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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3455667

Fraxure, now a Haxorus, claims from this battle thats probably the end of my ASB carrer for awhile. The amount of bullshit has pissed me off into a different week. So yeah anyways, evolvution woo. 2 MC and 1 DC has already been added.

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Haxorus(Vann)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC:9/9
MC:2
DC:3/5

Level Up Moves
Scratch
Leer
Assurance
Dragon Pulse
Dual Chop
Scary Face
False Swipe
Taunt
Outrage

Egg Moves
Counter
Endevor
Night Slash

TM/HM
Dragon Claw
Double Team
Dig
X-Scissor

Total Moves: 16

Abilities
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve(DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
 
Gonna' claim some MC that I've been saving.
iaza12878796470100.png


MC: 4
DC: 2/5
Gonna' buy Close Combat, Feint, and Giga Impact. 4 MC -> 0 MC

iaza12878744572900.png

MC 2
DC 2/5

Time to learn Power Whip and Moonlight. 2MC -> 0 MC
 
SimonSays Vs. Flora.
Leethoof Vs. Fire Blast.

This gets me 4 RC in total, giving me 42 overall. And because the chances of my brawl with TravelLog finishing by tomorrow is basically zero (damn you Dummy and your amazing flavour), I need to spend just about all of it now.

I will now evolve Hijinks the Plicowatt and Coulomb the Joltik with 4 RC, by bringing them both from 4/6 to 6/6. Down to 38.

frontnormal-mkrilowatt.png

Krilowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW, LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

EC: 6/6
MC: 2
DC: 3/5

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive

Egg:
Me First
Counter
Mirror Coat
Signal Beam

Move Total: 18
She picks up Ice Shard, Aqua Jet and Imprison as pre-25 moves.
596.png

Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 2
DC: 2/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz

TM:
Energy Ball
Thunderbolt
Toxic

Egg:
Disable
Pin Missile
Cross Poison

Move Total: 17

Excellent start, now to buff their movepools a bit. Both have 2 MC.

Krilowatt: Heart Swap, Hydro Pump, Discharge, Copycat, Volt Switch (levelup, -2 MC and 3 RC, 35 left), Earth Power (tutor, -3 RC, 32 left), Surf, Substitute, Attract, Torment (TM -8 RC, 24 left)

Galvantula: Thunder, Hidden Power (Fire, 7), Light Screen (TM, -6 RC, 18 left)

But wait! There's more! I have four electric types in need a of a movepool buff...

Cyclohm: Dragon Tail (levelup), Endure (past gen TM) (-4 RC, 14 left)

Eelektross: Brick Break, U-Turn, Rock Slide, Grass Knot (-8 RC, 6 left)

Electivire: Psychic, Dig (TM) (-4 RC, 2 left)

Trickster: From my current battle with DA here Vs. DarkAmber TRAINING., my Rotom changes formes to Rotom-C. I spend my last 2 RC on Shadow Ball (TM)

479-mow.png

Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Grass
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge
Charge

TM:
Will-o-Wisp
Toxic
Protect

Tutor:
Pain Split

Leaf Storm

Total Moves: 17
 
jas61292 ; ToastTyrant13 ; Lord Jesseus Approved

Son of Shadoo: Not Approved. Rotom-C is Grass/Electric (No ghost needed), and gains 12% Accuracy boost. Krillowatt doesn't get Shed Skin either, it gets Shell Armour.

6 + 4 = 1 AC (Up to 7 UC), and 0.
 
I must admit, this hall challenge was better then the other one.

From it I get 5 TC/BP. I'll have 2 TC and 3 BP from the please and thank you.

Also from this, dark death the murkrow receives 10 HC.

I'll use 1 HC in his EC, evolving him below; 3 HC in his DC, unlocking his DW ability Prankster and finally the remaining 6 will go into his MC which I spend now. This will buy Nasty Plot, Night Slash, (Both 1 MC) Super Power (3 MC) and Fly (2 MC). Which means he only has 1 MC left over, but now...

430.png

Murkow - Dark Death(M)
Nature: Quirky Nature Neatral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Base Rank Total: 15


EC: 6/6
MC: 1
DC: 5/5


Descrpition:
Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

Abilities:
Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Attacks (20):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Dark Pulse
Night Slash
Nasty Plot


Perish Song
Roost
Drill Peck


Payback
Psychic
Subsitute
Fly


Heat Wave
Superpower

Also with that two TC above, I'll buy a Horsea (yes, appearently they do suck, but I need a poke on my dragon type team that doesn't get hit SE by ice)

116.png

Horsea(*) Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (60/1.15=52.17=52)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (13):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Ice Beam
Surf
Waterfall

Outrage
Disable
Signal Beam
 
SimonSays Vs. Flora.
Leethoof Vs. Fire Blast.

This gets me 4 RC in total, giving me 42 overall. And because the chances of my brawl with TravelLog finishing by tomorrow is basically zero (damn you Dummy and your amazing flavour), I need to spend just about all of it now.

I will now evolve Hijinks the Plicowatt and Coulomb the Joltik with 4 RC, by bringing them both from 4/6 to 6/6. Down to 38.

frontnormal-mkrilowatt.png

Krilowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW, LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

EC: 6/6
MC: 2
DC: 3/5

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive

Egg:
Me First
Counter
Mirror Coat
Signal Beam

Move Total: 18
She picks up Ice Shard, Aqua Jet and Imprison as pre-25 moves.
596.png

Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 2
DC: 2/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz

TM:
Energy Ball
Thunderbolt
Toxic

Egg:
Disable
Pin Missile
Cross Poison

Move Total: 17

Excellent start, now to buff their movepools a bit. Both have 2 MC.

Krilowatt: Heart Swap, Hydro Pump, Discharge, Copycat, Volt Switch (levelup, -2 MC and 3 RC, 35 left), Earth Power (tutor, -3 RC, 32 left), Surf, Substitute, Attract, Torment (TM -8 RC, 24 left)

Galvantula: Thunder, Hidden Power (Fire, 7), Light Screen (TM, -6 RC, 18 left)

But wait! There's more! I have four electric types in need a of a movepool buff...

Cyclohm: Dragon Tail (levelup), Endure (past gen TM) (-4 RC, 14 left)

Eelektross: Brick Break, U-Turn, Rock Slide, Grass Knot (-8 RC, 6 left)

Electivire: Psychic, Dig (TM) (-4 RC, 2 left)

Trickster: From my current battle with DA here Vs. DarkAmber TRAINING., my Rotom changes formes to Rotom-C. I spend my last 2 RC on Shadow Ball (TM)

479-mow.png

Rotom "Trickster" (Genderless)

Nature: Timid - +15% speed, -1 attack, +12% accuracy.

Type: Electric/Grass
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge
Charge

TM:
Will-o-Wisp
Toxic
Protect

Tutor:
Pain Split

Leaf Storm

Total Moves: 17

Fixed.

DOGFISH IT IS IN YOUR INTEREST THAT THIS IS APPROVED
 
Decided on Hidden Powers. I hope I chose right.

I will spend 1 RC and 1 MC (which I forgot he had) to tech my Honchkrow Hidden Power Grass.

And I will use 1 RC and 1 MC (which I also forgot he had) to teach my Tomohawk Hidden Power Ice.

That leaves me with 2 RC.
 
Link They said I was crazy for buying a Slakoth... Say that when we're fighting in the Broth. >=]

TC: 0 -> 2
RC: 22 -> 9

287.png

Slakoth (Duke) [M]
EC:
0/9 -> 4/9 (+KOC, +2RC) Evolves!
MC:
0 -> 13 (+11RC)
DC: N/A
Learns Flail (LvlUp)

And here's the evolution:

288.png

Vigoroth (Duke) [M]
Nature: Docile; (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16


EC: 4/9
MC: 12


Attacks:
Uproar
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail

Crush Claw
Night Slash
Hammer Arm

Return
Double Team
Rock Slide

Moves: 12
Gains Endure and Uproar (Pre-25), learns Focus Punch, Reversal, Counter (LvlUp), Earthquake, Facade, Toxic (BW TM) and Body Slam (Egg), setting me back to 0 MC.
 
Warning: Large Prize Claim ahead
http://www.smogon.com/forums/showthread.php?t=3455100
2RC
http://www.smogon.com/forums/showthread.php?t=3455590
2TC
Anorith: 2MC, 1EC, 1DC

So, with 9 AC I have saved, it's time to do some serious claiming.

First up, 1 AC is put into Metapod's EC to evolve him into Butterfree!
Upon evolution he learns Confusion, Sleep Powder, Poison Powder, Gust, Supersonic, Whirlwind, and Psybeam. From his stored 6 MC, he learns Bide, Bug Buzz, and HP Ground 7.
12.png

Buterfree [-Charmander-'s Revenge] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
.
Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: Two
Weight Class: Three
Base Rank total: Fifteen

EC: 5/5
MC: 0
DC: 3/5

Attacks: 16
Tackle
String Shot
Bug Bite
Snore
Harden
Confusion
Poison Powder
Sleep Powder
Stun Spore
Psybeam
Gust
Supersonic
Whirlwind
Bug Buzz

Hidden Power Ground (7)
Bide
Larvesta has one AC put into her EC, pushing her over the brink to evolution. She learns Gust from this.
637.png

Volcarona [Flare] (F)
Nature: Modest (+1SpAtt, -1Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def: Rank 3
SpA+: Rank 6
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamLocked]

Attacks: 12
Ember
String Shot
Leech Life
Take Down
Gust

Endure
Magnet Rise
Morning Sun

SolarBeam
Psychic
Hidden Power (Water 7)
Flamethrower
#of moves: 11
Scyther has three AC put into his MC, brining me down to four. Oh, and he evolves learning Bullet Punch and Metal Claw on evolution.
212.png

Scizor [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[DreamLocked]

Attacks: 21
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Hit
Bullet Punch
Metal Claw

Light Screen
Counter
Night Slash

X-Scissor
Brick Break
Ariel Ace
Frustration
Bide
Anorith is brought up to 1EC and DC. My remaining four AC and an RC are used to bring him up to 6/6 and evolve. I'm also using the last RC to bring him up to three MC and learn Stealth Rock. He learns Metal Claw upon evolution.
348.png

Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 13
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw

Rock Slide
Rapid Spin
Cross Poison

X-Scissor
Dig
Double Team
Stealth Rock

And finally with the two TC, I feel like buying a Scylar.

Syclar.png

Scylar (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def-: Rank 1
SpA+: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves: 14
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear

Earth Power
Spikes
Counter

Blizzard
X-Scissor
Rock Slide


Done
 
DK ; SimonSays ; Terrador ; Zarator ; Flora ; Jas61292 ; Sos ; Metal Bagon (Fix your spellings of "Innate" , "Neutral", and remove the Base Rank Total = 15 you've missed out) Approved

E: Rediamond Approved.

9
 
Claiming 1 TC and 1 BP from my most recent failure here.
This brings me to 6 TC and 3 BP
I'd like to spend all 6 TC on 5 Enigma Berries.
This resets my TC to zero.

Fang, my Feraligatr, claims 2 HC, which I will place into his MC.
He will buy Agility and Screech, via level-up.
This resets his MC to zero.

Thanks!
 
I have 9 BT and 2 RC, so I'm going to buy some moves.

For Fidgit: Endure (4th Gen TM), Dig (5th Gen TM), and Hidden Power (Fire 7) (5th Gen TM), Protect (5th Gen TM), and Torment (5th Gen TM). That's all 11 UC, folks.
 
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