I support Spotlight, Psychic Terrain, Lazer Focus and Smart Strike fully, as they have little / no competitive use for Aurumoth and for flavour reasons stated prior.
Infestation is a great flavour option and I am suprised it had so much backlash. Infestation isn't even good on paper - much less practice. Many sweepers have trapping moves, but usually they are a waste of a moveslot. Trapping moves are only useful when they can also function outside of the trapping aspect and be used as suitable STAB ir coverage. Decidueye wouldn't be functional in UU if Spirit Shackle was 20 BP. Thousand Waves wouldn't be a useful option in BH if it didn't have its relatively high BP. And Magma Storm would be ass on Heatran if it was an Infestation clone. Trapping moves ala Infestation have been on mons with setup options long before Aurumoth was a concept and it wasnt ever useful. Aurumoth certainly cannot afford the moveslot to run it. This shouldn't be an argument.
Dazzling Gleam, however, has reason to be hesitated, but still when thought on, carries little competitive impact. Auru already has No Guard Focus Blast and STAB Bug Buzz for Darks and STAB Psyshock for Fighting types, so Dazzling Gleam doesn't improve its matchup against them. Auru has never faced problems against Dragon types and could nuke them with Ice Beam / Blizzard if it wanted to. The one and only matchup that is improved is against Mega Sableye, and not only does it still struggle to beat it if not TG, but makes it more liable to be beaten by much more relevant threats its more powerful coverage options would threaten. I see nothing wrong with adding it - its a shiny, golden, magical, Psychic type special attacker that also learns Tail Glow. That strikes off so much boxes in the flavour department for Dazzling Gleam it would be a violation of policy not to add it.
So for me, Spotlight, Psychic Terrain, Lazer Focus, Smart Strike, Infestation and Dazzling Gleam is the way to go.
Infestation is a great flavour option and I am suprised it had so much backlash. Infestation isn't even good on paper - much less practice. Many sweepers have trapping moves, but usually they are a waste of a moveslot. Trapping moves are only useful when they can also function outside of the trapping aspect and be used as suitable STAB ir coverage. Decidueye wouldn't be functional in UU if Spirit Shackle was 20 BP. Thousand Waves wouldn't be a useful option in BH if it didn't have its relatively high BP. And Magma Storm would be ass on Heatran if it was an Infestation clone. Trapping moves ala Infestation have been on mons with setup options long before Aurumoth was a concept and it wasnt ever useful. Aurumoth certainly cannot afford the moveslot to run it. This shouldn't be an argument.
Dazzling Gleam, however, has reason to be hesitated, but still when thought on, carries little competitive impact. Auru already has No Guard Focus Blast and STAB Bug Buzz for Darks and STAB Psyshock for Fighting types, so Dazzling Gleam doesn't improve its matchup against them. Auru has never faced problems against Dragon types and could nuke them with Ice Beam / Blizzard if it wanted to. The one and only matchup that is improved is against Mega Sableye, and not only does it still struggle to beat it if not TG, but makes it more liable to be beaten by much more relevant threats its more powerful coverage options would threaten. I see nothing wrong with adding it - its a shiny, golden, magical, Psychic type special attacker that also learns Tail Glow. That strikes off so much boxes in the flavour department for Dazzling Gleam it would be a violation of policy not to add it.
So for me, Spotlight, Psychic Terrain, Lazer Focus, Smart Strike, Infestation and Dazzling Gleam is the way to go.
Last edited by a moderator: