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Data Prize Claiming Thread (Update 5-09-13)

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I'm going to buy a Golett! Why? Nobody knows!
622.png

Golett [Troll] (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
 
This Battle I Reffed

I get a Ref Token, which I'll use to bring Stortamus' EC to 6, meaning...
450.png

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

EC: 6/6
MC: 1
DC: 2/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch
Slack Off*
Curse*
Body Slam*
Roar*
Earthquake*
Rock Slide*
That's it. (Please save this for Kaxtar to approve, since he's reffing my battle against Rediamond, & I haven't summoned this guy to the field yet. Thank you.)
 
http://www.smogon.com/forums/showthr...72#post3417872 1
http://www.smogon.com/forums/showthread.php?t=102973 2
http://www.smogon.com/forums/showthread.php?t=103268 3

Using 5 of those 6 ref tokens to evolve Murkrow into Honchkrow. It was at 1/6 before (it went into battle).

430.png

Using the last one to stuff into Gastly's EC, making it 1/9.

Saving my 9 ref tokens because I just wanted to use those links first.

I need to make sure that I didn't already use that first link, so let me edit this soon with clarification.
edit: yeah, it's not used before.
 
from this battle: http://www.smogon.com/forums/showthread.php?t=103449

SPOILS
TRAINERS
I get 1 Referee Token
Venser & porygon3 get 2 Trainer Counters

POKEMON
Lemun & Matey get the obligatory 1 EC, 1 MC, & 1 DC
Matey gets 1 KO Counter

Lemun (Numel) gets 1 MC which I will use for its level move Lava Plume. The EC and DC give it 1/6 and 1/5, respectively.


My 2 TC give me a total of 3, which I will spend on this:

http://veekun.com/dex/media/black-white/198.png
Murkrow: Donald (M)
Nature: Naughty

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).


Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia
: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Super Luck: This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Brave Bird
Featherdance
Roost

Snarl
Protect
Dark Pulse
 
Claiming from http://www.smogon.com/forums/showthread.php?t=103435
Haunter gets an MC (saved) and an EC (7/9).

In addition, I'm using my 11 TC to buy:

88.png

Grimer [Gumshoe] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****(+)
Def: **
SpA: **
SpD: **
Spe: 21 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]

Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb

Explosion
Shadow Sneak
Curse

Toxic
Dig
Shadow Ball

451.png

Skorupi [Pheonix] (M)
Nature: Adamant (+*Att, -*Def)

Type: Poison/Bug,
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1), Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupuncture
Scary Face

Confuse Ray
Night Slash
Agility

Brick Break
X-Scissor
Dig
 
fucking

frontnormal-mcolossoil.png

EC: 6/6
MC: 0->1->0
DC: 5/5
MEGAHORN get

117.png

EC: 4/9->5/9
MC: 0->2 (applying KOC)->0
DC: 1/5->2/5
DRAGON PULSE+DRAGON DANCE get

saving 2tc
 
another battle just finished here: http://www.smogon.com/forums/showthread.php?t=102763

All pokemon get 1 EC, DC and MC
Poseidon gets a KO counter
Australia gets two KO counters
I get 2 ref counters, you guys get two TC

My other pokemon was Frogger (then Poliwag, has since evolved)

Frogger's EC gives her 6/9, DC gives her 3/5, and the MC will be saved for a total of 1.

Australia (Joltik) gets 2 KO counters, which will both go into EC, putting it at a total of 4/6 (also counting the one obtained naturally, of course). DC is now 2/5. I will also save his MC, which puts him at 1.

I will use the two TC to get this:

http://veekun.com/dex/media/black-white/111.png
Rhyhorn: Rhy (F)
Nature: Brave

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Stats:
Rhyhorn
HP: 100
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 22 (25 / 1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities
Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Counter

Dig
Sandstorm
Toxic
 
Claiming from the same disappointment as Banryu:

TC => 12

[PIMG]149[/PIMG]
Male Dragonite (*), "Nidhogg"
Nidhogg gets his 9th EC, and so evolves into a Dragonite! This gives him a few new moves, as below. It uses one MC to get Hurricane.
EC: Fully Evolved
MC: 2
DC: Unlocked
+Fire Punch
+Thunderpunch
+Roost
+Hurricane


259.png

Male Marshtompz (*), "Poseidon"
Poseidon uses his KO counter as a MC, and buys Earthquake with it.
EC: 6/9
MC: 2
DC: 4/5
+Earthquake


131.png

Lapras (M), "Typhon"
Typhon uses his two KO counters as MC.
EC: Doesn't Evolve
MC: 3
DC: 2/5



Okay, using two TC to get Ao the Tirtouga:

564.png

Tirtouga (M), Ao

Nature:
Lonely - Attack increased by *. Defense Decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock - Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Solid Rock - This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy - This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW) - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

HP: 90
Atk: ***
Def: ****
SpA: **
SpD: **
Spe: 22

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Bide
-Withdraw
-Water Gun
-Rollout
-Bite
-Protect
-Aqua Jet
-Ancientpower
-Crunch
-Wide Guard
-Whirlpool
-Iron Defence
-Body Slam
-Earthquake
-Ice Beam
-Stone Edge

This brings me to 10.


Also, claiming two ref tokens from this battle: http://www.smogon.com/forums/showthread.php?t=102946

They can be added to the pile, making a round dozen.
 
Claiming from this battle.

Using the KO Counter as an EC for Vulcan brings it to:
EC: 7/9
MC: 1
DC: 3/5

Using two TCs on:
Spr_5b_390.png

Chimchar [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 61

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)

Counter(*)
ThunderPunch(*)
Encore(*)

Will-O-Wisp(*)
Shadow Claw(*)
Fire Blast(*)
 
Gonna buy a mon with my 1k. YEEAHHH!

137.png

Porygon [Triple Threat] (Genderless)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:

Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion*
Conversion 2*
Tackle*
Sharpen*
Psybeam*
Agility*
Recover*
Tri Attack*
Discharge*
Magic Coat*

Ice Beam*
Charge Beam*
Thunderwave*
 
I hate to double post, but, I'm buying a Deino, a Beldum, and a Nohface, just for the hell of it.

633.png

Deino [Hageshii] (♂)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)

EC:
0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Toxic

374.png

Beldum [LANDMASTER] (Genderless)

Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Steel / Psychic

Abilities:
Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Stats:
HP: 90
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 25.5 (30-(30 * .15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Headbutt
Iron Head
Iron Defense
Zen Headbutt

Nohface.png

Nohface [Jyuu] (♂)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: **
Def: ***
SpA: * (-1)
SpD: ***
Spe: 11.5 (11 * 1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt
 
Spending Kitsunoh's one MC on Methul Burst, taking him to:
EC: 6/6
MC: 0
DC: 5/5

Using Krabby's one MC on Protect, taking him to:
EC: 3/6
MC: 0
DC: 1/5

Using Gothorita's two MC on Energy Ball, taking her to:
EC: 5/9
MC: 0
DC: 2/5

Using Mienfoo's one MC on Hi Jump Kick, taking her to:
EC: 1/6
MC: 0
DC: 1/5
 
Won vs XVICalibur.

Heracross gets two KOs I invest in DC, unlocking Moxie. Keeping the MC.

EC: N/A
MC: 1
DC: 5/5

I'm buying Chinchou.

chinchou.png

Chinchou (*) Sizzlsazz (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water / Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])

Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
Chinchou
HP: 100
Atk: * (-1)
Def: **
SpA: **** (+1)
SpD: ***
Spe: 67

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down

Agility
Brine
Psybeam

Thunderbolt
Volt Change
Ice Beam
 
Thinking about it, saving up for a Scyther is not a good idea.
I wish to claim the two leftover TC's I had when building a team for a Monohm.
Monohm.png

Monohm (Kuukai) (M)

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: **
Def: ** (-)
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tackle *
Growl *
Leer*
Dragon Rage *
Charge *
Thundershock *
Rain Dance*
Twister*
Spark *
Sonicboom*

Hydro Pump*
Magnet Rise*
Dragon Dance*

Charge Beam*
Flamethrower*
Thunder*
 
I have 6 Trainer Counters, so I'd like to do some shopping.


Monohm [Thor] (Male)
Nature: Quiet (+Spa, -Spe, +5% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): [LOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 51 (60 x 0.85v) (-)

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Magnet Rise
Heal Bell

Thunderbolt
Flamethrower
Dragon Pulse

Duskull * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


Stats:

Duskull
HP: 80
Atk: **** (+)
Def: ***
SpA: **
SpD: ***
Spe: 21 (25x0.85v)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)

Destiny Bond (*)
Pain Split (*)
Imprison (*)

Trick Room (*)
Will-o-Wisp (*)
Return (*)

Zorua * (Canas) M
Nature: Hasty (Speed +; Defense -, +5 accuracy)

Type:
DarkDark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:

Zorua
HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 75 (65 x 1.5^) (+)

EC: 0/6
MC: 0
DC: Nah

Abilities:
Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Dark Pulse
Extrasensory

Snarl
Protect
Grass Knot

Also, I want to purchase the following move:

Syclant [Caffie]: 3 Move Counters
+ Hone Claws (-2)
Remaining: 1 MC
 
Due to the conclusion of this battle, I am able to obtain 2 Ref Tokens (0 KOs + Multi-Battle Bonus)

One goes into Nohface's EC, and the other goes into Syclar's bringing both their ECs to 3/6.

Spending 2 of my 4 EC on Gastly:
92.png

Gastly (Youma) (M)
Nature: Mild (Sp.A increased by *; Def decreased by *)

Type: Ghost /Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats: 30 / 35 / 30 / 100 / 35 / 80

HP: 90
Atk: **
Def: * (-)
SpA: ***** (+)
SpD: **
Spe: 80

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Explosion
Ice Punch

Will-O-Wisp
Shadow Ball
Sludge Bomb
 
Above 4 are approved, excluding Zy

You need (+) and (-) next to the stats you're altering with natures.

I'm also claiming 2 Ref counters from this battle, which will evolve Roger into a Zoroark!

571.png

Zoroark [Roger] (M)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: *** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 105

EC: 6/6
MC: 0
DC: N/A

Ability
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
Hone Claws
U-turn
Foul Play

It learns Hone Claws and U-turn through Heart Scale, and will be using its MC to buy Foul Play!
 
This is pretty random, but I forgot to add "Heart Scale" moves to most of my evolved Pokemon.

Mismagius should get Magical Leaf and Lucky Chant.

I obviously won't be using these, she's just supposed to have them.
 
Zy has made the changes, and Charmander's stuff is fine. Both are approved.

That gives me a tasty approval counter with 1 left.

AC goes here:

605.png

Elgyem [Alchemator] (M)
EC: 3/6
MC: 0
DC: 0/5
 
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