Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=86855 2
http://www.smogon.com/forums/showthread.php?t=102196 1
http://www.smogon.com/forums/showthread.php?t=102646 3
http://www.smogon.com/forums/showthr...88#post3408888 1
http://www.smogon.com/forums/showthread.php?t=102758 3
http://www.smogon.com/forums/showthread.php?t=102740 2

So that's 12 Ref Tokens and I'm going to spend them all! Too bad the stuff are so expensive...

4 Ref Tokens are going into Sappharite's EC, making it 5.

6 Ref Tokens are going into Sapparite's MC, getting Heal Bell (past tutor move) and Volt Switch (TM).

2 Ref Tokens are going into Mystic's EC, making it 2.

edit: http://www.smogon.com/forums/showthread.php?t=102727

I got 2 Trainer Counters.
Garnet and Mystic get 1 KO Counter, 1 EC, 1 MC, and 1 DC.
Mystic is using the KO Counter for an EC, evolving her into Dusclops.
OH, Garnet's going to use the MC for the level up move Poison Jab.
Everything else is just going to be kept in storage.

454.png

Toxicroak (Garnet) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: **(-)
SpD: ***
Spe: 85

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab

Protect
Torment
Rock Slide
Stone Edge

Counter
Cross Chop
Bullet Punch

356.png

Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)

EC: 4/9
MC: 1
DC: N/A

Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Shadow Ball
Ice Beam
Will-O-Wisp

Pain Split
Skill Swap
Imprison

Except the TCs, I got something I want. =)
Will edit with it soon.

I'd like this:

92.png

Gastly (Violet) (F)
Nature: Modest (+SpA, -Atk).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
Gastly
HP: 90
Atk: *(-)
Def: **
SpA: *****(+)
SpD: **
Spe: 80

EC: 0/9
MC: 0
DC: 0/5

Ability:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Toxic
Venom Shock
Thunderbolt

Disable
Clear Smog
Perish Song

edit: http://www.smogon.com/forums/showthread.php?t=86148&page=2 this ended in DQ and I got 2 Ref tokens.

Using them to get the level up move Shadow Ball on Gastly and putting the other one for Mystic's MC. Using both MC for Earthquake. Oh, and Dusclops also has a slew of level up moves before level 25, so adding those in as well!

356.png

Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)

EC: 4/9
MC: 0
DC: N/A

Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake

Pain Split
Skill Swap
Imprison

edit: http://www.smogon.com/forums/showthread.php?p=3414657#post3414657

2 Ref Tokens. Using them on Dusclops's MCs. Buying TM Psychic.
 
I'm claiming my 3 ref tokens from this match.


Going to put them all into Dave Strider the MAsquerain's MC, making it 3.
I'm then going to pend those MCs on
Air Slash(LU)
Quiver Dance(LU)
and Stun Spore(LU).
Doomo Arigatoo, Approver-sama.
 
Claiming my Trainer Counters off this match:

Plusle vs. Acklow

I am also applying the KO counter that Finn received to her MC. She now has 4 MC total.

The 2 TC will probably be saved for now (I may update this post very soon).

Alrighty, so I've decided that Growlithe will be the next addition to my wonderful team:

Growlie the Growlithe said:
58.png

Growlithe * (Male)
Nature: Adamant (Adds * to Attack, and subtracts * from Special Attack)
Characteristic:
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig


Edit: Since I was able to ref a battle and fight in a battle as well, here is what I claim from both:

Kannon vs. Rolf
I get 1 Ref counter off of this. I will be applying this counter to Firefly the Trapinch EC. He now has 2 EC.

Next up,
Kannon vs. Acklow
Lost this one, but I get 2 Trainer Counters. Each mon that took part get 1 Counter in each slot. Growlie get's 1 KO counter as well. I will be applying that to the EC slot. So Growlie now has 2 EC.

Oh and I'm teaching Growlie Flare Blitz as well.
 
I'm claiming the prizes from this match: deoxys314 vs Fire Blast

2 Trainer Counters
1 EC, MC and DC for Dino
1 EC, MC, DC and KO Counter for Ghostfreak

On Dino, I'm going to save the move counter for later.

For Ghostfreak, the MC goes for Dark Pulse. The KO counter goes into Evolution Counters.

I'm going to redeem my two Trainer Points for Byte the Klink:

599.gif


Nature: Sassy
HP: 90
Atk: **
Def: ***
SpA: **
SpD: **** (+)
Spe: 26 (-)

Moves:

ViceGrip
Charge
Thundershock
Gear Grind
Bind

Lock-On
Zap Cannon
Shift Gear

Volt Switch
Charge Beam
Double Team
 
ok so i just finished this battle

my tc go up to 6

so nohface got 3 ko counters and an ec, mc, and dc
EC: 5/6
MC: 3
DC: 4/5
KO: 4

one ko counter will evolve him and one will unlock his dw ability, the other two sorta have to go to his mc now
four of the mc will go towards magic coat
frontnormal-mkitsunoh.png

HP: 100
Atk: ****
Def: ***
SpA: *(-)
SpD: ***
Spe: 127(+)


and brian got the usual stuff

EC: 2/9
MC: 2
DC: 2/5

i also reffed this battle and forgot to redeem the ref counter!
 
would like to claim prizes from this (although it just links to the post with prizes) match.

HD: 2 TC

Yeti (who was a cubchoo for the entirety of the match) gets:
EC: 6/6
MC: 2 -> 3 -> 1 (spending 2 on the 5th gen TM Swords Dance)
DC: 2/5 -> 4/5 (applying KOC to DC as well)

Black Widow:
EC: 1/6 -> 3/6 (applying KOC)
MC: 0 -> 1
DC: 1/5 -> 2/5

Card Shark:
EC: 1/6 -> 2/6
MC: 0 -> 1
DC: 1/5 -> 2/5
 
Ok the above 20 are approved! Clearly I'm the only person who goes through these any more heh.

Thus I redeem 2 Approval Counters.

I will be using these on Steve's EC again, which means that it evolves into Starmie! How convenient.

121.png

Starmie[Steve] (N/A)
Nature: Modest [Adds * to Special Attack, subtracts * from Attack]

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
 
Two Trainer Counters
Cloud
-One MC
-One EC
-One DC
-One KO Counter

Breeze
-One MC
-One EC
-One DC
-One KO Counter


Okay, let's get started. Cloud (Monohm)'s EC was 3/9 before, and I'm using the KO counter as an EC, so it has 5 now and evolves. On Breeze the Mismagius, its EC and DC are already maxed out (and it has no DW ability) so the KO counter will just be another EC. I'll use one of them to get Pain Split
http://www.smogon.com/forums/showthread.php?p=3414771#post3414771

 
http://www.smogon.com/forums/showthread.php?t=102944

Claiming for the haxxiest match ever played on ASB.

Herald the Sigilyph gets 1 MC, 1 DC, and 1 KO Counter, which will be converted into a Trainer Counter.

MC: 0 -> 1
DC: 0/5 -> 1/5

Haagendasz the Vanillite gets 1 EC, 1 MC, 1 DC, and one KO counter, which will be used as an EC.

EC: 0/9 -> 2/9
MC: 0 -> 1
DC: 0/5 -> 1/5

Also, I get a total of 3 TCs (2 for the match, one for the KO), 1 of which I will be spending on a Weedle:

013.png

Weedle Sharpness (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-1)
SpD: *
Spe: 50

EC: 0/5
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (DW) (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting (*)
String Shot (*)
Bug Bite (*)
 
http://www.smogon.com/forums/showthread.php?t=102944

Claiming for the haxxiest match ever played on ASB.

Dablob gets an MC I pocket.

Ruckingfain gets an EC, MC, and DC, as well as a KO I invest in EC to evolve into Poliwhirl. Pocket the MC.

poliwhirl.png

Poliwhirl [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ** (-1)
Def: ***
SpA: *** (+1)
SpD: **
Spe: 90

(+1 to Special Attack, x20/23 to Speed)

EC: 5/9
MC: 0
DC: 2/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)

Oh, and I'm buying a Pichu.


172_pichu_front_norm.png

Pichu [Sandaa] (Female)

Nature: Mild (+1 to Special Attack, -1 Special Defense)

Type: Electric

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Pichu
HP: 80
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60
(+1 to Special Attack, -1 to Defense)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.


Lightning Rod: (DW, not activated) (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Charge
Encore
Volt Tackle

Thunderbolt
Hidden Power Ice (7 bp, 5 energy)
Protect
 
http://www.smogon.com/forums/showthread.php?t=101914
Finally claiming from that. Locke gets an EC (6/9), a DC (4/5), which I am combining with an unused ref token to unlock his dream world ability. He also gets an MC (saved). I also get 2 TC to put me up to... a lot. Speaking of which, its time to buy stuff! With my 11 trainer counters, I want to buy:

Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: * (-1) (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]

Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Extrasensory
Morning Sun
Substitute

Flamethrower
Psychic
Solar Beam

Porygon [Cybrus]
Nature: Modest (+*SpAtt, -*Att)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Porygon
HP: 100
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 40
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack

Solarbeam
HP Fire (7)
Ice Beam

I apologize about the lack of sprites, but I'm rather pressed for time.
 
Claiming results from: http://www.smogon.com/forums/showthread.php?t=102004

I hate winning by DQ :(

1 DC, MC, EC counter for both Cyndi (Mareep) and Dokuto (Venipede)

2 TC bringing me up to 4

using all 4 to buy:

415.png

Combee(*) Iseria (F)
Nature: Serious (No effect)
Type: Bug/Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).


Abilities:
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Hustle (DW): (Innate)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.


Stats:

HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Sweet Scent
Gust
Bug Bite

Ominous Wind
Mud Slap
Tailwind

and

198.png

Murkrow(*) Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilties:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 91

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Roost
Sky Attack
Psycho Shift

Thunder Wave
Snarl
Toxic
A ? about Combee. It doesn't get egg or TM moves so do I just use some of its Tutors? I currently put 3 in its movelist.
 
im using my accumulated TCs to get 2 new pokemon

270.png

Lotad [BROtad] (Male)
Nature: Quiet (Adds * to Special Attack, 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Water/Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **
Def: **
SpA: ***(+)
SpD: **
Spe: 26(30*15%^)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW - Not Activated): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Giga Drain
Leech Seed
Counter
Ice Beam
Swords Dance
Surf

ill edit this post once i figure out to do with my remaining 2 TC

E:
627.png

Rufflet [Agila] (Female)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *)

Type: Normal/Flying
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: ***
Def: **
SpA: *(-)
SpD: **
Spe: 69(60*1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW - Not Activated): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Bulk Up
Return
Shadow Claw
Rock Slide
Substitute
Rock Smash
 
Skrimir evolves to Emboar with a koc and EC from the battle above. Also gets 1 mc and dc. I get 2 tc and am back up to 10.

Emboar
EC: 9/9
MC: 1
DC: 3/5

With my 10 TC I'm going to pick up this new monster:
142.png

Aerodactyl [Jill] (F)
Nature: Lonely (Defense is decreased by *; Attack increased by *)

Type: Rock / Flying
Rock: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Aerodactyl
HP: 100
Atk: ***** (-)
Def: ** (-)
SpA: ***
SpD: ***
Spe: 130

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

EC: 0/0
MC: 0
DC: 0/5

Moves:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower

Roost
Pursuit
Curse

Substitute
Stone Edge
Hone Claws
Sky Drop

Reffed GK vs Acklow, giving the ref token to Aero to learn Sky Drop!
 
Phew.... Haven't done this in a while...

Anyways, I'm claiming my prizes from these (1 2) battles.
I get 4 TC. (2 battles)
Sone gets 2 EC/MC/DC with a KO counter in EC so that brings his toatal to...

Duskull
EC: 3/9
MC: 2
DC: 2/5

And raff gets 1 EC/DC/MC with a KO counter into EC.

Foongus
EC: 3/6
MC: 2
DC: 2/5
 
gonna burn off 6 tc for a new member

83.png

Farfetch'd [Farf'] (M)
Nature: Adamant (+1 * Attack, -1 * Special Attack)
Type: Normal/Flying
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: ** (-)
SpD: ***
Spe: 60

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Peck (*)
Poison Jab (*)
Sand-Attack (*)
Leer (*)
Fury Cutter (*)
Fury Attack (*)
Knock Off (*)
Aerial Ace (*)
Slash (*)
Air Cutter (*)
Swords Dance (*)
Quick Attack (*)
Leaf Blade (*)
Revenge (*)
Roost (*)
Acrobatics (*)
Double Team (*)
 
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