Bearing in mind that our typing does not really benefit from sun, I don't think we are really going to make this thing a sunmon without using a sun-based ability, or possibly arena trap. While of course we could change direction completely, I don't think we should just do so on a whim. Basically, this leaves us with Chlorophyll, Harvest, Flower Gift, and Solar Power. Chlorophyll and Solar Power both fulfill very offensive roles, and the former would force significant competition with Venusaur. Really, then, I think this is just a choice between Harvest and Flower Gift for me. I think Flower Gift is the better choice. The effect that it has is altogether more predictable - I can say with some certainty that it will cause CAP-5 to be primarily sun-based, and that it will certainly help greatly against Lati@s without making CAP5 too generally strong. The effect of harvest is very difficult to guess - there is a huge variety of possibilities. You could find that a pinch berry set becomes very strong and CAP5 just becomes a sweeper. You could find LumRest sets becoming overpowered (seriously, this could very easily happen - if you can OHKO CAP5 it's no problem, and CAP5 isn't even useful, but if not it's going to stall you for at least 16 turns). Flower Gift is just the simplest and most effective option - I suspect a number of you are really just supporting harvest because it's fun and interesting, rather than in an attempt to fulfill the concept. For those of you that are worried about CAP5 being underpowered outside of sun, none of you seem to have considered CAP5's special attack, which is entirely unaffected by flower gift and could easily demolish politoed even in the rain. We have good control over how much difference flower gift makes by altering the balance between physical and special attacking.