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Data Prize Claiming Thread (Update 5-09-13)

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okay time to make my Dwebble good. I have 8 RC and 4 BT to spend on this one. Pumping 3 BT into its EC to make it evolve! Also, I bought it Apr 4th so I have a nature change to Adamant (why the hell did I make it brave anyway). It starts with Shell Smash so it gets that now. I will use the last BT as an MC to get Rock Wrecker.
558.png

Crustle [Hermit] (M)

Nature: Brave

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Crustle
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Shell Smash
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Wrecker

Swords Dance
Stone Edge
Earthquake
Substitute

Night Slash
Counter
Curse
 
http://www.smogon.com/forums/showthread.php?t=3449328

Hi I get 2 RC. I'll add them to Cranidos' EC, bringing it to 2/6.

EDIT: http://www.smogon.com/forums/showthread.php?t=3448369

Metagross previously had 1 MC, which now goes into Hammer Arm. The 4 RC I get go into Reflect and Flash Cannon, both BW TMs.

376.gif

IronWall(Metagross)(Genderless)

Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)

EC: 9/9
MC: 0
DC: 2/5

Abilities
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Hammer Arm

Earthquake
Grass Knot
Reflect
Flash Cannon

Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
 
Claiming from here.
I get 2 TC, making my total 18.
Gyarados gets 2 MC, 1 DWC and 1 KOC.

The KOC goes into DWC, unlocking Moxie!
The MCs are spent on Taunt.
 
Lol I failed in my own RP.

The two HC go to Larvitar's EC, taking it to 5/9 and evolving him into Pupitar. (This counts as a battle towards the one battle per stage for evolution, right?)
247.png

Larvitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 44 (51/1.15)

EC: 5/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin: (DW Locked) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt
And my TCs go to 2, so I'll buy a Pansage.
511.png

Pansage [Iwazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (+)
SpA: Rank 3 (-)
SpD: Rank 2
Spe: 64

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

Moves:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

SolarBeam
Taunt
Dig

Low Kick
GrassWhistle
Leaf Storm
 
Flamestrike has brought to my attention the fact that Dragon Pulse is not a gen 5 tm, so my Spiffy shouldn't have started with it. I would like to exchange it with a move it already has, Volt Switch, and then use the 2 MC I spent on Volt Switch for Dragon Pulse instead. Is this allowed?

EDIT: Also claiming for this tourney battle: http://www.smogon.com/forums/showthread.php?p=3586436#post3586436

2 TC.

Amélie the Nidoqueen gains 2 MC. (3)

George gains 2 MC + a KO (MC) (3)
 
Battle: http://www.smogon.com/forums/showthread.php?t=3449276

Munchlax [Hector]
EC: 3 ->5 (KOC go here)
MC: 2 ->4
DC: 1->2

Also I'll use one of my Ref tokens to bring the EC to 6, evolving it. Meaning that it gets Headbutt, Belly Drum, Rest and Yawn, as well as Immunity.

yay

Also, I'll use the MC to buy the following moves:
- Body Slam (-1mc)
- Sleep Talk (-1mc)
- Giga Impact (-1mc)
- Crunch (-1mc)

Final result:

143.png

Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Sleep Talk
Giga Impact
Crunch

Counter
Substitute
Double Edge

Ice Beam
Surf
Fire Blast

and I get 2 TC, to a total of 7.
 
Hello, friends! It's been a while.
I have lost a battle!
http://www.smogon.com/forums/showthread.php?t=103412

Pvt. Buck gains 1 MC, 1 EC, and 1 DC, and well as 2 KO Counters, which I will pump into his Moves, and buy Sleep Talk, a 4th Gen TM, and Aqua Jet, a 4th Gen Level-Up move.

Pika gains 1 MC, 1 EC, and 1 DC. Saving it all.

Shelly gains 1 MC, 1 EC, and 1 DC. She'll buy Ice Shard.

I'll also take an Embirch.
embirch2.png

Embirch(Charcoal, Male)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

MC:0
EC: 0/9
DC: 0/5

HP: 90
Atk:*
Def:**
SpA:***
SpD:**
Spe: 57

Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel

Dragonbreath
Psybeam
Giga Drain

Energy Ball
Flamethrower
Hidden Power Ice 7
 
WARNING: MASSIVE CLAIM (meh)
Claiming from this. This brings my TC count up to six by first pokemon participant elekid (zeke) claiming two level up moves with the MC Screech and Thunderbolt with my TC I am claiming the following pokes:

66.png

Machop (Blue) M
Nature: Quiet
Type: Fight

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA (+1): Rank 3
SpD: Rank 2
Spe: 30 (factoring nature 35/1.15)

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge

Close Combat
Ice Punch
Encore

Fire Blast
Stone Edge
Substitute

EC: 0/9
MC: 0
DW: 0/5

Nohface.png

Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 0/6
MC: 0
DW: 0/5

nautacur2.png

Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt

EC: 0/6
MC: 0
DW: 0/5

Counters:
TC 4 > 6 > 0

Elekid:
1/9 > 2/9 EC
0 MC > 2 > 0 MC
1/5 DC > 2/5 DC
 
^Ha, you think that's a massive claim!^ (changes made)

Claiming 5 new pokemon! (-2 TC, -7 TC, -2TC, -2 TC) Leaves me with 3 TC.


Spr_5b_066.png

Machop (M) Gilgamesh


Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Encore
Bullet Punch
Ice Punch

Light Screen
Rock Slide
Substitute


frontnormal-mrevenankh.png

Revenankh (M) Scarmiglione

Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
  • Mummy: (DW) (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. (Not yet active)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15, Rounded down)

MC: 0
DC: 0/5
KO: 0

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Mach Punch
Drain Punch
Hex

Bulk Up
Taunt
Toxic
embirch2.png

Embirch (M) Rubicante

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.


Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15, Rounded Down)

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Earth Power
Seed Bomb

Sunny Day
Will o' Wisp
Flamethrower

Spr_5b_564.png

Tirtouga (M) Cagnazzo

Nature:
Quiet:
Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. (Not yet Active)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (22/1.15, Rounded down)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Body Slam
Iron Defence
Whirlpool

Substitute
Earthquake
Ice Beam


Spr_5b_572.png

Minccino (M) Moogle


Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). (Not yet Active)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65 (75/1.15 Rounded down)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn
 
Time to spend some TC. I have 8, and these three each cost me 2, so I will finish up with 2 left.

147.png

Dratini [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam

Waterfall
Thunderbolt
Ice Beam

Extremespeed
Dragon Pulse
Dragon Dance
322.png

Numel [Volco] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10 Accuracy for opponents)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo: [DW LOCKED] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Flamethrower
Dig
Will-O-Wisp

Ancient Power
Mud Bomb
Yawn
138.png

Omanyte [Spika] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10 Accuracy for opponents)

Type: Rock/Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor: [DW LOCKED] (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Constrict
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot

Ice Beam
Protect
Rock Slide

Muddy Water
Bide
Wring Out
 
Claming.

Korski: 2 TC --> 9 TC

Itasca the KRILOWATT (has since evolved): 2 MC --> Ice Beam (BW TM), 1 DC
frontnormal-mkrilowatt.png

Krilowatt Itasca (F)

Type: Electric / Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 15% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105x1.15^) (+)

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Ice Shard
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Confuse Ray
Aqua Jet
Imprison
Thunder
Hydro Pump

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Ice Beam
Thunderbolt(*)
Scald(*)
Substitute(*)
Sucker the COLOSSHALE: 1 EC --> 4/6, 2 MC, 1 DC, 1 KOC --> 1 MC --> 3 total --> Encore (Egg)
coloshale3.png

Colosshale Sucker (M)

Type: Dark/Water
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities: Rebound, Storm Drain
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 19.21% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)

EC: 4/6
MC: 0
DC: 2/5

Attacks:

Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)

Encore
Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)

Protect
Taunt(*)
Substitute(*)
Earthquake(*)
 
Tort, PCF, Spenstar, Objection, Blast, Terrador (make sure to list the calculation of Quiet's effect on Cranidos' speed), dan, Charmander (change the name of the nature to Adamant), DA, DW, elDino, MK, SoS, Frosty, Puffins R Cool, Lupus, DFrog (list the calculation for Machop's speed), Arcanite, deadfox081

Approved.

That neatly gives me 2 AC with 0 remaining.

E: Korski is also approved, leaving me with 1 9.9
 
Claiming from above.

Counters:
Both trainers get 3 TC
Jolteon, Croconaw, Treecko, Embirch, Golurk, Gligar and Rotom all get 1 EC, 2 MC and 1 DC
Gligar, Croconaw, Rotom, and Jolteon each get 1 KOC
Golurk gets 2 KOC
I get 10 RC
Gligar puts the KOC into EC and goes to

EC: 6/6
MC: 4
DC: 2/5

It evolves! [It also spends the MC on Toxic and Stone Edge]

472.png

Rose [Gliscor] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Thunder Fang
Ice Fang
Fire Fang

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt
Toxic
Stone Edge

Golurk goes to
EC:
6/6
MC: 11 [+2 MC, +2 KOC]
DC: 5/5

Rotom goes to
MC: 3 [+2 MC, +1 KOC]
 
this has the new pokemon etc

found a little bit of time

Flora said:
gk too strong :(

Rewards
GoldenKnight > 4 Trainer Counters
- Guthrum > 1 EC | 2 MCs | 1 DC
- Duskull > 2 KOCs | 1 EC | 2 MCs | 1 DC
- Rattata > 1 KOC | 1 EC | 2 MCs | 1 DC
- Endsieg > 1 KOC | 1 EC | 2 MCs | 1 DC
- Rich > 2 KOC | 1 EC | 2 MCs | 1 DC

TC: 8->12

Shroomish evolves into Breloom and learns Mach Punch and Counter before level 25
The 4 MC go towards Substitute and Protect

286.png

Breloom:
EC:6/6
MC:4->0
DC:4/5

Duskull evolves too and gets Fire/Ice/ThunderPunch, Gravity, and Bind before level 25
Spending both MC on Will o Wisp and Hex

356.png

Dusclops:
EC: 4/9
MC: 2->0
DC: infinity/0

Rattata doesn't evolve yet :c
We're buying Endeavor and Double Team though

Rattata:
EC: 4/6
MC: 4->1
DC: 2/5

Deino doesn't evolve either :c
We're getting Double Team

Endsieg:
EC: 3/9
MC: 2->0
DC: 2/5

Turns out one Deino gets to evolve!
Richthofen gets Double Hit for free and we're buying Outrage, Body Slam, and Dragon Tail

634.png

Richthofen:
EC: 5/9
MC: 4->0
DC: 2/5

~~~~new pokemon shit~~~~
286.png

Breloom [Guthrum] (M) viking who kicked england's ass
Nature: Careful

Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 70

Counters:
EC:6/6
MC:0
DC:4/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Bullet Seed
Drain Punch
Seed Bomb
Toxic
Facade
Swords Dance
Spore
Worry Seed
Mach Punch
Counter
Substitute
Protect
356.png

Dusclops [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 22 (25 x 0.85)

Counters:
EC: 4/9
MC: 0
DC: infinity/0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room
Shadow Ball
Will o Wisp
Hex
634.png

Zweilous [Richthofen] (M) red baron's last name
Nature: Rash

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 58

Counters:
EC: 5/9
MC: 0
DC: 2/5

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt
Outrage
Body Slam
Dragon Tail
i rushed this so it's very possible that i missed something, unless flamestrike already looked at this and just didn't like that i left out the new pokemon's guts and whatnot :x

and this is making me want to organize my attacks with the level up/tm/egg/whatever thing now :S
 
Using two of my TC to claim a Syclar. I've had my eye on Syclar for a while now... ._.

Syclar.png

Syclar [Bugoff] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 0/6
MC: 0
DC: 0

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Signal Beam

Blizzard
Swords Dance
X-Scissor
 
TEA_DEMON said:
well done terrador14, you are victorious. both zeke and fafnir gain 1 ec, 2 mc and 1 dc; fafnir also gets 1 koc. both terrador14 and dfrog get 2 tc, and i get 2 ref tokens. its_a_randomn also gets 1 ref token for being a bro tutor. good game chaps!
From this: http://www.smogon.com/forums/showthread.php?t=3449363

Fafnir the Bagon began at 0/0/0 when the match started; he gets an EC, 2 MC+1KOC, and a DC. With those three MC, I'm purchasing Draco Meteor (a Gen 5 Tutor move) for Fafnir.
I'm also putting three of my 11 BT into Fafnir's EC, and since he fought as a Bagon, he evolves into a Shelgon.
371.png

Bagon [Fafnir] (Male)
Nature: Hasty (Speed*23/20; +7.7% Acc; -1 Rank Def)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Rush
Dragon Pulse

Flamethrower
Dragon Claw
Rock Slide

372.png

Shelgon [Fafnir] (Male)
Nature: Hasty (Speed*23/20; +4.5% Acc; -1 Rank Def)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Rush
Dragon Pulse

Draco Meteor

Flamethrower
Dragon Claw
Rock Slide

Let's see here... I'm also going to make a purchase with the 2 TC: Agamemnon the Shiny Nidoran♂!

32.png

Nidoran♂ [Agamemnon] (Gender)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand

Counter
Disable
Iron Tail

Flamethrower
Thunderbolt
Ice Beam

Also, I get 2 RC from this: http://www.smogon.com/forums/showthread.php?t=3448299&page=2

Keeping those tucked away... for now.
 
Ok, I'm turning in my results from the match I just finished with venser

Match


Current Trainer counters:0
After Battle;2

Claiming 1 EC, 2 MC, and 1 DC for my Larvesta (Nora)

636.png

Larvesta(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

EC:1/6
MC:2
DC:1/5

And I shall use those Move Counters to give Larvesta Substitute via 5th gen tm

As for my trainer counters, i'll use them on, hmm...how about that Rebble over there
Gempre1.png

Rebble [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Protect
Energy Ball
Flamethrower

I believe that's all I need.

Edit: Whoops, accidentally posted Boulderdash's stats, fixed
 
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