http://www.smogon.com/forums/showthread.php?t=86855 2
http://www.smogon.com/forums/showthread.php?t=102196 1
http://www.smogon.com/forums/showthread.php?t=102646 3
http://www.smogon.com/forums/showthr...88#post3408888 1
http://www.smogon.com/forums/showthread.php?t=102758 3
http://www.smogon.com/forums/showthread.php?t=102740 2
So that's 12 Ref Tokens and I'm going to spend them all! Too bad the stuff are so expensive...
4 Ref Tokens are going into Sappharite's EC, making it 5.
6 Ref Tokens are going into Sapparite's MC, getting Heal Bell (past tutor move) and Volt Switch (TM).
2 Ref Tokens are going into Mystic's EC, making it 2.
edit: http://www.smogon.com/forums/showthread.php?t=102727
I got 2 Trainer Counters.
Garnet and Mystic get 1 KO Counter, 1 EC, 1 MC, and 1 DC.
Mystic is using the KO Counter for an EC, evolving her into Dusclops.
OH, Garnet's going to use the MC for the level up move Poison Jab.
Everything else is just going to be kept in storage.
Toxicroak (Garnet) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats
Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: **(-)
SpD: ***
Spe: 85
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Attacks:
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Protect
Torment
Rock Slide
Stone Edge
Counter
Cross Chop
Bullet Punch
Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)
EC: 4/9
MC: 1
DC: N/A
Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Shadow Ball
Ice Beam
Will-O-Wisp
Pain Split
Skill Swap
Imprison
Except the TCs, I got something I want. =)
Will edit with it soon.
I'd like this:
Gastly (Violet) (F)
Nature: Modest (+SpA, -Atk).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
Gastly
HP: 90
Atk: *(-)
Def: **
SpA: *****(+)
SpD: **
Spe: 80
EC: 0/9
MC: 0
DC: 0/5
Ability:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Toxic
Venom Shock
Thunderbolt
Disable
Clear Smog
Perish Song
edit: http://www.smogon.com/forums/showthread.php?t=86148&page=2 this ended in DQ and I got 2 Ref tokens.
Using them to get the level up move Shadow Ball on Gastly and putting the other one for Mystic's MC. Using both MC for Earthquake. Oh, and Dusclops also has a slew of level up moves before level 25, so adding those in as well!
Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)
EC: 4/9
MC: 0
DC: N/A
Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake
Pain Split
Skill Swap
Imprison
edit: http://www.smogon.com/forums/showthread.php?p=3414657#post3414657
2 Ref Tokens. Using them on Dusclops's MCs. Buying TM Psychic.
http://www.smogon.com/forums/showthread.php?t=102196 1
http://www.smogon.com/forums/showthread.php?t=102646 3
http://www.smogon.com/forums/showthr...88#post3408888 1
http://www.smogon.com/forums/showthread.php?t=102758 3
http://www.smogon.com/forums/showthread.php?t=102740 2
So that's 12 Ref Tokens and I'm going to spend them all! Too bad the stuff are so expensive...
4 Ref Tokens are going into Sappharite's EC, making it 5.
6 Ref Tokens are going into Sapparite's MC, getting Heal Bell (past tutor move) and Volt Switch (TM).
2 Ref Tokens are going into Mystic's EC, making it 2.
edit: http://www.smogon.com/forums/showthread.php?t=102727
I got 2 Trainer Counters.
Garnet and Mystic get 1 KO Counter, 1 EC, 1 MC, and 1 DC.
Mystic is using the KO Counter for an EC, evolving her into Dusclops.
OH, Garnet's going to use the MC for the level up move Poison Jab.
Everything else is just going to be kept in storage.

Toxicroak (Garnet) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats
Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: **(-)
SpD: ***
Spe: 85
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Attacks:
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Protect
Torment
Rock Slide
Stone Edge
Counter
Cross Chop
Bullet Punch

Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)
EC: 4/9
MC: 1
DC: N/A
Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Shadow Ball
Ice Beam
Will-O-Wisp
Pain Split
Skill Swap
Imprison
Except the TCs, I got something I want. =)
Will edit with it soon.
I'd like this:

Gastly (Violet) (F)
Nature: Modest (+SpA, -Atk).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
Gastly
HP: 90
Atk: *(-)
Def: **
SpA: *****(+)
SpD: **
Spe: 80
EC: 0/9
MC: 0
DC: 0/5
Ability:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Toxic
Venom Shock
Thunderbolt
Disable
Clear Smog
Perish Song
edit: http://www.smogon.com/forums/showthread.php?t=86148&page=2 this ended in DQ and I got 2 Ref tokens.
Using them to get the level up move Shadow Ball on Gastly and putting the other one for Mystic's MC. Using both MC for Earthquake. Oh, and Dusclops also has a slew of level up moves before level 25, so adding those in as well!

Dusclops (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
Dusclops
HP: 90
Atk: ***
Def: *****
SpA: ****(+)
SpD: *****
Spe: 21(-)
EC: 4/9
MC: 0
DC: N/A
Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake
Pain Split
Skill Swap
Imprison
edit: http://www.smogon.com/forums/showthread.php?p=3414657#post3414657
2 Ref Tokens. Using them on Dusclops's MCs. Buying TM Psychic.