Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.
Sad, sad loss 1
Stockpiling the 2 CC, KOC to MC

Klavier Gavin the Syclant purchases the TM move Confide for 2 MC and stockpiles 1
Chell the Jynx purchases the past-gen Tutor Mimic with her 3 MC
Frozone the Cloyster purchases the event move Refresh and the past-gen Tutor move Double-Edge with his 5 MC and 1 stockpiled MC

Sad, sad loss 2
Luke and Swampy are maxed, so I actually get 15 CC from this match (2 base + 6 from Swampy + 6 from Luke + Swampy's KOC)

Evire's KOC goes to MC, and he spends 3 MC on the past-gen Tutor Mimic and stockpiles 1 MC
 
Alright, time to burn some counters.


Current amount of UC: 421,5



Using 6 UC on Froakie to boost his EC to 8/9. This allows him to evolve.

Also using a total of 25 UC to teach him:
Substitute, Double-Team, Smackdown, Fling (Level Up), Blizzard, Dig, Aerial Ace, Acrobatics, Dark Pulse, Power Up Punch, Surf, Rock Slide, Round (TMs) and Bestow.



<Frogadier> [Trent] (M)
Nature: Naive (+15% Spe, +22 Accuracy, -1 SpD)
Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic.
Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability UNLOCKED, Toggle):

By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 112 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce


Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)



Using 5 UC on Bunnelby to bring his EC to 6/6. This also allows evolution


Also using 19 UC so he can learn

Flail, Hammer Arm, Facade (Level Up), Brick Break, Giga Impact, Wild Charge, Rock Slide, , Payback, Rest, Sleep-Talk and Protect (TMs)



<Diggersby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +9% Accuracy)
Type: Normal/Ground

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.

Abilites:

Pickup (Passive):


This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)


Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats

HP: 100
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 6/6
MC: 0
AC: 5/5

Moves

Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Flail
Hammer Arm
Facade


Brick Break
Giga Impact
Wild Charge
Rock Slide
Payback
Rest
Sleep-Talk
Protect
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Retaliate (*)

Rollout (*)
Spikes (*)
Defense Curl (*)



Using 6 UC to get Fletching's EC to 8/9.

Using 8 UC so Fletchinder can learn:

Flamethrower, Fire Blast, Toxic and Will-O-Wisp

She also gets Ember as a pre-26 move



<Fletchinder> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fire/Flying

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.

Abilites:

Big Pecks (Passive):

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):

This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats


HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 8/9
MC: 0
AC: 5/5


Moves:

Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Ember
Steel Wing
Me First

Fly (*)
Flamethrower
Fire Blast
Toxic
Will-O-Wisp
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)

Quick-Guard (*)
Tailwind (*)
Snatch




Using 5 UC to get Goomy's EC to 8/9.

Also 2 UC to unlock it's HA Ability, Gooey.

Using 12 UC, Sligoo learns:

Ice Beam, Sludge Bomb, Blizzard, Substitute, Toxic and Protect (TMs)


<Sliggoo> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:


Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.

Abilites:

Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):

This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 69 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 8/9
MC: 0
AC: 5/5

Moves:

Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse


Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk

Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor



Using a total of 5 UC, i bring Tyrunt's EC to 6/6 and DC to 5/5, allowing evolution and to unlock his HA ability.

Using 11 UC, he learns:

Head Smash, Giga Impact, Thrash (Level Up), Rest, Sleep-Talk, Bulldoze and Rock Polish (TMs)



<Tyrantrum> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +8% Acc)

Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.

Abilites:

Strong Jaw (Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.


Rock Head (HA UNLOCKED, Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves


Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Head Smash
Giga Impact
Thrash

Rest
Sleep-Talk
Bulldoze
Dragon Claw (*)
Rock Polish
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Sandstorm
Dig

Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)


Using a total of 5 UC to bring Pumpkaboo's EC to 6 and AC to 5.


As pre-level 26 moves, Gourgeist learns:

Explosion and Phantom Force.



Using 10 UC she learns:


Fire Blast, Focus Blast, Energy Ball, Gyro Ball and Substitute (TM)




<Gourgeist> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.


Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.

Abilites:

Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.


Stats

HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5

Moves


Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Pain Split
Bullet Seed
Seed Bomb
Shadow Ball
Shadow Sneak
Phantom Force
Explosion


Rock-Slide (*)
Flamethrower (*)
Fire Blast
Trick Room (*)
Energy Ball
Dark Pulse (*)
Focus Blast
Sludge Bomb
Psychic (*)
Gyro Ball
Hidden-Power (Ice) (*)
Will-O-Wisp (*)
Protect
Rest
Substitute

Destiny Bond (*)
Disable (*)
Bestow (*)



Using 7 UC, i bring Honedge's EC to 8/9

Using 6 UC, he learns

Sacred Sword, Power Trick, Iron Defense (Level Up) and Reflect (TM)



<Doublade> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18


EC: 1/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)

Destiny Bond



Using 4 EC, i bring Chansey's EC to 9/9, evolving it as well.



Using 26 UC, she learns:

Focus Blast, Thunderbolt, Hyper Beam, Substitute, Rest (TMs), Reflect, Tri-Attack, Stealth Rock, Snatch, Endeavor and Icy Wind (Past Gen/Breeding)


<Blissey> [Luna] (F)

Nature: Modest (+1 Sp.Attack, -1 Attack)

Type

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: The sweetest little thing ever seen by Matezoide, Luna was immediately adopted from an orphanage and quickly got to the hearts of her team mates. Although the incident that took her parents left a great pain inside her, she managed to maintain a beautiful heart, always willing to help those in need and being extremely quick to trust others.
She currently wishes to be a doctor, and thus, practices healing techniques on other pokemon on a daily basis.
Thanks to her evolution, Luna's healing abilites greatly improved, allowing her to pass her first exam at the Nurse Joy Academy with easy.

Abilities:

Natural Cure (Passive)
:

This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.

Serene Grace (Passive):

This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).

Healer (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)
Doubleslap
Tail Whip
Growl
Sing
Defense Curl
Softboiled
Bestow
Minimize
Double-Edge
Light Screen
Healing Wish
Heal Pulse


Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Focus Blast
Thunderbolt
Hyper Beam
Substitute
Reflect
Toxic (*)
Hyper Voice
Thunder-Wave
Protect
Endeavor
Grass Knot
Ice Beam
Dazzling Gleam
Bide
Tri Attack
Stealth Rock
Snatch
Endeavor
Icy Wind

Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)





I have 259,5 UC now.
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+3 UC
+3 UC
+3 UC
+1 CC
+1 CC
+1 CC
+1 CC

+9 UC. All 9 of which is moved to Azumarill's MC. Azumarill uses 9 MC to learn Play Rough, Mimic, Iron Tail and Power-Up Punch (LU, Tutor, Past TM and Current TM respectively).

Delibird: +8 MC, +4 DC, +1 KOC
KOC to DC. Unlocks DW Ability Insomnia. 8 MC used to purchase Sky Attack, Mimic and Aerial Ace.

Abra: +1 EC, +4 MC (1 KOC), +1 DC
 

Someoneelse

Why am I here?
Battle and Battle
CC: 59 > 60 > 61

Charmeleon:
EC: 8 > 9 (EC; evolves)
MC: 0 > 2 (MC) > 0 (Moves)
AC: 3 > 4 (AC) > 5 (LE; unlocks HA)
Moves: Air Slash, Heat Wave (Pre-25 LU, 0), Solar Beam (XY TM, 2)

Charmeleon [Monitor] (M)
Nature: Naughty
Type: Fire / Flying (Regular); Fire / Dragon (Mega-X); Fire / Flying (Mega-Y)

Abilities:
Blaze (Passive)
Solar Power (Passive) (H, unlocked)
Tough Claws (Passive) (Mega-X)
Drought (Trigger) (Mega-Y)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-X:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

Mega-Y:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Slash
Brick Break
Counter
Crunch
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rage
Ember
Endure
Fire Fang
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Punch
Growl
Heat Wave
Inferno
Leer
Metal Claw
Outrage
Protect
Rage
Rest
Rock Slide
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
SmokeScreen
Solar Beam
ThunderPunch
Toxic
Wing Attack
---
38 Moves


Dragonair:
EC: 8 > 9 (EC; evolves)
MC: 5 > 8 (MC+ES) > 9 (KOC) > 0 (Moves)
Moves: Fire Punch, Hurricane, Thunder Punch (Pre-25 LU, 0), Earthquake, Rest, Sleep Talk (XY TM, 6), Bide (Past Gen TM, 3)

Dragonite [Hermes] (M)
Nature: Rash
Type: Dragon / Flying

Abilities:
Inner Focus (Passive)
Multiscale (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Agility
Aqua Jet
Bide
Double Team
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
ExtremeSpeed
Fire Punch
Flamethrower
Hurricane
Ice Beam
Leer
Light Screen
Outrage
Protect
Rest
Slam
Sleep Talk
Substitute
Surf
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Wrap
--
29 Moves
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Archen: Approved
Mewtwo15026: Approved
ZhengTann: Approved
Leethoof: Not Approved. A 5v5 is only worth 21 UC base, and even with the Gym Ref payment increase (+0.5 UC / Mon, so in this case +5 UC) that's only 26 UC.
Geodude6: Partial Appproval. Syclant's Accuracy Increase needs to be stated. Approved
Epicdrill: Approved
waterwarrior: Approved
Matezoide: Fix & Approved - Fix Sligoo's image. I only see 5 UC Needed for the 5 moves Doublade purchases, update it's EC in profile, and I make 28 UC needed (5*2 + 6*3) for the moves Blissey wishes to learn. This means you end up spending 1 more UC.
SomeoneElse: Not Approved. You're spending 2 MC on 3 MC worth of Charizard Moves. Everything else should be good. Approved

+0.9 UC, Self-Approved
 
Last edited:
All right then, time to claim some things!

First, let's claim these three matches

Universal Counters: 0.5+3+3+3=9.5

Spending 6 of those on Goliath's (Druddigon) MC, to purchase Fire Fang (Egg), Rest (TM), and Dragon Tail (LU).

Then spending 2 more on Jenga's (Dragonite) MC, to purchase Fly (HM).

Universal Counters: 9.5-6-2=1.5

Next, let's claim from this match!

Currency Counters: 11+2=13

Cumulus (Castform):
MC: 1+3=4

Spending those on Sandstorm (TM), and Retaliate (TM).

Kimli (Snorlax):
MC: 3
KOC: 1

Spending the KOC on MC and purchasing Water Pulse, stockpiling one MC

Major Ursa (Ursaring):
MC: 1+3=4
KOC: 1

Spending the KOC on CC and purchasing Play Rough (Egg) and Hammer Arm (LU).

Currency Counters: 13+1=14

Finally, we have one completely destroyed raid!

Currrency Counters: 14+2 (Normal)+30 (Achievement)=46

Cumulative KOC: 8

Spending that evenly amongst the raid members as MC. (2 each)

Protea (Blissey):
MC: 5

Claiming Double-Edge (Free), and purchasing Seismic Toss (Egg) and Psychic (TM).

Skyla (Lucario):
MC: 5

Purchasing Iron Tail (Tutor) and Shadow Ball (TM).

Marco (Gallade):
MC: 5

Claiming Stored Power (Free), then purchasing Dual Chop (Tutor) and Dazzling Gleam (TM).

Sovereign (Dusknoir):
MC: 5

Purchasing Haze (Egg) and Power Up Punch (TM).

Will have one more to claim before too long.

EDIT: And here it is!

Universal Counters: 1.5+3=4.5

Stockpiling.
 
Last edited:
http://www.smogon.com/forums/threads/battle-hall-challenge-ff7hero.3500860/page-2#post-5458575
Failed at the Hall again...
+2 CC
Ralts puts both KOC into EC, to which I add my singular UC and suddenly, Ralts is evolving!

Hero:
CC: 23->25
UC: 1->0


Kirlia [Rio] (F)
Previously Known As: Tiny Dancer the Ralts

Types: Psychic/Fairy

Abilities:
Trace/Synchronize/Telepathy (HA)

Nature: Timid (+Speed, -Att, +6% Accuracy)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 1/5
Attacks (17)
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Imprison

Egg
Destiny Bond
Disable
Encore
Confuse Ray
Shadow Sneak

TM/HM
Psyshock
Thunder Bolt
Shadow Ball
Will-O-Wisp
Taunt

Tutor

Other
 
Fixed my last claim.


Anyway.
26 UC



Edit:

Using UC on my Munchlax.

2 UC goes into his EC and 1 UC goes into his AC. This allows him to evolve and unlocks his hidden ability.


As pre-level 26, Snorlax learns:

Rest, Headbutt, Belly Drum and Yawn.


Using 49 UC to teach him:

Heavy Slam, Crunch, Block, Sleep-Talk, Giga Impact (Level Up), Facade, Rain Dance, Rock Slide, Stone Edge, Hyper Beam, Thunder, Fire Blast, Blizzard, Focus Blast, Bulldoze, Power Up Punch, Wild Charge, Frustation (TMs), Zen Headbutt, Mega Kick, Bide, Reflect, Skull Bash and Lovely Kiss (Past Gen/Breeding)



<Snorlax> [Owen] (M)

Nature: Quiet (-10% Evasion)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.


Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (HIDDEN ABILITY UNLOCKED): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)
Body-Slam
Snatch
Rollout
Heavy Slam
Crunch
Block
Sleep-Talk
Giga Impact


Rain Dance
Rock Slide
Stone Edge
Hyper Beam
Fire Blast
Blizzard
Thunder
Focus Blast
Bulldoze
Power Up Punch
Wild Charge
Frustation
Brick-Break
Facade
Ice Beam (*)
Flamethrower (*)
Mega Kick
Bide
Reflect
Thunderbolt (*)
Solarbeam
Skull Bash
Lovely Kiss
Zen Headbutt
Surf
Return (*)
Earthquake (*)
Shadow Ball
Endure

Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)



Also getting a Soothe Bell, Sea Incense and Full Incense for 24 CC
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Birkal
+12 CC (17 total)
Iron Ball (10 CC)​
+16 UC (44 total)

Lucario
+8 MC
Rain Dance (Gen VI TM)
Helping Hand (Previous)
Low Kick (Previous)​

Scrafty
+3 MC
Spite (Previous)​

Conkeldurr
+11 MC
Focus Blast (Gen VI TM)
Frustration (Gen VI TM)
Grass Knot (Gen VI TM)
Hyper Beam (Gen VI TM)
Smelling Salts (Egg)​

Heracross
+4 MC
Struggle Bug (Gen VI TM)
Thief (Gen VI TM)​

Kecleon
+15 MC
Body Slam (Previous Gen)
Dizzy Punch (Previous Gen)
Headbutt (Previous Gen)
Snore (Previous Gen)
Swift (Previous Gen)​

Venusaur
+4 MC
Return (Gen VI TM)
Roar (Gen VI TM)​

Aipom
+5 MC
Taunt (Gen VI TM)
Ice Punch (Previous Gen)​

Blaziken
+13 MC
(Use 44 UC)
Bulk Up (Level Up)
Slash (Level Up)
Aerial Ace (Gen VI TM)
Facade (Gen VI TM)
Fire Blast (Gen VI TM)
Giga Impact (Gen VI TM)
Hidden Power [Ice] (Gen VI TM)
Hyper Beam (Gen VI TM)
Incinerate (Gen VI TM)
Low Sweep (Gen VI TM)
Power-Up Punch (Gen VI TM)
Rest (Gen VI TM)
Return (Gen VI TM)
Sleep Talk (Gen VI TM)
Stone Edge (Gen VI TM)
Sunny Day (Gen VI TM)
Bounce (Previous)
Feint (Previous)
Focus Punch (Previous)
Knock Off (Previous)
Low Kick (Previous)
Role Play (Previous)
Superpower (Previous)
Thunder Punch (Previous)
Vacuum Wave (Previous)
 
Last edited:
Reposting because I was ignored.


http://www.smogon.com/forums/threads/maxim-and-zt-battle-in-the-theater.3501835/page-3#post-5458485

10 UC

I spend 6 UC to max my Lucario, purchasing Fling, Rock Smash, and Strength (XY TMs). I will earn and additional FLOOR(101/15)=6 CC per match it participates in. If I made a mistake and my Lucario actually has other moves to learn, then do not approve it.

I spend the remaining 4 UC, plus the 1 UC I currently have, to teach my Excadrill Earth Power (egg) and my Aegislash Sleep Talk (XY TM).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Claiming from a successful defence on Frosty's part. I get 3 MC - kidding, I can't learn Pokemon moves so it's 3 CC, stockpiling up to 13. Also Matezoide forgot it was a 5v5, my Camerupt should be on the list (without scoring any KOs himself, though).

Natsu the Haxorus earns 3 MC, plus 5 UC to learn Frustration, Return, Roar, and Shadow Claw (4 XY TMs).
Charla the Starmie earns 3 MC, plus 7 UC to learn Double Team, Grass Knot (2 XY TMs), Tri Attack, and Twister (2 past-gen TMs/tutors).
Elfman the Camerupt earns 3 MC, plus 15 UC to learn Body Slam, Iron Head (2 Egg moves), Giga Impact, Incinerate, Overheat, Rest, Roar, and Toxic (6 XY TMs).
Gajeel the Honchkrow earns 5 MC (2 from KOC), to learn Swift (1 past-gen tutor), and Frustration (1 XY TM).
Pantherlily the Armaldo earns 4 MC (1 from KOC) to learn Hone Claws and Rock Tomb (2 XY TMs).

CC: 10+3 = 13
UC: 189-5-7-15 = 162

Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Brick Break
Bulldoze
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Frustration
Giga Impact
Guillotine
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Substitute
Superpower
Surf
Sword Dance
Taunt
Toxic
X-Scissor (*)
Starmie - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Dazzling Gleam
Dive
Double Team
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Twister
Water Gun
Whirlpool
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Icy Wind
Incinerate
Mean Look
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Armaldo - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
 
Knew I forgot something!

Spending 7 CC to change my Druddigon's Nature from Quiet to Brave.

Currency Counters: 46-7=39

Then spending 3 UC on his AC to unlock Mold Breaker

Universal Counters: 4.5-3=1.5

Druddigon:

Druddigon [Goliath] (M)
Nature: Brave (+1 Atk, -15% Speed -10% Evasion)

Type:
Dragon


Abilities:
Rough Skin/Sheer Force/Mold Breaker (H)


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10% Evasion, 48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (24/82):
Bite
Crunch
Dragon Claw
Dragon Rage
Dragon Tail
Hone Claws
Leer
Revenge
Scary Face
Scratch
Slash

Fire Fang
Glare
Iron Tail
Poison Tail
Pursuit
Sucker Punch

Aerial Ace
Double Team
Earthquake
Protect
Rest
Rock Slide
Substitute
 
http://www.smogon.com/forums/thread...-and-birkal-1v1-flashie.3506596/#post-5445300

UC: 0.5-->3.5

--------------------------------------

http://www.smogon.com/forums/threads/water-cat-vs-pink-man.3506594/#post-5445261

CC: 36-->37

Mrs. Peacock the Vaporeon
MC: 0-->4

---------------------------------------

http://www.smogon.com/forums/threads/birkal-vs-subwayj-flashie.3506595/#post-5445251

CC: 37-->38

Mrs Peacock the Vaporeon
MC: 4-->8-->9 (KOC)-->1
Buys Attract, Retaliate, Waterfall and Confide (XY TM)
Also gets Refresh for free from Gen 6 Pre-25 on eevee that I seemed to miss

----------------------------------------

http://www.smogon.com/forums/thread...j-vs-waterwarrior.3504675/page-2#post-5454012

CC: 38-->40-->45(MAXED AURUMOTH)-->46(Auru KOC)

Venus the Mawile
MC: 0-->3-->4(KOC)
Buys False Swipe and Rock Smash (XY TM)

Fantôme the Necturna
MC: 0-->3-->4(KOC)
Buys Frustration and Round (XY TM)

------------------------------------------

http://www.smogon.com/forums/threads/elevator-music-vs-subwayj.3507196/

CC: 46-->47

Mrs Peacock the Vaporeon
MC: 0-->5-->0
Buys Body Slam (Past Gen) and Frustration (XY TM)
 
Last edited:
Birkal: Approved
Mulan15262: Lucario gets 102 moves; it looks like you're missing Earthquake? The purchases themselves are approved though.
ZhengTann: Approved
Maxim: Approved
SubwayJ: Approved
Geodude6: Approved


+.5 UC

-----------

vs. Geodude6 (1v1 singles) [LOSS]
Battlers: 1 CC
Mons: 4 MC
vs. Geodude6 (1v1 singles) [WIN]
Battlers: 1 CC
Slowking: 4 MC, 1 KOC
vs. Geodude6 (1v1 singles) [LOSS]
Emma gets 1 CC
Shandera gains 4 MC
vs. Gerard (2v2 doubles) [LOSS]
Elevator Music : 1 cc
rose, weavile: 4 mc
vs. Birkal (1v1 singles) [WIN]
Elevator Music: 1 CC
- Putera the Aerodactyl: 4 MC, 1 KOC
vs. SubwayJ (1v1 singles) [WIN]
Elevator Music:
1 CC

Aerodactyl:
4 MC
1 KOC
3 + 24.5 = 27.5, for a total of 28 factoring the 0.5 from approvals.

Total:
Elevator Music: 5 CC / 28 UC
- Manyuura (Weavile): 4 MC
- Yadokingu (Slowking): 4 MC / 1 KOC
- Putera (Aerodactyl): 8 MC / 2 KOC
- Shandera (Chandelure): 4 MC
- Rozureido (Roserade): 8 MC
---
Currency Counters: 33 ---> 38 ---> 20 (post-spending)
Universal Counters: 23 ---> 51 ---> 11 (post-spending)

All KOC goes to MC.

Manyuura (Weavile): Purchasing Hidden Power (Psychic) (XY TM) and Dream Eater (XY TM) for 4 MC.

Yadokingu (Slowking): Purchasing Seismic Toss (Past Gen Tutor) and Fling (XY TM) for 5 MC.

Putera (Aerodactyl): Purchasing Captivate (Past Gen TM), Confide (XY TM), Dragon Rage (Past Gen TM), Frustration (XY TM), Hidden Power (Grass) (XY TM), Ominous Wind (Past Gen Tutor), Rage (Past Gen TM), Secret Power (Past Gen TM), Snore (Past Gen TM), and Swift (Past Gen Tutor) for 10 MC and 17 UC.

Shandera (Chandelure): Purchasing Calm Mind (XY TM) and Dream Eater (XY TM) for 4 MC

Rozureido (Roserade): Purchasing Attract (XY TM), Double Team (XY TM), Grass Knot (XY TM), and Rest (XY TM) for 8 MC.

I'll also spend some extra UC.

Mariruri (Azumarill): Attract (XY TM), Present (Egg Move), Secret Power (Past Gen TM), Sing (Egg Move), Snore (Past Gen Tutor), Swift (Past Gen Tutor), Water Pulse (Past Gen TM), and Work Up (Past Gen TM) for 23 UC.

Purchasing a Hard Stone (10 CC) and an Old Amber (8 CC).

Self-Approved.
 
Last edited:
Turns out Jynx gets Double Slap at lvl 15, but mine is oddly missing it, so claiming that for free

Flash 1
Flash 2
Combining the two for a total of 2 CC, 2 EC, 6 MC, 2 AC, and 2 KOC. KOC to EC

Zelda the Ralts:
EC: 0 -> 4
MC: 0 -> 6 -> 0, purchases the LU moves Imprison and Future Sight, and the TM moves Dazzling Gleam and Protect
AC: 0 -> 2

I also have way to much CC, so purchasing a Smoke Ball, Weakness Policy, and an Absolite for 50 CC (2 from above, 48 stockpiled)
 

Someoneelse

Why am I here?
CC: 61 > 39

Buying Cubone, Rhyhorn, Kabuto, Anorith, Duskull, Shellos, Timburr, Tympole, Joltik, Honedge, and Protowatt for 2CC apiece (22CC total).


Cubone [Sepulcher] (F)
Nature: Adamant
Type: Ground

Abilities:
Rock Head (Passive)
Lightningrod (Passive)
Battle Armour (Passive) (H, locked)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Endure
Iron Head
Perish Song
Skull Bash

Brick Break
Earthquake
Protect
Substitute
Toxic
---
18 Moves


Rhyhorn [Catapult] (M)
Nature: Sassy
Type: Ground / Rock

Abilities:
Lightning Rod (Passive)
Rock Head (Passive)
Reckless (Passive) (H, locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Metal Burst
Skull Bash
Thunder Fang

Dig
Payback
Protect
Rest
Rock Slide
---
16 Moves


Kabuto [Grim] (M)
Nature: Mild
Type: Rock / Water

Abilities:
Swift Swim (Passive)
Battle Armour (Passive)
Weak Armour (Toggle) (H, locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack

Confuse Ray
Giga Drain
Icy Wind
Knock Off
Take Down

Protect
Rock Slide
Substitute
Surf
Waterfall
---
16 Moves


Anorith [Cutlery] (F)
Nature: Jolly
Type: Rock / Bug

Abilities:
Battle Armour (Passive)
Swift Swim (Passive) (H, locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
+17% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Aqua Jet
Cross Poison
Iron Defense
Knock Off
Screech

Brick Break
Dig
Rock Slide
Substitute
Toxic
---
16 Moves


Duskull [Midnight] (F)
Nature: Quiet
Type: Ghost

Abilities:
Levitate (Passive)
Frisk (Passive) (H, locked)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Imprison
Ominous Wind
Pain Split
Skill Swap

Ice Beam
Protect
Shadow Ball
Taunt
Torment
---
18 Moves


Shellos [Ruby] (F)
Nature: Quiet
Type: Water

Abilities:
Sticky Hold (Passive)
Storm Drain (Passive)
Sand Force (Passive) (H, locked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance

Acid Armour
Brine
Counter
Mirror Coat
Yawn

Ice Beam
Protect
Substitute
Surf
Toxic
---
17 Moves


Timburr [Tim #1] (M)
Nature: Adamant
Type: Fighting

Abilities:
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H, locked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure
Mach Punch
Wide Guard

Dig
Payback
Protect
Substitute
Taunt
---
18 Moves


Tympole [Tim #2] (M)
Nature: Quiet
Type: Water

Abilities:
Swift Swim (Passive)
Hydration (Passive)
Water Absorb (Passive) (H, locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Bubble
Growl
Supersonic
Round
Bubble Beam
Mud Shot
Aqua Ring
Uproar

After You
Earth Power
Mud Bomb
Refresh
Water Pulse

Hidden Power (Grass)
Protect
Sludge Wave
Substitute
Surf
---
18 Moves


Joltik [Leech] (F)
Nature: Modest
Type: Bug / Electric

Abilities:
Compound Eyes (Passive)
Unnerve (Passive)
Swarm (Passive) (H, locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Camouflage
Cross Poison
Disable
Pin Missile
Pursuit

Energy Ball
Protect
Substitute
Thunderbolt
Volt Switch
---
19 Moves


Honedge [Durendal] (M)
Nature: Brave
Type: Steel / Ghost

Abilities:
No Guard (Passive)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
-10% Evasion
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomise
Shadow Sneak
Aerial Ace

Destiny Bond
Wind Guard

Brick Break
Flash Cannon
Gyro Ball
Protect
Rock Slide
Shadow Claw
Substitute
Toxic
---
18 Moves


Protowatt [Grilled] (M)
Nature: Hasty
Type: Water / Electric

Abilities:
Trace (Trigger)
Magic Guard (Passive)
Shed Skin (Passive) (H, locked)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
+28% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect

Counter
Follow Me
Me First
Mirror Coat
Signal Beam

Ice Beam
Rest
Scald
Thunderbolt
Toxic
---
16 Moves
 
Last edited:
http://www.smogon.com/forums/thread...four-swords-quest.3500071/page-3#post-5464277

CC: 47-->53-->58(Aurumoth maxed vs Guardians)-->59(Auru KOC)-->60(1 Necty KOC)

Fantôme the Necturna
MC: 1-->14-->18(4KOC)-->0
Buys Attract, Cut, Double Team, Flash, Rest, Swagger (XY TM), Covet and Snore (Past Gen Tutor) bringing her movecount to 72 maxing her movepool! She will now get 4CC per battle

Omega the Cyclohm
MC: 3-->16-->17-->0
Buys Dragon Claw, Bulldoze, Giga Impact, Aerial Ace, Waterfall, Return, Frustration (XY TM) and Swift (Past Gen Tutor)

August the Corphish
EC: 0-->2
AC: 0-->2
MC: 0-->4-->0
Buys Taunt, Night Slash, Crabhammer and Crunch (LV UP)


August the Corphish (♂)

Type:


During Subway's first trek through Mystic Marsh, August was the first pokemon that Subway saw. Little August was terrified from the bigger stronger Fantôme, Omega and Sterling. This didn't sway his determination however, and August fought right until he was caught by Subway! After he was caught, August quickly vowed to one day become as strong as those who had subdued him, so maybe he too one day could go hunting for legends. The least likely to give up.

Nature: Brave (+Attack, -Speed)

Abilities:

Hyper Cutter:
(Passive)
Shell Armor: (Passive)
Adaptability: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 4
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 30 (-)
Base Rank Total: 14
Size Class: 1
Weight Class: 2


Evolution Counters: 3/6
Ability Counters: 2/5
Move Counters: 0

Moves:

Bubble
Harden
Vice Grip
Leer
Bubble Beam
Protect
Knock Off
Taunt
Night Slash
Crabhammer
Crunch

Rock Slide
X-Scissor
Brick Break
Dig
Protect

Aqua Jet
Endeavor
Metal Claw
Mud Sport
Superpower

Total Moves: 21/74​


I also get:
1 Coba Berry

1 Fighting Gem

1 Damp Rock

1 Muscle Band
 
Last edited:
Alright, time to make some claims for the first time in a while.

First, two things that I had subreffed:

http://www.smogon.com/forums/threads/zarator-vs-s0l1d-g0ld-1v1-fe-single.3506260/
http://www.smogon.com/forums/threads/mulan15262-vs-archen-3v3-nfe-triples.3506167/

+8 UC total

~0 CC~
~9 UC~

Second, a battle where my Ralts evolved into a Kirlia!

http://www.smogon.com/forums/thread...alno-versus-psyco_josho.3506261/#post-5464077

I gain +1 CC

~1 CC~
~9 UC~

Kirlia gets:
+1 EC -> 9/9 EC
+3 MC + 1 KOC -> 4 MC
+1 AC -> 3/5 AC

Gardevoir gets:
+4 MC +1 KOC spent on Magic Coat (3) and Substitute (2) -> 0 MC

And now I evolve my new Kirlia into my new Gallade!

4 MC is spent on getting Magic Coat (3) and Psyco Cut (1)

#475
Gallade [Psyco] (M)
Previously Known As:
Psyco the Ralts
Psyco the Kirlia

Type:
/


STAB: Psycic STAB; can lift and throw opponents with Psycic regardless of Special Attack Rank. Psycic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
STAB: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast / Justified (Hidden)

Nature: Quiet (+Special Attack, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69, -10% Evasion (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 4
AC: 3/5

Attacks (Current move total): 33/129 (+8 Bonus CC)

Level Up
Pre-26
::> Growl
::> Confusion
::> Double Team
::> Teleport
::> Lucky Chant
::> Magical Leaf
::> Heal Pulse
::> Calm Mind
::> Stored Power
::> Close Combat
::> Leaf Blade
::> Night Slash
::> Leer
::> Fury Cutter
::> Slash
::> Swords Dance
Post-25
::> Psycic
::> Imprison
::> Future Sight
::> Charm
:: Hypnosis - 1 MC
:: Dream Eater - 1 MC
::> Psyco Cut
:: Helping Hand - 1 MC
:: Feint - 1 MC
:: False Swipe - 1 MC

Egg
::> Ally Switch
::> Confuse Ray
:: Destiny Bond - 3 MC
:: Disable - 3 MC
::> Encore
:: Grudge - 3 MC
:: Mean Look - 3 MC
:: Memento - 3 MC
:: Misty Terrain - 3 MC
::> Shadow Sneak
::> Skill Swap
:: Synchronoise - 3 MC

TM/HM
:: IV 01 - Focus Punch - 3 MC
:: IV 34 - Shock Wave - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC

:: V 19 - Telekinesis - 3 MC
:: V 83 - Work Up - 3 MC

::> VI 03 - Psyshock
:: VI 06 - Toxic - 2 MC
:: VI 08 - Bulk Up - 2 MC
:: VI 10 - Hidden Power - 2 MC
:: VI 11 - Sunny Day - 2 MC
::> VI 12 - Taunt
:: VI 15 - Hyper Beam - 2 MC
:: VI 16 - Light Screen - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 20 - Safeguard - 2 MC
:: VI 21 - Frustration - 2 MC
::> VI 24 - Thunderbolt
:: VI 26 - Earthquake - 2 MC
:: VI 27 - Return - 2 MC
::> VI 30 - Shadow Ball
:: VI 31 - Brick Break - 2 MC
:: VI 33 - Reflect - 2 MC
:: VI 39 - Rock Tomb - 2 MC
:: VI 40 - Aerial Ace - 2 MC
::> VI 41 - Torment
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 45 - Attract - 2 MC
:: VI 46 - Thief - 2 MC
:: VI 47 - Low Sweep - 2 MC
:: VI 48 - Round - 2 MC
:: VI 49 - Echoed Voice - 2 MC
:: VI 52 - Focus Blast - 2 MC
:: VI 56 - Fling - 2 MC
:: VI 57 - Charge Beam - 2 MC
:: VI 61 - Will-O-Wisp - 2 MC
:: VI 67 - Retaliate - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 71 - Stone Edge - 2 MC
:: VI 73 - Thunder Wave - 2 MC
:: VI 77 - Psyc Up - 2 MC
:: VI 78 - Bulldoze - 2 MC
:: VI 80 - Rock Slide - 2 MC
:: VI 81 - X-Scissor - 2 MC
:: VI 84 - Poison Jab - 2 MC
:: VI 86 - Grass Knot - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
:: VI 92 - Trick Room - 2 MC
:: VI 94 - Rock Smash - 2 MC
:: VI 98 - Power-Up Punch - 2 MC
:: VI 99 - Dazzling Gleam - 2 MC
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC
:: VI H4 - Strength - 2 MC

Tutor
:: III - Body Slam - 3 MC
:: III - Defense Curl - 3 MC
:: III - Double-Edge - 3 MC
:: III - Endure - 3 MC
:: III - Mimic - 3 MC
:: III - Nightmare - 3 MC

:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC
:: IV - Swift - 3 MC
:: IV - Vacuum Wave - 3 MC

:: V - Drain Punch - 3 MC
:: V - Dual Chop - 3 MC
:: V - Fire Punch - 3 MC
:: V - Hyper Voice - 3 MC
:: V - Ice Punch - 3 MC
:: V - Icy Wind - 3 MC
:: V - Knock Off - 3 MC
:: V - Low Kick - 3 MC
::> V - Magic Coat
:: V - Magic Room - 3 MC
:: V - Pain Split - 3 MC
:: V - Recycle - 3 MC
:: V - Signal Beam - 3 MC
:: V - Snatch - 3 MC
:: V - Snore - 3 MC
:: V - Thunder Punch - 3 MC
:: V - Trick - 3 MC
:: V - Wonder Room - 3 MC
:: V - Zen Headbutt - 3 MC

Other
:: Sing - 3 MC
:: Wish - 3 MC

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
Dispel - 1 VC
Shadow Mend - 1 VC


Ralts bought on 04/22/14
Evolved to Kirlia mid-battle on 05/07/14
Rvolved to Gallade on

Stored Power, Close Combat, Leaf Blade, Night Slash, Leer, Fury Cutter, Slash and Swords Dance are free pre-26 moves.

Edit: I lost this match:

http://www.smogon.com/forums/threads/maxim-vs-psyco-josho-in-a-psuedo-gym-match.3505360/

I get +2 CC

~3 CC~
~9 UC~

Eelektross gets +3 MC spent on Substitute (2) -> 2 MC

Gyarados gets +3 Mc +1 KOC spent on Avalanche (3) and Leer (1) -> 0 MC

Sylveon gets +3 MC +1 KOC spent on Flail (3) and Psyc Up (1) -> 0 MC

And then I spend 3 CC + 4 UC to change my Milotic's Nature from Relaxed (+Defence, Speed ÷ 1.15, -10% Evasion) to Modest (+Special Attack, -Attack)
#350
Milotic [Contralto] (F)
Previously Known As:
Bass the Feebas

Type:


STAB: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Marvel Scale / Competitive / Cute Charm (H)

Nature: Relaxed (+Special Attack, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5

Attacks (Current move total): 22/69 (+4 Bonus CC)

Level Up
Pre-26
::> Splash
::> Tackle
::> Water Gun
::> Wrap
::> Water Sport
::> Refresh
::> Water Pulse
::> Twister
::> Recover
::> Captivate
Post-25
:: Flail - 1 MC
:: Aqua Tail - 1 MC
:: Rain Dance - 1 MC
::> Hydro Pump
:: Attract - 1 MC
:: Safeguard - 1 MC
::> Aqua Ring

Egg
::> Brine
::> Confuse Ray
:: Dragon Breath - 3 MC
::> Dragon Pulse
:: Haze - 3 MC
::
Hypnosis - 3 MC
::
Iron Tail - 3 MC
::> Mirror Coat
:: Mist - 3 MC
::
Mud Sport - 3 MC
::> Tickle

TM/HM
:: IV 03 - Water Pulse - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 72 - Avalanche - 3 MC
:: IV 83 - Natural Gift - 3 MC
:: IV H5 - Whirlpool - 3 MC

:: V H6 - Dive - 3 MC

::> VI 06 - Toxic
:: VI 07 - Hail - 2 MC
:: VI 10 - Hidden Power - 2 MC
::> VI 13 - Ice Beam
:: VI 14 - Blizzard - 2 MC
:: VI 15 - Hyper Beam - 2 MC
:: VI 16 - Light Screen - 2 MC
::> VI 17 - Protect
:: VI 21 - Frustration - 2 MC
:: VI 27 - Return - 2 MC
:: VI 32 - Double Team - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 48 - Round - 2 MC
:: VI 55 - Scald - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 78 - Bulldoze - 2 MC
:: VI 82 - Dragon Tail - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
::> VI 90 - Substitute
:: VI 100 - Confide - 2 MC
::> VI H3 - Surf
:: VI H5 - Waterfall - 2 MC

Tutor
:: III - Body Slam - 3 MC
:: III - Double-Edge - 3 MC
:: III - Mimic - 3 MC

:: IV - Mud-Slap - 3 MC
:: IV - Swift - 3 MC

:: V - Bind - 3 MC
:: V - Icy Wind - 3 MC
:: V - Iron Head - 3 MC
:: V - Magic Coat - 3 MC
:: V - Snore - 3 MC

Other
x

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
Dispel - 1 VC


Feebas bought on 03/15/14
Evolved to Milotic on 04/12/14
Nature changed from Relaxed to Modest on


~0 CC~
~5 UC~
 
Last edited:
http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-133#post-5455388 I think I made a mistake here, Draco Meteor is a current gen tutor, so I think that only costs 2 MC? If so, I will be refunding 1 MC.

http://www.smogon.com/forums/threads/golden-geodude.3507113/ (played this one horribly.) + 1 CC

Bagon spends 4 MC on Double Team (XY TM) and Substitute. (XY TM)

http://www.smogon.com/forums/threads/1v1-lc-flash-waterwarrior-versus-s0l1d-g0ld.3507223/ + 1 CC

Bagon evolves. Shelgon spends 3 MC plus 1 KOC to learn Dragon Breath (XY Lvl Up) and Hyper Voice. (Past-Gen Tutor)


Shelgon (Shelgon) (M)
Nature: Hasty
Type: Dragon

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Rock Head

Overcoat (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

Moves (24/???):

Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Breath
Zen Headbutt
Crunch
Dragon Claw

Dragon Pulse (*)
Dragon Rush (*)
Endure (*)
Hydro Pump (*)
Thrash (*)

Protect (*)
Double Team
Fire Blast (*)
Rest (*)
Rock Slide (*)
Sleep Talk (*)
Substitute

Draco Meteor
Hyper Voice


Also I will be Purchasing spending 4 6 CC on a Makuhita, a Pawniard, and a Pancham.


Kimarite (Makuhita) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Thick Fat

Guts

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5

Moves (20/???):

Tackle (*)
Focus Energy (*)
Sand Attack (*)
Arm Thrust (*)
Vital Throw (*)
Fake Out (*)
Whirlwind (*)
Knock Off (*)
Smelling Salts (*)
Belly Drum (*)

Bullet Punch (*)
Counter (*)
Foresight (*)
Focus Punch (*)
Wide Guard (*)

Toxic (*)
Protect (*)
Earthquake (*)
Rock Slide (*)
Poison Jab (*)



Reaper (Pawniard) (M)
Nature: Careful
Type: Dark/Steel

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Defiant

Inner Focus

Pressure (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (17/???):

Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Feint Attack (*)
Scary Face (*)
Metal Claw (*)

Psycho Cut (*)
Pursuit (*)
Revenge (*)
Quick Guard (*)
Sucker Punch (*)

Taunt (*)
Dig (*)
Aerial Ace (*)
Thunder Wave (*)
Poison Jab (*)



Shiduan (Pancham) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Iron Fist

Scrappy

Mold Breaker (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (18/???):

Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)

Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)

Roar (*)
Sludge Bomb (*)
Torment (*)
Payback (*)
Stone Edge (*)


Summary:

Me:

-6 CC, + Makuhita, + Pawniard, + Pancham

Bagon:

EC: 2 --> 3 --> 4

MC: 0 --> 1 --> 4 --> 0 --> 3

AC: 2 --> 3 --> 4

KOC: 0 --> 0 --> 1

+ Double Team, + Substitute, + Evolution

Shelgon:

EC: 4 --> 4

MC: 3 --> 4 --> 0

AC: 4 --> 4

KOC: 1 --> 0

+ Dragon Breath, + Hyper Voice
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 6)

Top