Initial impression: hooo boy. Sounds like a meta where surviving is a coin flip. At this point, you're not playing a strategic game, you're just chucking rocks at eachother's houses of cards, and while it can be fun for some, I usually prefer Metronome Battle for this sort of thing.
But I don't want to completely shut down your idea, so let's talk more about how it could be improved.
SeveroM said:The premise of the meta is simple: All pokémon have wonder guard in adition to its regular ability, and all Pokémon have hard 1 HP. The strategy is use some
interesting status moves and
potent coverage moves to dispatch opponents. It is meant to be a very fast paced game, with KO happening really fast. Since the only stat that matters is speed, theres no banned pokémon
Did you put "interested" and "potent" as a way to garnish your sentence? Cause Toxic, Will-o-Wisp and Leech Seed are pretty common and since everything is at 1 HP, nothing's really "potent" since everything kills...
I'm sorry, it just popped out at me and I had to point it out.
Important items:
:focus sash: avoinding a KO is always nice
:safety goggles: Good against weather
:heavy duty boots: hazards are even more dangerous in this meta
:lum berry: status and confusion are also omnipresent
:rocky helmet: better than destiny bond
Seems like the meta will revolve around these. From the way I see it, you're just gonna be putting two items two fight each other, both equipped with Pokémon. That's... oddly interesting. But I think people will get bored of only having 5 viable items: your meta may become stale quickly.
Also protective pads
Important moves:
Priority moves: bullet punch, ice shard and accelerock get some meta treats easily
Hazards: koing any non boots user
Lower bp covergae moves: this is the only meta where you prefer use ember over flamethrower because of more pp
Trap moves: good for avoiding focus sash
Taunt: because reasons...
Toxic: kill anything that inst purple or white
Please explain Taunt. If it plays a huge role in the metagame (as anything under a section called "important moves" does), then it deserves to be explained correctly.
Also I'd say purple and grey, not purple and white, but that's just me.
Potential strategies:
:ss/whimsicott: :ss/cottonee:
Leech Seed
Leech Seed is really strong, only grass types and magic guard can avoid it. but it only works at the end of the turn, with right coverage you can avoid being killed by it. But its still really strong, even worst when cast by prankster users. ban worthy
Not really ban worthy. If you cast leech seed and die on the same turn, your opponent still lives. Grass types are also immune, so are dark types (if used by prankster), and magic guard. Liquid Ooze could actually be a very cool counterplay here. Using pivot moves will also freely let the seeded pokémon remove its seeds.
:ss/clefable: :ss/clefairy: :ss/cleffa: :ss/reuniclus: :ss/duosion: :ss/solosis: :ss/alakazam: :ss/kadabra: :ss/abra:
Magic Guard
Speaking of magic guard, nothing will stop you from running at least three of those or a full team of these, maybe it is too strong and centralizing, but bullet punch and psychic weakness arent that rare, althrough a clause of max one per team may help the meta. Also skill swap and gastro acid may be useful.
Skill Swap/Gastro Acid sounds like a guaranteed switch.
:ss/sableye: :ss/ninetales: :ss/dragapult: :ss/mewtwo:
Will-o-Wisp
A lowered down leech seed, except it has lower accuracy and can be blocked by some abilities and items, however it doesnt need to be alive at the end of the turn, some pokémon also can take away an unwated weather like ninetales summoning sun, mewtwo can use with unnerve to bypass lum berry
:ss/crobat: :ss/dragapult: :ss/calyrex-shadow: :ss/mewtwo:
Confuse Ray
Also another strong play, althrough really annoying, it bypass magic guard through
Swagger also fits here.
:ss/salazzle: :ss/salandit:
Corrosion
Walled only by immunity and Lum berry, but these guys are easily dispatched by hazards or weather, its impossible to protect them fully
As are the rest of the Pokémon in the meta. These girls though are immune to burn and poison (unless it's another salamander causing it).
:ss/vanilluxe: :ss/vanillish: :ss/vanillite:
Hail
finally hail is useful, althrough hard countered by safety googles
:ss/hippowdon: :ss/hippopotas:
Sandstorm
Not as good as hail, but still useful
:ss/mandibuzz: :ss/shelgon: :ss/escavalier:
Overcoat
Protecting against any weather, while having few weakness is always welcome
:ss/sandslash-alola: :ss/mamoswine:
Hazards + priority
Ice shard + hazard can help a lot, sandlash and mamoswine are already immune to both weathers, snow cloak may help with some rng
As luck-dependent as this metagame will already be item-wise, I'd really really reccommend putting up an evasion clause.
:ss/nidoking: :ss/nidoqueen: :ss/clefable:
Coverage
Althrough not as useful as status moves, any mon with a colorful movepool can take advantage of surprise hits, Nidoking particulary can run almost everything this meta has to offer, so moveset revealing takes a bit part in this, and has protection against poision and sandstorm
Another good part of this meta: weak coverage moves finally have a reason to be run!
And ofc theres many other strategies...
Which mechanics you guys think outstand after others (aside from magic guard)
Do you guys thinks this meta would be fun?
Would prediction rellies a lot more than strategy?
Which mechanics you guys think outstand after others (aside from magic guard)
Sturdy. Oh my god, Sturdy. Skarmory with safety goggles will only go down to leech seed or burn, the former of which can be removed by rapid spin and the latter who can be prevented by safeguard.
Mold Breaker invalidates the entire metagame, as does turboblaze, teravolt, Sunsteel Strike, Monngeist Beam and Photon Geyser.
Corrosive Gas will be better than Knock Off.
Endure.
Do you guys thinks this meta would be fun?
It... certainly would kill time. I'd say as fun as Metronome Battle, maybe.
But where's the fun if you can't use the funny legs?
Would prediction rely a lot more than strategy?
I'd say luck really would be the deciding factor in this one. Also, some matches may stalemate? If you've got two pokémon unable to inflict damage to each other due to natural resistances or items, wyd?
Don't be afraid to take some time to rework your meta! That's what this thread is here for!
Good luck! :D