I think I've touched on this before, however I think it's worth repeating again: just beacuse you (or anyone else) play the games in a certain way, doesn't automatically invalidate how others interact with said games.There are plenty of games that get you emotionally attatched to partners and your own monsters that never see the light of day once you stopped playing. I dont think people are lying about their emotional attachement to their pokemon, just that it doesnt mean they need to transfer pokemon over it, especially considering that I bet most just use the games equivalent of pokemon amie for 5 minutes/play a couple battles on the battle tree equivalent and then drop the pokemon in a box to rot until the next game comes.
Personally, I don't care about postgame battle stuff - Battle Tower/Maison/Tree are just exhausting to me. I only play through them to get their respective ribbons, and their dumbing down is generally good for me. If they didn't exist in future games, it wouldn't affect me in the slightest.
Nor do I care about challenge modes like Nuzlocke. I have literally never reset a Pokemon cart, and I think the extra tedium would just drive me up a wall. Having the EXP share locked on doesn't affect me. Nor does BDSP removing the friendship barrier so the "special effects" are automatically applied have any barring on how I play the game (actually, probably makes it easier since I do like using those effects).
There are a myriad of other ways to interact with the content that I personally don't care about. Yet, I - and most people - don't claim that these changes are "for the good of the series". We agree that these changes are bad for the series as a whole beacuse they adversely affect those who enjoy said gameplay, and wish they were reversed.
You might never use your older mons, but other people do. I just took my Gen 5 Beartic into the latest online competition and I had fun! I didn't expect her to do much, but she took out a Dynamax Snorlax + a Corv., and secured me a surprising victory. Beartic is not competitively optimal by any stretch, but I had fun using her and wish I could do it more.
Dexit might not affect you/anyone else personally-which is totally fine. But for those who is does affect, how do you think they feel when they're told that their way of interacting with the game is a mistake? Or that removing their preferred gameplay is good and they should just shut up and stop complaining? Or even that their attachment to their Pokemon is stupid and they should just "grow up".
You didn't make all these claims, but these are the typical responses to anyone who opposes Dexit. These kinds of claims are just rank elitism, and fail to show any understanding and compassion. I'd ask you to put yourself in the shoes of someone who does love their Pokemon, who does transfer them through the generations, who does use and interact with them.
How would you feel?
Not necessarily. While digital storage mediums are more resilient to some forms of degradation, they do have a finite lifespan. There have been reports of DS/3DS carts now failing, which is somewhat in line with their expected lifespan (about 15-25 years). This may be shortened with manufacturing defects, as has been reported.It's not like your old Pokemon stop existing when you get a new game. Those virtual critters are still there on your old cartridge, available to visit at any time.
While that's certainly a significant time to act/see them, it's not indefinite. Much like how data management engineers will transfer data between drives to avoid memory degradation, Pokemon transfers operate to ensure that your mons aren't similarly lost. And, with the potential closure of Pokemon Bank certainly on the horizon, it's recommended that you transfer (if you have any) mons that are special to you sooner rather than later.