Yeah, this is going to be one of those longer claims to approve...
http://www.smogon.com/forums/threads/rolling-start-red-vs-blue-vs-shiny-fairymon.3527397/page-3
(And the above battle is finally done! It took a while...)
http://www.smogon.com/forums/threads/shiny-fairymon-vs-p2x7.3533146/
http://www.smogon.com/forums/threads/shiny-fairymon-vs-tavok-1v1-lc-flash.3533785/
From the above battles I participated in, I gain a total of 3+1+2=6 CC, bringing me to a total of 22 CC.
Swablu gains
+2 EC.
+4 MC.
+2 AC.
+1 KOC.
Arcanine gains
+5 MC.
+1 KOC.
Ivysaur gains
+2 EC.
+4 MC.
+2 AC.
+1 KOC.
Happiny gains
+1 EC.
+2 MC.
+1 AC.
+1 KOC.
Two of my pokemon evolve from this. Swablu evolves into Altaria, and Happiny evolves into Chansey.
Evolving into Altaria, Jerome automatically learns Sky Attack, Pluck, and Disarming Voice as pre-25 level-up moves. Swablu already had 1 MC stockpiled, bringing him to 6 MC to spend. I would like to covert his KOC to MC, and spend all 6 of the MC on the TM moves Fire Blast, Sunny Day and Earthquake.
Evolving into Chansey, Ririka automatically learns Double-Edge, Defense Curl, Growl, Tail Whip, Double Slap, Soft-Boiled, Bestow and Minimize as pre-25 level-up moves. Happiny already had 1 MC stockpiled, bringing her to 4 MC to spend. I would like to convert her KOC to MC, and spend all 4 of the MC on the TM moves Rock Slide and Wild Charge.
Here are what their two new profiles would look like:
Altaria
Altaria [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type:Dragon/Flying.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Unlocked) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Base Rank Total: 19
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
AC: 5/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
Refresh.
Sky Attack.
Pluck.
Disarming Voice.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Rest.
Sleep Talk.
Dream Eater.
Protect.
Swagger.
Fire Blast.
Sunny Day.
Earthquake.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure.
Chansey
Chansey [Ririka] (F)
Nature: Brave (plus attack, minus speed)
Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Natural Cure, Serene Grace, Healer.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Healer: (LOCKED) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats
HP: 145
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 4
Spe: 44 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 4/9
MC: 0
AC: 4/5
Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
Double-Edge.
Defense Curl.
Growl.
Tail Whip.
Double-Slap.
Soft-Boiled.
Bestow.
Minimize.
TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.
Protect.
Return.
Frustration.
Rest.
Sleep Talk.
Psychic.
Grass Knot.
Round.
Echoed Voice.
Fling.
Rock Slide.
Wild Charge.
Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.
As for the two who don't evolve, I would like to convert Arcanine's KOC to MC. Arcanine already had 2 MC stockpiled, giving it a total of 8 MC. I would like to spend this on the TM moves Giga Impact, Substitute, Protect, and Flame Charge.
I would like to convert Ivysaur's KOC to MC, giving her a total of 5 MC. I would like to spend 4 of it on the TM moves Energy Ball and Grass Knot., and stockpile the remaining 1 MC.
I would like to spend 10 of my 22 CC to purchase Altarianite, and 6 of the CC to purchase Lucky Punch. I would also like to convert 33 of my UC into CC, and purchase the items Rare Candy and Eviolite. Finally, I would like to spend 2 of the CC to purchase a Horsea, and 2 of the CC to purchase a Skrelp. This leaves me with a total of 0 CC and 11 UC.
Here are the profiles for my new Horsea and Skrelp:
Horsea
Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Skrelp
Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)
Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.
TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.
Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.
http://www.smogon.com/forums/threads/rolling-start-red-vs-blue-vs-shiny-fairymon.3527397/page-3
(And the above battle is finally done! It took a while...)
http://www.smogon.com/forums/threads/shiny-fairymon-vs-p2x7.3533146/
http://www.smogon.com/forums/threads/shiny-fairymon-vs-tavok-1v1-lc-flash.3533785/
From the above battles I participated in, I gain a total of 3+1+2=6 CC, bringing me to a total of 22 CC.
Swablu gains
+2 EC.
+4 MC.
+2 AC.
+1 KOC.
Arcanine gains
+5 MC.
+1 KOC.
Ivysaur gains
+2 EC.
+4 MC.
+2 AC.
+1 KOC.
Happiny gains
+1 EC.
+2 MC.
+1 AC.
+1 KOC.
Two of my pokemon evolve from this. Swablu evolves into Altaria, and Happiny evolves into Chansey.
Evolving into Altaria, Jerome automatically learns Sky Attack, Pluck, and Disarming Voice as pre-25 level-up moves. Swablu already had 1 MC stockpiled, bringing him to 6 MC to spend. I would like to covert his KOC to MC, and spend all 6 of the MC on the TM moves Fire Blast, Sunny Day and Earthquake.
Evolving into Chansey, Ririka automatically learns Double-Edge, Defense Curl, Growl, Tail Whip, Double Slap, Soft-Boiled, Bestow and Minimize as pre-25 level-up moves. Happiny already had 1 MC stockpiled, bringing her to 4 MC to spend. I would like to convert her KOC to MC, and spend all 4 of the MC on the TM moves Rock Slide and Wild Charge.
Here are what their two new profiles would look like:
Altaria
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fassets%2Fimg%2Fsprites%2Fmain-series%2F4%2Fdiamond-pearl%2F334.png&hash=a52b515af5c627b632888b14a66467bb)
Altaria [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type:Dragon/Flying.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Unlocked) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Base Rank Total: 19
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
AC: 5/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
Refresh.
Sky Attack.
Pluck.
Disarming Voice.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Rest.
Sleep Talk.
Dream Eater.
Protect.
Swagger.
Fire Blast.
Sunny Day.
Earthquake.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure.
Chansey
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fassets%2Fimg%2Fsprites%2Fmain-series%2F6%2Fx-y%2F113.gif&hash=726e070910051ab4b13177a51a516140)
Chansey [Ririka] (F)
Nature: Brave (plus attack, minus speed)
Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Natural Cure, Serene Grace, Healer.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Healer: (LOCKED) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats
HP: 145
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 4
Spe: 44 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 4/9
MC: 0
AC: 4/5
Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
Double-Edge.
Defense Curl.
Growl.
Tail Whip.
Double-Slap.
Soft-Boiled.
Bestow.
Minimize.
TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.
Protect.
Return.
Frustration.
Rest.
Sleep Talk.
Psychic.
Grass Knot.
Round.
Echoed Voice.
Fling.
Rock Slide.
Wild Charge.
Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.
As for the two who don't evolve, I would like to convert Arcanine's KOC to MC. Arcanine already had 2 MC stockpiled, giving it a total of 8 MC. I would like to spend this on the TM moves Giga Impact, Substitute, Protect, and Flame Charge.
I would like to convert Ivysaur's KOC to MC, giving her a total of 5 MC. I would like to spend 4 of it on the TM moves Energy Ball and Grass Knot., and stockpile the remaining 1 MC.
I would like to spend 10 of my 22 CC to purchase Altarianite, and 6 of the CC to purchase Lucky Punch. I would also like to convert 33 of my UC into CC, and purchase the items Rare Candy and Eviolite. Finally, I would like to spend 2 of the CC to purchase a Horsea, and 2 of the CC to purchase a Skrelp. This leaves me with a total of 0 CC and 11 UC.
Here are the profiles for my new Horsea and Skrelp:
Horsea
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fassets%2Fimg%2Fsprites%2Fmain-series%2F6%2Fx-y%2F116.gif&hash=fe4a105b57708a25f397bc44bcdbce95)
Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Skrelp
![](/forums/proxy.php?image=http%3A%2F%2Fwww.pokestadium.com%2Fassets%2Fimg%2Fsprites%2Fmain-series%2F6%2Fx-y%2F690.gif&hash=2fbe43b4ca404b19b2a12b542247cdda)
Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)
Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.
TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.
Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.