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Darmanitan

Daruma Mode assisted by Trick Room in Doubles/Triples/Rotation?

Replying to the new guy: It would be a good idea if Daruma Mode had good Attack outside of Belly Drum. But it's Substitute, not Belly Drum, unless you also sneak a Belly Drum in there too, which isn't too likely. because they will break your Sub.

Good idea, but it just doesn't work out in the end.

...I remember how one of my first posts was about how you could counter Skymin with Blizzard... Not going to happen outside of Hail.
 
Daruma Mode lasted all of one turn...it seems really disappointing to me.

I like the concept of these new formes, but they're just executed wrong :( i.e. Meloetta and her move, and now this.
 
Yeah the forms are just dumb.Id much rather use Encourage to blast through stuff with Flare blitz.Its far more reliable unless you and your opponent agree on that hel get Sr and 3 layers of spikes for you to go in Drauma mode ;d
 
The video... it shows Wargle not getting hurt by Steel Thorns when it BB's Nattorei. Is that another effect of Encourage? So does that mean LO Encourage Fire Punch against Nattorei would result in no recoil whatsoever on Hihidaruma?

No, the guy mentions "You can see he's in a charity ball without an ability, my mistake". These are hacks.
 
The Resort Desert is the only place you can get Daruma Mode Hihidaruma. The answer is no. The ability functions just as it would normally (I researched this and posted about it in this thread more than two months ago).

I just tested out Daruma Mode.

Hihidaruma will transform into Daruma Mode at the end of the turn if its HP falls below 50%. If you switch Hihidaruma out, it will revert to its normal form. It is always in normal form when switching in. Therefore, you cannot switch Hihidaruma in when below 50% health and expect it to take an attack with Daruma Mode defenses. If Hihidaruma is in Daruma Mode and its HP rises above 50%, it will revert back to normal mode at the end of the turn.

For reference:
Normal form stats: 105 / 140 / 55 / 30 / 55 / 95
Daruma Mode stats: 105 / 30 / 105 / 140 / 105 / 55
 
I don't think Daruma Mode would be good, I mean what the fuck can you do if you're with 40 speed? Outspeed Bronzong and die from EQ? Regular Hihidaruma is much better as it has a decent 95 base speed and Hammer Arm which would scare away Rocks and Steels.
 
Why is Daruma mode so useless?
The base stats are decent but the way the forme works makes it next to impossible to use productively.
If they come up with some other way to get into Daruma mode (like an item the keeps hihi in it) it may be worth a shot.
Until then, this is the definition of gimmick.
 
Awy from computer. Can anyone run damage calcs on how much encourage CB/CS Flare Blitz Hihidurama can do to potential threats or walls? With sunlight up?
 
Why is Daruma mode so useless?
The base stats are decent but the way the forme works makes it next to impossible to use productively.
If they come up with some other way to get into Daruma mode (like an item the keeps hihi in it) it may be worth a shot.
Until then, this is the definition of gimmick.
I think the main problem is Hihidaruma mode is 50% HP or under and Daruma Mode is so damn slow so it's easy to KO.

I've been using Scarf Hihidaruma with Spikes and Wish support, man i love it! <3
 
The Choice Band may be the best suicide Pokemon in the game right now. Come in on anything slower and just wreck stuff up. Unless you've got Flash Fire, you're losing a Pokemon, basically.
 
CB flare blitz ohko/2hko ANYTHING in the game that doesnt got flash fire or 4X resist while being bulky as shit(i dont know any of those) and he got lots of hp to burn(no pun intended) for the recoil, add all of that to his decent base speed and you got yourself one heck of a monster. tested him myself and was happy to see he always got at least 1 kill each match.
 
Before, Hihidaruma used to be Encourage scarfers, now people are ABUSING the Attack stat and using Encourage 252 Adamant Choice Band boosted Flare Blitz *pants* that pretty much 2HKO's anything that doesn't have Flash Fire which is madness...

Which SR and spikes fully up anything not named suicune and flash fire pokes are basically dead from 1 Flare blitz assault, scary thought... And it has the HP stat do deal with the recoil.
 
What the hell would you even do with Daruma Mode anyway? Why not just use a real Special Attacker with better stats and typing? I wouldn't even call it worthwhile shock value.
 
Uh, Meilotta can switch between formes in battle... so Hihidaruma doesn't have that as it's big thing.

I think we'll be seeing some sets like this often:

Hihidaruma @ Choice Scarf
Overconfidence/Brute Force (whatever you translate it to.)
Adamant/Jolly
252 Atk, 252 Spd, 4 Hp
~Flare Blitz
~Hammer Arm/Superpower/EQ
~Stone Edge (High Crit rate anyone?)
~U-Turn
 
you mean encourage? cause he doesnt get overconfidence, btw encourage doesnt negate effects like the speed drop of hammer arm or superpower, neither boost stone edge because of the higher crit rate just so you know, making rock slide a superior choice to stone edge.
 
I could see Daruma mode being good if you could use it off the bat, but since you have to set it up at half health i don't see it being very usable unless you can make it go to half health right away and have a usuable way to recover so you don't die. I just like Hihidaruma better because all it has to do is hit the crap out of everything with Flare Blitz and its other moves that are boosted by Encourage. Its a pretty straightforward pokemon but there is really no need to change it.
 
I liked Hihidaruma the moment I saw him - much more Journey to the West than Infernape imo (I mean, come on, he's a simian Buddhist).

I've been a little underwhelmed by his performance though. When he gets in, he can cause a lot of damage but it's just so darn difficult to get him in. There is close to nothing in this metagame that Hihidaruma can switch into and even when you do get him in, you'll likely be losing 31% of your health from SR+SS.

Yeah, he hits insanely hard but so do Tyranitar, Latios, Heatran, Sazandora and many more but they can actually abuse their bulk and resistances to switch in and even directly counter certain things. Hihidaruma can't do that. He's essentially Rampardos with a slightly above average speed stat.

On the subject of Daruma Mode; it was a nice concept, horribly executed. If you want to use a hard-hitting Fire/Psychic with good bulk that much then just use Victini and avoid the horrible drawbacks that come with Daruma Mode.
 
Yeah, I think we can all agree that Daruma Mode is a terrible gimmick, at best.

I used Hihi on my first team and loved it, it was just a problem of something outspeeding and owning it with any sort of move. But I would call it the epitome of wallbreaking. It's so good for that, as long as you get a free switch in.
 
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