Pravinoz: No. If you force yourself to draw, it returns without you realizing it{it returned after I forced myself to draw 3 pics which I didn't upload since the slump made them look crappy and stuff.}
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Also, the fighting jester never officially appeared before now despite being mentioned since november of last year. XD
She is mentioned here.
http://www.smogon.com/forums/showpost.php?p=3133888&postcount=18
She was also referenced to on this page I made in may. The line the jester describes regarding "Mighty Mime"{Joid's super hero alias, since she looks like a mime, but is really more a jester or harlequin.}
http://www.drunkduck.com/Ultra_Animal_Hero/5332434/
That recent picture is them in the "BIG KINGDOM" performing "tricks and illusions" for the denizens. Joid uses her super strength to do things like juggle 2 ton boulders while balancing on an ball, while Grandemonium performs illusions to wow the audience people.
This was really her, but in my incompetence, I gave her Grande's color scheme and hat. XI But everything else was Joid's, the height, the fighting stance{Grande's uses illusions rather and doesn't have the strength for fist fights}. I was exhausted at the time and which is why that happened, and didn't feel like fixing her sprite then because she wouldn't appear until halfway in the story back then.
In that same thread, I updated with Grandemoniums real sprite.
Okay, now here are those two same sprites next to each other, except with Joid having her right colors instead of wearing Grandemonium's costume.
Note that they have the exact height difference as in the pic I posted yesterday.
http://i.imgur.com/1mMIW.png
I didn't look at the old sprites for reference, they are just that height difference in my mind when ever I draw them. That pic with all of the mons standing together was also to show the difference in size between them all. {The only people who's designs I had to redo completely was the princess, knight, and dragon. The knight and princess are main characters, and that is why it is important I make the best possible design for them, which is why I re-made them so many times. XI Some how, I got the other people right the first or second time around.
I wanted to explain that, because I thought it was funny that the fighting jester never officially appeared despite being mentioned since way back in November. The fact my brain knows the size without references is at least a good sign that I'll be able to tell this story quickly when I get started.
If they were pokemon, this would be their stats.
Joid
Ability: Hustle
HP80
Att125
Def150
SpA50
SpD50
Sp95
Hustle because Joid can sometimes stretch her arms and legs a little, giving her jabs, kicks and punches more range{not to the extent of the stretching monkey, who's internal weapon causes her to stretch her arms x20 on the average, Joid's just about x1.5 to x2.} Joid mainly uses kinesis type energy to boost her strength and defense.
Grandemonium
Ability: Prankster
HP50
Att60
Def105
SpA80
SpD160
Sp60
{She uses illusions, so the best way to represent that in pokemon would be to make a high defense poke that has a good movepool full of status moves like hypnosis and attacks with additional effects. Prankster represents how illusions happen pretty quickly before the opponent can hit her.