Hmm, news to me. Thanks, not visiting the official website almost screwed me over.
Anyway, new annoyance: The Pokemon Amie boosts a Pokemon's critical hit rate. Sounds useful and all but for me, at least, it seems to happen when you didn't need it or absolutely don't want it to. I will never forget the time a critical hit KO-ed a shiny Goomy I wanted to catch.
I have an
Event Discussion thread for just such topics. ;)
I've heard plenty of times how Pokemon-Amie's Critical Hits have cost them catching a Pokemon (or Critical Hits in general). Thinking about it, do you really need Critical Hits for a Wild Battle? For a Trainer Battle they can be a helpful tool but I can't really think one occasion where a Critical Hit in a Wild Battle would come in handy (maybe to weaken a Pokemon faster, but as revealed it tends to happen when you don't want them to). Maybe they should disable Critical Hits for Wild Battles (or at least provide it as an Option choice, people who decry HAX during player vs. player battles probably would appreciate that).
Not carrying False Swipe on anything, I see?
Yeah, max affection tends to carry a lot of benefits, but these do, sadly, backfire on occasion.
Yeah, always carry a False Swiper with you when doing anything in the wild. I know it can be annoying but better safe than sorry. Heck, I'm sure one of your mains can carry False Swipe and not be hindered by it, especially if one of their moves is TM learned so you can easily swap out the moves when need be.
I can understand the 1 in 8 chance for certain 'mon such as starters where they're supposed to be a one-time thing -- this makes it unlikely that you can breed for more due to Ditto being late-game.
However, for some it's just absolutely ridiculous. The biggest offenders are, fittingly enough, the elemental monkeys. I mean come the fuck on, I get they're a gift but they're also easily available in the wild in every game bar ORAS! In addition the thing seems to be outdated for many 'mon by now. The likes of Kabuto and Eevee may have once been one-time things but now it's very easy to find multiple of them per game. I think as more games come out 1 in 8 mon should be made into 1 in 2 mon, to compensate for their not being one-time rare gift things anymore.
Relic feature (been running into a lot of those recently). Honestly there's really no point for no non-gendered and single gender species not to have a 1:1 gender ratio. Because honestly who's going to bother breeding for the main story? At most I can see someone soft resetting to get a Starter/Gift Pokemon with a good Nature/Ability, but that's all anyone should do for main game. Heck, if you really want, you can also soft reset for the right gender which makes the 1:7 further useless as eventually you'll get the gender you want.
Other Pokemon with odd gender ratios:
Male Only: Rufflet family (especially puzzling for me as at my local zoo we had a female Bald Eagle)
1:7 Male: Relicanth (because its related to Fossil Pokemon even though it isn't a Fossil?)
1:3 Male: Growlithe family (I can understand why Alakazam and Machamp would be here, but what about Growlithe and Arcanine that gives it a more masculine trait?), Electabuzz family, Magmar family (I would buy that these Pokemon can be female, and then we have Magmar's Japanese name...)
3:1 Female: Vulpix family (like it counterpart, the Growlithe family. That's actually a common theme with these odd gender ratios and it makes no sense, especially when it makes one member unbreedable like the Rufflet family!), Corsola (because its pink?), Luvdisc (odd considering its theme sort of means it should have a mate), Gothita family (why isn't this one female only?)
Female Only: Kangaskhan (where does the baby come from then?! Do they self-replicate or is it like that species of female only lizards?), Vullaby family (the reason why the Rufflet family is unbreedable, and it still makes no sense)