Yay for the Battle Hall!
+12 CC and +12 KOs to use for Glow. 4 go into EC to turn her into a Lucario. She picks up Dark Pulse, Metal Claw, Metal Sound and Bone Rush for free upon evolution. Additionally 8 KOs are used as MC to get Heal Pulse, Aura Sphere, Close Combat, Extremespeed (LU), Psychic and Earthquake (TM). She's still far from complete but this is a good start.
Lucatio [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (25):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Heal Pulse
Aura Sphere
Close Combat
Extremespeed
Dig
Double Team
Rock Slide
Shadow Claw
Psychic
Earthquake
Hi Jump Kick
Blaze Kick
Bullet Punch
+12 CC and +12 KOs to use for Glow. 4 go into EC to turn her into a Lucario. She picks up Dark Pulse, Metal Claw, Metal Sound and Bone Rush for free upon evolution. Additionally 8 KOs are used as MC to get Heal Pulse, Aura Sphere, Close Combat, Extremespeed (LU), Psychic and Earthquake (TM). She's still far from complete but this is a good start.

Lucatio [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (25):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Heal Pulse
Aura Sphere
Close Combat
Extremespeed
Dig
Double Team
Rock Slide
Shadow Claw
Psychic
Earthquake
Hi Jump Kick
Blaze Kick
Bullet Punch