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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3454766

Claiming 2 TC, then spending it on Sport Balls! :D

Ralts gets 2 MC (holding onto it), 1 DC, and 1 EC! Enough to be Kirlia! :DDD

Kirlia
dpmfa281.png

Kirlia (Yin)
Male
Nature: Serious (neutral nature)
Type: Psychic

What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Abilities:

Synchronize
Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace
Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

DW (Locked):
Telepathy
Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Command: (Ability: Trace (Target Ability) )



Stats


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 3/5

Growl *
Confusion *
Double Team *
Teleport *
Lucky Chant *
Calm Mind *
Heal Pulse *


Confuse Ray *
Encore *
Shadow Sneak *

Thunder Wave *
Will-o-Wisp *
Light Screen *

Wish

Total: 14 Attacks
 
Bleh, I felt a giant gap in my pokemon pool, and i figure this little bugger will fill it out (and i mean fill it, I'm not buying anymore for a while). This will bring me to 0TC (I need to bring meowth out, i guess):

TrapinchASB.png

Trapinch [Devin] (Male)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
-Bite
-Sand Attack
-Faint Attack
-Sand Tomb

-Endure
-Bug Bite
-Flail

-Earthquake
-Rock Slide
-Protect

Total Moves: 10
 
We're up to 8 wins on the train & counting!

16 BP puts me to 39. I'll spend 20 on a Smoke Ball, & another 19 + 1 of my 36 TC on a Razor Fang, leaving me at 0 BP & 35 TC.
---
472.png

Gliscor(*) [Capers] (M)
EC: 6/6
MC: 16 (+12 MC, +4 KO Counters) > 0
DC: 5/5
-Learns Frustration, Return, Rock Tomb, Aerial Ace, & Strength (All BW TM/HM), Sleep Talk, & Natural Gift (Both Past-Gen Moves)
---
423-east.png

Gastrodon [Sleast] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Return & Sludge Wave (Both BW TM)
---
323.png

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Return & Substitute (Both BW TM)
---
That's all. Also, Capers has, as of this claim, reached the 50 Move milestone. Yay...
 
Claiming from THIS reffing!

3 RT->7 RT

Going to use these RT to pump Privatyke full of steroi..I MEAN, EC AND MC!

Using 3 RT as EC to evolve him into Aquatious the Arghonaut!
With my remaining 4 RT, I'm buying him two TMs, Hidden Power Grass, 7 and Sludge Wave (TMs).

Arghonaut(*)
frontnormal-marghonaut.png
Aquatious(M)

Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5



Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake
~~~~
Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7

Total Moves: 17

7 RT -> 0 RT
 
Claiming from this.

My TC goes to 17.

Duclohm (now a Cyclohm as mentioned in my previous claim), uses his 2 MC to grab Substitute.

Drilbur goes to:
EC: 3/6
MC: 0-->2-->0 (picking up BW TM Shadow Claw)
DC: 3/5

Lairon goes to:
EC: 6/9 (+1 KOC)
MC: 0-->2
DC: 2/5 (+1 KOC)
 
http://www.smogon.com/forums/showpost.php?p=3808924&postcount=26

I get 2 TC, yay.

Cerberus gets 1 EC, DC and 2 MC. He spends the MC to buy Thunder Wave(TM)

633.png

Deino (Cerberus) (M)

Nature:
Lonely - (+Attack, -Defence)

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: No Dream World Ability

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Thunder Fang
Ice Fang
Head Smash

Dragon Tail
Taunt
Torment
Thunder Wave

Usopp gets 1 EC, DC, 2 MC a KOC. The KOC goes into MC, making it 6 and he buys Ominous Wind(Tutor) and Vacuum Wave(Tutor).

Gempre1.png

Rebble (Usopp) (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Ancientpower
Earth Power

Vacuum Wave
Ominous Wind

Calm Mind
Fire Blast
Energy Ball

Don't have time to for claiming my long list of mons, and it's more points for you approvers!
 
Claiming 2 RT for tutor-reffing the stupendous ToastTyrant13. They will be transformed into EC for Ichabod the SCRAGGY, bringing him to 3/6.

I will also claim 13 RT from a brawl.

3 RT will transform into EC for Ichabod the SCRAGGY, bringing him to 6/6 and allowing him to evolve!
559.png

Scraggy Ichabod (M)

Type: Dark/Fighting
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin, Moxie, Intimidate
  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 5/5

Attacks (32):

Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Scary Face
Crunch
Facade
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Roar
Taunt
Protect
Dig
Double Team
Torment
Stone Edge
Rock Slide
Substitute
iaza17760458719600.gif

Scrafty Ichabod (M)

Type: Dark/Fighting
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin, Moxie, Intimidate
  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):

Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Scary Face
Crunch
Facade
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Roar
Taunt
Protect
Dig
Double Team
Torment
Stone Edge
Rock Slide
Substitute
The other 10 RT will all become MC for Polecat the SKUNTANK to learn Double Team (BW TM), Endure (past gen. TM), Giga Impact (BW TM), and Sleep Talk (past gen. TM).

EDIT: Claiming 10 RT that will become MC for Ichabod the SCRAFTY to learn Toxic, Bulk Up, Rest, Low Sweep, and Dragon Tail, all BW TMs.
 
Damn, at least I did better than last time, lol.

ToastTyrant13: 1 BP
- Aqualos: 4 MCs | 2 DC | 1 KOC

14 BP -> 15 BP


Gyarados claims 2 DC, and 5 MC! This unlocks Moxie! Aqualos got 'dat Moxie! But seriously, Moxie: Unlocked.

Also going to spend these 5 MC on Taunt (2 MC) and Avalanche (2 MC).
iaza12878747081600.png

EC: 6/6
MC: 1

DC: 5/5
+Moxie
+Avalanche
+Taunt
 
From here.
danmantincan: 4 TC
  • Geoffrey the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Kieran the EEVEE: 1 EC, 2 MC, 1 DC
  • Astrid the EEVEE: 1 EC, 2 MC, 1 DC
  • Makalov the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Oscar the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Titania the EEVEE: 1 EC, 2 MC, 1 DC

I now have 15 TC.
All KOC are going into EC. Storing MC.
 
Travel: Not Approved. Your Honchkrow should have a Rash nature, not Brave. You need to post Kitsunoh's new stats when using a nature change.

That's what I get for copy pasting from someone else's post lol.


Claiming from this match.

I get 3 TC, bringing my total to 15. I use 5 TC to buy a set of Shuca Berries. My TC is now at 10.

All pokemon get 1 EC, 2 MC, 1 DC. Duclohm gets 2 KOC, and Murkrow gets 2 KOC

Murkrow goes to:
EC: 5/6+1 KOC=6/6 EVOLUTION
MC: 0-->2-->0 (picking up BW LUs Mean Look and Faint Attack)
DC: 4/5+1 KOC=5/5 (DW ability unlocked)

430.png

Honchkrow [Don Krow] (M)
Nature: Rash (+SpA, -SpD)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Mean Look
Faint Attack
Taunt
Torment
Sucker Punch
Foul Play

Confuse Ray
Roost
Sky Attack

Double Team
Fly
Hidden Power (Fighting, 7)
Shadow Ball

Drilbur goes to:
EC: 2/6
MC: 0-->2-->0 (Picking up BW LUs Sandstorm and Drill Run)
DC: 2/5

Duclohm goes to:
EC: 7/9-->+2 KOC-->9/9 (Evolution!)
MC: 0-->2-->0 (picking up BW LUs Dragon Pulse, then using 3 RC and the other MC to buy BW TMs Ice Beam and Earthquake)
DC: 5/5 already unlocked

Also using 1 RC to unlock Light Metal for my Scizor. All this takes my RC to 5 by the way.

Anyway, Cyclohm gains Bide, Whirlwind, Weather Ball, Leer, and Tri-Attack via pre-25 level up.

frontnormal-mcyclohm.png

Cyclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Tackle
Growl
Leer
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Bide
Dragon Pulse
Hyper Beam
Zap Cannon
Weather Ball

Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Earthquake
Flamethrower
Ice Beam
Protect
Thunderbolt
Torment

Also changing my Kitsunoh's nature to Jolly, thus using up it's Nature Change that I've been holding on to.
frontnormal-mkitsunoh.png

Kitsunoh [Nox] (M)
Nature: Jolly (+15% Spe, +19% Accuracy (127*127/870=18.54), -1 Sp)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks
Tackle
Leer
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Ice Fang
Thunder Fang
Curse
ShadowStrike
Metal Burst
Fake Out
Revenge
Perish Song

Magic Coat
Meteor Mash
Pain Split
Psycho Shift
Yawn

Aerial Ace
Brick Break
Dig
Earthquake
Protect
Rock Slide
Taunt
Will-o-Wisp

There. I fixed Murkrow's nature and posted Kit's new stats. Should be all set now.

Also, realizing that my Lairon participated in that battle. Following the post farther up this page, that makes him:
EC: 7/9
MC: 2-->4 (picking up BW TMs Shadow Claw and Substitute)-->0
DC: 3/5

Edit: for reference, the composite of my two claims gives me a final TC of 12
 
Dogfish44: 4 TC

Murena the EELEKTRIK: 1 EC, 2 MC, 2 KOC
I=VR the PLICOWATT: 1 EC, 2 MC, 1 DC
Nimbus the MONOHM: 1 EC, 2 MC
Pulse the ROTOM-F: 3 MC, 1 KOC
Shinxe the LUXRAY: 2 MC, 1 DC, 3 KOC
Sparky the MANECTRIC: 3 MC

OK then...

Murena dumps the 2 KOC into MC, giving her 5/9 EC and 4 MC. I also shift 1 UC into her EC, leaving her at 6/9 EC and 4 MC.

I=V/R goes to 5/6 EC, 6 MC and 3 DC.

Nimbus goes to 5/9 EC and 2 MC

Pulse shifts its KOC to MC, giving it 4 MC. I teach it Pain Split, and store the final 1 MC.

Shinxe gains 3 DC, using 2 KOC in the process to unlock Guts. Remaining KOC lobbed into MC, giving her 3 MC. Teaching Crunch (Level) and Double Team (TM)

Sparky picks up 3 MC. Teaching him Charge (Level) and Snarl (TM).
 
http://www.smogon.com/forums/showpost.php?p=3808676&postcount=134

Boom.

So, before we start with this bad boy, just a note: all 10 KO Counters gained from this challenge are being converted to TC. So, that's 20 TC that I have + 10 TC = 30 TC. I also have a grand total of 25 BP after this challenge.

Let's start with what's in front of us:

Salmon the Slowking gets 12 MC Combined with one left in its pool, I have 13 MC. I will use them to purchase:

Light Screen (2), Telekinesis (2), Protect (2), Wonder Room (3), Dig (2), and Substitute (2).

Ankhles the Revenankh gets 12 MC. I am converting one of my RC into MC. I will use them to purchase:

Destiny Bond (3), Pain Split (3), Substitute (2), Focus Punch (3), Torment (2).

Jacksaw the Scizor gets 2 MC and 1 DC. Using one of my RC, I will unlock Light Metal as its DW Ability. With those two MC, I will purchase:

Iron Head (1) and Razor Wind (1).

Willow the Pyroak is pocketing her MC.

Using a combination of my BP and TC, I will purchase the following items:

Black Belt (10 BP)
Rocky Helmet (15 BP + 5 TC)
Life Orb (20 TC)

I have 5 TC left.
 
http://www.smogon.com/forums/showthread.php?p=3809516#post3809516

3 TC.

George the Lickilicky picks up 3 MC, and 2 KOC. I put the KOC into my TC.

Eoleo the Arghonaut picks up 3 MC and 1 KOC, which goes into his MC.

Glinda the Chansey picks up EC #9 from this battle, and evolves to Blissey! I stockpile the 2 MC, and she gains the usual 1 DC.

242.png

Blissey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 9/9
MC: 4
DC: 4/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW, LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect
Thunderbolt

Egg:
Mud Bomb
Counter
Aromatherapy

Move Total: 22
 
http://www.smogon.com/forums/showthread.php?t=3454735&page=2
Korski said:
jas61292: 3 TC
  • Hatchet the TOMOHAWK: 2 MC, 1 DC
  • Vespucci the SIMISAGE: 2 MC, 1 DC, 1 KOC
  • Bird the UNFEZANT: 2 MC, 1 DC, 2 KOC

I'll pocket the TC.

Hatchet goes to 5/5 DC and unlocks Justified
The 2 MC will buy Substitute (TM)

Vespucci goes to 4/5 DC
The KO will go into MC, bringing him to 4 MC. I'll spend those some other time.

Bird goes to 4/5 DC
The KOs will go into MC, and she will spend them on Toxic (TM) and Protect (TM)
 
jas, TheWolfe (Please seperate your post by battles next time, it's much easier to approve), deadfox, Random, Mr. L, Toast, Terra, Travel, Jesseus, LightWolf, Korski, Toast (Avalanche is past gen, so it costs 3 MC. You just don't get any leftover.), Shadoo, jas and Kax are all Approved

Albinoloon: Not Approved. I've checked Veekun, Bulbapedia and Smogon, Chingling doesn't get Magic Coat. I only say what I've checked because I didn't approve someone for the same thing 2 posts before you.
Darksoul: Approved but DO NOT UPDATE YOUR PROFILE UNTIL IT HAS BEEN APPROVED!
smashlloyd: Not Approved. You need to proved a link.
Travel: Still Not Approved. You gave your Honchkrow stat changes as if it was Naughty, not Rash.
DarkSlay: Not Approved. Slowking doesn't get Hydro Pump. Focus Punch is a DPP TM, costing 3 MC.

That's an even 2 AC. 7 still leftover.

Oh yeah, Dogfish is Approved as well.
8
 
Claiming my rewards from here.

Trainer Counters: 12+3=15

Battle Points: 3

Crustle:
HC:6
MC:0

Putting the HC into TC.

Trainer Counters: 15+6=21

Then I'm going to use 10 of those to get a Hard Stone.

Final TC Total: 21-10=11
 
Battle Hall Challenge and match. I get a total of 8 TC and 6 BP, making my totals 14 and 10, respectively. Rebble gets 12 HC, which will teach it: Hidden Power (Fighting 6), Earth Power, Heat Wave, Mud-Slap, and Vacuum Wave. Scizor gets 3 MC, which will be used to teach her Superpower. Duclohm gets 1 EC and 4 MC, the MC will be used to teach it Weather Ball and Heal Bell.
 
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