Always more to find
I guess it's pretty safe to assume there's no way to prevent a Z-Move from being executed (seeing that things like Taunt or Encore do nothing on status Z-Moves)... but as always, it's Game Freak so checking should be considered at all times.Throat Chop doesn't block Clangorous Soulblaze. What about Z-Status moves such as Roar or Parting Shot?
Inferno Overdrive is blocked by Powder, Primordial Sea or Flash Fire. So yes, there are exceptions. The trouble is finding them. This is particularly hard for me as I don't have the game and have to rely on YouTube videos or helpful contributors such as SadisticMystic for information.It's been proved several times that Z moves are impossible to prevent from executing by any means, so it's not a new mechanic at all honestly
Thank you!It's pretty easy to run a test here involving E4 Kahili: A-Persian switched into a Throat Chop from Hawlucha, but was still able to use Z-Parting Shot afterwards (even though regular Parting Shot was disabled), and the move still had its full effect.
Also, another potential edge case: Z-Magnet Rise while under the effect of Gravity.Bulbapedia also says that Heal Block doesn't stop the use of Z boosted healing moves or their healing effect, or the healing effect from moves like Z-Haze, and that's not implemented on PS either. Can someone confirm that?
I think you are mistaken there.Inferno Overdrive is blocked by Powder, Primordial Sea or Flash Fire. .
https://bulbapedia.bulbagarden.net/wiki/Z-MoveZ-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will disappear as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z-Power effects regardless.
It likely is not updated to Throat Chop just yet, since before USUM it was a signature move of Incineroar only available to Weavile as Breed move.So although it fails to mention Throat Chop at all, it does back up what I said about Z-Moves being affected normally by Powder and weather...
I'd suggest it's not that simple if, say, Heal Pulse still heals things affected by Heal Block. That's unambiguously an effect of the move itself, but it still ignores something that prevents it from happening.It likely is not updated to Throat Chop just yet, since before USUM it was a signature move of Incineroar only available to Weavile as Breed move.
I think you are kind of misunderstanding what it means though.
The move always gets cast, no matter what conditions are. THEN the effect can be negated, but the move itself can't be prevented.
So, in case of Powde for exampler, a damaging Zmove would fail right after the animation and damage the user, while a status Z-move, say Z-Sunny day, would give the +1 speed and then explode.
I'd not be surprised if Throat Chop in similar way also doesn't prevent a damaging Z-move off a sound move to trigger (say Z-Hyper Voice, since damaging Z-moves aren't sound based), and would still allow the Z effect for, say, Z-sing to trigger but the Sing would fail.
From Bulbapedia:I'd suggest it's not that simple if, say, Heal Pulse still heals things affected by Heal Block. That's unambiguously an effect of the move itself, but it still ignores something that prevents it from happening.
How does this mechanic work with Z-Geomancy? Would it be first turn can't be stopped but second turn can?
If the user is under the effect of Taunt, Z-Geomancy's initial stat-boosting effect as well as its charging turn will execute normally, but the move will fail after the charging turn.
You can't prevent a Z-move from being used, but you can prevent it from executing. What you said was that those moves do not block the Z-move from executing and by doing so you were actually causing this misunderstanding.I think you are kind of misunderstanding what it means though.
Confirmed; I tested both Z-Haze and Z-Synthesis, and neither the primary Z-effect (in the case of Haze) nor the regular status move (in the case of Synthesis) were prevented. They both execute as normal. If Z-Copycat is used and calls a move blocked by Heal Block, the user still gets the +1 accuracy Z-effect as normal, the move is attempted to be used, then the standard "<Pokemon> can't use <healing move> because of Heal Block!" is displayed.Bulbapedia also says that Heal Block doesn't stop the use of Z boosted healing moves or their healing effect, or the healing effect from moves like Z-Haze, and that's not implemented on PS either. Can someone confirm that?
I think you have to consider kanga as a "family member" of Cubone: if you look at the "S.O.S. calling" slot in the Serebii's Dex for Mareanie, you'll see the phrase "Can't call S.O.S. partners", whereas in the Kanga's "S.O.S. calling" slot there's written "Rare". Maybe because you can find a Kanga in the wild, unlike the others. Also, if I remember well, there were legends of cubone being the kanga's grown child, and this could be a reminiscence.Just had a Kangaskhan (summoned by a Cubone) SOS summon a Cubone. iirc this wasn't supposed to be possible?* Or is it just a Kangaskhan thing? (Someone should test with Mareanie/Sableye/Happiny; I can't do this yet since I'm not far enough in the game to buy Adrenaline Orbs)
This has no competitive implications but can be useful for stuff like getting Regenerator Mareanie and Prankster Sableye.
*From Serebii: "If you knock out the original Pokémon and the new Pokémon isn't part of the same evolution line, then no more Pokémon will be called"
How was that not properly documented? That's how Mirror Move works since Gen 5.So while testing some mostly unrelated mechanics on cart, I discovered a fun little tidbit about Mirror Move in doubles - namely that if you use Mirror Move on your ally you copy their move and use it on them, regardless of who that pokemon targeted. This has potentially (?) interesting competitive applications, or at the very least will have a bunch of sites have to change the way they write their description for Mirror Move ("Uses the last move that hit the user" isn't quite accurate anymore).
The battle video shows what I mean fairly well, turn 1 was simply to verify that self targeting moves won't be copied (also tried it on a couple others), but on turn 2 Mimikyu used Charm on the opponent and Oricoro Mirror Moved it to use it on Mimikyu, as well as on turn 3 Mimikyu used Shadow Sneak on the opposing Incineroar while Oricoro's Mirror Move fired a Shadow Sneak that broke Mimikyu's disguise.
Battle Video: JFVW-WWWW-WWWE-CXAZ
E: I'm happy to report that it's better than I expected - apparently in doubles as long as you target a Pokemon (ally or opponent) who uses a mirrorable move the Mirror Move will execute and use that move. Basically, if your opponent attacks your teammate, a Mirror Move targetted at them will still use their move right back at them.
Battle Video for this (see turn 3): 6X5W-WWWW-WWWE-C2UX
In light of this, can someone test whether a Pokémon with Prankster using Magic Coat to bounce a status move back to a Dark type still results in the dark type being immune to the move if another Pokémon uses Skill Swap on the Magic Coat user before the Dark type uses the status move, and what happens if the Magic Coat user uses Magic Coat without Prankster, but has the ability given to it mid-turn? I suspect that perhaps the reason that Dark type Pokémon are immune to moves bounced by a Prankster Magic Coat is that the moves are being called by a Prankster-boosted move (Magic Coat), and not because they’re being used by a Pokémon whose current ability is Prankster. For reference, here’s a replay showing how PS handles this situation: http://replay.pokemonshowdown.com/gen7doublescustomgame-716438118There's a minor quirk with the relation between Encore, Prankster and the Dark type immunity that the Simulator doesn't entirely re-create.
On cartridge: When a Prankster Pokemon Selects a regular attacking move, but is forced to use a status move by Encore before it gets to use the attacking move, the status move will be completely unaffected by Prankster, so it works on a dark type.
On the simulator: The dark type is immune to the satus move in the previously mentioned situation as seen on turn 2 in this battle: https://replay.pokemonshowdown.com/gen72v2doubles-716326829 (replay is courtesy of The First Letter of the Alphabet#5160 on discord, who also initially wanted this mechanic to be tested in-game in the first place).
I haven't studied the code of the game or PS, but to me it seems like in-game, Prankster is activated at the beginning of a turn if the user selects a status move, then a dark type just checks if prankster is being activated before the move hits them. While on PS, it checks for whether the attacker has prankster and is using a status move as it is being attacked.