Data Prize Claiming Thread (Update 5-09-13)

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triple evolution!

Colosshale
MC: 0 > 3
DC: 4 > 5 (unlocking DW ability)
EC: 5 > 6 (causing evolution)
1 KOC > CC
frontnormal-mcolossoil.png

Colossoil(*) [The Imprisoned] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Dig
Muddy Water

Sucker Punch
Thunder Fang
Water Spout

Earthquake
Facade
Snarl
Rock Slide
Taunt
Protect
U-turn
-gains Drill Run, Peck, and Horn Attack as pre-25 moves
-3 MC buys Pursuit, Crunch, and Megahorn (all Lvl)

Lileep
MC: 0 > 2
DC: 3 > 4
EC: 4 > 5 > 6 (KOC) (causing evolution)
1 KOC > EC
346.png

Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid

Curse
Mega Drain
Mirror Coat
Recover

Toxic
Sludge Bomb
Rock Slide
Protect

Earth Power
-2 MC buys Stealth Rock (BW2 Tutor)

Electrike
MC: 0 > 2 > 3 (KOC)
DC: 4 > 5 (unlocking DW ability)
EC: 5 > 6 (causing evolution)
1 KOC > MC
310.png

Manectric(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Thunder

Crunch
Discharge
Uproar

Hidden Power [Ice, 7]
Thunderbolt
Flamethrower
Snarl
Volt Switch
Protect
-gains Fire Fang as a pre-25 move
-3 MC buys Endure (Past gen TM)

CC: 5 + 3 + 1 (KOC) = 9 total
 
Reclaiming from http://www.smogon.com/forums/showpost.php?p=4414372&postcount=9927

http://www.smogon.com/forums/showthr...3471738&page=3

Ludicolo is a god and you are his new followers

Both battlers: 3 CC
Orcinus gets one extra CC
Ludicolo, Mollux: 3 MC
Monohm, Slowpoke: 1 EC, 2 MC, 1 DC
KOC: Ludicolo (x4)
^I thought that was important.

CC goes to CC I get 36 now.

Ludicolo's KOC goes into MC, gets Bullet Seed, Scald, Sleep Talk
Mollux gets Fire Spin
Monohm stocks EC, DC, get thunder wave
Slowpoke stocks EC, DC, gets icy wind

http://www.smogon.com/forums/showthread.php?t=3455493&page=12

Orcinus Duo gets 10 CC
Mamoslayer the Sudowoodo gets 10 HC

So that's 46 CC
Sudowoodo gets Stone Edge, Hammer Arm, Thunderpunch, Brick Break, Torment, Bulldoze

Spending 3 CC on

320.gif

Wailmer- orcinus (M)
Nature: Quiet (Raise SpA by 1, decrease Spe by 15%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 52
Size Class: 4
Weight Class: 5

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Soak
Body Slam
Aqua Ring

Ice Beam
Earthquake
Surf
 
Claiming from the same battle as Texas
+4 CC > 5 CC total

Machoke:
+2 EC (+1 KOC) > 8/9 EC
+1 DC > 5/5 > Steadfast Unlocked!
+2 MC > 3 > Bide (Past Gen TM) -3 MC > 0 MC

Sneasel/Weavile:
+2 EC (+Lucky Egg) > 6/6 EC Sneasel Evolves into Weavile
+1 DC > 3/5
+3 MC (+KOC) > 5
Get pre level 25 moves from BW2: Hone Claws, Icy Wind, Metal Claw, Revenge (As Weavile), Embargo (As Weavile), Nasty Plot (As Weavile), Assurance (As Weavile)
Accidentally bought Taunt a second time as it is a pre lvl 25 move and a TM so +2MC
7 MC > Night Slash (lvl Up Move, As Weavile, -1MC), Torment (BW2 TM -2MC), Dig (BW2 TM -2MC), Aerial Ace (BW2 TM -2MC) > -7 MC
461.png

Weavile (M) Gambit
Nature: Adamant
Type: Dark/Ice

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
Weavile
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Abilities:
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Moves:
Revenge
Embargo
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind
Nasty Plot
Hone Claws
Metal Claw
Ice Shard
Ice Punch
Counter
Reflect
Low Sweep
Torment
Brick Break
Aerial Ace
Dig

EC: 6/6
MC: 0
DC: 3/5

Flarelm/Pyroak
+1 EC > 9/9 Flarelm Evolved into Pyroak
+4 MC (+2KOC)
Gets Flare Blitz & Wood Hammer as pre lvl 25 moves
Heat Crash + Leaf Tornado (lvl up moves -2MC)
Will-o-Wisp + Dragon Tail (BW2 TMs -4MC)
0 MC remaining
scaled.php

Pyroak (Gary) M
Nature: Brave
Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-10 Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Moves:
Flare Blitz
Wood Hammer
Leaf Blade
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Heat Crash
Leaf Tornado
Energy Ball
Dragon Breath
Earth Power
Aromatherapy
Psywave
Fire Blast
Reflect
Brick Break
Substitute
Sunny Day
Dragon Tail
Will-o-Wisp

EC: 9/9
DW: 5/5 Chlorophyll unlocked
MC: 0
 
Claiming

CC: 8->11

Necturine:
EC: 3->4->5 (KOC)
MC: 0->3->0
DC: 2->3
Moves: Natural Gift (LU), Toxic (BW TM)

Seadra:
EC: 8->9
MC: 0->2->0
Moves: Yawn (Free after evolution), Hidden Power (Fire 7) (BW TM)
Evolves into Kingdra!
230.png


Kingdra "Legolas" (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
+11% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister
Dragon Dance
Yawn

Muddy Water
Octazooka
Outrage
Endure

Rain Dance
Ice Beam
Dive
Surf
Icy Wind
Double Team
Bounce
Protect
Scald
Rest
Hidden Power (Fire 7)

Total: 28/58

Gible (Now Gabite):
EC: 6->7
MC: 0->3->1
DC: 4->5
Unlocks Rough Skin
Moves: Sleep Talk (BW2 Tutor)

Deino (Now Zweilous):
EC: 5->6->7 (KOC)->8 (Lucky Egg)
MC: 0->2->0
Moves: Dragon Tail (BW TM)

EDIT: This too.
CC: 11->14

Cyclohm:
MC: 1->10->0
Moves: Electroweb (BW2 Tutor), Endure (Past Gen TM), Shock Wave (Past Gen TM), Sleep Talk (BW2 Tutor)

EDIT: This as well

CC: 14->16
Dratini (Now Dragonite):
MC: 0->2->0
Moves: Superpower (BW2 Tutor)

EDIT: 2 UC

UC: 26->28
 
http://www.smogon.com/forums/showthread.php?t=3472500&page=2
I get 4 shiny CC, spending on a snivy and a golett.
495.png

Snivy[Viktor](M)
Nature:Hardy (No changes)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Type: Innate

Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Mirror Coat

Toxic
Hidden Power Fire 7
Protect
622.png

Golett[Ryan]
Nature: Adamant (+Att, -SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: Type: Trait. The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: Type: Can be Disabled. The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): Type: Innate. This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Fire Punch
Ice Punch
ThunderPunch

Frustration
Gyro Ball
Return
Jill the Frillish gets 1 EC, 1 DC, and 2 MC, meaning she gets Damp, Hex, and Wring Out (DW ability and LU moves).
Arthur the Scraggy gets 1 EC, 1 DC, 2 MC, and 3 KOC, meaning he gets Ice Punch, ThunderPunch, and Focus Punch (BW tutor, BW tutor, and LU).
Chuck the Axew gets 1 EC, 1 DC, and 2 MC, meaning he gets Dragon Dance and Outrage (LU moves).
August the Sewaddle gets 1 EC, 1 DC, 2 MC, and 1 KOC, meaning she gets Electroweb and a spare MC.
King Kong the Darumaka gets 1 EC, 1 DC, and 2 MC, meaning he gets Heat Wave.
 
I like tigers.http://www.smogon.com/forums/showthread.php?t=3472926
I get 2 CC.
Siddhartha the Munna receives 1 EC, 3 MC, and 1 DC. He will purchase Psychic, Dream Eater, and Telekinesis (all level-up moves).
Jambalaya the Vullaby receives 1 EC, 5 MC (2 KOC), and 1 DC. She will purchase Tailwind, Defog, Bravebird, Whirlwind, and Mirror Move (all level-up moves).

This is me crushing Engineer into the ground with my excellently balanced team
I get one CC.
Stasis the Voodoom gets 4 MC.
Ragequit the Rampardos gets 4 MC.
Vanguard the BASTIODON gets 3 MC.
 
<~Onion_Bubs> I give prize claim thread backlog a 1 out of 10 right now.

  • Ragnarokalex: Your profile does not contain a Piplup anywhere at all. Although you purchased one earlier in this thread, there is no explanation for why its DC is 2/5. NOT APPROVED EDIT: APPROVED
  • Matezoide:
    • First post: Did you edit in your UC before your UC was approved? You're lucky that, now that I have proj mods, I can see your edit history so I know that you've applied your UC correctly, so APPROVED, but don't let me catch you doing that again!
    • Second post: You forgot to add Bug typing and Bug type description to Caterpie and you forgot to mark Sand Veil as a DW ability on Phanpy. Fix these things and you're APPROVED
  • Texas Cloverleaf:
    • First post: Lapras gets Sleep Talk via BW tutor and BW tutors only cost 2 MC so it can save 1 MC. Same thing with Gastrodon and Icy Wind, Gengar and Pain Split, Stratagem and either Stealth Rock or Sleep Talk (you bought one of them for 2 MC and one of them for 3 MC), Cyclohm and Sleep Talk (also Rest is a BW TM and Twister is pre-level-25 so Cyclohm saves 3 MC in total), and Dragonite and Sleep Talk. Furthermore, when making a nature change, you have to post the full stats of the mon, even if the speed of the mon remains unchanged, because I need to make sure you're applying the nature correctly. Lastly, specify which nickname applies to which pokemon so I don't have to spend ages guessing and trying to find out! NOT APPROVED
    • Second post: APPROVED
    • Third post: You should state which pokemon is getting the 3 MC. Assuming you mean Cyclohm, APPROVED
  • danmantincan: Everything except Bronzong's moves is APPROVED. Regarding Bronzong's moves:
    Regarding refunds for B2W2 stuff:
    You may only claim a refund for a Pokemon if that Pokemon had a move as an egg move prior to B2W2 that became a level-up move in B2W2. That Pokemon will gain 2 MC if the move is now learned after level 25, and 3 MC if the move is learned at or before level 25.
    As a result, since Bronzong did not get Safeguard as an egg move, it is not eligible for a refund due to BW2 stuff, meaning it only has 5 MC to buy moves with, so its moves are NOT APPROVED until you decide which of the BW TMs/tutors you are forgoing.
  • Frosty: UC gained from reffing is always rounded to the nearest whole number using normal rounding rules. If you want to know why, imagine reffing a triples with a number of KOs not divisible by 3, and a doubles with an odd number of KOs, and then approving a number of claims not divisible by 10 (I know this bit doesn't apply to you, but it does to someone like me). Keeping track of the decimal UC would be a pain in the ass, and that's coming from a guy who used to never round damage before any official rounding rules were put in place. But I digress; this means you actually have 31 UC in total, so fix that and you're APPROVED
  • Espeon65: APPROVED
  • AOPSUser:
    • First post: The description for Rivalry has been updated so that egg group is irrelevant, so you'll want to get the up-to-date description for Haxorus. Also are you spending Haxorus' 3 MC on anything? Because you've said he has 0 MC left in the summary but you don't appear to have purchased any new moves. Furthermore, Dragonite does not get Ice Punch for free upon evolution (it's the one elemental punch it doesn't get by level-up at all), while Gible gets Dual Chop for free upon evolution to Gabite. Fix all of these things and you're APPROVED
    • Second post: Deino went to 5 EC in your previous post so in this one it should go to 7 EC, or 8 if you're using both the Lucky Egg and the KOC for EC. Also, what are you doing with Cyclohm's KOC? Furthermore, if you claimed .5 of a UC from reffing a doubles with an odd number of KOs, UC from reffing is supposed to round to the nearest whole number using normal rounding rules, so your total UC should be 28. Fix Deino's EC and the UC thing and you're APPROVED, but you'll have to sort out Cyclohm's KOC in a separate claim.
  • waterwarrior: Using an Amulet Coin post-battle? I'll let it slide this time. However, like I told Texas Cloverleaf, state what species Elise and Steven Magnet and Menelik are! APPROVED anyway.
  • LockDown: When posting the summary of the mon, could you please post it after all changes, including any move additions? That way I don't think "well there's the summary, but where are the new moves?" Also when you unlock a DW ability, you should note in your mon's summary that it is unlocked by, say, changing the (DW) to (DW UNLOCKED). APPROVED as long as you do those things.
  • Its_A_Random: APPROVED
  • Orcinus Duo: Ignoring the fact that one of your links is broken (but a fixed version of that link was found by clicking another link in your post), your Wailmer's stats need the (+) and (-) next to them to show where the nature has changed and you should mention -10% evasion in there somewhere, and your Ludicolo should be awarded a gold star for its tremendous achievement. Here:
    gold-star.png
    Fix those things and you're APPROVED
  • DFrog: Why does your Pyroak have Leaf Blade when the entire line does not get Leaf Blade in any way, shape or form? It does, however, get Absorb as a pre-level-25 move. Fix that and you're APPROVED, but uou appear to have forgotten to claim counters for Onix completely! From the looks of things, it gets 1 EC, 2 MC and 1 DC. You'll have to claim that separately now though.
  • TIO: Snivy gets Mega Drain via level-up before level 25, not Giga Drain. Also you forgot to mark No Guard as a DW ability on Golett. Fix these things and you're APPROVED
  • Leethoof: A 2v2 doubles only gets you 1 CC and you didn't use any Amulet Coins or Pay Days. Change your CC reward from the first battle to 1 and you're APPROVED
  • SubwayJ: APPROVED

The approvals give me 1.9 UC, bringing my UC to 17.0, and then from this battle I claim 3 CC, bringing my CC total to 12.

Monstro the Wailmer gets 1 EC, 2 MC, 1 DC and 2 KOC. The KOC go to his MC, bringing his counters to 6/6, 4 and 5/5 respectively. This means he unlocks his DW ability and evolves into Wailord. His 4 MC will then be spent on the level-up moves Rest and Hydro Pump and the BW tutor Sleep Talk, bringing his MC to 0. Furthermore, I will spend 7 CC to change his nature to Sassy, bringing my CC total to 5. Here's what he looks like now:

321.png

Wailord [Monstro] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 7
Weight Class: 8
Base Rank Total: 19
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Brine
Rest
Hydro Pump

Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Soak

Ice Beam
Earthquake
Scald
Avalanche

Sleep Talk

Yzma the Yanma gets 1 EC, 3 MC and 1 DC, bringing her counters to 6/6, 3 and 5/5 respectively. As a result, she evolves into Yanmega and unlocks her DW ability. She gets the moves Night Slash and Bug Bite for free upon evolution and the 3 MC will be spent on the level-up move Uproar and the BW tutor Roost. Here's what she looks like now:

469.png

Yanmega [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW UNLOCKED): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-turn
Air Slash
AncientPower
Bug Buzz
Night Slash
Bug Bite
Uproar

Pursuit
Reversal
Signal Beam

Psychic
Shadow Ball
Substitute
Toxic
Hidden Power Ground 7

Giga Drain
Roost

SELF-APPROVED

And someone else can approve the next batch.
 
From here, I claim 2 CC.

Atlas, my Venonat, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
He'll buy Reflect, via past-gen tutor.

Anghammarad, my Golett, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
He'll buy Night Shade, via LU, and Bulldoze, via BW TM.

Thanks!
 
Spending 2 CC on a Beldum.

374.png

Beldum (-)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 26(-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Level Up:
Take Down

Tutor:
Headbutt
Iron Head
Zen Headbutt

Also, a win that doesn't feel like much of a win.

I gain 1 CC.

Sir Wattson the Krilowatt gains 4 MC (KOC), learning Toxic and Surf, both BW TM/HMs

My Pike challenge finally ended.

+5 CC for me.
 
Melee stuffs

Cyvain the Dusknoir
3 MC+3 KOC spent to learn Counter, Trick Room, and Future Sight

+1 CC

EDIT: Fight #2

Ragnarok the Gallade
3 MC +1 UC spent to learn Attract and Bulk Up

Therail the Abra
1 EC up to 2
1 DC up to 2
3 MC + 2 KOC, + 1 UC spent to learn Reflect, Substitute, and Safeguard

+2 CC for me
 
http://www.smogon.com/forums/showthread.php?p=4416371#post4416371
brawl number 2 i fucked up orders in :p

Texas: 3 CC-->16
Tempest: 4 MC-->7 MC
Other Stratagem: 3 MC-->11 MC
Cannon Mouth: 2 MC,1 DC,1 EC,2 KOC-->3 EC/10 MC/3 MC (stockpiled)
Matt Murdock: 2 MC,1 DC,1 EC-->3 EC/8 MC (stockpiled)
Behemoth: 3 MC-->7 MC
Sharky: 3 MC-->9 MC
My Metagross has 7 MC from before
Gengar has 3 MC
Gastrodon has 3
Houndoom has 4
Lapras has 7
Syclant has 4

In reverse order
Syclant claims Substitute and Taunt (0 MC left)
Lapras gets Brine, Safeguard, Rest, Sleep Talk (1 MC left)
Houndoom gets Hidden Power Ice (7) and Solarbeam (0 MC left)
Gastrodon gets Icy Wind (1 MC left)
Gengar gets Pain Split (1 MC left)
Metagross gets Explosion, Rock Slide and Selfdestruct (0 MC left)
Stratagem gets Stealth Rock, Calm Mind, Rest, Sleep Talk and Explosion (1 MC left)

Sharky the garchomp gets Endure, Fire Blast, Hidden Power Grass (7) and Dragon Pulse (0 MC left)
Cyclohm gets Rest, Sleep Talk and Twister (3 MC left)
Dragonite gets Rest, Sleep Talk and Substitute (1 MC left)

Spending 14 CC to change Metagross and Emboar to a Quiet nature (both are currently Brave so the speed stays the same)

Metagross: 100/5/5/4(+)/3/61(-)/SC:4/WC:9/BRT:22
Emboar: 110/5/3/5(+)/3/56(-)/SC:3/WC:5/BRT:22

Edited according to Objections notes
 
[*]danmantincan: Everything except Bronzong's moves is APPROVED. Regarding Bronzong's moves:
As a result, since Bronzong did not get Safeguard as an egg move, it is not eligible for a refund due to BW2 stuff, meaning it only has 5 MC to buy moves with, so its moves are NOT APPROVED until you decide which of the BW TMs/tutors you are forgoing.
Bronzong will learn Gravity at a later date.

PRIZES

COUNTERS
danmantincan: 10 CC
Edward: 10 MC, 3 KOC
Ike: 6 MC, 1 KOC
Ilyana: 12 MC, 2 KOC

ITEMS/POKEMON GAINS/LOSSES
+1x Nanab Berry
+1x Float Stone
+1x Mental Herb
+1x Power Bracer
+2x Steel Gem
+1x Iron Pearl

I go up to 17 CC.
Edward (Lucario) will learn Brick Break (2), Bulldoze (2), Bullet Punch (3), Dig (2), Drain Punch (2) and Protect (2).
Ike (Pyroak) will learn Fire Blast (2), Lava Plume (1), Flash Cannon (2) and Iron Tail (2).
Ilyana (Cyclohm) will learn Endure (3), Electroweb (2), Hidden Power (Ground 7) (2), Shock Wave (3) and Swift (3). Storing 1 MC.

7 UC

Prizes:
Each battler: 3 CC
Each mon: 1 EC, 2 MC, 1 DC
dan gets 3 extra CC
Gligar gets one extra MC
KOC: Shelgon (x2), Rufflet, Sandshrew (x2), Scratchet, Gligar, Slowpoke (x2)

I go to 23 CC.
Shelgon will use his 2 KOC as EC. So he evolves and unlocks his DW Ability. He learns Fire Fang and Thunder Fang through evolution. It will learn Fly (1) and Dragon Tail (1) with it's MC.
373.png

Haar - Salamence (M)
Nature: Hardy (No effect on stats)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Bulldoze
Captivate
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt

Staravia goes to 5/9 EC and 3/5 DC. He will learn Tailwind (2).
Scratchet goes to 4/6 EC and 3/5 DC. His KOC will go into MC and he will learn Superpower (1) and Earth Power (2).
Pignite will go to 8/9 EC and 4/5 DC. She will learn ThunderPunch (2).
Slowpoke will put 1 KOC into EC and 1 into DC, putting her at 4/6 EC and 3/5 DC. She will learn Heal Pulse (1) and Rain Dance (1).
 
http://www.smogon.com/forums/showthread.php?p=4419661#post4419661
I would like to claim 2 UC for reffing this battle.

I will use one of them for another CC, bringing my CC total to 2, and buying a Piplup!

393.png

Piplup [Pauly] (M)
Nature: Quiet (+1 SpA, -15% Spe)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 32 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 0/5

Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
BubbleBeam

Hydro Pump
Icy Wind
Mud Slap

Ice Beam
Double Team
Surf

The other UC will go towards one EC of Psykitty (Eevee)'s.

EDIT: I edited in the changes It's A Random wanted. Hopefully now it's approved.
 
[*]AOPSUser:
  • First post: The description for Rivalry has been updated so that egg group is irrelevant, so you'll want to get the up-to-date description for Haxorus. Also are you spending Haxorus' 3 MC on anything? Because you've said he has 0 MC left in the summary but you don't appear to have purchased any new moves. Furthermore, Dragonite does not get Ice Punch for free upon evolution (it's the one elemental punch it doesn't get by level-up at all), while Gible gets Dual Chop for free upon evolution to Gabite. Fix all of these things and you're APPROVED
  • Second post: Deino went to 5 EC in your previous post so in this one it should go to 7 EC, or 8 if you're using both the Lucky Egg and the KOC for EC. Also, what are you doing with Cyclohm's KOC? Furthermore, if you claimed .5 of a UC from reffing a doubles with an odd number of KOs, UC from reffing is supposed to round to the nearest whole number using normal rounding rules, so your total UC should be 28. Fix Deino's EC and the UC thing and you're APPROVED, but you'll have to sort out Cyclohm's KOC in a separate claim.

Fixed my claims.

Cyclohm's 2 KOC will go towards my CC.

CC: 16->18

EDIT: Claiming

CC: 18->19

Cyclohm:
MC: 0->3->1
Moves: Rest (BW TM)

EDIT2: 24 UC

UC: 28->52

Buying a Druddigon:
CC: 19->12
621.png


Druddigon "Meriadoc" (M)
Nature: Careful (+Special Defense, -Special Attack)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Attacks:

Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch

Fire Fang
Thunder Fang
Sucker Punch

Protect
Double Team
Earthquake

Total: 14

EDIT: Spending all that UC:
UC: 52->0
Dragonite:
MC: 0->40->0
Moves:
1 MC: none
2 MC: Ice Punch, Iron Head, Iron Tail, Fire Blast, Blizzard, Thunder, Brick Break, Rock Slide, Surf, Rain Dance, Hail
3 MC: Mist, Horn Drill, Body Slam, Endure, Focus Punch, Dynamicpunch

Kingdra:
MC: 0->12->0
Moves:
1 MC: none
2 MC: Sleep Talk, Draco Meteor, Blizzard
3 MC: Disable, Clear Smog

17 more UC

Teaching Dragonite Aerial Ace and Earthquake (BW TMs) for 4 UC
UC: 0->17->13
 
http://www.smogon.com/forums/showthread.php?t=3467786&page=3

+6UC (total of 37UC).

http://www.smogon.com/forums/showthread.php?t=3472956&page=2

Frosty: 2 CC (1CC + Amulet Coin)
Diababa/Necturine: 1 EC, 2 MC, 1 DC, 1 KOC
Odolwa/Lotad: 1 EC, 3 MC, 1 DC, 2 KOC
Veran/Cottonee: 1 EC, 2 MC, 1 DC

With that in mind, time to do some shopping.

Lotad
EC: 2->3->5 (2KOC go here)
MC: 0->3->6 (3UC go here - 34UC left)
DC: 0->1

Getting the following moves.

- Zen Headbutt (LU)
- Rain Dance (LU)
- Energy Ball (LU)
- Scald (TM)

Also it evolves into a Lombre. Upon evolution it gets the following moves:

- Fake Out (Automatic)
- Fury Swipes (Automatic)
- Water Sport (Automatic)
- Hydro Pump (LU)

End result being:

271.png

Lombre [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 5/9
MC: 0
DC: 1/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport

Counter
Giga Drain
Leech Seed

Ice Beam
Protect
Surf
Scald

Cottonee
EC: 5->6
MC: 0->2->7 (5UC go here, 29 left)
DC: 3->4

It then evolves and get the following moves:

- Gust (Automatic)
- Tailwind (LU, -1MC)
- Hurricane (LU, -1MC)
- Charm (Cottonee LU, -1MC)
- Protect (BWTM -2MC)
- Trick Room (BWTM -2MC)

End Result being:

547.png

Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): LOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks (24):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain
Endeavor
Energy Ball
Gust
Tailwind
Hurricane
Charm

Encore
GrassWhistle
Worry Seed

Toxic
Taunt
SolarBeam
Protect
Trick Room

Necturine​

EC: 4->5->6 (1KOC go here)
MC: 6->8
DC: 1->2

It evolves and gets the following moves:
- Thunder Fang (Automatic)
- Poison Fang (Automatic)
- Super Fang (Automatic)
- Horn Leech (LU, -1MC)
- Skill Swap (BWTutor, -2MC)
- Leaf Storm (Egg Move, -3MC)
- Hyper Beam (BWTM, -2MC)

Result Being:

NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 2/5

Moves (18) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam

Snover
MC: 0-> 5 (5UC go here, 24UC left)

- Ice Shard (LU)
- Ingrain (LU)
- Giga Drain (BWTutor)
- Sheer Cold (LU)

Emboar
MC: 0->4 (4UC go here, 20UC left)

- Blast Burn (BWTutor)
- Scald (BWTM)

Reuniclus
Using 4UC (16UC left) to get the following moves:

- Skill Swap (LU)
- Future Sight (LU)
- Protect (BWTM)

Stuff:

13UC I'll transform in CC (total of 15CC) and use them to get a Rare Candy.

3UC left

It should be all.
 
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