have been enjoying this meta a lot, heres some fun sets ive been running and thoughts on some mons
Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Icicle Crash
- Sacred Sword
- Ice Shard / Ceaseless Edge / Chilly Reception
this thing does the exact same thing still and surprise, its still kinda dumb imo. most things just get 2HKOed by tera crunch. its early so idk but maybe will be a problem later on. it also gets ceaseless edge so it can set hazards now too. and it can even pivot on a predicted switch with chilly reception. sash SD and boots SD are great too
Landorus-Therian (M) @ Leftovers / Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Lunar Dance
lando does lando things, clicks rocks and u-turn real nice, but now he basically gets healing wish! (it restores PP too so be careful not to waste it, it will activate on things that haven't taken damage and just lost PP) good on more offensive teams for sure. it also got lumina crash if someone wants to be funny and run a Nasty Plot set
Breloom @ Loaded Dice
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Bullet Seed
- Mach Punch
- Close Combat
- Bone Rush
breloom gets another move to abuse with technician and loaded dice in bone rush, adamant OHKOes toxapex after rocks (5 hits does at least) but it is REALLY slow... mach punch is always good to have.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water / Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock / Stone Axe / Ceaseless Edge / Spikes
- Slack Off / Strength Sap
- Torch Song
- Will-O-Wisp / Flip Turn / Salt Cure / Court Change / CIrcle Throw / Sticky Web / IDK theres so many moves LMAO
this guy gets so many MOVES omg. just pick 3 good moves plus torch song and it will probably work fine. having Unaware is v good with all the boosting mons even if it has to tera for a lot of them. much room to experiment with him... will probably be some of the best team glue we have
the BIZZY BOLTER!! (Bellibolt) @ Leftovers
Ability: Electromorphosis
Tera Type: Flying / Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Parabolic Charge
- Torch Song
- Slack Off
- Soak / Thunderbolt / Volt Switch
the boy is here. now he can snowball with torch song, or even set up toxic spikes if u really want. does regular bellibolt stuff otherwise. soak is really funny but tbolt and volt switch are both good options too if u would rather just torch song the grounds. wish it was better into banded pao but it does beat boots sets handily (or sash if u have hazards up). btw it gets blizzard, probably dont run it but the boltbeam is there
I've been messing around with a few things, and have seen some stuff on the ladder. A couple of thoughts about these mons:
-Chien-Pao gets both Close Combat and Collision Course as potential replacements for Sacred Sword, so now it's even HARDER to switch in on
-The Lando-T set that you noted can run Leech Seed instead of rocks (or Lunar Dance), which gives you a sort of pivoting Ferrothorn, especially if you run Rocky Helm with it. No other recovery kinda sucks, but seed is always nice!
-Breloom actually gets a total of THREE multihit moves now - it gets Scale Shot from Shroomish! That also helps shore up its mediocre speed while playing into the "deal a million damage with multihit tech moves" thing.
-As a side note, Cloyster ALSO gets this, so it now also has 3 multihit moves that it can run for skill link
-Skeledirge has so many hilarious sets. I think my favorite at the moment is this one:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Shore Up
- Stored Power
- Torch Song
It needs to be positioned well vs. dark types, but that's true of normal Dirge anyway, and the sheer terror of a crit-me-not build on an unaware mon is really threatening. I've found that Shore up is automatically better than Slack Off on any S pokemon, since it can be a somewhat more powerful if sand is up. Strength Sap is a good alternative, though I believe that Unaware ignores negative stat changes as well as positive ones from the opponent, right?
-Bellibolt (and any other T, really) also gets access to some really fun tech with Trick Room and Teleport, which leads me to this:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Close Combat
- Earthquake
- Facade
We've all seen how scary Luna is with TR support in OU post-home. So why not just give it Trick Room itself, so that it gets one more turn to be an absolute menace?
There are plenty of other fun things to mention, too - like, Dragonite FINALLY gets a good flying type move in the form of Dragon Ascent. It also gets Dragon Darts. While they do a bit less damage than Outrage, you're not locking into it and you don't have the confusion issue after you're finished, so I think the 20 power tradeoff is fine.
There's also a fun build somewhere with Flapple getting to use a berry with Fillet Away.
It probably looks something like this:
Flapple @ Sitrus Berry/Liechi Berry/Salac Berry
Ability: Ripen/Gluttony
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fillet Away
- Acrobatics
- Flower Trick
- Accelerock
It depends on if you want the healing (sitrus gets you 50% back with Ripen, so you could theoretically get a second boost or just be at full health if you prefer) or if you just want a guranteed extra stat boost, you can go with Gluttony with either Liechi or Salac. F also gives it access to one of the best physical grass type moves in the game with Flower Trick, and A gives it access to Accelerock if you want priority.
EDIT: I didn't realize Fillet Away was banned. Too bad, this build seems hilarious.
You do at least still get access to Flower Trick for a better grass attack, and you can run Accelerock as priority, but Hustle will be Hustle, so it's never really that great to mess with. Too bad Flapple doesn't get a K so that it has access to Kowtow Cleave.
In terms of more goofy builds, you do get access to either Infestation or Whirlpool on Wigglytuff, which gives you a decent perish trapper. However, it doesn't have any significant healing options available to it, so it's still not a great pick. Your best bet is Jungle Healing, which isn't great. Funny as hell, though for sure.
Regidrago wins out big in this mode as well, as it gets access to Recover with its ENORMOUS 200 bst health pool. Plus, you can run Rev Dance as a better tera blast and you can even give it Rising Voltage if you're able to figure out an electric team.
Something like this would be pretty decent, I think , and there's also physical builds with Rapid Spin if you want to run it with a bit more utility:
Regidrago @ Leftovers
Ability: Dragon's Maw
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Revelation Dance
- Draco Meteor
- Earth Power
Goodra-Hisui gets a lot of builds opened up for it as well - everything from Shift Gear physical attacker with Glaive Rush and Gigaton Hammer for STAB moves to its own form of Crit Me Not (which can't actually be crit) with this build:
Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Body Press
- Acid Armor
- Shore Up
- Substitute/whatever
Last move is honestly just whatever makes the most sense. Sub can help with winning some matchups, though it doesn't block Taunt (which sucks), so it can really be replaced with basically anything. I think there's even an argument for replacing it with Slack Off just so that you have 16 PP of recovery moves, because why the heck not? Obviously, walled by ghost types as any of these one-note gimmick builds can be, but you could replace Substitute with a move that can hit them like Gigaton Hammer. With its base power, not having attack invested shouldn't be an issue. Of course, in that case, you would run Careful nature with 31 attack IVs.
Umbreon gets a couple of nice tools in the form of U-Turn and Encore. I'm not sure it'll be enough to save it from irrelevant (probably not), but I'd like to see it be at least a little useful.
Bulky Offensive Grimmsnarl gets access to Milk Drink, which works quite well in Bulk Up Prankster builds.
Also, while I haven't messed with it, I saw an absolutely horrifying Dragon Energy Specs Dragapult build on the ladder. My team wasn't prepared for it, so I basically lost turn 1 against it.
Typhlosion gets access to Quiver Dance, for what it's worth. I'm not sure that's going to matter too much for either version of it, but any new QD'er that has a solid special attack value is worth considering. Especially since T also gives it access to Torch Song, so it might be able to be a pretty good sweeper once it gets rolling.
Surprisingly, Poltergeist seems to be able to be selected as a move. The only P ghost that gets it is Annihilape, which has Rage Fist anyway. But if Fist ever got totally banned from the format, it has a decent alternative. It could also be worth considering as an alternative for scarf ape, since it has significantly more up front damage than Rage Fist does.
Oh yeah, and Scovillain finally gets access to a big enough move pool to be OK. You can't get Hydro Steam for further sun synergy, unfortunately, but you can get Steam Eruption and Sandsear Storm if you're going special, which isn't too bad, and you get access to some great physical attacks in Close Combat, Ceaseless Edge, and Solar Blade if you go physical instead.