1 KOC
All KOC go into MC.

Jigglypuff:
3 MC

Body Slam (BW Level-Up) [1 MC]
Echoed Voice (BW TM) [2 MC]

Chatot:
4 MC

Magic Coat (DPP Tutor) [3 MC]

Treecko:
3 MC

Mega Drain (BW Level-Up) [1 MC]
Giga Drain (BW Level-Up) [1 MC]
Detect (BW Level-Up) [1 MC]
 
Claiming from this battle.

Cottonee:

EC: 3/6
MC: 0
DC: 3/5

Spending 2 MC to learn Cotton Guard (lvl-up) and Solarbeam (lvl-up).

Inferno, the Chimchar:

EC: 2/9
MC: 0
DC: 2/5

Spending 3 MC to learn Counter (Egg)

I'm saving the TC.
 
Claiming from this battle.
Woodchuck: 2 TC
  • Starmory the STARYU: 1 EC, 2 MC, 1 DC, 1 KOC
  • Ivan the Spherical the GHASTLY: 1 EC, 2 MC, 1 KOC
Saving the 2 TC.
Staryu's KOC goes into EC.
Gastly's KOC also goes into EC.

I'll be using 2 of Gastly's MC to teach it Taunt as well.
 
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