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Whimsicott

why run 252 spd? you're not hitting any speed numbers/ties with that 116 spd anyway. I like the leech seed set though, looks enticing!
 
why run 252 spd? you're not hitting any speed numbers/ties with that 116 spd anyway. I like the leech seed set though, looks enticing!

I think it makes you just barely outrun base 115 Speed, which includes Starmie and Gengar. Not a bad choice.

Also, Mischievous Heart only boosts the move priority by 1, so Trick Room still goes last (except against other Trick Rooms, but they'd cancel out anyway) and Phazing moves Speed tie against Counter/Mirror Coat, which is pointless.
 
Definitely favorite Gen. 5 pokemon. Looks to be amazing.

Has anyone done some actual tests with Erufuun? Because I'm wondering how he'll hold up with his defensive stats maxed. That's the big deciding factor in the whole Stun Spore vs. Leech Seed battle. If Erufuun can take hits, tack on Leftovers and Leech Seed. If he can't, give him Focus Sash with Stun Spore, Encore, and U-turn, so that you can switch into Chanderaa after encoring and own everything, or paralyze the enemy to death.
 
Definitely favorite Gen. 5 pokemon. Looks to be amazing.

Has anyone done some actual tests with Erufuun? Because I'm wondering how he'll hold up with his defensive stats maxed. That's the big deciding factor in the whole Stun Spore vs. Leech Seed battle. If Erufuun can take hits, tack on Leftovers and Leech Seed. If he can't, give him Focus Sash with Stun Spore, Encore, and U-turn, so that you can switch into Chanderaa after encoring and own everything, or paralyze the enemy to death.
i tested it, but not he subseed set. i used the set i posted earlier and it´s pretty good; your opponent cant (as i said) set up anything but something like an SDluke because you can just encore and then u turn out. he wont get SR up without getting encored and taking another u turn or simply getting taunted. it is kinda gimmicky, but it works.
 
Definitely favorite Gen. 5 pokemon. Looks to be amazing.

Has anyone done some actual tests with Erufuun? Because I'm wondering how he'll hold up with his defensive stats maxed. That's the big deciding factor in the whole Stun Spore vs. Leech Seed battle. If Erufuun can take hits, tack on Leftovers and Leech Seed. If he can't, give him Focus Sash with Stun Spore, Encore, and U-turn, so that you can switch into Chanderaa after encoring and own everything, or paralyze the enemy to death.

I've been using Erufuun on random wi-fi matches and it's definitely the MVP of my team. With 252/252 Def/Spdef it can take at least one hit (except strong super effective shit, but oh well) and start the SubSeed routine. Lots of opponents just ragequit after I have a Sub up and all their team is paralyzed and ready to get seeded. And when they think Erufuun is done for, I have a Shell Break Cloyster waiting on the wings (and Encore helps it set up!).
 
sn0w75 said:
Definitely favorite Gen. 5 pokemon. Looks to be amazing.

Has anyone done some actual tests with Erufuun? Because I'm wondering how he'll hold up with his defensive stats maxed. That's the big deciding factor in the whole Stun Spore vs. Leech Seed battle. If Erufuun can take hits, tack on Leftovers and Leech Seed. If he can't, give him Focus Sash with Stun Spore, Encore, and U-turn, so that you can switch into Chanderaa after encoring and own everything, or paralyze the enemy to death.


Leech Seed definitely looks better, as it's Erufuun's pretty much only way of causing damage (and he's good at that) If you were to add Stun Spore, I'd replace Taunt.
 
This post shows how some of the battle mechanics of rotation battles work.

http://www.smogon.com/forums/showpost.php?p=3034698&postcount=798

So Pokemon will stay Taunted/Leech Seeded/Encored when they're rotated out. It's basically like the Pokemon never even switched out. This will make Erufuun a very useful Pokemon in Rotation battles.

Erufuun @ Leftovers
EVs: 252 HP/4 Def/252 Spe
Nature: Jolly/Timid
Ability: Miscievous Heart

~ Taunt
~ Leech Seed
~ Encore
~ Toxic/Stun Spore

All of these moves (besides maybe Stun Spore) greatly benefit from Rotation Battle mechanics. Encore, Leech Seed, and Taunt aren't removed when a Pokemon is rotated out, so they will be unable to use many attacks while having their health be chipped away by Leech Seed. Toxic may not damage a Pokemon when it's in the back, but the counter also does not reset. This means that if you Toxic a Pokemon and it takes 1/16 damage at the end of the turn and immediately rotates out, it will take 1/8 damage on the first turn it comes back in, instead of having it reset to 1/16. Natural Cure will also not cure Pokemon of their statuses when rotating out so things like Blissey and Starmie will still be statused. Stun Spore is a useful move because it can cripple the opponent's sweepers and frail Pokemon will basically be made useless since you can rotate and attack on the same turn.

Keep in mind that once a Pokemon is affected by these conditions, it does not mean they will be affected for the entire match. You can choose 4 Pokemon to use in a rotation battle and at any point you can use your turn to swap out your active Pokemon for the one in reserve, just like you would in a normal battle. This will act like a normal switch, so the Pokemon will no longer be succeptible to Taunt/Encore/Leech Seed and the Toxic counter will reset.

The EVs ensure that you atleast speed tie with other Erufuun so you can hopefully Taunt them before they Taunt you.
 
This post shows how some of the battle mechanics of rotation battles work.

http://www.smogon.com/forums/showpost.php?p=3034698&postcount=798

So Pokemon will stay Taunted/Leech Seeded/Encored when they're rotated out. It's basically like the Pokemon never even switched out. This will make Erufuun a very useful Pokemon in Rotation battles.

Erufuun @ Leftovers
EVs: 252 HP/4 Def/252 Spe
Nature: Jolly/Timid
Ability: Miscievous Heart

~ Taunt
~ Leech Seed
~ Encore
~ Toxic/Stun Spore

All of these moves (besides maybe Stun Spore) greatly benefit from Rotation Battle mechanics. Encore, Leech Seed, and Taunt aren't removed when a Pokemon is rotated out, so they will be unable to use many attacks while having their health be chipped away by Leech Seed. Toxic may not damage a Pokemon when it's in the back, but the counter also does not reset. This means that if you Toxic a Pokemon and it takes 1/16 damage at the end of the turn and immediately rotates out, it will take 1/8 damage on the first turn it comes back in, instead of having it reset to 1/16. Natural Cure will also not cure Pokemon of their statuses when rotating out so things like Blissey and Starmie will still be statused. Stun Spore is a useful move because it can cripple the opponent's sweepers and frail Pokemon will basically be made useless since you can rotate and attack on the same turn.

Keep in mind that once a Pokemon is affected by these conditions, it does not mean they will be affected for the entire match. You can choose 4 Pokemon to use in a rotation battle and at any point you can use your turn to swap out your active Pokemon for the one in reserve, just like you would in a normal battle. This will act like a normal switch, so the Pokemon will no longer be succeptible to Taunt/Encore/Leech Seed and the Toxic counter will reset.

The EVs ensure that you atleast speed tie with other Erufuun so you can hopefully Taunt them before they Taunt you.

I would use an EV Spread of 240 HP / The Rest in Defenses. 240 HP is a Magic Leech Seed Number, and the Speed EVs don't help you with much at all, since most other Erufuun won't be running Max Speed anyway.
 
Here the set I've been using. Amazing set is amazing.

EruLead@Choice Specs
Jolly, 252HP / 252Speed / 6Def
Switcheroo / Leech Seed / Taunt / U-Turn
Since everything (most things, at least) run physical attack, choice specs are the choice item, as they won't enjoy being locked without any boost. Taunt shuts down Deoxys leads, Shandera who try to set up (then just gtfo with u-turn), etc.
The EVs may seem a bit pointless with mischievous heart, but in case you run into an opposing Eru, you will want to outrun it. Besides, fast u-turns are always nice.

Edit: @ Previous poster
from my experiences so far, a lot of Erufuun just go for max speed. I think so at least, since they keep outrunning my guys with 361 speed (Chirachiino, Starmie, and 357 speed Jaroda).
 
Erufuun is going to be huge. It can single handedly shut down all suicide leads with priority taunt, encore and substitute, and can set up Shanderaa extremely well when facing Machamp and maybe Azelf leads. If you can switch Shanderaa into an Encored Ice Punch or Dynamic Punch, you can Nasty Plot until you get your Salac boost and then proceed to sweep.

The only way another lead will win against Erufuun is by killing it straight up (Occa Berry could also be helpful to help take Hidden Power Fires, and other weak fire attacks. So I'd expect classic Azelf to make a comeback over Colbur Azelf and Heatran to rise as a lead, for starters.
 
Here the set I've been using. Amazing set is amazing.

EruLead@Choice Specs
Jolly, 252HP / 252Speed / 6Def
Switcheroo / Leech Seed / Taunt / U-Turn
Since everything (most things, at least) run physical attack, choice specs are the choice item, as they won't enjoy being locked without any boost. Taunt shuts down Deoxys leads, Shandera who try to set up (then just gtfo with u-turn), etc.
The EVs may seem a bit pointless with mischievous heart, but in case you run into an opposing Eru, you will want to outrun it. Besides, fast u-turns are always nice.

Edit: @ Previous poster
from my experiences so far, a lot of Erufuun just go for max speed. I think so at least, since they keep outrunning my guys with 361 speed (Chirachiino, Starmie, and 357 speed Jaroda).
Do you really want to be giving shandera choice specs? I would imediately flee to my own choice scarf shandera/tyranitar.
 
Do you really want to be giving shandera choice specs? I would imediately flee to my own choice scarf shandera/tyranitar.

I'd rather that, than giving a Choice Band to Tyranitar or Ononokusu, a Scarf to Garchomp, or the like. All choice items have serious risks, but imo, specs is the safer way to go.
 
I'd rather that, than giving a Choice Band to Tyranitar or Ononokusu, a Scarf to Garchomp, or the like. All choice items have serious risks, but imo, specs is the safer way to go.

Couldn't you just cripple the opponent by Encoring? It doesn't run as much risk as say giving a Choice Specs to a Heatran and it still (sorta) locks the opponent into one move and you can then start setting up on the opponent while they are stuck in one move.

Also, I would run either U-turn or Gale on Erufuun as it prevents Grass types from switching in for free and trolling your entire set. Although many people have already mentioned Entry Hazards as a good idea with Erufuun due to the fact that it forces so many switches, Toxic Spikes should be given a special mention to deal with Grass types that nullify Leech Seed.(Breloom and Roserade don't really care about TS, but with Gale you should be able to deal with them.)

Erufuun is(for good reason) one of the most hyped pokemon in Gen V, but there are still obstacles that can defeat it.

Pokemon with the ability Liquid Ooze will laugh at the SubSeeder set as Erufuun starts losing health if it Leech Seeds it. Tentacruel and Swalot(those are the only two with Liquid Ooze) are probably the closest thing to a counter against Erufuun who otherwise utterly annoys the opposing team to death(literally). Tentacruel has also received a nice boost from Gen V so expect its usage rise. Its usage will probably only have a slight correlation with Erufuun unless Erufuun singlehandedly destroys the metagame.

Pokemon with Magic Coat also will singlehandedly defeat Erufuun if they predict correctly and reflect back a Taunt.

Also Pokemon with the ability Herbivore can stop the SubSeeder set. Mebukijika, Baffuron, and Zeburaika are some of the notable pokemon that possess this ability.

Outside of these cases, Eurfuun is an absolute beast if used correctly. It is extremely versatile with its support options and it can be tailored to use anything from Leech Seed to Encore or it can run a set that utilizes a combination of any of its support moves. The SubSeed set as almost everyone mentioned is a great set. However, I really want to try out a Memento set paired up with one of the two new Shadow Tag pokemon. Also the Sub+Stun Spore set that Accidental Greed mentioned seems to have a lot of potential.
 
for erufuun does mischivious heart just +1 priority to all set up moves? or is it guaranteed go first? because I just thought that if the former is the case, weavile can come in and ice shard this thing to oblivion. Also, that increases the value of counter sash weavile as a lead, if erufuun is also a lead.
 
for erufuun does mischivious heart just +1 priority to all set up moves? or is it guaranteed go first? because I just thought that if the former is the case, weavile can come in and ice shard this thing to oblivion. Also, that increases the value of counter sash weavile as a lead, if erufuun is also a lead.

Misceivous Heart give all non-attacking moves one higher priority than normal, so Taunt has +1, Protect has +4, and Whirlwind has -5.
 
Erufuun @ Leftovers
240 HP / 12 Def / 252 Spe Timid (to Outrun other Erufuun)
~Memento
~Stun Spore
~Encore / Leech Seed
~Substitute

With Something like...

Shanderra @ Leftovers
4 HP / 252 Sp.Atk / 252 Spe
~Fire Blast
~Shadow Ball
~Calm Mind
~Substitute

Would this work well?
 
I would run Shadow Ball and HP Fighting, because otherwise specially defensive Heatran could prove to be a minor nuisance.
 
I would run Shadow Ball and HP Fighting, because otherwise specially defensive Heatran could prove to be a minor nuisance.

You could just SubSeed Stall him out with Erufuun, and I'm sure a +6 Shadow Ball is going to do a decent chunk of damage, while he can't do much back with his Boosted Sp. Defense.
 
If Encore always goes first this will be a deadly anti-set up Pokemon. Even if it doesn't, it has high enough speed that it could come in on a lot of Pokemon and Encore their set up move.

Using Encore on a Pokemon that sets up and then switching Calm Mind Shandeera would be crazy.
 
There's a very big problem there in the fact that Shanderaa is outsped by sooo much that you can't even count. Shanderaa was subject to a lot of hype; now it's turning out to be like dugtrio in reverse - slow but powerful as opposed to weak but fast.
 
No, the problem is the fact that the opponent is liable to switch out immediately after they receive the Encore, meaning that Shandera might find itself in an unfavorable matchup once it comes in.

I have no doubt Erufuun will be the most annoying thing ever, as a product of Gamefreak's fucking stupid idea create Mischievous Heart to begin with, much less on a fast subseeder with Encore, but it still has almost no bulk and will most likely die if the player's prediction is incorrect.

Also, luckily enough, Extremespeed has +2 priority, so he won't be fucking with Lucario any time soon. Don't even think about trying to Encore that Swords Dance!
 
Also, luckily enough, Extremespeed has +2 priority, so he won't be fucking with Lucario any time soon. Don't even think about trying to Encore that Swords Dance!

That depends on who is switching in- Erufuun or Lucario.

If it's Erufuun, I agree with you Lucario has the advantage, buuuut... why are you switching Erufuun on a Lucario? But if it's Lucario switching in, you'll probably have a Sub up and Encoring either Extremespeed or SD will surely put a stop to the blue jackal. (:
 
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