The premise of the meta is simple: All pokémon have wonder guard in adition to its regular ability, and all Pokémon have hard 1 HP. The strategy is use some interesting status moves and potent coverage moves to dispatch opponents. It is meant to be a very fast paced game, with KO happening really fast. Since the only stat that matters is speed, theres no banned pokémon
Important items:
:focus sash: avoinding a KO is always nice
:safety goggles: Good against weather
:heavy duty boots: hazards are even more dangerous in this meta
:lum berry: status and confusion are also omnipresent
:rocky helmet: better than destiny bond
Important moves:
Priority moves: bullet punch, ice shard and accelerock get some meta treats easily
Hazards: koing any non boots user
Lower bp covergae moves: this is the only meta where you prefer use ember over flamethrower because of more pp
Trap moves: good for avoiding focus sash
Taunt: because reasons...
Toxic: kill anything that inst purple or white
Potential strategies:
:ss/whimsicott: :ss/cottonee:
Leech Seed
Leech Seed is really strong, only grass types and magic guard can avoid it. but it only works at the end of the turn, with right coverage you can avoid being killed by it. But its still really strong, even worst when cast by prankster users. ban worthy
:ss/clefable: :ss/clefairy: :ss/cleffa: :ss/reuniclus: :ss/duosion: :ss/solosis: :ss/alakazam: :ss/kadabra: :ss/abra:
Magic Guard
Speaking of magic guard, nothing will stop you from running at least three of those or a full team of these, maybe it is too strong and centralizing, but bullet punch and psychic weakness arent that rare, althrough a clause of max one per team may help the meta. Also skill swap and gastro acid may be useful.
:ss/sableye: :ss/ninetales: :ss/dragapult: :ss/mewtwo:
Will-o-Wisp
A lowered down leech seed, except it has lower accuracy and can be blocked by some abilities and items, however it doesnt need to be alive at the end of the turn, some pokémon also can take away an unwated weather like ninetales summoning sun, mewtwo can use with unnerve to bypass lum berry
:ss/crobat: :ss/dragapult: :ss/calyrex-shadow: :ss/mewtwo:
Confuse Ray
Also another strong play, althrough really annoying, it bypass magic guard through
:ss/salazzle: :ss/salandit:
Corrosion
Walled only by immunity and Lum berry, but these guys are easily dispatched by hazards or weather, its impossible to protect them fully
:ss/vanilluxe: :ss/vanillish: :ss/vanillite:
Hail
finally hail is useful, althrough hard countered by safety googles and other weathers
:ss/hippowdon: :ss/hippopotas:
Sandstorm
Not as good as hail, but still useful
:ss/mandibuzz: :ss/shelgon: :ss/escavalier:
Overcoat
Protecting against any weather, while having few weakness is always welcome
:ss/sandslash-alola: :ss/mamoswine:
Hazards + priority
Ice shard + hazard can help a lot, sandlash and mamoswine are already immune to both weathers, snow cloak may help with some rng
:ss/nidoking: :ss/nidoqueen: :ss/clefable:
Coverage
Althrough not as useful as status moves, any mon with a colorful movepool can take advantage of surprise hits, Nidoking particulary can run almost everything this meta has to offer, so moveset revealing takes a bit part in this, and has protection against poision and sandstorm
And ofc theres many other strategies...
Which mechanics you guys think outstand after others
(aside from magic guard)
Do you guys thinks this meta would be fun?
Would prediction rellies a lot more than strategy?