• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Team Fortress 2 - Join us at #lol

can i post here
i think i can
what ever

Ok, so, I just downloaded this game, went through the tutorials, and played a few games against the computer. I need two things:

1) a basic guide as to how to play. Just a general overview on the game, because I have really, really, no idea what I'm doing at all.
2) a graphics configuration that will make the game run smoothly. I'm not looking for any sort of compromise between graphics and performance, I don't give one about graphics, I just need my framerate to be not totally awful.

Thanks in advance!

(oh also my name is ninjasaur on steam if anyone want to add me for whatever reason)
 
1) You could search 'Niichts' on Youtube for some pretty informative and witty commentary on the game, but really, most of the guides you read probably won't be that helpful. You're gonna have to pick a lot of things as you go along. Know which class to pick at the right time. Medics and artillery classes are always helpful, Heavies are great at anchoring a push, Engineers and their teles are essential for large maps, and Pyros and Scouts work wonders on maps with many side-routes. Work on mastering the general strengths of each class before anything else, e.g. good sentry locations as Engineer, ambushing as Pyro, proper aiming as Soldier or Demoman, prioritizing heals as Medic, knowing when to retreat as Heavy (about half health is a good guideline for beginners). I would recommend you avoid Scout and Spy until you know the maps a little better. Always keep in mind, though, the more advanced abilities of each class, like the Pyro's airblast, Ubersaw opportunities as the Medic, stab-sapping/telefragging as the Spy, and the Soldier/Demoman's rocket/sticky jump, and practice them as and when you can; eventually you will get better at them. Rocket jumping in particular is a fantastic asset to a good Soldier, but it does take a while to master, so don't be disheartened.

So really, the best guide to TF2 is experience. Don't expect awesome kill streaks or tons of OMG-did-I-just-pull-that-off moments as the beginning - the game has a pretty steep learning curve, and more advanced players will likely dominate you often. But don't fret it! There will be rewarding times along the way, and know that as you get better and better, they will come along a lot more often than you'd think. :)

2) http://fakkelbrigade.eu/chris/configs/

Give it a shot, I found it pretty helpful.
 
when it says "save the config"
what is it referring to?
the text within the link?
what is the "config?"

thank you for the link and the advice, anyhow!

edit: nm got it
 
http://www.ponyfortress2.com/index.php?/topic/6566-tf2-update-822012/

This looks like some interesting stuff...now if only it was the year of the dog. The new sapper looks particularly interesting, but the fact that it can't actually destroy buildings is a little off-putting (unless it reverts the buildings down to 0 destroying them). Scout secondary means you have to be spot-on with your Sandman, and the heavy gun looks cool but will play more like Pyro (and heavy doesn't really have speed). Neon annihilator does more damage to "wet" players? Like jarate/mad milked or underwater?

Just my two cents.
 
As if heavy needed another buff... now you're basically invulnerable to spies, scouts and even pyros will have trouble circle strafing for the Axetinguishe. On Payload this will be especially annoying.

Lb8Fb.jpg


Everything else: "meh"
 
1st:

An apology for being a douchebag earlier about certain TF2 items (Bitching about the wrangler left and right, being an elitist in general). I HATE those kinds of TF2 players and to see myself turn in my least favorite type of player was distressing. Sorry!

2nd:

New items w00p. I'm mostly interested in the Spy's new sapper, I've heard its extremely effective against the sentry guns, so as an engy main i'll have to watch out...
 
I can say with certainty that the new Minigun is badass. Spies think twice before running at your fat ass, and you'll always win the Minigun fight as long as the enemy Heavy is close enough to you.

However, it does have two drawbacks - one is the obvious ridiculous ammo consumption rate, but the other that isn't listed is that if you're above a foe you can't see down while the flames are around you. This doesn't sound like a big deal, but it does make aiming at ground foes a shot in the dark.

Also, making the Spy-cicle suck more is a good thing A+++++++++++++++++++
 
I ended up talking to some players who convinced me that it actually isn't "broken." Annoying on random pub matches yes, but a coordinated team can take on a wrangled engy no problem. I mean I cried for hours on end bitching about the weapon, but when I sat down and thought about it... the Wrangler is actually beatable. Not without team support sure, but it definitely has its downsides.
 
This was just too good to pass up sharing with people. Safe for work, but the image wouldn't upload properly on smogon. (Panama is dirty; got 8 keys @ 2 ref each).

tf2_great_deals.jpg
 
Back
Top