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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this match.

I'ma shove them both into Elgyem's DC, bringing him to 4/5. One more RC and he's ready for the Battle Hall.

EDIT: Also claiming 6 RC from here. 1 goes into Elgyem's DC, bringing him to 5/5 and unlocking Analytic! Since he's about to enter the Battle Hall, I'll go ahead and use the other 5 RC on another of my pokemon, Bandit the Roselia. She'll buy Extrasensory (Pre-Evo Egg Move) and Solarbeam (BW TM). This brings me back to 0 RC.
 
http://www.smogon.com/forums/showpost.php?p=3319456&postcount=58

machamp wants stone edge and rock slide (gen 5 tms: 4 mc) 5-4=1 mc left

never mind swellow

 
From this battle that has ended with ref DQ (and an inactive opponent), I claim 2 TC, bringing my TC total to 4. I'd like to spend 3 TC to get some more Oran Berries, bringing my Oran Berry count to 6 and my TC total to 1.

Frollo the Medicham, Maleficent the Hydreigon and Oogie Boogie the Dusknoir all get 3 MC, bringing each of their MC totals to 3. Frollo the Medicham will get the 4th gen tutor move Pain Split, Maleficent the Hydreigon will get the level up move Dragon Rush and the BW TM U-Turn, and Oogie Boogie the Dusknoir will get the 3rd gen tutor move DynamicPunch. This brings all three of their MCs back to 0.

While I'm at it, I'll buy more moves for Maleficent the Hydreigon with RC. I currently have 31 RC, and I will buy the BW tutor move Draco Meteor, the BW TM Hidden Power Grass 7, the BW TM Earthquake, the BW TM Reflect, the BW TM Torment, the BW TM Focus Blast and the BW HM Surf. That's 14 RC spent, bringing my RC to 17.
 
Mr. L(twice), Smashlloyd20 (twice), Leethoof, rickheg, SimonSays, EndQuote, DarksoulSP, Fire Blast, Ragnarokalex, Arcanite (twice), rewindman, Son of Shadoo (twice), Lord Jesseus, zarator, Lady Salamence, and Objection:
Approved
Toast Tyrant: Kirlia needs a gender (and eventually a sprite): Not Approved
Deadfox081: A Pokemon needs to battle once before it can evolve: not approved
25
This puts me at 10AC, and 5 remaining.
 
Thank the deities this massacre is over: http://www.smogon.com/forums/showthread.php?t=3454607


Temperantia: 2 TC
Balthier: 1EC/2MC/1DC
Nyx: 1EC/2MC/1DC
Iris: 1EC/2MC/1DC
Not a single KO ;_;

Balthier buys Brave Bird (Lv) and Agility (Lv)

Iris buys Substitute (TM)

Nyx buys Thunder Wave (TM)

425.png

Drifloon- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BRT: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Haze
Disable
Weather Ball

Will-O-Wisp
Thunderbolt
Acrobatics
Thunder Wave

Total Moves: 14
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Hoppip- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)
SC: 1
WC: 1
BRT: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day
Substitute

Total Moves: 19
396.png

Starly- Balthier (M)
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

Hp: 90
Atk(+): 3
Def: 2
SpA(-): 1
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Double-Edge
Roost
Foresight

U-Turn
Fly
Toxic

Total Moves: 14
 
Three more claims

Total of 4 TC, 4 RC.

3 MC to Oki (spent on Final Gambit (Level Up) and Hidden Power Rock 7 (BW TM)), 2 MC and 1 DC, along with an MC from the KO counter to Neru (Reversal (Level Up) and Aerial Ace (BW TM)).

Trill gains 1 EC and 2 MC (spending 3 on Magic Coat (GenIV) (take that, Taunt!)), and Dustwing gains 1 EC, 2 MC, 1 DC, and 1 KO. So, KO to EC, 6 RC to fill EC and DC and gain an evolution to Venomoth! I'll also spend the 4 built up MC on Roost (GenIV) and Sleep Powder (Level Up), and I gain Silver Wind from evolving.

049.png

Venonat Dustwing (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Attacks:

Silver Wind
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Sleep Powder

Giga Drain
Toxic Spikes
Rage Powder

Protect
Toxic
Venoshock

Roost

So, in total, TC goes to 22, RC will go to 8 then drop to 2.
 
http://www.smogon.com/forums/showthread.php?t=3454607

jas61292: 2 TC
Lafayette: 3MC/2KOC
Lucas: 2MC/1DC
Roosevelt: 1EC/2MC/1DC/1KOC
Keeping the TC, going to 9.

Lafayette the Honchkrow uses the KOs as MC and will use them to buy the Egg Move Brave Bird and the TM move Shadow Ball.

Lucas the Ledian will use an RC in addition to the DC to go to 5/5 and unlock Iron Fist. It will spend the 2 MC, along with one more RC to buy the Emerald tutor move Endure. This drops me to 11 RC.

Finally, Roosevelt the Shelgon puts its KO in EC, and adds an RC to it (dropping me to 10) to go to 9/9 and Evolve. It picks up Fire Fang and Thunder Fang as pre-25 moves. It also is now at 8 MC, and will buy Fly (1MC, Level Up), Aqua Tail (3MC, 4th Gen Tutor), Earthquake (2MC, TM), Substitute (2MC, TM).

372.png

373.png

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (>20 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
 
I stuffed up my first prize claim by quitting off the internet by accident but here I go again.

Claiming my my first battle subway challenge.

Smiley the Happy Dragon the Dragonite gets 12 MC and 4 KOC that will go into his MC. With that MC he will learn Fly, Brick Break, Giga Impact, Dive (all 5th gen TM moves, 2 MC) and Reflect (1st gen TM, 3 MC). 3 MC remainder.

Drill Claw the Excadrill gets 3 MC and will buy with it Brick Break. 1 MC remainder.

Finally Crazy Frog the Toxicroak gets 2 MC and 1 DC. I'll stockpile the MC but the DC unlocks Crazy Frogs DW ability Poison Touch.
 
http://www.smogon.com/forums/showthread.php?t=3454574

Claiming.

I get 2 TC, giving me 5.

Foxy the Minccino gets 1/2/1, putting her at exactly that.

That's all for now.

http://www.smogon.com/forums/showthread.php?t=3453608
Maxim said:
Randy Savage: 1 EC, 2 MC, 1 DC, 1 KOC
Serenity: 1 EC, 2 MC, 1 DC, 1 KOC
Boarbeque: 1 EC, 2 MC, 1 DC, 1 KOC
2 Trainer Counters

I go to 7 TC, hooray!

Boarbeque the Tepig goes to 4/2/1, as I put the KOC into EC, and taking an RC as EC. He evolves into Pignite, picking up Arm Thrust, Smog, and Rollout for free. He uses the 2 MC to learn Flare Blitz and Head Smash, both LU moves.

Serenity the Togepi also uses her KOC (and an RC) as EC, and reaches 4/2/1, evolving into Togetic. She'll learn Toxic (BW TM) with the MC.

Randy Savage the Machop goes to 4/2/1, using the KOC as EC once again. He evolves into Machoke, and learns Rock Slide (BW TM).

499.png

Pignite (Boarbeque) M
Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat: (Innate)(DW Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 47(-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Flare Blitz
Head Smash

Body Slam
Magnitude
Yawn

Grass Knot
Wild Charge
Overheat

Total Moves: 17

176.png

Togetic (Serenity) F
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (Innate)(DW Locked) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Nasty Plot
Psycho Shift

Shadow Ball
Flamethrower
Grass Knot
Toxic

Total Moves: 16

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Machop (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (DW Locked) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Bullet Punch
Ice Punch
Thunder Punch

Protect
Earthquake
Brick Break
Rock Slide

Total Moves: 17

Will someone approve so I can stop editing this post?!?
http://www.smogon.com/forums/showthread.php?p=3790061#post3790061
+4 RC, giving me 22 after the 2 I spend above
 
Claiming my RC from this match.

EDIT: Going to spend my RC differently this time. Going to put 2 into Alurani's (Roselia's) EC, evolving her into Roserade.
407.png

Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)

Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day

After that, going to put the rest into TC

Trainer Counters: 8+4=12
 
okay...I have no idea how this works.
http://www.smogon.com/forums/showthread.php?t=87071 claiming battle here, Orcinus Duo: 2 TCs
- Purple Boss: 1 EC | 2 MCs | 1 KOC
previously 0/0/0
2 tc added to my previous pile of, er, nothing.
1 ec+a koc used as an ec
2 mc gives my gastly Shadow Ball, toxic

Gastly(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 0/5

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Total Moves: 16
 
Claiming from this match.

I get 3 TC, bringing my total to 15. I use 10 TC to buy a set of Occa Berries and a set of Shuca Berries. My TC is now at 5.

All pokemon get 1 EC, 2 MC, 1 DC. Duclohm gets 2 KOC, and Murkrow gets 2 KOC

Murkrow goes to:
EC: 5/6+1 KOC=6/6 EVOLUTION
MC: 0-->2-->0 (picking up BW LUs Mean Look and Faint Attack)
DC: 4/5+1 KOC=5/5 (DW ability unlocked)

430.png

Honchkrow [Don Krow] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Mean Look
Faint Attack
Taunt
Torment
Sucker Punch
Foul Play

Confuse Ray
Roost
Sky Attack

Double Team
Fly
Hidden Power (Fighting, 7)
Shadow Ball

Drilbur goes to:
EC: 2/6
MC: 0-->2-->0 (Picking up BW LUs Sandstorm and Drill Run)
DC: 2/5

Duclohm goes to:
EC: 7/9-->+2 KOC-->9/9 (Evolution!)
MC: 0-->2-->0 (picking up BW LUs Dragon Pulse, then using 3 RC and the other MC to buy BW TMs Ice Beam and Earthquake)
DC: 5/5 already unlocked

Also using 1 RC to unlock Light Metal for my Scizor. All this takes my RC to 5 by the way.

Anyway, Cyclohm gains Bide, Whirlwind, Weather Ball, Leer, and Tri-Attack via pre-25 level up.

frontnormal-mcyclohm.png

Cyclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Tackle
Growl
Leer
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Bide
Dragon Pulse
Hyper Beam
Zap Cannon
Weather Ball

Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Earthquake
Flamethrower
Ice Beam
Protect
Thunderbolt
Torment

Also changing my Kitsunoh's nature to Jolly, thus using up it's Nature Change that I've been holding on to.
 
claiming from here

Keraia the Gardevoir
2 MC spent to learn Reflect
1 DC up to 5, unlocking Telepathy

Ragnarok the Gallade
3 MC + 1 KOC + 10 RC to learn Endure(3), Pain Split(3), Encore(3), Brick Break(2), Focus Punch(3)

Also going to get 3 TC (+1 for Amulet Coin)
 
Haven't bought any Pokemon for two months o_O

2 BT on this little squishy:
72.png

Tentacool (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats: 40 / 40 / 35 / 50 / 100 / 70

HP: 90
Atk-: * (1)
Def: ** (2)
SpA+: *** (3)
SpD: **** (4)
Spe: 70

Size Class: 2
Weight Class: 3
Base Rank Total: 15

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Substitute

Move Count: 14
 
Screw pre-evs...
Spending 2 TC on this.

439.png

Mind (Mime Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic

Moves 17
 
@Orcinus Duo, I've manually fixed some stuff in your mon. I put in a mention that the nature is Timid, the accuracy boost is 11%, and a small typo (Mine Jr. ^_^). When your Pokemon has a +Spe nature, it gains accuracy. You can check out for formula at the Speed section here: http://www.smogon.com/forums/showpost.php?p=3710702&postcount=10

The last change is up to you. Magic Coat is not a TM, so you can't have it there. Choose another BW TM. You can always get Magic Coat later for 3 MCs (it's a tutor move).

Also for your other post, you can't take Endure for Gastly since it costs 3 MCs. Choose another move. Shadow Ball is fine via level-up (it costs 1 MC) so that means you have 1 MC left. You can use it to buy another level-up move or just save it. If you save it, your remaining MCs: part reads 1. If not, it's cleared to 0. (hint: Hex is actually a pretty good move in conjunction with Will-O-Wisp!)

ALSO ALSO, don't update your profile until an approver approves your claim.
 
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