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Magby gains 1+1 (Lucky Egg) EC (up to 3), 1 AC (up to 2) and 2+1 (KOC) MC.
Darumaka gains 1 + 1 (Lucky Egg) EC (up to 3), 1 AC (up to 2) and 2 MC.
Rufflet gains 1 EC (up to 3) and 3 MC.
Magby's MC is spent on Barrier (Egg).
Darumaka's MC is spent on Belly Drum and Thrash (XY LU).
Rufflet's MC is spent on Air Slash (XY LU) and Return (XY TM).
Swampert spends 4 MC and stockpiles 1 KOC as MC to learn Toxic (XY TM) and Blizzard. (XY TM) Charmeleon spends 3 MC plus 1 KOC as MC to learn Rest (XY TM) and Flame Charge. (XY TM)
This one is a bit longer due to my incompetence. Here I claimed Magikarp knowing the event/manga/whatever move Hydro Pump. Here I bought it again for Gyarados. So, as a result, I would like to refund my purchase with 1 MC, which Gyarados spends in addition to its 4 MC (so 5 MC) and 1 KOC as MC to learn Scald, (XY TM) Payback, (XY TM) and Stone Edge. (XY TM)
Elphaba (Mismagius) gets 12 MC (12) & 2 KO (+2 MC =14) & 6 UC (+6 MC = 20) * Using 20 MC to learn Swagger (2), Mimic (3), Zap Cannon (3), Uproar (3), Ominous Wind (3), Nightmare (3) & Magic Room (3)
Monet (Escavalier) gets 16 MC (16) & 2 KO (+2 MC = 18) * Using 14 MC to learn Substitute (2), Swagger (2), Sleep Talk (2), Rest (2), Return (2), Rock Smash (2), Bug Bite (3) & Feint Attack (3)
Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Focus Punch
Phantom Force
Dynamic Punch
Hammer Arm
Heavy Slam
Drain Punch
Ice Punch
Fire Punch
Magic Coat
Thunder Punch
Zen Headbutt
Double Team
Fly
Giga Impact
Gyro Ball
Protect
Rest
Rock Slide
Sleep Talk
Stone Edge
Substitute
Swagger
Toxic
Astonish
Defense Curl
Double Team
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fly
Focus Punch
Giga Impact
Gyro Ball
Hammer Arm
Heavy Slam
Ice Punch
Iron Defense
Magic Coat
Magnitude
Mega Punch
Mud-Slap
Phantom Force
Pound
Protect
Rest
Rock Slide
Rollout
Shadow Punch
Sleep Talk
Stone Edge
Substitute
Swagger
Thunder Punch
Toxic
Zen Headbutt
Torchic:
EC: 0->1->4 (3UC - Evolving, gets Double Kick upon evolution)
MC: 0->3->0 (used to get the Combusken LU Sky Uppercut, Flare Blitz and Torchic LU Flamethrower)
AC: 0->1
Archennot approved. You updated your profile before being approved, which is not okay. Now we have no way of knowing if any of what you posted is correct. However, I do notice that there's no way Rhyhorn can buy 3 moves with 2 MC. Also, Goomy needs 2 more egg moves, and all stats affected by nature need either a (+) or a (-) next to it. Again, not approved. Matezoideapproved. Jesus you have a lot of counters. Geodude6approved Arcaniteapproved Canis Majorisapproved S0L1D G0LDapproved Avnomkeapproved Mulan15262approved Gerardapproved Someoneelseapproved ff7heroapproved zaratorapproved Frostyapproved
+1.3 UC for me
Sad battle
I gain 3 CC.
Hydreigon gains 3 MC, stockpiling
Conkeldurr gains 4 MC (KOC as MC), stockpiling
Metagross gains 4 MC (KOC as MC), stockpiling
Nidoking gains 4 MC (KOC as MC), stockpiling
Not as sad a battle, but still sad
I gain 1 CC.
Budew gains 1 EC, 3 MC, 1 AC. This brings him to 4/9, 8, 3/5. This allows him to evolve into Reaver the Roselia! He gains Poison Sting, Grass Whistle, and Magical Leaf for free by evolving.
You'll tell your grandchildren stories about me. Not that they'll believe you. Reaver (Roselia) M Nature: Bold (Adds 1 to Def; Subtracts 1 from Atk) Type: Grass/Poison
Also, finally evolving Delay the Slowpoke (who was already maxxed out) into a Slowking! He gains Power Gem, Heal Pulse, and Hidden Power electric for free upon evolution.
Hey guys, did you hear? We're getting remakes of the Kanto games! Delay (Slowpoke) M Nature: Brave (+ Atk; -15% Speed, -10% Evasion) Type: Water/Psychic
Archennot approved. You updated your profile before being approved, which is not okay. Now we have no way of knowing if any of what you posted is correct. However, I do notice that there's no way Rhyhorn can buy 3 moves with 2 MC. Also, Goomy needs 2 more egg moves, and all stats affected by nature need either a (+) or a (-) next to it. Again, not approved. Matezoideapproved. Jesus you have a lot of counters. Geodude6approved Arcaniteapproved Canis Majorisapproved S0L1D G0LDapproved Avnomkeapproved Mulan15262approved Gerardapproved Someoneelseapproved ff7heroapproved zaratorapproved Frostyapproved
+1.3 UC for me
Sad battle
I gain 3 CC.
Hydreigon gains 3 MC, stockpiling
Conkeldurr gains 4 MC (KOC as MC), stockpiling
Metagross gains 4 MC (KOC as MC), stockpiling
Nidoking gains 4 MC (KOC as MC), stockpiling
Not as sad a battle, but still sad
I gain 1 CC.
Budew gains 1 EC, 3 MC, 1 AC. This brings him to 4/9, 8, 3/5. This allows him to evolve into Reaver the Roselia! He gains Poison Sting, Grass Whistle, and Magical Leaf for free by evolving.
You'll tell your grandchildren stories about me. Not that they'll believe you. Reaver (Roselia) M Nature: Bold (Adds 1 to Def; Subtracts 1 from Atk) Type: Grass/Poison
Also, finally evolving Delay the Slowpoke (who was already maxxed out) into a Slowking! He gains Power Gem, Heal Pulse, and Hidden Power electric for free upon evolution.
Hey guys, did you hear? We're getting remakes of the Kanto games! Delay (Slowpoke) M Nature: Brave (+ Atk; -15% Speed, -10% Evasion) Type: Water/Psychic
Weedle [d'Artagnan] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug / Poison Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents things such as Burns from Flamethrower from occurring. Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves and abilities, however it can still escape other situational trapping strategies in battle.
I spend 6 UC to max my Lucario, purchasing Fling, Rock Smash, and Strength (XY TMs). I will earn and additional FLOOR(101/15)=6 CC per match it participates in. If I made a mistake and my Lucario actually has other moves to learn, then do not approve it.
I spend the remaining 4 UC, plus the 1 UC I currently have, to teach my Excadrill Earth Power (egg) and my Aegislash Sleep Talk (XY TM).
Archen: Your profile lacks your generation 6 prize claim history. This is required for all ASB members. Not Approved. You also didn't fix Rhydon's profile to Rickheg's specifications like you said you did. P2X7: Approved.
Archen: Your profile lacks your generation 6 prize claim history. This is required for all ASB members. Not Approved. You also didn't fix Rhydon's profile to Rickheg's specifications like you said you did. P2X7: Approved.
The Rhydon had 4 MC from before and got 2 from the battle and used 1 for Earthquake 1 for Stone Edge and 3 on Crunch and I fixed the MC error I made in Breloom with thinking focus punch was a level up move I think I did everything right this time and with not having gen 6 claim history I did not see that it was needed for a profile when I made it.I think I changed everything to be right
Flarelm gets her seventh EC. She's using the KOC as an MC, spending 2 of the 3 MC to buy Roar (XY TM) and banking the last. The AC is moot. Pikachu gets her eighth EC. She's using her two new MC with her existing MC to buy Fly (Event), putting her to 0 MC. The AC is moot. Kirlia gets his fifth EC and his fifth AC, unlocking Telepathy. He's using his banked MC to learn Hypnosis (Level-Up) and the two new ones to buy Reflect (XY TM), putting him to 0 MC. Pawniard gets his second EC and AC. He's using the KOC as an MC and spending all three to learn Night Slash (Level-Up) and Cut (XY HM).
Flarelm(*) Balsamus (F)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary... Type: Fire/Grass Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)
Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.
TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day
Tutors (0)
Event Moves (2)
Surf
Fly
Kirlia Gordon (M)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.
After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.
This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.
As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that... Type: Dark / Steel Abilities: Defiant / Inner Focus / Pressure (HIDDEN)
Claiming from a Tower win, a Hall run, and two fast Hall reffings. That's 2 CC, 8 CC, 4 UC, and 4 UC, to total 10 CC and 227 UC.
Wendy the Bayleef uses 2 KOC as EC to evolve into Meganium, and spends the remaining 6 KOC plus 11 UC to learn Petal Blizzard (pre-level 25), Petal Dance (1 level-up), Frenzy Plant, Bulldoze, Dragon Tail, Earthquake (5 XY TM/tutors), Seed Bomb (1 past-gen tutor), and Wring Out (1 Egg).
Charla the Starmie earns 3 MC and 1 KOC, plus 16 UC to learn Dazzling Gleam, Blizzard, Flash Cannon, Thunder (4 XY TMs), Bide, Teleport, Telekinesis, and Whirlpool (4 past-gen TMs/tutors).
Cana the Muk earns 3 MC and 1 KOC, plus 6 UC to learn Gunk Shot (1 level-up), Endure (1 past gen TM), Hyper Beam, Rest, and Substitute (3 XY TMs).
Juvia the Froslass earns 3 MC and 1 KOC, plus 5 UC to learn Snatch (1 past gen tutor), Psychic, Hyper Beam, Torment, and Taunt (4 XY TMs).
CC: 0+2+8 = 10 UC: 219+4+4-11-16-6-5 = 189
Meganium - Wendy (F)
They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.
After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.
Type: Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
Ancient Power
Aromatherapy
Bulldoze
Bullet Seed
Counter
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)
Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.
The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.
Nature: Modest (+1 SpA, -1 Atk)
Type: Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)
Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Attacks:
Acid Armour
Acid Spray
Bide
Brick Break
Block
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Substitute
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Froslass - Juvia (F)
Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.
The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)
Type: Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.
Frost Command said:
For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.
Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.
Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.LOCKED
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.