I'm talking about the proposals...testing each aspect of rain to determine what part of it is broken not just banning it entirely for a quick fix so we can have a "good" metagame as soon as possible.
Test each aspect of Rain to determine whether or not it's broken? Since when did we decide that picking and choosing balance methods for something broken was better than banning the culprit itself? Basically everyone who has been playing this round decided Drizzle was broken. Why are we trying to keep it? Sand has
no clout whatsoever without Doryuuzu and Landlos, who have yet to be put to a vote. Sun is going to be broken regardless of whether or not Rain is there to check it. This is a completely futile endeavor.
You guys know what is and isn't the problem, don't bs me with all of these arguments about "testing every little part of every little mechanic to see what we can ban." Regardless of what we've tested and banned over the years, we've never enacted this kind of policy. And why should we? If something is broken, ban it. We didn't ban Swords Dance Garchomp or ChainChomp, we banned
Garchomp.
You don't throw around random bans to weaken certain influences because one, there's no guarantee it'll work and two, it's logically unsound. For a playerbase that's suddenly obsessed with extraneous testing, I'm surprised we're letting it slip by that Swift Swim in and of itself just plain isn't broken.
If all we have to do is rally up enough people to get random things that aren't broken banned, then it's going to be a very bleak future for the competitive state of 5th gen Pokemon. We seriously need to cut this off at the source before this logic starts holding up with arguments like "Swords Dance Garchomp" or "Draco Meteor Latios."
It is my opinion that banning Drizzle and Swift Swim on the same team is the best course of action as neither Rain nor Swift Swim is inherently broken.
Rain is inherently broken because it
activates Swift Swim, among a multitude of other things, and entire teams of abusers can be created to destroy non-Rain teams. You seem to have this idea that banning Swift Swim would get Rain "alone" for individual testing, which is false. Rain is doing all of the things we dislike in this metagame. Name one person who's complained about how broken Swift Swim is. We are not banning Swift Swim for being broken, we're just nerfing Rain for irrelevant special interests. Or at least
trying to. I still maintain the opinion that it won't work.
And one last thing: banning Drizzle does NOT ban Rain. It bans
permanent Rain. Rain was not broken before it became permanent and we don't have a sudden requirement for it now that it is.
We've played Drizzle-less 5th gen OU, before Poliwag was released via DW, and Swift Swim wasn't even a fleeting concern at the time.
Agreed. Do we really need more proof that Swift Swim isn't broken, or are we going to continue to skirt the fact that permanent Rain
is?