bro nothing is stopping you from actually purchasing the game other than your bank account I guess. Please stop this ridiculous non argument - "
I guess the real argument for me is "does banning Dmax too far remove Smogon from the actual game itself and how most people are playing it?". In a way, no, because Dmax will probably not even be in the next generation and isn't needed for an authentic Sw/Sh experience. In a way, yes, kiiiinda, because it is such a signature mechanic in this gen and is part of the face of Sw/Sh. That's why I feel there should be some attempt to preserve the mechanic. But not in OU. Because I'm over it. Fin."
completely irrelevant and not even an issue. Glad you finally came over to the right side but for other people that are thinking the same of "oh gee it defines the generation lets keep it" just don't. If you're that invested, please purchase and spend time on the actual switch console game and steamroll with a mechanic made so that 7 year olds could win games easier. Thank you! And lets Finally get back to actual meta game discussion.
I think bewear has some huge potential this gen, e
The key difference is that banning Dynamaxing doesn't actually change the game at all. It's no different than you and your opponent agreeing to not use Mewtwo or Double Team. Changing the accuracy of moves is actively modifying the game.If you start talking about changing accuracy on moves and other such bullshit people would riot. Why? Because it wouldn't be playing the same game and Smogon would be seen as a joke.
The key difference is that banning Dynamaxing doesn't actually change the game at all. It's no different than you and your opponent agreeing to not use Mewtwo or Double Team. Changing the accuracy of moves is actively modifying the game.
The same meta? We’re missing half of the SuMo OU, lol.Points against a ban:
Think about what the metagame will be like without Dynamax and once Darmanitan and the Fossils are banned for being too powerful as has also been suggested. It's just going to be the same meta there's been since Sun Moon for a few more years, maybe you see Dragapult sometimes.
- It's only been a few (2?) weeks, it's not enough time to decide anything. Let it play out for a while.
- There are multiple strategies to waste your opponent's Dynamax, many of which are existing strategies (e.g. Protect).
- You can't switch out without losing Dynamax, so it's a free switch in to something which walls it.
- There is a variety of ways to use Dynamax and Pokemon to use it on (e.g. setting Weather).
- If you let them set up then you would probably be losing anyway, Dynamax alone isn't enough to OHKO everything.
- Strategies shouldn't be exactly the same between generations, things need to be shaken up.
Some people WANT that so they can keep their old strategies and teams, they don't want change as it's stressful for them. I can't transfer my lv100 Starmie I've used since Pokemon Emerald but I think I've had more fun being forced to make a new team than Sun/Moon where I mostly used my old team.
It's part of the picture, there's a whole set of strategies you can use. I'm not saying that any one thing is a silver bullet so let's not nitpick examples.The same meta? We’re missing half of the SuMo OU, lol.
Regardless, Protect is not good Dynamax counterplay. The moves still connect and the opponent still boosts, so they’ve ultimately still gotten what they’ve wanted, and once the dyna is over you’re still staring down a +2 +2 Gyarados or whatever
Is Aegislash non-dynamaxed the best wall against Gyarados? It resist flying, water, grass and is immune to fighting, which cover all the offensive moves. Furthermore, it doesn't need to leave shield mode to raise its own stats afaik, and can stall out 2 of the 3 dynamax turns.Maybe start using something that resists flying and fighting if the boosts are troubling you, it's only flying that boosts speed and fighting that boosts attack. Poison boosts special attack (I think?) but not seen that yet.
Have you played any ladder?I mean its a beaten record but yeah, dyna has to go lol. Whole ladder is brainless exca sash lead hyper offense ditto bullshit with lucha and gyrados. If you play anything with a semblance of originality wrap it up since Gyra will just get a free turn at some point start getting ko + free ddance. Ive tried a myriad of builds and only one that is solid against the ladder is still the basic ass sand balance gyra trash.
Youre pigeonholed into running such centralizing things,while also having to make stupid plays regularly. So many matches literally come down to speed ties its hilarious. Get rid of dyna and I think this meta can be interesting, especially when some of HA get released. But as of now just netdeck a team and fish. Thats all you can do.
Despite that I do think some mons will be absurd in the future once things settle. Cinderace is already a monster without its HA. Court change is such a silly move and pyro ball nukes. If only it had perfect acc :/
Aegislash does not resist Water, and Gyarados doesn't get any Fighting-type moves. On top of that, Aegislash has to be wary of Earthquake and Max Quake as an extension of that as well. Aegislash is a great check to Pokemon like Hawlucha and Reuniclus, but it really isn't a good check to Gyarados.Is Aegislash non-dynamaxed the best wall against Gyarados? It resist flying, water, grass and is immune to fighting, which cover all the offensive moves. Furthermore, it doesn't need to leave shield mode to raise its own stats afaik, and can stall out 2 of the 3 dynamax turns.
How much does a max quake do to an Aegislash? Besides, two of the turns will be stalled out due to Kings Shield. I know max moves dont necessarily make contact, but its still a protected turn or two. KS, filler and hope not to die by those 140 defenses, and a second KS.Aegislash does not resist Water, and Gyarados doesn't get any Fighting-type moves. On top of that, Aegislash has to be wary of Earthquake and Max Quake as an extension of that as well. Aegislash is a great check to Pokemon like Hawlucha and Reuniclus, but it really isn't a good check to Gyarados.
I would really appreciate to back-up these arguments with replays showing how dynamax is countered. You don't bring any conclusion or method about how to beat dynamax, you keep asking the community, as an entity, to find a solution. We've been looking for solutions. Ditto is on top 10 usage. I've been trying to use Red Card Ditto, in order to counter Hawlucha, switching it on a resisted CC. Hell, I've tried Power Swap Shuckle. It just doesn't work. There's no new anti-dynamax other than the 3 signature moves from the 3 Ubers. I really wish I was wrong, but dynamax is unhealthy and it must go.Points against a ban:
Think about what the metagame will be like without Dynamax and once Darmanitan and the Fossils are banned for being too powerful as has also been suggested. It's just going to be the same meta there's been since Sun Moon for a few more years, maybe you see Dragapult sometimes.
- It's only been a few (2?) weeks, it's not enough time to decide anything. Let it play out for a while.
- There are multiple strategies to waste your opponent's Dynamax, many of which are existing strategies (e.g. Protect).
- You can't switch out without losing Dynamax, so it's a free switch in to something which walls it.
- There is a variety of ways to use Dynamax and Pokemon to use it on (e.g. setting Weather).
- If you let them set up then you would probably be losing anyway, Dynamax alone isn't enough to OHKO everything.
- Strategies shouldn't be exactly the same between generations, things need to be shaken up.
Some people WANT that so they can keep their old strategies and teams, they don't want change as it's stressful for them. I can't transfer my lv100 Starmie I've used since Pokemon Emerald but I think I've had more fun being forced to make a new team than Sun/Moon where I mostly used my old team.
Maybe start using something that resists flying and fighting if the boosts are troubling you, it's only flying that boosts speed and fighting that boosts attack. Poison boosts special attack (I think?) but not seen that yet.
Have you played any ladder?
Not even 1/8 the teams are "brainless exca sash lead hyper offense ditto bullshit with lucha and gyrados".
RN, it just feels like you're taking it from what other people are saying except blowing it up, because there is a lot of other teams running around that don't resemble anything like what you said. And what kind of stupid plays are you talking about?
Sweeping? That's not a stupid play. I've been rather successful with weather teams that definitely don't run hyper offense bullshit.
Points against a ban:
Think about what the metagame will be like without Dynamax and once Darmanitan and the Fossils are banned for being too powerful as has also been suggested. It's just going to be the same meta there's been since Sun Moon for a few more years, maybe you see Dragapult sometimes.
- It's only been a few (2?) weeks, it's not enough time to decide anything. Let it play out for a while.
- There are multiple strategies to waste your opponent's Dynamax, many of which are existing strategies (e.g. Protect).
- You can't switch out without losing Dynamax, so it's a free switch in to something which walls it.
- There is a variety of ways to use Dynamax and Pokemon to use it on (e.g. setting Weather).
- If you let them set up then you would probably be losing anyway, Dynamax alone isn't enough to OHKO everything.
- Strategies shouldn't be exactly the same between generations, things need to be shaken up.
Some people WANT that so they can keep their old strategies and teams, they don't want change as it's stressful for them. I can't transfer my lv100 Starmie I've used since Pokemon Emerald but I think I've had more fun being forced to make a new team than Sun/Moon where I mostly used my old team.
How 'bout instead of talking shit about people who are pro-Dynamaxing you could actually contribute meaningful stuff to the conversation.
Like, you haven't addressed any points the opposing side made.
And are you serious about relying on dynamaxing to win?
In this meta, if you don't Dynamax you lose 9 times out of 10. Adapt until it's banned or adapt if it stays
lol nothere's no point playing a Sword Sheild regional dex without Dynamax
That's essentially the equivalent of setting rain with the move Rain Dance, except Rain Dance has only 1 PP. With powerful attacks and stat boosts that linger, Dynamaxing is tailor made for sweepers. Why would you blow such power on team support?Like I could say that Gyarados won't be boosting it's attack under Dynamax, only setting Rain.
You realize that there are only 13 Pokemon in existence that resist Hawlucha's dual STABs, and we only have access to three of them? Aegislash, Rotom, and Rotom-Fan.Maybe start using something that resists flying and fighting if the boosts are troubling you, it's only flying that boosts speed and fighting that boosts attack.
Points against a ban:
Think about what the metagame will be like without Dynamax and once Darmanitan and the Fossils are banned for being too powerful as has also been suggested. It's just going to be the same meta there's been since Sun Moon for a few more years, maybe you see Dragapult sometimes.
- It's only been a few (2?) weeks, it's not enough time to decide anything. Let it play out for a while.
- There are multiple strategies to waste your opponent's Dynamax, many of which are existing strategies (e.g. Protect).
- You can't switch out without losing Dynamax, so it's a free switch in to something which walls it.
- There is a variety of ways to use Dynamax and Pokemon to use it on (e.g. setting Weather).
- If you let them set up then you would probably be losing anyway, Dynamax alone isn't enough to OHKO everything.
- Strategies shouldn't be exactly the same between generations, things need to be shaken up.
Some people WANT that so they can keep their old strategies and teams, they don't want change as it's stressful for them. I can't transfer my lv100 Starmie I've used since Pokemon Emerald but I think I've had more fun being forced to make a new team than Sun/Moon where I mostly used my old team.
I am going to add my voice to this mess despite not ever really posting, lol.
There have been a lot of smart posts on the ban side and I think the anti-ban crowd are missing what I think is one of the most crucial points of the ban argument:
Dynamax has game-breaking lasting effects that remain in play after the actual Dynamax ends. Regardless of you opinion of the 3 turns of Dynamax itself, in order to say that Dynamax is not ban-worthy you have to be able to justify the lingering stat boosts being balanced, and I think it is impossible to do that.
If you Dynamax with good timing and some actual thought behind it, you are extremely difficult to KO while it is active, and this gives so many Pokemon opportunities to accrue free stat boosts in crucial places (sometimes boosts that the pokemon wouldn't ordinarily get access to) IN ADDITION TO dealing near Z-move scale damage. The state that - for example - Gyrados and Hawlucha are in the turn after their Dynamax ends is an end-game state. In normal gameplay, Pokemon are not able to set up in that way without significant support and prior good play, but Dynamax allows you to skip that whole game and jump right into the point where you are buffed up and ready to sweep. Again, this is all in addition to having 3 turns prior to wreak havoc with your Z-moves.
How can the above be justified as anything but un-competitive? Just look solely at Dynamax's lingering effects, then I don't think you even have to begin discussing the balance of the Dynamax state itself; it already ban-worthy.
I do think Dynamax has potential as a competitive and balanced mechanic with significant tweaking, but its current implementation is busted as hell.
All you've been doing is talking shit about pro-dynamax peopleI don't know if you're blind or just a troll who can't read.
oh right you're pro dynamax. the only thing you can see is the dynamax button.
All I've been doing is addressing the "arguments" made by pro-dynamaxers.
Which proves my pointOne side lacks intelligence and does not understand what makes something broken and/or does not understand what counter arguments are. Yes, it is the anti-ban side that lacks intelligence.
Points against a ban:
Think about what the metagame will be like without Dynamax and once Darmanitan and the Fossils are banned for being too powerful as has also been suggested. It's just going to be the same meta there's been since Sun Moon for a few more years, maybe you see Dragapult sometimes.
- It's only been a few (2?) weeks, it's not enough time to decide anything. Let it play out for a while.
- There are multiple strategies to waste your opponent's Dynamax, many of which are existing strategies (e.g. Protect).
- You can't switch out without losing Dynamax, so it's a free switch in to something which walls it.
- There is a variety of ways to use Dynamax and Pokemon to use it on (e.g. setting Weather).
- If you let them set up then you would probably be losing anyway, Dynamax alone isn't enough to OHKO everything.
- Strategies shouldn't be exactly the same between generations, things need to be shaken up.
Some people WANT that so they can keep their old strategies and teams, they don't want change as it's stressful for them. I can't transfer my lv100 Starmie I've used since Pokemon Emerald but I think I've had more fun being forced to make a new team than Sun/Moon where I mostly used my old team.