Fixed Jumpluff's Accuracy.
2 TC for you both. 1 EC, 2 MC, 1 DC for Skarmory.
Rewards:
jas: 5 BP, 5 TC and 10 HC (KOC) for Ledian
SimonSays Vs. Flora.
Leethoof Vs. Fire Blast.
This gets me 4 RC in total, giving me 42 overall. And because the chances of my brawl with TravelLog finishing by tomorrow is basically zero (damn you Dummy and your amazing flavour), I need to spend just about all of it now.
I will now evolve Hijinks the Plicowatt and Coulomb the Joltik with 4 RC, by bringing them both from 4/6 to 6/6. Down to 38.
She picks up Ice Shard, Aqua Jet and Imprison as pre-25 moves.![]()
Krilowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW, LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
EC: 6/6
MC: 2
DC: 3/5
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
Attacks:
Levelup:
Ice Shard
Aqua Jet
Imprison
Bubble
Charge
Tackle
Thundershock
Detect
TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Dive
Egg:
Me First
Counter
Mirror Coat
Signal Beam
Move Total: 18
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Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 2
DC: 2/5
Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz
TM:
Energy Ball
Thunderbolt
Toxic
Egg:
Disable
Pin Missile
Cross Poison
Move Total: 17
Excellent start, now to buff their movepools a bit. Both have 2 MC.
Krilowatt: Heart Swap, Hydro Pump, Discharge, Copycat, Volt Switch (levelup, -2 MC and 3 RC, 35 left), Earth Power (tutor, -3 RC, 32 left), Surf, Substitute, Attract, Torment (TM -8 RC, 24 left)
Galvantula: Thunder, Hidden Power (Fire, 7), Light Screen (TM, -6 RC, 18 left)
But wait! There's more! I have four electric types in need a of a movepool buff...
Cyclohm: Dragon Tail (levelup), Endure (past gen TM) (-4 RC, 14 left)
Eelektross: Brick Break, U-Turn, Rock Slide, Grass Knot (-8 RC, 6 left)
Electivire: Psychic, Dig (TM) (-4 RC, 2 left)
Trickster: From my current battle with DA here Vs. DarkAmber TRAINING., my Rotom changes formes to Rotom-C. I spend my last 2 RC on Shadow Ball (TM)
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Rotom "Trickster" (Genderless)
Nature: Timid - +15% speed, -1 attack, +12% accuracy.
Type: Electric/Grass
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Levelup:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Discharge
Charge
TM:
Will-o-Wisp
Toxic
Protect
Tutor:
Pain Split
Leaf Storm
Total Moves: 17
SoS said:you both gain 2 TC, Slakoth and Monohm gain 1 EC, 2 MC, 1 DC, 1 KO.