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Theorymon Discussion and Viability Ranking

What if Azumarill got Swords Dance?

I was thinking about this while I was using Rain offence with Gator on the ladder. Azumarill would be an offensive monster with Swords Dance. As like Gator it has enough bulk to take a hit while setting up, and a Rain boosted +2 Aqua Jet from Azumarill would be insane (and you don't need to get into Torrent range for it's full potential). Of course I don't think Azumarill would be OP, but I'm pretty sure it would be a top tier threat in OU. The reasons why I don't think it'd be OP is simply because it lacks coverage. Assuming a set of SD / Aqua Jet / Waterfall / Filler you're going to be walled depending on your last move. If Ice Punch, Ferrothorn is walling it and Rotom-W is a nice check too. If Super Power, it's open to even more Pokemon to taking it on, like Dragonite, Latias, and bulky grass types like Celebi. Also, regardless of coverage moves Toxicroak and Jellicent are beating it. Also, basically any Pokemon faster than Azumarill and resisting Aqua Jet can deal with it. This list includes Keldeo, Kyurem-B, Latios etc.

But yeah, just got me thinking. It's basically a better Gator, but it can't get past Jellicent.
 
Well if Azu got SD then it will no longer be bound by Choice Band. Forever trapped in one single move. Nay! It Shall ride with his Sword in one hand and his bulk in the other. With a Lum Berry to prevent the evil afflictions. Or some Leftovers to snack on while he is slaying his adversaries. However it could also use a Life Orb to sacrifice his health to decimate the opponent. His Priority it has Shall be pleasing to the Rain god as it will get a boost. Mountains will quake and rocks will shatter when they get a whiff of the Waterfall Azu is packing. And because Azu is no small fry It will be Superpower-ed up for those who use Steel against the almighty Azu. Alas It is not all fun and games for Azu. His speed is terrible but he makes it up for the bulk he has. Celebi/Breloom will destroy the Water bunny thanks to STAB and resist.
 
I think you mean "what if Azumalrill got Swords Dance" :p

Wow, huge typo lol. Fixed

Well if Azu got SD then it will no longer be bound by Choice Band. Forever trapped in one single move. Nay! It Shall ride with his Sword in one hand and his bulk in the other. With a Lum Berry to prevent the evil afflictions. Or some Leftovers to snack on while he is slaying his adversaries. However it could also use a Life Orb to sacrifice his health to decimate the opponent. His Priority it has Shall be pleasing to the Rain god as it will get a boost. Mountains will quake and rocks will shatter when they get a whiff of the Waterfall Azu is packing. And because Azu is no small fry It will be Superpower-ed up for those who use Steel against the almighty Azu. Alas It is not all fun and games for Azu. His speed is terrible but he makes it up for the bulk he has. Celebi/Breloom will destroy the Water bunny thanks to STAB and resist.


Eh, I don't think Azumarill would be running LO. I haven't ran any calc's to see if it nabs any extra KOs, but I think the preferred item would be Splash Plate, or Lum Berry, since Aumarill has respectable bulk for a sweeper, and LO would ruin it and probably cut it's sweep short (since it's going to be taking a hit while setting up).

Also, I wouldn't say Breloom is a good check

+2 252+ Atk Splash Plate Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Breloom in rain: 172-203 (65.64 - 77.48%) -- guaranteed 2HKO after Stealth Rock

It's seriously powerful
 
Eh, I don't think Azumarill would be running LO. I haven't ran any calc's to see if it nabs any extra KOs, but I think the preferred item would be Splash Plate, or Lum Berry, since Aumarill has respectable bulk for a sweeper, and LO would ruin it and probably cut it's sweep short (since it's going to be taking a hit while setting up).

+2 252+ Atk Splash Plate Huge Power Azumarill Waterfall vs. 252 HP / 88+ Def Ferrothorn in rain: 191-225 (54.26 - 63.92%) -- guaranteed 2HKO

Yeah your probably right. Spash Plate all the way.
 
This concept is based on what I read from another site.

We all know how painful it is for a Poke to have a detrimental ability. However, what if there was a way to work around bad effects, and even more possibly use it to your advantage. The concept is for Regigigas but with different ability that still fits him flavor wise (sadly there's no real way of actually working around Slow Start unless you went SpA -.-).

What if Regigagas had a different ability where, every time he switched in, he comes out asleep for 2 turns?

By the numbers, Gigas is actually quite strong, sporting 160base ATK as well as a respectable 100base Spe. Not to mention he has a insane 110/110/110 defenses. Then again Slow Start takes a heavy toll, essentially giving him 70base ATK and 40~base Spe. It makes it worse that he's normal type, meaning he's hit for neutral from too many attacks.

However, with this new ability, Gigas has a few new tricks up his sleeve, and no you're not going to stall like you would for Slow Start. This new ability makes Gigas a Sleep Talker, as well as a premier status absorber. Being able to absorb any status is quite amazing as he'll always come out sleeping, and because so he can work around his status with a Sleep Talk set. Gigas is no slouch in the attack department either, as he has access to a lot of attacking moves. He gets all the elemental punches, Drain Punch, Superpower, Payback, EQ, and Stone Edge, meaning he can make use of any 2 of these attacks to go alongside with Return (unfortunately Facade doesn't get a power boost when asleep, oh well ._.). Or you could even run Chesto Berry and be one the of the weirdest set-up sweepers O_o.
 
What if Regigagas had a different ability where, every time he switched in, he comes out asleep for 2 turns?

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Welp Kilvkboom you got a wierd Regi there. But all in all a functioning one nevertheless. Sleep Talk, Rest, and EdgeQuake, or Drain punch and Payback, to hit ghosts and Ferro, will probably be it's main set for if nothing else power and recovery. And If I would put this in a teir i would say it would be OU because it can do the spongeing of the status and the Spore that is used ever so much. Fighting types though. All them fighting types. Mostly Conk i would think that Regi would have the most problem with. IDK because I did not do the calcs.
 
What if Regigagas had a different ability where, every time he switched in, he comes out asleep for 2 turns?


I still think it would be pretty bad. Sure it would be much better, but I wouldn't see this thing making it into OU (or even UU). The amount of Fighting types in these tiers are insane, and relying on Sleep Talk to hit your opponents is unreliable. It's a normal type, and coming off a base 160 attack is pretty amazing, but it has a bad STAB, meaning it's going to be using coverage moves most of the time. Factor in no resistance's and only one immunity and you've got your self a pretty bad Pokemon.

I just don't see where Regigagas would be helpful in OU. There are harder hitters, better status absorbers, and I don't really know what it does.
 
To be honest I wonder if Regigigas would be OU even if it had a neutral or generally useless ability like Pickup, there are harder hitting attackers in OU like Kyurem-B and Haxorus, and unlike them, Regigigas does not have any boosting moves outside of Rock Polish and it's special attack is rather mediocre. I have a feeling it would still be a solid Pokemon, maybe along the same line of Zapdos in useage, but OU, I am doubtful in this crazy offensive meta.
 
Yes it is viable to discuss. Pretty much anything can be discussed in this thread to theorymon how the metagame would react to specific Pokemon getting new moves, abilities, play styles, etc. I don't see what's wrong with talking about a five turn TR ability. Anything is possible with GF, and there's no harm in discussing it. What makes you think that a 5 turn TR ability couldn't be a new thing? GF might want to not make it permanent in order to make the ability fair for competitive play, because I think they'd realize how amazing a permanent TR ability would be. It would be unique, and different. There's no harm in discussing it.


The thing is that GameFreak does not care about Smogon's wants and needs; they only care for the consumers that buy the games and play through the game for the great story it has (I still do this of course but care more about what pokemon I can use competitively than against the Elite 4) so that they go out and buy the next game they plan on releasing in 6-12 months. I actually forgot that there's and ability that starts up and ends after 5 turns, but that is Slow Start and that's a special case. I would not think GF would do such a thing again. Perma-TR would be a possibility but would be far too broken to repair.

What if haxorus got Fire Fang?

I mean, it has strong fangs, why doesn't it learn Fire Fang? It would improve him a little I guess. It would be much more in Sun teams where Fire Fang is boosted to hit hard things like Skarmory or Bronzong and it would be more threatening in general. I am pretty sure dragons like Dragonite, Garchomp and Salamence would still outclass it but Fire Fang could improve Haxorus a bit, as I already said.


Hmm, that'd be interesting but I cannot see it being used all that much. Skarmory in the sun is all it hits pretty much while everything else weak to fire gets nabbed by either EQ or Superpower. Hell it already has 0 counters with a CB+Drizzle support, but like you said it would improve Hax slightly in a way.

To be honest I wonder if Regigigas would be OU even if it had a neutral or generally useless ability like Pickup, there are harder hitting attackers in OU like Kyurem-B and Haxorus, and unlike them, Regigigas does not have any boosting moves outside of Rock Polish and it's special attack is rather mediocre. I have a feeling it would still be a solid Pokemon, maybe along the same line of Zapdos in useage, but OU, I am doubtful in this crazy offensive meta.


This right here, I like it. However, I do believe Regi would be OU with a useless ability hands down. Haxorus and Cube both have speed problems, where Regi is with all the other mons at base 100 AND has Rock Polish to blow past them. Not only that, but he is pretty god damn bulky for such an offensive poke. These defenses are normally seen with slow pokes, no pun intended, but since Regigigas has a BST of 670, it has bulk, speed, and power. Lets not forget, it has damn good coverage as well. The only downside is the fact his moves base power are not high which may hold him back.
 
What if Azumarill got Swords Dance?

I was thinking about this while I was using Rain offence with Gator on the ladder. Azumarill would be an offensive monster with Swords Dance. As like Gator it has enough bulk to take a hit while setting up, and a Rain boosted +2 Aqua Jet from Azumarill would be insane (and you don't need to get into Torrent range for it's full potential). Of course I don't think Azumarill would be OP, but I'm pretty sure it would be a top tier threat in OU. The reasons why I don't think it'd be OP is simply because it lacks coverage. Assuming a set of SD / Aqua Jet / Waterfall / Filler you're going to be walled depending on your last move. If Ice Punch, Ferrothorn is walling it and Rotom-W is a nice check too. If Super Power, it's open to even more Pokemon to taking it on, like Dragonite, Latias, and bulky grass types like Celebi. Also, regardless of coverage moves Toxicroak and Jellicent are beating it. Also, basically any Pokemon faster than Azumarill and resisting Aqua Jet can deal with it. This list includes Keldeo, Kyurem-B, Latios etc.

But yeah, just got me thinking. It's basically a better Gator, but it can't get past Jellicent.
- +2 252+ Atk Mystic Water Torrent Feraligatr Waterfall vs. 224 HP / 252+ Def Skarmory in rain: 379-447 (115.9 - 136.69%) -- guaranteed OHKO
- +2 252+ Atk Mystic Water Huge Power Azumarill Waterfall vs. 224 HP / 252+ Def Skarmory in rain: 325-384 (99.38 - 117.43%) -- 93.75% chance to OHKO

Not only is Azumarill weaker than Torrent-activated Gatr (which is the whole point to use Gatr in the first place, to take advantage of rain + Torrent water attacks), it is also slower and has worse coverage. This means that Azumarill must invest in Speed to outspeed Pokemon such as SpD Rotom-W, Jellicent, Skarmory, and Politoed, thus limiting the amount of EVs he can use in HP, where Gatr can just max HP and be done with it. Azumarill would make for a pretty inferior Gatr replacement as an SD user and would probably only be used by inexperienced players that would fear they couldn't casually activate Torrent.
 
Torrent is risky no matter what you're doing and calling Azumarill inferior because it has other flaws where Gatr has strengths is pretty foolish since it goes the other way. Azumarill only needs one turn. He needs to get in and hit Swords Dance once. For Feraligatr to be of any use, you have to be controlling the ebb and flow of the battle to such a degree that you guarantee that he drops to Torrent but isn't KO'd, which is something I don't think any battler would say is a foregone conclusion. Moreover, Torrent only boosts Water moves, so while that calc for Waterfall is very impressive, that and Aqua Jet are the only things getting boosted to such an extent. Compare their Superpowers.

+2 252+ Atk Huge Power Azumarill Superpower vs. 224 HP / 252+ Def Skarmory: 181-213 (55.35 - 65.13%) -- guaranteed 2HKO
+2 252+ Atk Feraligatr Superpower vs. 224 HP / 252+ Def Skarmory: 141-166 (43.11 - 50.76%) -- guaranteed 3HKO

That's a pretty stark difference, significantly larger than the gap between Waterfalls. Azumarill is also much more free with its item choice. It could run Leftovers, Mystic Water like you had, Life Orb (though that would be a little questionable since you're compromising Azumarill's good bulk), or any number of other items. They're similar, but Azumarill would be infinitely more consistent.
 
Yeah, but the ability to hit things like Jellicent and Slowbro with Crunch is huge. Both of these Pokémon hard wall Azumarill, but lose to Feraligatr. I don't think the ability to hit Skarmory a little harder with Superpower is that huge (plus, it's a 3HKO for Azumarill as well afte rthe attack drop. Neither should be attacking Skarmory with anything Waterfall. Superpower is for Ferrothorn, and OHKOs with both of them).
 
Question: What's the point of having more HP EVs if you are going to try to get down to torrent range anyway?

If you're trying to control down to torrent without Sub, that's just fool hardy and definitely unreliable. If you aren't using sub, then you really shouldn't count on torrent-- in which case Huge Power Azum is definitely hitting harder.

If you're going for sub to torrent range, being extra bulky doesn't really matter-- in fact, you would invest in speed usually. Finally, if you are using Sub-Sword, you only got 2 slots. Sure, Crunch to hit Jellicent and Slowbro is nice, but there's no way I'd call Aqua Jet + Crunch better coverage than Aqua Jet + Superpower + Waterfall/Return.
 
Question: What's the point of having more HP EVs if you are going to try to get down to torrent range anyway?

If you're trying to control down to torrent without Sub, that's just fool hardy and definitely unreliable. If you aren't using sub, then you really shouldn't count on torrent-- in which case Huge Power Azum is definitely hitting harder.

If you're going for sub to torrent range, being extra bulky doesn't really matter-- in fact, you would invest in speed usually. Finally, if you are using Sub-Sword, you only got 2 slots. Sure, Crunch to hit Jellicent and Slowbro is nice, but there's no way I'd call Aqua Jet + Crunch better coverage than Aqua Jet + Superpower + Waterfall/Return.


But you're not trying to Sub with Gator. You're trying to tank a hit like Terrakion's Close Combat, SD, and you get into Torrent range. That's what the extra HP is for, since you don't need to run any more than 72 speed on Gator. I still think Azumarill would be better because if the inconsistency of Torrent, but that's the general idea behind SD gator
 
Actually, it's not hard to get in Torrent range at all. Common moves like un-boosted Close Combat and Draco Meteor from Terrakion and Latios, respectively, put you exactly in Torrent range with the given EVs. It becomes even easier if you can keep Rocks off the field (as if Tentacruel is uncommon on rain teams). If that happens, then Feraligatr can even tank Banded Close Combat at full health and set up to +2, then Aqua Jet. Or even if you have to switch in on the CC, you're still in Torrent range and can set up if you predict a switch. Also, who is using Sub Swords Dance Feraligatr? No, you need the coverage move, Waterfall, and Aqua Jet to be effective. I'm not saying Azumarill wouldn't be great, I'm just saying the ability to affect how your team forms around Feraligatr is nice, since you can opt to not have teammates that can handle Lati@s, Celebi, Jellicent, and Slowbro, where as you need to run something like Thundurus-T or Breloom if you want to take care of the latter two for Azumarill. Feraligatr just has more options, as well as being able to hit about as hard, that's all.
 
Torrent is risky no matter what you're doing and calling Azumarill inferior because it has other flaws where Gatr has strengths is pretty foolish since it goes the other way. Azumarill only needs one turn. He needs to get in and hit Swords Dance once. For Feraligatr to be of any use, you have to be controlling the ebb and flow of the battle to such a degree that you guarantee that he drops to Torrent but isn't KO'd, which is something I don't think any battler would say is a foregone conclusion. Moreover, Torrent only boosts Water moves, so while that calc for Waterfall is very impressive, that and Aqua Jet are the only things getting boosted to such an extent. Compare their Superpowers.

+2 252+ Atk Huge Power Azumarill Superpower vs. 224 HP / 252+ Def Skarmory: 181-213 (55.35 - 65.13%) -- guaranteed 2HKO
+2 252+ Atk Feraligatr Superpower vs. 224 HP / 252+ Def Skarmory: 141-166 (43.11 - 50.76%) -- guaranteed 3HKO

That's a pretty stark difference, significantly larger than the gap between Waterfalls. Azumarill is also much more free with its item choice. It could run Leftovers, Mystic Water like you had, Life Orb (though that would be a little questionable since you're compromising Azumarill's good bulk), or any number of other items. They're similar, but Azumarill would be infinitely more consistent.
Getting into Torrent range shouldn't be an issue as almost any non powerful STAB Grass and Electric attack fails to OHKO Gatr, and usually brings it down to Torrent range. And in order to deal with Gatr you must either kill it or status it, and in the case of the first it is very likely that Torrent will be activated where in the case of the latter it is a problem that both Azumarill and Gatr face. The little extra reliability that Azumarill would bring to the table would almost never be worth the extra Speed, bulk, coverage, and power (with Torrent activated).
 
Actually, it's not hard to get in Torrent range at all. Common moves like un-boosted Close Combat and Draco Meteor from Terrakion and Latios, respectively, put you exactly in Torrent range with the given EVs. It becomes even easier if you can keep Rocks off the field (as if Tentacruel is uncommon on rain teams). If that happens, then Feraligatr can even tank Banded Close Combat at full health and set up to +2, then Aqua Jet. Or even if you have to switch in on the CC, you're still in Torrent range and can set up if you predict a switch. Also, who is using Sub Swords Dance Feraligatr? No, you need the coverage move, Waterfall, and Aqua Jet to be effective. I'm not saying Azumarill wouldn't be great, I'm just saying the ability to affect how your team forms around Feraligatr is nice, since you can opt to not have teammates that can handle Lati@s, Celebi, Jellicent, and Slowbro, where as you need to run something like Thundurus-T or Breloom if you want to take care of the latter two for Azumarill. Feraligatr just has more options, as well as being able to hit about as hard, that's all.


I dunno, I just think it's pretty inconsistent, and it needs the Torrent boost to be at it's full potential. Your examples of Pokemon aren't exactly the best options either, as both can KO depending on the set. I guess you could argue that you'd scout the set first because Gator is a late game cleaner, but Banded Close Combat and LO Latios are OHKOing after SR (or have a good chance to). I think I'd rather Azumarill's consistency over being able to get past Jellicent and Slowbro (as I don't think that's Gator's job anyway, and these threats should be removed before attempting a sweep imo), but I guess that comes down to opinion.

Also just a few things to point out

252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 0 Def Azumarill: 352-415 (87.12 - 102.72%) -- 18.75% chance to OHKO252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Azumarill: 412-486 (101.98 - 120.29%) -- guaranteed OHKO
252 SpA Choice Specs Latios Draco Meteor vs. 184 HP / 0 SpD Feraligatr: 400-472 (112.04 - 132.21%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Close Combat vs. 184 HP / 0 Def Feraligatr: 292-345 (81.79 - 96.63%) -- guaranteed 2HKO
Azumarill is slightly bulkier on the special side (allowing it to take Volt Switches from Rotom-W better) while Feraligatr is slightly bulkier on the physical side. just a few things to point out to open up the discussion :]
 
The autoTR ability could be less broken if it went on mons like, say, Spinda, so that the user is essentially down 5-6. An oddity to note is that TR cancels itself. In a TR mirror matchup, we would see so many repeated Spinda switch-ins (because the player with a relatively fast team will try to turn TR off) the concept of speed would be a total mess. Strong priorities would become even more valuable.

And I'm gonna toss in one of my favorite theorymons.
What if Slaking got Slow Start?

In the past various attempts at fitting Regigigas into a tank role had very limited success. The story would be completely different with Slaking though, as the latter packs Slack Off, Yawn, Encore, Taunt and many other good options, something Regigigas could only dream of.
Offensive-wise, 95 SpA isn't half bad, and Slaking's special move pool matches Blissey's. He is now effectively Snorlax with inverted Special and Physical abilities plus better moves. To illustrate his amazing bulk, he is capable of surviving Banded Close Combat from Terrakion.
Last but not least, sweeping variants are always possible for optimists, as either with Sub/Protect or ChestoRest Slaking has a much better shot at staying in for 5+ turns.
 
What if Roserade got Chlorophyll?

Imagine one of the most deadly special attackers in the UU tier, with its great coverage, good offensive stats, and useful typing. Now imagine it getting its speed DOUBLED in the sun. It fits flavor-wise, given that Roserade is covered in green leaves which photosynthesize (wtf Vileplume??). Roserade would be a menace, being able to fire off powerful Leaf Storms and Sludge Bombs from its base 125 SAtk. Roserade also gets Weather Ball, meaning that it can reserve its Hidden Power slot for HP Ground to hit Heatran. Its excellent support movepool, complete with [Toxic] Spikes, Sleep Powder, and Synthesis, means that it could serve a number of capacities on a Sun team.

What do you think?
 
I think what should be noted is that it practically outclasses Venusaur b/c it also has access to weather ball, way better SpA, and heck even spikes and toxic spikes! It's also faster too meaning it can invest less in speed than Venusaur. I supposes the only thing Venusaur would have over it is a usable attack stat and physical bulk, which would only makes subseed viable. Chlorophyll Roserade would be pretty amazing imo, it's all around better but with a slight vulnerability to priority attacks. I think the lack of physical bulk would make it a bit tricky to find time to set up growth though, which would be another one of its downsides. =/
 
It's worth noting that it can cleanly be revenge killed by Scizor and Mamoswine, something Venusaur is able to avoid (though you already mentioned that). In all other ways, though, Roserade would be much better than Venusaur.
 
What if Aerodactyl got Trace?

I don't want to go to something like Swords Dance, but focus on its niche as one of the best users of Stealth Rock. It has two useless abilities, since Pressure sucks with those defenses and Speed, and lol, Rock Head. Noone wants to use it, unless it gets like Head Smash or Brave Bird (that'd be beast if it did), and Trace would really be a interesting ability that'd make Aerodactyl a lot more useful. This thing is like the offensive form of Porygon2. Imagine tracing Pure Power from a Medicham making you a deadly speedy behemoth, or Water Absorb from Vaporeon making it harder for rain teams to take you down. What about tracing Flash Fire from Heatran? Sun teams will get a headache. Regenerator from Meinshao? That's a free 33.3% health. Aerodactyl can also Trace Venusaurs Chlorophyll allowing to revenge kill it. It can trace Adapdability from Crawdaunt, to have 300 BP Stone Edges and 420 BP Sky Attacks. This would make Aerodactyl from a standard lead to a threatening revenge killer and sweeper (or even a defensive threat!). Weather teams would also be hard pressed facing Aerodactyl. It can run a variety of sets from Stealth Rock, to Life Orb, to Hone Claws, to Choice Band, and maybe even Substitute set! I would see Aerodactyl rise in usage with this. Not only that, but it fits flavor wise, since Aerodactyl was a prehistoric Pokemon let into the modern age with those stupid machines. Also, Aerodactyl flaps its wings too much. Look at its animated sprite. I made a list below showing how much effect it'd do against the metagame. Alakazam is swiftly KOed. Blissey finds it unable to deal with Aerodactyl with status thanks to Natural Cure. Breloom wins. Celebi is the same with Blissey. Cloyster wins. Conkeldurr wins. Donphan loses. Dragonite can't always OHKO Aerodactyl due to it getting Multiscale and fins it self 2HKOed by Stone Edge. Dugtrio like, dies, lol. Espeon can't do much bar attack. Ferrothorn with Gyro Ball wins, though some Aerodactyl carry Fire Blast, so that's a problem for it. Forretress has Fire Blast problem too. Garchomp may win or not depending which ability Aerodactyl traces. But it's mostly hax if Sand Veil is unbanned in Gen VI. Gastrodon can't attack it with Scald anymore, and Aerodactyl is immune to Earth Power. Aerodactyl wins against defensive versions. Gengar is too frail to take a LO Stone Edge. Gliscor has to be wary in giving Aerodactyl free healing. Gyarados ends up getting its attack lowered thanks to Intimidate or dies to LO Stone Edge with Moxie. Haxorus wins if it hasn't taken prior damage, but will lose from LO Stone Edge with prior damage. Heatran always lose without Choice Scarf. Hippowdon can't do much, but phaze without Ice Fang. Hydreigon wins. Inferanpe loses, sadly. Jellicen can't do much, but Taunt it without a status move or Ice Beam. Jirachi loses with prior damage. Jolteon can't do much, but it can negate its Stealth Rock weakness if Aerodactyl is hit by Thunder. I'm not going to get to the others, but I put a list below as a I said before if you want to experiment. I just c/p'ed it all from the site. And wow, wall of text below. o_O

Alakazam Psychic Synchronize / Inner Focus / Magic Guard 55 50 45 135 85 120 490
Blissey Normal Natural Cure / Serene Grace / Healer 255 10 10 75 135 55 540
Breloom Grass / Fighting Effect Spore / Poison Heal / Technician 60 130 80 60 60 70 460
Celebi Psychic / Grass Natural Cure 100 100 100 100 100 100 600
Cloyster Water / Ice Shell Armor / Skill Link / Overcoat 50 95 180 85 45 70 525
Conkeldurr Fighting Guts / Sheer Force / Iron Fist 105 140 95 55 65 45 505
Donphan Ground Sturdy / Sand Veil 90 120 120 60 60 50 500
Dragonite Dragon / Flying Inner Focus / Multiscale 91 134 95 100 100 80 600
Dugtrio Ground Sand Veil / Arena Trap / Sand Force 35 80 50 50 70 120 405
Espeon Psychic Synchronize / Magic Bounce 65 65 60 130 95 110 525
Ferrothorn Grass / Steel Iron Barbs 74 94 131 54 116 20 489
Forretress Bug / Steel Sturdy / Overcoat 75 90 140 60 60 40 465
Garchomp Dragon / Ground Sand Veil / Rough Skin 108 130 95 80 85 102 600
Gastrodon Water / Ground Sticky Hold / Storm Drain / Sand Force 111 83 68 92 82 39 475
Gengar Ghost / Poison Levitate 60 65 60 130 75 110 500
Gliscor Ground / Flying Hyper Cutter / Sand Veil / Poison Heal 75 95 125 45 75 95 510
Gyarados Water / Flying Intimidate / Moxie 95 125 79 60 100 81 540
Haxorus Dragon Rivalry / Mold Breaker / Unnerve 76 147 90 60 70 97 540
Heatran Fire / Steel Flash Fire / Flame Body 91 90 106 130 106 77 600
Hippowdon Ground Sand Stream / Sand Force 108 112 118 68 72 47 525
Hydreigon Dark / Dragon Levitate 92 105 90 125 90 98 600
Infernape Fire / Fighting Blaze / Iron Fist 76 104 71 104 71 108 534
Jellicent Water / Ghost Water Absorb / Cursed Body / Damp 100 60 70 85 105 60 480
Jirachi Steel / Psychic Serene Grace 100 100 100 100 100 100 600
Jolteon Electric Volt Absorb / Quick Feet 65 65 60 110 95 130 525
Keldeo Water / Fighting Justified 91 72 90 129 90 108 580
Kyurem-B Dragon / Ice Teravolt 125 170 100 120 90 95 700
Landorus Ground / Flying Sand Force / Sheer Force 89 125 90 115 80 101 600
Landorus-T Ground / Flying Intimidate / Sheer Force 89 145 90 105 80 91 600
Latias Dragon / Psychic Levitate 80 80 90 110 130 110 600
Latios Dragon / Psychic Levitate 80 90 80 130 110 110 600
Lucario Fighting / Steel Steadfast / Inner Focus / Justified 70 110 70 115 70 90 525
Magnezone Electric / Steel Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Mamoswine Ice / Ground Oblivious / Snow Cloak / Thick Fat 110 130 80 70 60 80 530
Metagross Steel / Psychic Clear Body / Light Metal 80 135 130 95 90 70 600
Ninetales Fire Flash Fire / Drought 73 76 75 81 100 100 505
Politoed Water Water Absorb / Damp / Drizzle 90 75 75 90 100 70 500
Reuniclus Psychic Overcoat / Magic Guard / Regenerator 110 65 75 125 85 30 490
Rotom-W Electric / Water Levitate 50 65 107 105 107 86 520
Salamence Dragon / Flying Intimidate / Moxie 95 135 80 110 80 100 600
Scizor Bug / Steel Swarm / Technician / Light Metal 70 130 100 55 80 65 500
Skarmory Steel / Flying Keen Eye / Sturdy / Weak Armor 65 80 140 40 70 70 465
Starmie Water / Psychic Illuminate / Natural Cure / Analytic 60 75 85 100 85 115 520
Tentacruel Water / Poison Clear Body / Liquid Ooze / Rain Dish 80 70 65 80 120 100 515
Terrakion Rock / Fighting Justified 91 129 90 72 90 108 580
Thundurus-T Electric / Flying Volt Absorb / Defiant 79 105 70 145 80 101 580
Toxicroak Poison / Fighting Anticipation / Dry Skin / Poison Touch 83 106 65 86 65 85 490
Tyranitar Rock / Dark Sand Stream / Unnerve 100 134 110 95 100 61 600
Vaporeon Water Water Absorb / Hydration 130 65 60 110 95 65 525
Venusaur Grass / Poison Overgrow / Chlorophyll 80 82 83 100 100 80 525
Volcarona Bug / Fire Flame Body / Swarm 85 60 65 135 105 100 550
 
What if Gyarados got Acrobatics?

While there's not much precedent for something like Gyarados getting Acrobatics, which is usually reserved for land or sky critters, it's the most likely powerful Flying-type move for it to have as Brave Bird, etc. are obviously no-nos, and fellow Water/Flying type Mantine does get the move (although according to the Pokédex it can fly, unlike Gyarados).

Let's face it, Bounce isn't a great STAB move. Acrobatics would make a Flying Gem set very viable on Gyarados, as it can get through things like Ferrothorn before a Dragon Dance and everything not resisting Flying afterwards. Unfortunately our favorite leviathan doesn't get Unburden, which would make it the best mon in OU, but it still is extremely hard to wall, 2HKOing almost the whole metagame. However, it does have the same problems with revenge killers and status, keeping it from becoming an S-rank threat.

Edit: I forgot about Bounce's paralysis chance, so it isn't actually worse than Fly, haha. The reason I chose Acrobatics over Brave Bird was that Brave Bird is exclusively given to bird Pokémon, and when I saw Mantine got Acrobatics I was like, "Well, at least they're a little similar." But yeah, this isn't really the best theorymon :-/
 
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