Trainer Name: Lyris
Pokemon: Zoroark, Samurott, Lucario, Serperior, Fraxure, Cubchoo, Zebstrika, Eevee, Salamence, Tomohawk, Cyndaquil
W/L/T: 1-16-0 (1 not sure)
Backpack:
Berry Pocket:
1 Oran Berry
1 Leppa Berry
2 Cheri Berry
1 Chesto Berry
1 Pecha Berry
1 Rawst Berry
2 Aspear Berry
1 Persim Berry
3 Yache Berry
Other Items (held items):
1 White Herb
4 Power Herb
1 Light Clay
Token Pocket:
Ref Tokens: 0
Business Tokens:
Currency Counters: 5
Universal Counters: 0
Ongoing Roleplays:
None.
Completed Roleplays:
Arcanite's Contest Hall: Contest #1
Ongoing Battles:
None
Completed Battles:
Me VS Dogfish44 (http://www.smogon.com/forums/showthread.php?p=3679112)
Me VS Doran Dragon (http://www.smogon.com/forums/showthread.php?t=3452431)
Me VS TravelLog (http://www.smogon.com/forums/showthread.php?p=3695581)
Me VS Flamestrike VS Tortferngatr (http://www.smogon.com/forums/showthread.php?t=3451422)
Me VS rewindman (http://www.smogon.com/forums/showthread.php?p=3687552)
Me + Lord Jesseus VS Its_A_Random + Temperantia (http://www.smogon.com/forums/showthread.php?t=3450605)
Me VS elDino (http://www.smogon.com/forums/showthread.php?p=3626837)
Me VS lupusater (http://www.smogon.com/forums/showthread.php?t=3450358)
Me + PinkCaptainFalcon + Texas Cloverleaf VS Temperantia (http://www.smogon.com/forums/showthread.php?t=3449517)
Me VS dragonboy52 (http://www.smogon.com/forums/showthread.php?t=3450147) (Wowser!)
Me VS Maxim (http://www.smogon.com/forums/showthread.php?t=3450039)
Me VS Albinoloon (http://www.smogon.com/forums/showthread.php?t=3449747)
Me VS DarkSlay (http://www.smogon.com/forums/showthread.php?t=3449305) (HS Untaunted!)
Me VS deadfox081 (http://www.smogon.com/forums/showthread.php?p=3585458) (not so depressing of a loss!)
Me + Steampowered VS Glacier Knight + Pikapwnd (http://www.smogon.com/forums/showthread.php?t=3448960)
Me VS Terrador14 (http://www.smogon.com/forums/showthread.php?t=3448260)
Me VS Master Bane Rematch (http://www.smogon.com/forums/showthread.php?p=3552757)
Me VS TheWolfe (http://www.smogon.com/forums/showthread.php?p=3548743)
Me VS Master Bane (http://www.smogon.com/forums/showthread.php?t=3448123) (Loss, but not so depressing, actually!)
Currently Reffing:
Finished reffing:
Lady Salamence VS lupusater (http://www.smogon.com/forums/showthread.php?p=3723544)
rewindman VS The Shiny Umbreon (http://www.smogon.com/forums/showthread.php?p=3675462)
Venser VS Dummy007 (http://www.smogon.com/forums/showthread.php?t=3449559)
LightWolf VS Venser (http://www.smogon.com/forums/showthread.php?p=3671461)
Son_of_Shadoo VS Gerard (http://www.smogon.com/forums/showthread.php?t=3451906)
Rangarokalex VS TheWolfe (http://www.smogon.com/forums/showthread.php?t=3450902)
Louis VS Paradoxus (http://www.smogon.com/forums/showthread.php?p=3683810)
Darthvader317 VS Metal Bagon (http://www.smogon.com/forums/showthread.php?t=3449441)
Woodchuck VS premboy95 (tie from accuracy issues)(http://www.smogon.com/forums/showthread.php?t=3450883)
QuantumDerp VS pimpgangster (http://www.smogon.com/forums/showthread.php?p=3621828)
Metal Bagon VS Tea Demon (http://www.smogon.com/forums/showthread.php?t=3449349)
FlamingFighter VS Master Bane (http://www.smogon.com/forums /showthread.php?t=3448476)
Dark Pulse VS pimpgangster (http://www.smogon.com/forums/showthread.php?t=3447983) (Despite DQ, I still got something!)
rewindman VS Korski (http://www.smogon.com/forums/showthread.php?p=3546672) (DQ, but I still got something! See prize claim thread for more, mods!)
Pokemon Team:
Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash
Imprison
Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch
Counter
Detect
Captivate
Memento
Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day
Focus Blast
Samurott (*) Aquarai (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump
Hydro Cannon
Water Pledge
Air Slash (*)
Brine (*)
Night Slash (*)
Copycat
Detect
Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
Aerial Ace
Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to Dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)
Quick Guard
Close Combat
Agility (*)
Bullet Punch (*)
Vacuum Wave (*)
Hi-Jump Kick
Magnet Rise
Magic Coat
Fury Cutter
Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic
Calm Mind
Serperior (F)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
Nature: Hasty
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm
Wring Out
Grass Pledge
Frenzy Plant
Mirror Coat
Captivate
Sweet Scent
Iron Tail
Attract
Protect
Aerial Ace
Solarbeam
Dragon Tail
Safeguard
Haxorus (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW Unlocked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
Nature: Adamant
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Dance
Giga Impact
Counter
Iron Tail
Reversal
Night Slash
Draco Meteor
Hone Claws
Dragon Claw
Swords Dance
X-Scissor
Cubchoo Kumasyun (F)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak, Rattled
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Timid
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Blizzard
Hail
Avalanche
Encore
Ice Punch
Hone Claws
Toxic
Frost Breath
Aerial Ace
Zebstrika Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW Unlocked): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Double Kick
Me First
Shock Wave
Toxic
Light Screen
Charge Beam
Volt Switch
Double Team
Thunder
Salamence (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 1/5
Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Bite
Leer
Headbutt
Focus Energy
Ember
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Shadow Claw
Hone Claws
Dragon Claw
Toxic
Tomohawk (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Hurricane
Focus Energy
Rock Smash
Roar
Confuse Ray
Stealth Rock
Yawn
Taunt
Safeguard
Brick Break
Cyndaquil Blaze (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Fire Pledge
Extrasensory
Flame Burst
Quick Attack
Flame Charge
Incinerate
Dig
(I feel like I did this wrong... What's new about the system?)
Pokemon: Zoroark, Samurott, Lucario, Serperior, Fraxure, Cubchoo, Zebstrika, Eevee, Salamence, Tomohawk, Cyndaquil
W/L/T: 1-16-0 (1 not sure)
Backpack:
Berry Pocket:
1 Oran Berry
1 Leppa Berry
2 Cheri Berry
1 Chesto Berry
1 Pecha Berry
1 Rawst Berry
2 Aspear Berry
1 Persim Berry
3 Yache Berry
Other Items (held items):
1 White Herb
4 Power Herb
1 Light Clay
Token Pocket:
Ref Tokens: 0
Business Tokens:
Currency Counters: 5
Universal Counters: 0
Ongoing Roleplays:
None.
Completed Roleplays:
Arcanite's Contest Hall: Contest #1
Ongoing Battles:
None
Completed Battles:
Me VS Dogfish44 (http://www.smogon.com/forums/showthread.php?p=3679112)
Me VS Doran Dragon (http://www.smogon.com/forums/showthread.php?t=3452431)
Me VS TravelLog (http://www.smogon.com/forums/showthread.php?p=3695581)
Me VS Flamestrike VS Tortferngatr (http://www.smogon.com/forums/showthread.php?t=3451422)
Me VS rewindman (http://www.smogon.com/forums/showthread.php?p=3687552)
Me + Lord Jesseus VS Its_A_Random + Temperantia (http://www.smogon.com/forums/showthread.php?t=3450605)
Me VS elDino (http://www.smogon.com/forums/showthread.php?p=3626837)
Me VS lupusater (http://www.smogon.com/forums/showthread.php?t=3450358)
Me + PinkCaptainFalcon + Texas Cloverleaf VS Temperantia (http://www.smogon.com/forums/showthread.php?t=3449517)
Me VS dragonboy52 (http://www.smogon.com/forums/showthread.php?t=3450147) (Wowser!)
Me VS Maxim (http://www.smogon.com/forums/showthread.php?t=3450039)
Me VS Albinoloon (http://www.smogon.com/forums/showthread.php?t=3449747)
Me VS DarkSlay (http://www.smogon.com/forums/showthread.php?t=3449305) (HS Untaunted!)
Me VS deadfox081 (http://www.smogon.com/forums/showthread.php?p=3585458) (not so depressing of a loss!)
Me + Steampowered VS Glacier Knight + Pikapwnd (http://www.smogon.com/forums/showthread.php?t=3448960)
Me VS Terrador14 (http://www.smogon.com/forums/showthread.php?t=3448260)
Me VS Master Bane Rematch (http://www.smogon.com/forums/showthread.php?p=3552757)
Me VS TheWolfe (http://www.smogon.com/forums/showthread.php?p=3548743)
Me VS Master Bane (http://www.smogon.com/forums/showthread.php?t=3448123) (Loss, but not so depressing, actually!)
Currently Reffing:
Finished reffing:
Lady Salamence VS lupusater (http://www.smogon.com/forums/showthread.php?p=3723544)
rewindman VS The Shiny Umbreon (http://www.smogon.com/forums/showthread.php?p=3675462)
Venser VS Dummy007 (http://www.smogon.com/forums/showthread.php?t=3449559)
LightWolf VS Venser (http://www.smogon.com/forums/showthread.php?p=3671461)
Son_of_Shadoo VS Gerard (http://www.smogon.com/forums/showthread.php?t=3451906)
Rangarokalex VS TheWolfe (http://www.smogon.com/forums/showthread.php?t=3450902)
Louis VS Paradoxus (http://www.smogon.com/forums/showthread.php?p=3683810)
Darthvader317 VS Metal Bagon (http://www.smogon.com/forums/showthread.php?t=3449441)
Woodchuck VS premboy95 (tie from accuracy issues)(http://www.smogon.com/forums/showthread.php?t=3450883)
QuantumDerp VS pimpgangster (http://www.smogon.com/forums/showthread.php?p=3621828)
Metal Bagon VS Tea Demon (http://www.smogon.com/forums/showthread.php?t=3449349)
FlamingFighter VS Master Bane (http://www.smogon.com/forums /showthread.php?t=3448476)
Dark Pulse VS pimpgangster (http://www.smogon.com/forums/showthread.php?t=3447983) (Despite DQ, I still got something!)
rewindman VS Korski (http://www.smogon.com/forums/showthread.php?p=3546672) (DQ, but I still got something! See prize claim thread for more, mods!)
Pokemon Team:

Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash
Imprison
Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch
Counter
Detect
Captivate
Memento
Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day
Focus Blast

Samurott (*) Aquarai (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump
Hydro Cannon
Water Pledge
Air Slash (*)
Brine (*)
Night Slash (*)
Copycat
Detect
Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
Aerial Ace

Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to Dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)
Quick Guard
Close Combat
Agility (*)
Bullet Punch (*)
Vacuum Wave (*)
Hi-Jump Kick
Magnet Rise
Magic Coat
Fury Cutter
Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic
Calm Mind

Serperior (F)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
Nature: Hasty
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm
Wring Out
Grass Pledge
Frenzy Plant
Mirror Coat
Captivate
Sweet Scent
Iron Tail
Attract
Protect
Aerial Ace
Solarbeam
Dragon Tail
Safeguard

Haxorus (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW Unlocked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
Nature: Adamant
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Dance
Giga Impact
Counter
Iron Tail
Reversal
Night Slash
Draco Meteor
Hone Claws
Dragon Claw
Swords Dance
X-Scissor

Cubchoo Kumasyun (F)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak, Rattled
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Timid
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Blizzard
Hail
Avalanche
Encore
Ice Punch
Hone Claws
Toxic
Frost Breath
Aerial Ace

Zebstrika Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW Unlocked): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Double Kick
Me First
Shock Wave
Toxic
Light Screen
Charge Beam
Volt Switch
Double Team
Thunder
[pimg]133[/pimg]
Eevee Evolia (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Tackle
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Baton Pass
Fake Tears
Synchronoise
Yawn
Heal Bell
Shadow Ball
Attract
Retaliate
Eevee Evolia (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Tackle
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Baton Pass
Fake Tears
Synchronoise
Yawn
Heal Bell
Shadow Ball
Attract
Retaliate

Salamence (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 1/5
Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Bite
Leer
Headbutt
Focus Energy
Ember
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Shadow Claw
Hone Claws
Dragon Claw
Toxic

Tomohawk (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Hurricane
Focus Energy
Rock Smash
Roar
Confuse Ray
Stealth Rock
Yawn
Taunt
Safeguard
Brick Break

Cyndaquil Blaze (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Fire Pledge
Extrasensory
Flame Burst
Quick Attack
Flame Charge
Incinerate
Dig
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