Prize Claiming Thread MkII (MAQ March #10223)

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9 CC—>10 CC
Mawile gets 3 MC and a KOC, which I will use as MC, bringing his total to 5. I would like to buy the moves Focus Punch (DP TM, 3 MC), and Ice Beam (XY TM, 2 MC), leaving me with 0 MC.
 
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Spending 10 UC to purchase a Fennekin, Espurr, Espurr, Inkay, and Clauncher. (UC: 36 > 26)


Fennekin [Morgan] (F)
Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (HA Locked): (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon with one of its contact attacks if it does not have one of its own.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant

Egg Moves:
Heat Wave
Hypnosis
Magic Coat
Wish

TM Moves:
Protect
Double Team
SolarBeam
Overheat
Substitute
Dream Eater



Espurr [Feles] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 68

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Protect
Thunderbolt
Double Team
Energy Ball
Thunder Wave
Dark Pulse



Espurr [Mistigri] (F)
Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 79 (78.2) (+)

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Toxic
Thunderbolt
Double Team
Reflect
Torment
Thunder Wave



Inkay [Overturn] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Dark / Psychic
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease towards 0.
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and not be forced out in a switch battle.
Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all its attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 38 (38.25) (-)

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy-Turvy
Hypnosis
Psybeam
Switcheroo

Egg Moves:
Camouflage
Destiny Bond
Power Split
Simple Beam

TM Moves:
Taunt
Protect
Flamethrower
Thunderbolt
Torment
Trick Room



Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)

EC: 0/6
MC: 0
AC: N/A

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
 
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Stratos

Banned deucer.
Complications: approved
P2X7: espurr's HP should be 100; claunchers SpD should be rank 3, else approved

http://www.smogon.com/forums/threads/training-my-flash-reffing-skills-espy-vs-pwne.3492141/

+1 CC
Budew +1 AC, +3 EC, +3 MC, 1 UC -> EC
Chespin +1 AC, +1 EC, +3 MC, 3 UC -> EC

Rose buys toxic spikes, aromatherapy, synthesis (and myriad of free moves)
Qualladin buys pain split, wood hammer, body slam


Roselia [Jessica] (F)
Types: Grass / Poison

Abilities: Natural Cure / Poison Point / Leaf Guard (H)

Nature: Bold (+Def, -Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 65
SC: 1
WC: 1
BRT: 16

EC: 4/9
MC: 0
AC: 1/5

Attacks: (19 Moves)
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Mega Drain
Magical Leaf
GrassWhistle
Giga Drain
Leech Seed
Worry Seed
Toxic Spikes
Aromatherapy
Synthesis

Spikes
Sleep Powder
Leaf Storm
Extrasensory
Razor Leaf

Double Team
Sludge Bomb
Hidden Power (Fire, 6)
Protect
Substitute

Quilladin [Jerry] M
Types: Grass

Abilities: Overgrow / Bulletproof (H)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 57
SC: 1
WC: 3
BRT: 15

EC: 4/9
MC: 0
AC: 1/5

Attacks (20 Moves)
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Pain Split
Body Slam
Wood Hammer

Reflect
Dig
Roar
Protect
Substitute

Quick Guard
Curse
Spikes
Synthesis
Defense Curl


turtwig 1 uc -> ec
buys leaf storm, crunch, synthesis, and leech seed with its MC


Jenny [Turtwig] (F)
Types: Grass

Abilities: Overgrow / Shell Armor (H)

Nature: Brave (+Atk, -Spe)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 31 (-) (-10%)
SC: 2
WC: 4
BRT: 16

EC: 4/9
MC: 1
AC: 2/5

Attacks: (22 Moves)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Leaf Storm
Giga Drain

Sand Tomb
Wide Guard
Body Slam
Amnesia
Tickle

Reflect
Light Screen
Protect
Substitute


self-approved
 
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+1 CC
+2 EC, +2 MC, +1 AC, +1 KOC for Happiny


yay evolution
Chansey da baws
also selling Light Clay and buying a Lucky Punch leaves me with like 1 CC or smth

putting both of Happiny's KOC that it has into MC leaving it with 6 MC

Buying Egg Bomb (level), Ice Punch (past-gen tutor), and Earthquake (XY TM)


Chansey (Anarchy) (F)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer (HA)

EC: 4/9
MC: 0
AC: 2/5


Stats:

HP: 145
Attack: 2 (+)
Defense: 1
Special Attack: 2
Special Defense: 4
Speed: 42 (-)
Size Class: 3
Weight Class: 3

Moves:

Pound
Charm
Copycat
Refresh
Sweet Kiss
Double-Edge
Defense Curl
Growl
Tail Whip
Double Slap
Soft-Boiled
Bestow
Minimize
Sing
Egg Bomb

Counter
Heal Bell
Helping Hand
Metronome
Endure

Ice Punch

Protect
Flamethrower
Return
Frustration
Solarbeam
Earthquake
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I've saved up counters from the past few battles, and I'm spending them now.

Tomohawk: 4 MC

Hyper Voice (Level Up)
Sky Drop (Level Up)
Facade (Gen VI TM)​


Conkeldurr: 8 MC

Power-Up Punch (Gen VI TM)
Giga Impact (Gen VI TM)
Poison Jab (Gen VI TM)
Sunny Day (Gen VI TM)​


Gallade: 8 MC

Dazzling Gleam (Gen VI TM)
Power-Up Punch (Gen VI TM)
Stone Edge (Gen VI TM)
Rain Dance (Gen VI TM)

Infernape: 4 MC

Stockpiling all of his MC until he's released in Pokebank.​


Riolu: 1EC (3 | 6)
1AC (3 | 5)
7MC

Power-Up Punch (Gen VI TM)
Poison Jab (Gen VI TM)
Agility (Egg Move)​


Croagunk: 1EC (1 | 6)
1AC (1 | 5)
2MC

Belch (Gen VI Level Up)
Sludge Bomb (Gen VI Level Up)​

Alright, since that is out of the way, I'm going to buy some new Pokemon with my 13 CC. After this, I'll have only 1 CC remaining.


Mankey (M)
Nature: Impish (+Def | -SpA)
Type: Fighting

Abilities: Vital Spirit | Anger Point | Defiant (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 70

EC: 0 | 6
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Egg Moves:
Counter
Encore
Night Slash
Reversal
Beat Up

TM Moves:
Earthquake
U-turn
Rock Slide
Poison Jab
Dig



Machop (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Fighting

Abilities: Guts | No Guard | Steadfast (Locked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 30 (-)

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge

Egg Moves:
Thunder Punch
Fire Punch
Ice Punch
Encore
Counter

TM Moves:
Poison Jab
Stone Edge
Power-Up Punch
Double Team
Dig



Torchic (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Fire

Abilities: Blaze | Speed Boost (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 39 (-)

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin

Egg Moves:
Counter
Endure
Night Slash
Reversal
Curse

TM Moves:
Will-O-Wisp
Dig
Rock Slide
Substitute
Protect



Shroomish (M)
Nature: Adamant (+Atk | -SpA)
Type: Grass

Abilities: Blaze | Speed Boost (Locked)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 35

EC: 0 | 6
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder

Egg Moves:
Bullet Seed
Focus Punch
Drain Punch
Fake Tears
Helping Hand

TM Moves:
Toxic
Facade
Rest
Sleep Talk
Substitute



Chespin (F)
Nature: Careful (+SpD | -SpA)
Type: Grass

Abilities: Overgrow | Bulletproof (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 38

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile

Egg Moves:
Spikes
Synthesis
Belly Drum
Quick Guard
Curse

TM Moves:
Poison Jab
Dig
Taunt
Stone Edge
Payback



Privatyke (M)
Nature: Impish (+Def | -SpA)
Type: Water | Fighting

Abilities: Unaware | Iron Fist (Locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 35

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Egg Moves:
Recover
Soak
Rock Blast
Cross Chop
Octazooka

TM Moves:
Poison Jab
Torment
Substitute
Waterfall
Rock Slide
 
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Geodude Hall +12 UC

UC: 87 -> 99

Claiming Tirtuoga, Tentacool, Privatyke

Biker Prince (Tirtouga (M))

NATURE:
Quiet (
Special Attack increased by * ; Speed decreased by *, -10 Evasion)

TYPE:

Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

ABILITIES:
Solid Rock
(Type: Passive)
Sturdy (Type: Passive)
Swift Swim (Type: Passive, [H] Locked)

STATS:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
-10 Evasion

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5
KOC: 0

ATTACKS (37):
Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Body Slam (*)
Flail (*)
Iron Defense (*)
Knock Off (*)
Whirlpool (*)

Earth Power
Iron Tail
Stealth Rock

Dig (*)
Dive (*)
Double Team (*)
Earthquake (*)
Ice Beam (*)
Rock Polish
Rock Tomb
Sandstorm
Stone Edge
Substitute
Surf
Toxic

1 [Smack Down, Curse, Shell Smash, Aqua Tail, Rock Slide, Rain Dance, Hydro Pump] = 7 UC
2 [Earth Power, Iron Tail, Stealth Rock, Ice Beam, Rock Tomb, Sandstorm, Stone Edge, Substitute, Surf, Toxic] = 20 UC

Total 27 UC

Elizabeth (Tentacool (F))

NATURE:
Modest (
Special Attack increased by * ; Attack decreased by *)

TYPE:

Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

ABILITIES:
Clear Body
(Type: Passive)
Liquid Ooze (Type: Passive)
Rain Dish (Type: Passive, [H] Locked)

STATS:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5
KOC: 0

ATTACKS (37):
Poison Sting (*)
Acid (*)
Supersonic (*)
Wrap (*)
Water Gun (*)
Constrict (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Poison Jab
Screech
Hex
Hydro Pump
Sludge Wave
Wring Out

Aqua Ring (*)
Confuse Ray (*)
Haze (*)
Mirror Coat (*)
Rapid Spin (*)

Endure
Giga Drain
Icy Wind
Knock Off
Magic Coat

Bide
Brine
Double Team (*)
Ice Beam (*)
Toxic (*)
Protect (*)
Reflect
Safeguard (*)
Surf
Venoshock

1 [Acid Spray, Barrier, Water Pulse, Poison Jab, Screech, Hex, Hydro Pump, Sludge Wave, Wring Out] = 9 UC
2 [Giga Drain, Icy Wind, Knock Off, Magic Coat, Safeguard, Surf, Venoshock] = 14 UC
3 [Endure, Bide, Brine, Reflect] = 12 UC

Total 35 UC

Cyrano (Privatyke (M))

NATURE:
Jolly (
Speed 15%, +5 Accuracy ; Special Attack decreased by *)

TYPE:

Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fight
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

ABILITIES:
Unaware
(Type: Passive)
Klutz (Type: Passive, [H] Locked)

STATS:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+)
+5 Accuracy

Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5
KOC: 0

ATTACKS (36):
Bubble (*)
Smoke Screen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet (*)
Mach Punch
Taunt
Revenge
Thief
Submission
Punishment
Focus Punch
Waterfall

Bulk Up (*)
Circle Throw (*)
Recover (*)
Rock Blast (*)
Scary Face (*)

Drain Punch
Gunk Shot
Ice Punch
Knock Off
Low Kick
Superpower

Brick Break (*)
Dive (*)
Earthquake (*)
Low Sweep (*)
Poison Jab (*)
Protect
Rock Slide
Substitute
Torment
Toxic

1 [Mach Punch, Taunt, Revenge, Submission, Focus Punch, Waterfall] = 6 UC
2 [Drain Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Superpower, Protect, Rock Slide, Torment, Toxic] = 20 UC

Total 26 UC

35 + 26 + 27 = 88 UC

UC: 99 -> 11
CC: 38 -> 32

;-;
 
2 CC


Happiny's KOC goes into MC. 3 MC are used to teach it Hyper Voice (Last Gen tutor) and the remaining one is stocked.


Flareon's KOC goes into MC, bringing the total to 5. She learns Lava Plume, Scary Face (Level Up) and Skull Bash (Gen 1 TM).

Flareon also learns Baby-Doll Eyes as a pre-26 level up move from Eevee.

10 CC
 
In regards to the most recent update I am buying massive amounts of moves woo

Okay:

Fidgit is getting Wish and Sand Tomb - Egg

Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 1
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid
After You

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig

Kitsunoh is getting Metal Sound and Flail - Egg

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel
: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse

Cut
Dark Pulse
Defog
Dig
Double Team

Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out

False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire) (7)

Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off

Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw

Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect

Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch

Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn

Gallade is getting Mean Look and Grudge - Egg

Gallade (Blade Man) [Male]
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison
False Swipe
Feint

Disable
Encore
Shadow Sneak
Hypnosis

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap
Zen Headbutt
Sleep Talk
Knock Off

Wish

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
Rock Slide
Trick Room
Safeguard
Thunder Wave
Substitute
Rest
Brick Break
Focus Punch
Low Sweep
Telekinesis

Milotic is getting Dragon Pulse and Mud Sport - Egg

Milotic (Splash Woman) [Female]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water
Water
: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5


EC: 6/6
MC: 1
DC: 5/5

Attacks:

Aqua Ring
Captivate
Flail*
Hydro Pump
Recover
Refresh
Safeguard
Splash*
Tackle*
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Haze*
Hypnosis*
Mirror Coat*

Magic Coat
Icy Wind

Brine
Dive
Double Team
Dragon Tail
Hidden Power (Electric) (7)
Ice Beam*
Protect
Rain Dance*
Scald*
Substitute
Surf
Toxic
Rest
Endure

Volcarona is getting Magnet Rise and String Shot - Egg

Volcarona (Heat Man) [Male]
Nature: Timid (-1 Attack, +15% Speed, +15% Accuracy)
Type: Bug/Fire
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (Dream World):
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Heat Wave
Hurricane

Endure
Foresight
Morning Sun

Giga Drain

Protect
Psychic
Flamethrower
Fire Blast
Substitute

Hippowdon is getting Body Slam and Sleep Talk - Egg, and Bulldoze and Double Team - BW TM

Hippowdon (Dust Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ground
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Sand Stream:
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Sand Force (Dream World):
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

HP: 110
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch

Revenge
Slack Off
Whirlwind

Protect
Stone Edge
Substitute
Rock Slide

Earth Power

Throh is getting Block and Low Kick - BW Tutor, and Taunt and Protect - BW TM

Throh (Guts Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (Dream World):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

MC: 0
DC: 0/5

Moves:

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw
Endure

Fire Punch
Ice Punch
ThunderPunch

Earthquake
Payback
Stone Edge

Lapras is getting Future Sight and Whirlpool - Egg

Lapras (Wave Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Water/Ice
Water
: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Water Absorb
:
Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor:
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration (Dream World):
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Size Class: 5
Weight Class: 6

MC: 1
DC: 4/5

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump

Curse
Aurora Beam
Dragon Dance

Ice Beam
Thunderbolt
Surf
Bide
Dive
Brine
Safeguard
Rest
Sleep Talk

Honchkrow is getting Psycho Shift and Sky Attack - Egg, and Thunder Wave and Fly - BW TM

Honchkrow (Air Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dark/Flying
Dark
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Insomnia:
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck:
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Moxie (Dream World):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Astonish
Pursuit
Haze
Wing Attack
Swagger
Peck
Night Shade
Assurance
Night Slash
Sucker Punch
Taunt
Torment
Quash

Brave Bird
Roost
FeatherDance

Snarl
Calm Mind
Hidden Power (Fighting 7)

Scizor is getting Light Screen and Safeguard - Egg, and Toxic and Giga Impact - BW TM

Scizor (Proto Man) [Female]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Bug/Steel
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Light Metal (Dream World):
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Bullet Punch
Metal Claw
Iron Head
Feint

Counter
Endure
Night Slash

Bug Bite
Knock Off

Protect
Brick Break
U-Turn
Aerial Ace

Bisharp is getting Revenge and Mean Look - Egg, and Thunder Wave and Torment - BW TM

Bisharp (Cut Man) [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Dark/Steel
Dark
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Dream World):
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Leer
Fury Cutter
Faint Attack
Scary Face
Metal Claw
Iron Head
Guillotine
Night Slash

Psycho Cut
Pursuit
Sucker Punch

Magnet Rise

Taunt
Brick Break
Aerial Ace

Empoleon is getting Aqua Ring and Mud Sport - Egg, and Hidden Power (Fire) (7) and Earthquake - BW TM

Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water
: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw
Aqua Jet
Whirlpool

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect
Scald

Steelix is getting Rock Climb and Explosion - Egg

Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Giga Impact
Bulldoze
Dragon Tail
Substitute

Lucario is getting Agility and Circle Throw - Egg, and Substitute and Dig - BW TM

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere
ExtremeSpeed
Close Combat
Copycat
Dragon Pulse
Heal Pulse

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Magnet Rise
ThunderPunch

Earthquake
Shadow Claw
Focus Blast

Togepi is getting Psycho Shift and Mirror Move - Egg, and Protect and Hidden Power (Ground) (7) - BW TM

Togepi [Female]
Nature: Timid (+15% Speed, -1 Attack, +5% Accuracy)
Type: Normal
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle:
Type: Innate
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (Dream World):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5
Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
AncientPower

Future Sight
Morning Sun
Foresight

Signal Beam

Thunder Wave
Shadow Ball
Flamethrower
Solarbeam

Rhyhorn is getting Thunder Fang and Ice Fang - Egg, and Protect and Toxic - BW TM

Rhyhorn [Male]
Nature: Careful (+1 Special Defense, -1 Special Attack)
Type: Rock/Ground
Rock
: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Lightningrod
:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless (Dream World):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Drill Run
Megahorn

Counter
Crunch
Pursuit

Payback
Rock Smash
Rock Slide

Larvitar is getting Focus Energy and AncientPower - Egg, and Dig and Substitute - BW TM

Larvitar [Male]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Guts:
Type: Innate*
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sand Veil (Dream World):*
Type: Innate*
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Iron Head
Pursuit
Stealth Rock

Protect
Taunt
Torment

Snorunt is getting Block and Hex - Egg, and Substitute and Toxic - BW TM

Snorunt [Female]
Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
Type: Ice
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body:
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Dream World):
Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 2
Spe: 58 (+)
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Ice Shard
Blizzard

Bide
Disable
Spikes

Shadow Ball
Light Screen
Safeguard


.... and taking a break from doing these for now, I'll get the rest later.
yo so I want a fRoslass and I used to have this qt Snorunt so I'm re-claiming it


Snorunt (Kuo) (F)
Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
Type: Ice
Abilities: Inner Focus, Ice Body, Moody

Stats:

HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 2
Special Defense: 2
Speed: 58 (+)
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
AC: 1/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Ice Shard
Blizzard

Bide
Disable
Spikes
Block
Hex

Shadow Ball
Light Screen
Safeguard
Substitute
Toxic
 

Stratos

Banned deucer.
ill approve up to birkal rn so he shuts his dick hole but i dont have too much time

EspyOwner: Approved first claim
Birkal: Chespin's Attack is rank 3 naturally, else approved
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Ugh I made a flub. I made a prize claim here, and made duplicates in the above claim. I'll list which ones I doubled up on here, and claim new moves for the MC.

Gallade:

Rain Dance (Gen VI TM)
Rain Dance (Gen VI TM)
Stone Edge (Gen VI TM)
Stone Edge (Gen VI TM)
Spending the 4 MC on:

Flash (Gen VI TM)
Facade (Gen VI TM)


Tomohawk:

Sky Drop (Gen VI TM)
Sky Drop (Level Up)

Spending the 2 MC on:

Thief (Gen VI TM)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Box: NOT APPROVED. Dive is not a Gen VI TM on Tirtouga (Yes it is obtainable). Also, Please state how the Pokémon gets each move, especially Gen V Tutors which now cost 3 MC, not 2, which means your payments are very much off.
The Wanderer: APPROVED.
Matezoide: APPROVED.
Geodude6: APPROVED.
EspyOwner: APPROVED.
Zeruda: APPROVED.
Birkal: APPROVED.
Canis Majoris: APPROVED.

8 Claims Checked -> 11/10 C.C. -> 1 UC + 1/10 C.C. (2 Total)

---

Hiss: 1 AC
IBB, Spritzee, Hiss: 1 EC, 2 MC (IAR's mons get +1 MC)
KOCs: IBB (1), Spritzee (2)
IAR: 1 CC
ITS_A_RANDOM
0.5×((5×3)-1)=7 UC
TOTAL
Its_A_Random: 1 CC (29 Total), 7 UC (9 Total)
Bunnelby: 1 EC, (2+1)=3 MC, 1 KOC
Brattler: 1 EC, (2+1)=3 MC, 1 DC
Spritzee: 1 EC, (2+1)=3 MC, 2 KOC
---

Bunnelby [] (M)
EC: 2/6 (+1 EC, +1 KOC)
MC: 12 (+(2+1) MC, +9 UC) > 0
AC: 5/5
-Learns Flail, Dig, Bounce, Super Fang, Facade, Earthquake (All Gen VI Level-Up), Sleep Talk, U-turn, & Wild Charge (All Gen VI TM).
---

Brattler [Hisstory] (M)
EC: 4/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 3/5 (+1 AC)
-Learns Wring Out (Gen V Level-Up), & Wild Charge (Gen VI TM).
---

Spritzee [] (M)
EC: 2/6 (+1 EC, +1 KOC)
MC: 4 (+(2+1) MC, +1 KOC) > 0
AC: 5/5
-Learns Moonblast, Skill Swap, Psychic, & Disarming Voice (All Gen VI Level-Up).
---
1+1+7-9=0 UC

SELF APPROVED.
 
Last edited:
Claiming for my first loss of several.

CC Gains: 1
CC Total: 3


Pokemon Gains:-


Magnemite [Frike] (Bizarre Genderless Thing)
Gains 1 EC, 2 MC, & 1 AC
EC: 0+1 = 1/9
MC: 0+2 = 2 ==> 2 MC spent on Rest (Generation VI TM44)
AC: 0+1 = 1/5


EDIT: Edited to conform to standardised posting layout.

Battle Hall Challenge - ColourCodedChaos (IGOR HOW DID YOU LOSE TO A FUCKING WEEDLE YOU LITTLE SHIT)

CC Gains: +2
New CC Total: 4 (5 if other prize request is accepted)

Pokemon Gains:


Tynamo [Igor] (Male)
Gains 2 KOC
EC: 2+2=4 ==> TYNAMO THEREFORE EVOLVES INTO EELEKTROSS
MC: 15 (see special rules regarding Tynamo) I WILL CLAIM THESE AS SOON AS THIS REQUEST IS PROCESSED
AC: N/A
 
Last edited by a moderator:
3, 2, 1 EVERYONE DIES

Currency Counters: 0+1=1

Underminer (Bunnelby):
EC: 1/6
MC: 2

Gonna spend the MC on Dig (LU) and Bounce (LU)

Serena (Igglybuff)
EC: 1/9
MC: 2
AC: 1/5

Spending the MC on Shadow Ball (TM). Also I'll be spending 3 UC on EC to evolve her into a Jigglypuff. Because of evolution, she gets Play Nice (LU), Disable (LU), Rollout (LU), and Doubleslap (LU) for free


Igglybuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Friend Guard (H)


Stats:

HP: 110
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 4/9
MC: 0
AC: 1/5

Attacks (21):
Sing
Charm
Pound
Defense Curl
Sweet Kiss
Copycat
Play Nice
Disable
Rollout
Doubleslap

Gravity
Perish Song
Wish
Last Resort
Faint Attack

Protect
Substitute
Double Team
Flamethrower
Psychic
Shadow Ball


Top Cat (Skitty):
EC: 2/6
MC: 2
DC: 2/5
KOC: 1

Spending the KOC on MC to purchase on Play Rough (LU), Covet (LU), and Captivate (LU).

That will be all!

EDIT: Actually, I lied, I still have to claim from the warstory battle.

Currency Counters: 1+2=3

Aht (Cinccino):
MC: 3

Going to stockpile that for now, probably until I finish my two remaining gym matches.

Nora (Volcarona):
MC: 3+1=4
KOC: 1

Spending the KOC on CC and the MC on Light Screen (TM) and Double Team (TM).

Currency Counters: 3+1=4

Reginald (Krillowatt):
MC: 3+4=7

Stockpiling.
 
Last edited:
Foregoing my LC claims.

Geodude Hall +12 UC
CCC Hall +4.5 UC
HanzoX Hall +4.5 UC
Emma vs. Birkal 3v3 Triples +7 UC
Geodude vs. akela 1v1 LC +2 UC

UC: 87 -> 117

Geodude 2v2 Doubles victory
EspyOwner loss
Texas win


CC: 38 -> 42


EC: 3/9
MC: 9
AC: MAXED
KOC: 1

-PROTEAN UNLOCKED-

Converting KOC to MC for 10 MC total.
Learning Gen VI TMs : Frustration (2), Return (2), Rock Tomb (2), Thief (2), Swagger (2)
MC: 10 -> 0

EC: 2/9
MC: 6
AC: 2/5
KOC: 3

Coverting KOC to EC, and evolving.

Pablo (Lombre (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

Type:

Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Rain Dish (Type: Passive)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (Type: Passive; DW Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
-10 Evasion

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 5/9
MC: 0
AC: 2/5
KOC: 0

Attacks (33):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
BubbleBeam (*)
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump

Counter (*)
Flail (*)
Leech Seed (*)
Teeter Dance (*)
Water Gun (*)

Giga Drain
Icy Wind
Sleep Talk
Synthesis
Seed Bomb

Double Team
Endure
Grass Knot
Hidden Power (Electric, 6)
Ice Beam (*)
Protect (*)
Rest (*)
Scald
Solarbeam (*)
Substitute
Surf
Swagger
Toxic (*)

Learning Thief (1), Hydro Pump (1), Grass Knot (2) and Swagger (2).

MC: 6 -> 0

EC: 1/9
MC: 3
AC: 1/5
KOC: 0



EC: 1/9
MC: 2
AC: 1/5
KOC: 15


Let's shove 4 KOC into EC and 11 KOC into MC

SQUIRTLE EVOLVE TO...

Armstrong (Wartortle (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15%, Evasion -10)
Type:

Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent (Type: Passive)

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish (Type: Passive; DW Locked)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
-10 Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 1/5
KOC: 0


Attacks (54):
Tackle (*)
Tail Whip (*)
Bubble (*)
Withdraw (*)
Water Gun (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse (*)
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Aqua Jet
Aqua Ring
Aura Sphere
Brine
Confusion
Dragon Pulse
Fake Out
Flail
Foresight
Haze (*)
Mirror Coat (*)
Mud Sport (*)
Refresh (*)
Water Spout (*)
Yawn

Counter
Ice Punch
Icy Wind
Iron Tail
Mud-Slap
Sleep Talk
Zen Headbutt

Bide
Brick Break
Dig (*)
Dive
Double Team (*)
Endure
Facade
Hidden Power (Grass, 6)
Ice Beam (*)
Power-Up Punch
Reflect
Rest
Rock Tomb
Substitute (*)
Scald
Surf (*)
Swagger
Toxic

Learning Aura Sphere (3), Dragon Pulse (3), Scald (2), Swagger (2), Power-up Punch (2), Facade (2) = 14 MC

MC: 13 -> 0
UC: 117 -> 116 (into MC)
 
Last edited:

Geodude6

Look at my shiny CT!
Geodude6: 1 CC
Tepig: 1 EC, 2 MC, 1 DC
Fletchling: 1 EC, 2 MC, 1 DC
Tepig learns Grass Knot (2 MC)

Fletchling (now Fletchinder) learns Will-O-Wisp (2 MC).

EDIT:
Geodude
1 CC
Tepig
2 MC 1 AC 1 EC 1 KOC, 1 extra EC or AC
That lasted all of 26 minutes lol

Tepig's KOC goes to MC. Lucky Egg contributes to EC. Tepig evolves and learns Arm Thrust (free upon evolution), Roar (1 MC), and Hidden Power Ice (2 MC).

Pignite (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Fighting
Abilities: Blaze, Thick Fat (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 46-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
AC: 1/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Flamethrower
Head Smash
Roar
Flare Blitz

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Hidden Power (Ice)
Protect
Solarbeam
Fire Blast
Wild Charge

Endeavor
Heat Wave
Superpower
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
colourcodedchaos: Just nitpicking, but Tynamo evolves into Eelektrik, not Eelektross. APPROVED at any rate.
Maxim: APPROVED.
Box: APPROVED.
Frosty: APPROVED.
S0L1D G0LD: APPROVED.
Geodude6: Update the EC/AC Counters on Pignite. Also, Pignite's Speed stat is incorrect — It should be 47 Speed instead. Make the changes, & you are APPROVED.
Texas Cloverleaf: APPROVED.

7 Claims Checked -> 8/10 C.C.

---

-17 CC on:
1× Heracronite (10 CC)
1× Heracross (7 CC)

Heracross [Ruination] (M)
NATURE: Jolly (+11% Accuracy (Normal), +9% Accuracy (Mega))

TYPE: Bug / Fighting
ABILITIES: Swarm / Guts / Moxie (H) / Skill Link (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 0/5

ATTACKS (22/83)
PHYSICAL
Aerial Ace
Arm Thrust
Bide (E)
Brick Break
Bullet Seed
Chip Away
Counter
Earthquake (T)
Flail (E)
Fury Attack
Horn Attack
Night Slash
Pursuit (E)
Revenge (E)
Rock Blast (E)
Rock Slide (T)
Shadow Claw (T)
Tackle

SPECIAL
None

OTHER
Endure
Leer
Protect (T)
Substitute (T)


29-17=12 CC

SELF APPROVED.
 
Last edited:
What? Igor is evolving?


Igor evolved into Eelektrik!


Eelektrik [Igor] (Male)
EC: 4/9
MC: 15 ==> Requesting the moves Acid (pre-25 Level Up, 1MC), Crunch (Level Up, 2MC), Thunderbolt (Level Up, 2MC), Zap Cannon (Level Up, 2MC), Coil (Level Up, 2MC), Aqua Tail (Generation V Move Tutor, 3MC), Giga Drain (Generation V Move Tutor, 3MC)
AC: N/A
 
Last edited:
ccc: Not Approved. You need to post the profile for Eelektrik.

+0.1 AUC

----
http://www.smogon.com/forums/threads/2v2-lc-doubles-box-vs-texas.3492726/ 4 UC
http://www.smogon.com/forums/threads/crystaline-vs-akela.3491803/#post-4971181 1 CC
Drifloon receives 1 EC, 2 MC, and 1 AC, increasing its EC from 0/6 to 1/6 and its AC from 0/5 to 1/5. Spending the 2 MC to purchase Explosion (Level Up) and Shadow Ball (Level Up).
http://www.smogon.com/forums/threads/flashing-here-there-everywhere-akela-vs-geodude6.3492720/ 2 CC
Pineco receives 1 EC, 2 MC, and 1 AC, increasing its EC from 0/6 to 1/6 and its AC from 0/5 to 1/5. Spending the 2 MC to purchase Gyro Ball (Level Up) and Explosion (Level Up).
Stockpiling the UC

Spending that 3 CC to purchase:

Scatterbuf [Variation] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Egg Group: Bug
Abilities: Shield Dust, Compoundeyes, Friend Guard (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
String Shot
Stun Spore
Bug Bite
Egg
Poison Powder
Rage Powder


Cubone [Matricide] [F]

Adamant Nature (+1 Atk, -1 SPA)
Type: Ground
Egg Group: Monster
Abilities: Rock Head, Lightningrod, Battle Armor (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Egg
Double Kick
Endure
Perish Song
Play Rough
Skull Bash
TM/HM
Dig
Protect
Rock Slide
Substitute
Toxic


Self-Approved.
 
Last edited:
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