Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

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Tira_ShadowHeart:

I've tested this in-game. Even in generation 5, Unburden's effect will stop working if it regains a held item: "Bearer's Speed is doubled as long as it actually isn't holding an item if an item that the bearer held was consumed or removed from the bearer while bearer had this Ability and since bearer entered the battle."
 
Tira_ShadowHeart:

I've tested this in-game. Even in generation 5, Unburden's effect will stop working if it regains a held item: "Bearer's Speed is doubled as long as it actually isn't holding an item if an item that the bearer held was consumed or removed from the bearer while bearer had this Ability and since bearer entered the battle."

Thank you, and I apologize for being snappy at Sewa.
That's the end of that idea.
 
Hey everybody,

I've been playing Pokemon since it first came out. I used to follow competitive playing back in the days of RSE but never played much. I don't have a ton of experience in the competitive field and I'm looking to start working my way in. I know that there's a tutoring program on Smogon, but I'm looking for something to do in the meantime to jumpstart the process. Is there something specific I should be looking into doing?

Any help would be appreciated as well as any tips.

Thanks,
Sharpman
 
Experience is the best teacher. You may have some difficulty getting started, but almost everyone goes through that. Maybe try looking through some RMTs to find a team you like, take it to Pokemon Showdown, and start playing. Feel free to change any team you use- everyone has a different style. You may not even know what your style is, but keep playing and eventually you'll figure it out.
 
Hey everybody,

I've been playing Pokemon since it first came out. I used to follow competitive playing back in the days of RSE but never played much. I don't have a ton of experience in the competitive field and I'm looking to start working my way in. I know that there's a tutoring program on Smogon, but I'm looking for something to do in the meantime to jumpstart the process. Is there something specific I should be looking into doing?

Any help would be appreciated as well as any tips.

Thanks,
Sharpman

Honestly, the best you can do is lurk the OU / RMT forums, read a few analysis and try your hand at teambuilding.

Making mistakes is the best way to learn something.
 
A Exeggutor with Harvest and a Lum Berry is in the field, it loses this berry and it doesn't get it back in this turn. I switch it out. Some turns later I switch it in again. Can it get the berry again?
 
http://www.smogon.com/bw/abilities/harvest

There is a 50% chance of this Pokemon's previously consumed Berry being restored at the end of the turn. If the weather is sunny, Harvest will always activate. The Berry consumed is remembered, so even if restoration fails or the wielder switches out, the effect may still activate at the next end of turn of being active. Harvest does not activate more than once per turn, so if the restored Berry is immediately consumed, Harvest will not trigger. No effect outside of battle.
 
'Tis probably a Smogon unrelated question, but ever since PS went down I've gone back playing on PO. Does anyone else notice that hax rates are EXTREMELY high on PO? All these crits, freezes, burns...
 
'Tis probably a Smogon unrelated question, but ever since PS went down I've gone back playing on PO. Does anyone else notice that hax rates are EXTREMELY high on PO? All these crits, freezes, burns...

Yeah I've noticed similar things. I'm going to say its just random coincidence, although missing three Dracos consecutively in back to back matches does make me wonder.
 
So it isn't just me. 2 of my pokemon got frozen in the same match; and I got burnt twice in a row by Fire Punch another time. Don't even get me started on the crits.
 
So it isn't just me. 2 of my pokemon got frozen in the same match; and I got burnt twice in a row by Fire Punch another time. Don't even get me started on the crits.

I've noticed this consistently with flame body from Volcarona activating without fail so far against me, I know I'm not the luckiest gal out there but cmon what heck XD.
 
I know it is probably just a stupid rumor but before I made the switch to Showdown a few people on PO stated that the hax generally seems to be biased towards one of the two players each game. Although unlikely, it didn't seem entirely untrue.
 
I know it is probably just a stupid rumor but before I made the switch to Showdown a few people on PO stated that the hax generally seems to be biased towards one of the two players each game. Although unlikely, it didn't seem entirely untrue.

Statistically, it's unlikely that two players would have exactly the same number of instances of hax in a given game.
 
it's all in your head. probability is probability, human ability to record it intelligently is another thing altogether. people are naturally inclined to remember about the freak accidents that they weren't expecting and it'll make them seem more significant when you try to recall it. everybody remembers the one time that draco meteor missed and you lost the game; nobody remembers the other 9 times that it hit. i can remember even now the game where both my skarmory and my tentacruel got frozen by consecutive ice beams (fucking glaceon who the hell uses glaceon in OU), but i couldn't even begin to tell you how many times i have NOT been frozen by ice beam.

if you want to demonstrate that something is wrong with PO's rng you're going to have to gather statistically relevant information (somewhere in the neighborhood of 500+ tests would be a good baseline) that demonstrates your point. besides iirc PO is open source so you can always go in there and check the RNG yourself; i doubt you'll find anything fishy.
 
How do moves such as Counter and Mirror Coat work if the user has a Substitute up? Would the damage bounced back be twice the number of hit points of the substitute, the same as normal, or would it even work at all?
 
How do moves such as Counter and Mirror Coat work if the user has a Substitute up? Would the damage bounced back be twice the number of hit points of the substitute, the same as normal, or would it even work at all?
MoveDex said:
If the user is hit by a physical move in the same turn that this move is used, it will do double the damage that it suffered to the target. This move has a priority of -5 and doesn't affect Ghost-types, but hits everything else for the same damage regardless of type advantages. Counter will not return damage dealt to a Substitute. Counter will activate a held Fighting Gem, but the damage output will not be affected. In double and triple battles, Counter hits whichever Pokemon attacked the user last with a physical attack, but will fail if a teammate was the only Pokemon to attack it.
 
On the note of probability, nothing really programmed on a computer is random, all your doing is taking the current time and dividing it in such a way to get a specific remainder set between two specified integers. In theory, if you were insane enough one could find out the perfect times to attack and gets crits every time.
 
In theory, if you were insane enough one could find out the perfect times to attack and gets crits every time.
This works only in-game, due to lag and other uncontrollable factors and the fact that online applications usually run much better random number generators that can't be "manipulated" without some kind of super computer. You could also create real random numbers by using unpredictable physical phneomenons like radioactive decay or atmospheric noise although i doubt that either PS or PO is using something like that unless they use an external source for their RNG.
 
This works only in-game, due to lag and other uncontrollable factors and the fact that online applications usually run much better random number generators that can't be "manipulated" without some kind of super computer. You could also create real random numbers by using unpredictable physical phneomenons like radioactive decay or atmospheric noise although i doubt that either PS or PO is using something like that unless they use an external source for their RNG.
Nowadays, on most consumer operating systems (Windows, Linux and Mac can all do this), you can go ask the OS for its best available randomness source; typically they'll use things like the microsecond-level timings of network packets and keystrokes and run them all through cryptographic functions, to produce something that's basically impossible to predict or manipulate.

This is rarely done in practice except for things like Internet poker sites, though, because that sort of quality of randomness is slow to collect. (Many places I've seen use it to seed a PRNG, but thereafter just use the PRNG, and maybe reseed every now and then, which is secure enough for general use.)

I don't know about PS, but I just looked at PO's source: it uses the Mersenne Twister (a well known PRNG which IIRC is used by the cartridges themselves for some things), seeded with the time the server is turned on. So in theory it would be possible to luck-manipulate PO, although likely only on a server where few games were played (so you don't have everyone else's games interfering with your attempts to manipulate your own).
 
Hi all, I'm a casual battler and have been away for several months. Last time I played on any server Tornadus-T was the shit and everyone was running rain teams - from the highly rated RMTs it seems that Scarf Genesect and Sun trapping offense has taken over the metagame.

My question is back then I used to run SubDD Dnite with Jolly nature to outrun ScarfTerra and Latios which were pretty common during the dawn of BW2 metagame. With Genesect as the most popular scarfer, how common are these two nowadays? I haven't met any in my last 10 matches or so. Also similar to BandScizor SubDD Dnite is kinda cockblocked by ScarfGenesect now, I wonder is it worth it to replace DClaw with FirePunch considering Rain wasn't as dominant as the Tornadus T Keldeo era
 
Hey guys, this might be a dumb question but how successful would a Rain Dance Politoed be in your opinion. So tired of these Sunny Day Ninetales all over the place. x_x
 
Hey guys, this might be a dumb question but how successful would a Rain Dance Politoed be in your opinion. So tired of these Sunny Day Ninetales all over the place. x_x

It would be fairly useless in all honesty, sunny day tales is used because tyranitar and politoed love to switch in on it and get their respective weather up. Politoed is a strong deterrent for ninetales and t-tar, so in most battles rain dance would just do nothing really. However, I'm not the best battler so take my words with a pinch of salt; but really, nothing is better than going out their and trying it yourself.
 
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