wait, what Gen 5 design do you hate out of curiosity, and why?I'm sympathetic towards this line of thinking (Gen 5 is the only generation with a design I actually hate), but I think it's extremely unfair to pick Mimikyu as a benchmark for comparison haha, since Mimikyu is basically Design As Storytelling: The Pokemon. Virtually no other Pokemon has the level of depth to its design as Mimikyu, and honestly thank god for that. As great as it is on its own, making the entire dex full of mons like Mimikyu would kill any sense of immersion for me. Imo Pokemon works best when the roster of mons strikes the appropriate balance between an ecosystem of creatures and a cast of characters, and tbh I'd rather it favoured the former over the latter overall.
I definitely think Joltik's design is stronger than Galvantula's, but they both work pretty well for me. Ticks and spiders are both arachnids, so I don't think there needs to be much more of an explanation for how one becomes the other, at least by Pokemon standards. It's also a transition from parasite to predator, which to me is enough of a reason why the switch from feeding on electricity to generating it feels like a natural progression. I also don't see why Galvantula needs to have a particular protective relationship with Joltik.
In general I'm leery of the idea that a Pokemon's design needs to have much depth to begin with, and especially of the idea that any such depth needs to be obviously and immediately communicated to me through its design alone.
genuinely curious





