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Data Prize Claiming Thread (Update 5-09-13)

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I doesnt have any battles to report, but i do have 2 tc and want to finally get a fourth pokemanz

Zubat [bozzy] (m)
zubat.gif

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats
Hp 90
Atk 2
Def 2
Satk 3 (+nature)
Sdef 2
Speed 43 (-nature)

EC: 0/9
DC: 0/5
MC:

Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter

Toxic
Venoshock
U-turn

Whirlwind
Giga drain
Nasty plot

this leaves with a whopping total of 0 TC

Restating so it doesn't get left behind added in the hp stat which I forgot should be approved
 
Arcanite: You list Murkrow's nature as Lax, but do the stat changes as if you were using a Relaxed nature. Also, when using a -Spe nature, divide the Speed by 1.15 rather than multiplying by 0.85. Mark the Dream World Abilities for each of your Pokemon. And you are missing Magikarp's stats. Not Approved.

Pikapwnd: Looks good now. Approved.

This gives me another AC and resets my counter to 0. I'm going to use the AC as a MC for Gatrie the Duskull and teach him Will-o-Wisp (LU).
 
I am going to use 7 TC to claim:

1)
Spr_5b_495.png

Snivy (M) (Edge)

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Reflect
Light Screen
Taunt

Glare
Pursuit
Magical Leaf

2)
Spr_5b_198_m.png

Murkrow (M) President Shinra

Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
  • Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet Active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psychic
Substitute
Snarl

Brave Bird
Drill Peck
Roost

3)



Magikarp (M) Leviathan


Nature:
Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled: (DW) (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. (Not yet Active)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (wooooooh) (-)
SpD: Rank 1
Spe: 80

Attacks:
Splash
Tackle
Flail

Bounce
Bubble
Reversal
 
Arcanite: Magikarp can pick up three tutor and event moves. It gets Bounce like you already have, but can also grab Bubble and Reversal from a Gen 2 event. Since you fixed everything else dan pointed out, add those and mark which stats are raised and lowered on Magikarp and you are APPROVED. A sprite for Magikarp would also be nice. EDIT: Oh and Murkrow's speed should be rounded down, not up, though it will still be 79, so it was probably just a typo.

Also dan is APPROVED

9
 
-Charmander- said:
Nice Job guys!
Both trainers get 2 TC
All Pokemon get 1 EC, 2 MC, and 1 DC
Zippy gets 2 KOC
I get 4 RC
Master Bane gets a win on his record, C$ gets a loss
from this thread

I'm saving the TC, giving me 4.
Zubat (Zippy) gets 3 EC, 2 MC, and 1 DC (2 KOC go into EC)
Machop gets 1 EC, 2 MC, and 1 DC
I'm saving all these tokens for now as well.
 
http://www.smogon.com/forums/showthread.php?t=3448069

Won a battle against Flora, so it's time to evolve my Grotle into Torterra!

I'm using the KOC on MC.

It evolves from the EC, and I'm using the MC on Earthquake (Level Up) and BW TM Rock Slide. This combines with the Light Screen I claimed for Grotle earlier to produce this:

389.png

Torterra [Rook] (M)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Sand Tomb
Superpower
Worry Seed

Toxic
Light Screen
Facade
Rock Slide
Swords Dance

For the 2 TC, I'm going to use then to purchase a Golett.

622.png

Golett [VoltronForce] (U)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Earthquake
Focus Punch

Ice Beam
Telekinesis
Shadow Ball
 
Claiming 6 RC from this match. I'm spending it on 2 EC and 4 MC for Maximus, and he now evolved into Grovyle. He gets Fury Cutter via lvl up (under 25) and I'm buying Detect and Leaf Storm (lvl up) and Leech Seed (egg).

253.png

Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95

EC: 4/9
MC: 0
DC: 2/5

Attacks:
*Pound
*Leer
*Absorb
*Quick Attack
*Fury Cutter
*Pursuit
*Screech
Giga Drain
Detect
Leaf Storm

Leech Seed
*Synthesis
*Crunch
*Grasswhistle

Dig
Brick Break
*Energy Ball
*Swords Dance
*Rock Slide
 
spending 2 of my 6 TC (TC=6-->4) on this guy:

Monohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Egg:
Heal Bell
Hydro Pump
Magnet Rise

TM:
Flamethrower
Thunderbolt
Dragon Tail
 
B-Z, -Charmander-, Bane, Arcanite, Deck, Alpha, Travel, Kaxtar and Lord Jesseus are all Approved.


8

EDIT: I'm going to spend my 2 TC on a Numel.

322.png

Numel (M) - Gareth
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Yawn
Ancient Power
Howl

Dig
Rock Slide
Substitute
 
Temperantia said:
Lyris and Master Bane get 2 TC
Arualia, Zorroa, Oshawatt, Hell Hound, Machop, Zippy all get 1 EC, 2 MC, 1 DC
Arualia, Oshawatt, Hell Hound, Machop, Zippy all get 1 KOC
Claiming from this thread:

I get 2 TC, which I'll save again, bringing me to 6
Zubat (Zippy) gets 2 EC, 2 MC, and 1 DC (putting KOC into EC)
Machop gets 2 EC, 2 MC, and 1 DC (putting KOC into EC)
Houndour (Hell Hound) gets 2 EC, 2 MC, and 1 DC (Putting KOC into EC)

The EC's on Zubat bring him to 6, so I'll evolve him into Golbat. Golbat learns Screech at the start, so that was added to his moveset.

42.png

Golbat(*) Zippy; inducer of seizures (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 * 1.15=103.5, rounded up)

EC: 6/9
MC: 6
DC: 3/5

Attacks:
Leech Life(*)
Supersonic(*)
Astonish(*)
Bite(*)
Wing Attack(*)
Confuse Ray(*)
Air Cutter(*)
Screech

Brave Bird(*)
Hypnosis(*)
Quick Attack(*)

Toxic(*)
Sludge Bomb(*)
Acrobatics(*)
 
Claiming 6 RC from this battle: http://www.smogon.com/forums/showthread.php?t=3448123





Putting 3 into Dokuto's EC to evolve him

545.png

Scolipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW=Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:

HP: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 3
Spe: 112

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Megahorn
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Iron Defense
Bug Bite(*)
Steamroller

Spikes(*)
Toxic Spikes(*)
Twinneedle(*)

Poison Jab(*)
Double Team(*)
Payback(*)
Rock Slide
Earthquake
Swords Dance

Using my 3 stored MCs and my last 3 RCs to purchase Swords Dance, Rock Slide, and Earthquake on Scolipede (all TMs). (Megahorn comes upon evolution)
 
Now that was a Great Battle, wasn't it?

I'm claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3448123

2 Trainer Counters, Spending for a Snivy. (EDIT: forgot about KO counters, Sorry.)

My pokemon Now (changes only):
570.png

Zorua (*) Zorroa (F)

EC: 1/6
MC: 0

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze

Dark Pulse (*)
Extrasensory (*)
Snatch (*)

Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Spr_5b_501.png

Oshawott (*) Oshawatt (F)

EC: 1/9
MC: 0
DC: 2/5

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Spr_5b_447.png

Riolu(*) Arualia (F)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Spr_5b_495.png

Snivy (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats
:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (63 * 1.15 = 72.45, whichj rounds up to 73.)(+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
Gotta go to bed now! See ya in the morning!
 
I'm back again with another battle to report

http://www.smogon.com/forums/showpost.php?p=3544648&postcount=20

This was a pretty long one.

Will Powers uses the KOC on MC, and uses the 3 MC to obtain Level-up moves Curse, Double-Edge, and Rock Polish.

ARMageddon uses the 2 KOC on its EC, for a total of 3, and the 2 MC on Level-Up moves Toxic Spikes and Air Slash.

AquaVelva uses the 2 MC on BW TM Substitute.

Bishop uses the KOC on its EC and the MC on BW TM Earthquake.

The 2 TC will be held in reserve for now. I have a ton of new mons that need training.
 
Claiming from here.
Dark Pulse and Venser receive 2 TC each.
All 6 Pokemon receive 1 EC, 2 MC, and 1 DC.
Rose (Gligar) receives 3 KOC.

+2 TC

Scylar goes to
EC: 1/6
MC: 2
DC: 1/5

Gligar goes to
EC: 4/6
MC: 2
DC: 1/5

Cranidos goes to

EC: 1/6
MC: 2
DC: 1/5
 
371.png

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 3/9
MC: 2
DC: 3/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

goes to


371.png

Bagon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 50

EC: 4/9
MC: 4
DC: 4/5

Abilities:
Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

i get 2 tc

thanks to
http://www.smogon.com/forums/showthread.php?t=3447359&highlight=lady+salamence

does hirome evolve?
 
okay I'm gonna do it. I have two remaining RC and I will put one in Clamperl's EC and one in its MC, evolving it! I will use the three MC for Hydro Pump (LU) and Hidden Power [Electric] (7) (TM). New info:
368.png

Gorebyss* [Pearl] (F)

Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Muddy Water*
Confuse Ray*
Aqua Ring*
Scald*
Ice Beam*
Double Team*
Shell Smash
Hydro Pump
Hidden Power [Electric] (7)

this should have been done ages ago considering I've had Clamperl as one of my starting Pokemon
 
Claiming from this battle. Vladdy the Swampert and Balsamus the Flarelm each get 1 KO counter.

I get 2 TC; my total is at 7.

VLADDY the Swampert:

EC 9
MC 4 (
2 + KO) Spending 3 on the DP TM Focus Punch and 1 on the Level-Up move Hammer Arm.
DC 5 Unlocking the Damp ability.

---

BALSAMUS the Flarelm:

EC 5
MC 2

DC 5 (1 + KO) Unlocking Chlorophyll.

---

GORDON the Ralts:

EC 2
MC 3
Spending 1 on Level-Up move Psychic and BW TM Thunder Wave.
DC 2
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3447855 and http://www.smogon.com/forums/showthread.php?t=3447842.

From the first one:

Dummy007:
Hermione: 1 EC, 2 MC, 1 DC
Harry: 1 EC, 2 MC, 1 DC
Ron: 1 EC, 2 MC, 1 DC, 1 KO
Malfoy: 1 EC, 2 MC, 1 DC, 2 KO

Hermione (Riolu) becomes:

EC: 2/6
MC: 2
DC: 2/5

I'll spend the MC on Work Up (BW TM), leaving her with 0 MC.

Harry (Larvesta, now Volcarona) advances to:

EC: 6/6
MC: 2
DC: 5/5

Those MC are going towards Double Team (BW TM), leaving him with 0 MC.

Ron (Cottonee, now Whimsicott) goes up to:

EC: 6/6
MC: 2
DC: 3/5

I'll put the KOC in MC, then spend all three on Charm, Sunny Day, and Endeavor (Prevo Level-Up), leaving him with 0 MC.

Finally, Malfoy (Bagon, now Shelgon) progresses to:

EC: 6/9
MC: 3
DC: 5/5

I'll toss both KOC into MC and purchase Hone Claws (BW TM) and Dragon Rush (Egg move), leaving him with 0 MC.

From the other match, I claim 6 RC. I put 3 into Malfoy's (Shelgon's) EC, meaning...

373.png

Salamence(*) [Malfoy] (M)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Rock Slide
Hone Claws

I'll then use 2 more RC to capture:

524.png

Roggenrola [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Spe: 13 (15/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Harden(*)
Sand-Attack(*)
Headbutt(*)
Rock Blast(*)
Mud-Slap(*)
Iron Defense(*)
Smack Down(*)

Curse(*)
Gravity(*)
Lock-On(*)

Earthquake(*)
Explosion(*)
Stone Edge(*)

I'll save the last RC for a minute.

Oh, wait! There was no mention of TC in the first post, but I know I should have gotten 3 because it was a 4 vs 4 Doubles match. Add that to my 1 RC and I have 4 counters to spend on the following two Pokemon:

173.png

Cleffa [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 2
Spe: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound(*)
Charm(*)
Encore(*)
Sing(*)
Sweet Kiss(*)
Copycat(*)
Magical Leaf(*)

Amnesia(*)
Fake Tears(*)
Wish(*)

Toxic(*)
Psychic(*)
Flamethrower(*)
582.png

Vanillite [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)

Autotomize(*)
Iron Defense(*)
Water Pulse(*)

Hail(*)
Blizzard(*)
Flash Cannon(*)

I now have no TC or RC.
 
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