I don't think Baton Pass is so overpowered, a single roar or whirwind in enougth to break all my strategy. And about luck, this is a luck game since every move can critical hit and also give some status as frozen, burn or paralyze.
And I know the rules can change here, because last year my baton pass team was allowed in Showdown, but this year is blockes (I just play 3rd generation), and I really want to come back to play with them.
Recommended reading on the history of Baton Pass:
Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains - Extremely long, it's basically a suspect thread
XY OU Suspect Process, Round 3 - BATON PASS - The actual suspect
Baton Pass Clause - Mark 2 - The beginning of the revisions
Various PR threads, in chronological order:
Uncompetitive Strategies [Baton Pass] (Important)
Baton Pass. Yes, again.
Unifying Baton Pass Clause
https://www.smogon.com/forums/threads/baton-pass-in-sm-ou.3604290/
These are primarily about the ban of Baton Pass in then-current generation OU. Additional reading for bans in past generation OU after the CG OU bans is below:
Baton Pass has been banned from ORAS OU
DPP Baton Pass
ADV OU: Baton Pass Test
DPP Baton Pass Revisited [Baton Pass is now banned]
Baton Pass v12
Baton Pass in BW OU
ADV Baton Pass (again)
Baton Pass Suspect Finale (ADV)
Mean Look/Spider Web + Baton Pass in GSC OU
There's a few other threads, but I subjectively think they're not as important/useful/are specifically about lower tiers.
theres been just a little bit of discussion on bp over the years






























