Trainers gain 2 TC.
Riolu gains 1 EC, 2 MC, 1 DC
ToastTyrant13: 1 BP
- Aqualos: 4 MCs | 2 DC | 1 KOC
danmantincan: 4 TC
- Geoffrey the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
- Kieran the EEVEE: 1 EC, 2 MC, 1 DC
- Astrid the EEVEE: 1 EC, 2 MC, 1 DC
- Makalov the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
- Oscar the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
- Titania the EEVEE: 1 EC, 2 MC, 1 DC
Travel: Not Approved. Your Honchkrow should have a Rash nature, not Brave. You need to post Kitsunoh's new stats when using a nature change.
Claiming from this match.
I get 3 TC, bringing my total to 15. I use 5 TC to buy a set of Shuca Berries. My TC is now at 10.
All pokemon get 1 EC, 2 MC, 1 DC. Duclohm gets 2 KOC, and Murkrow gets 2 KOC
Murkrow goes to:
EC: 5/6+1 KOC=6/6 EVOLUTION
MC: 0-->2-->0 (picking up BW LUs Mean Look and Faint Attack)
DC: 4/5+1 KOC=5/5 (DW ability unlocked)
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Honchkrow [Don Krow] (M)
Nature: Rash (+SpA, -SpD)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5 (Unlocked)
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Mean Look
Faint Attack
Taunt
Torment
Sucker Punch
Foul Play
Confuse Ray
Roost
Sky Attack
Double Team
Fly
Hidden Power (Fighting, 7)
Shadow Ball
Drilbur goes to:
EC: 2/6
MC: 0-->2-->0 (Picking up BW LUs Sandstorm and Drill Run)
DC: 2/5
Duclohm goes to:
EC: 7/9-->+2 KOC-->9/9 (Evolution!)
MC: 0-->2-->0 (picking up BW LUs Dragon Pulse, then using 3 RC and the other MC to buy BW TMs Ice Beam and Earthquake)
DC: 5/5 already unlocked
Also using 1 RC to unlock Light Metal for my Scizor. All this takes my RC to 5 by the way.
Anyway, Cyclohm gains Bide, Whirlwind, Weather Ball, Leer, and Tri-Attack via pre-25 level up.
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Cyclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 (Unlocked)
Attacks:
Tackle
Growl
Leer
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Bide
Dragon Pulse
Hyper Beam
Zap Cannon
Weather Ball
Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse
Dragon Tail
Earthquake
Flamethrower
Ice Beam
Protect
Thunderbolt
Torment
Also changing my Kitsunoh's nature to Jolly, thus using up it's Nature Change that I've been holding on to.
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Kitsunoh [Nox] (M)
Nature: Jolly (+15% Spe, +19% Accuracy (127*127/870=18.54), -1 Sp)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5 (Unlocked)
Attacks
Tackle
Leer
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Ice Fang
Thunder Fang
Curse
ShadowStrike
Metal Burst
Fake Out
Revenge
Perish Song
Magic Coat
Meteor Mash
Pain Split
Psycho Shift
Yawn
Aerial Ace
Brick Break
Dig
Earthquake
Protect
Rock Slide
Taunt
Will-o-Wisp
Dogfish44: 4 TC
Murena the EELEKTRIK: 1 EC, 2 MC, 2 KOC
I=VR the PLICOWATT: 1 EC, 2 MC, 1 DC
Nimbus the MONOHM: 1 EC, 2 MC
Pulse the ROTOM-F: 3 MC, 1 KOC
Shinxe the LUXRAY: 2 MC, 1 DC, 3 KOC
Sparky the MANECTRIC: 3 MC
Korski said:jas61292: 3 TC
- Hatchet the TOMOHAWK: 2 MC, 1 DC
- Vespucci the SIMISAGE: 2 MC, 1 DC, 1 KOC
- Bird the UNFEZANT: 2 MC, 1 DC, 2 KOC
I save the Three TC. Lucario will purchase Endure. Rev and Arghonaut will put their KOs to TC, and will all save their MC.Kaxtar: 3 TC
Aura Beast the LUCARIO: 3 MC
REVENANKH: 3 MC, 1 KOC
Pirate Man the ARGHONAUT: 3 MC, 1 KOC