Honchkrow, probably one of the most threatening sweepers this meta, and definitely deserving of A+ rank. It's honestly one of my favorite Pokemon to use this meta because you jerks banned Diggersby and Crawdaunt so I don't have as many broken threats to swing around because its wallbreaking prowess is just incredible. You're looking at a mon who is capable of being able to 2HKO a good number of the tier's physical walls after either Stealth Rock or a layer of Spikes, examples being Swampert (clean 2HKO no hazard), Slowbro, Donphan, Forretress (not a guaranteed 2HKO after 1 layer of Spikes, but very high. This guy's also easy af to wear down), and Suicune. Not only is it able to 2HKO most of them readily with Brave Bird, but sacking something to it is often going to be incredibly costly to the opponent immediately afterward. In fact, it's so vicious that most of the time unless you're packing phys. def Mega Ampharos (actually a pretty slept-on threat), most teams are going to have to rely on checking Honchkrow offensively, usually by some faster offensive Poke who can survive a +1 Sucker Punch, such as Cobalion, Mega Houndoom, Mega Manectric, Hydreigon, etc.
Honestly, I feel the biggest downfalls to Honchkrow are its Stealth Rock weakness, awkwardly low Speed that allow even a good few defensive mons to speed creep it and subsequently cripple it (Defensive Mew with WoW, Flame Orb + Trick/WoW Rotom, for instance) and the insane recoil Honchkrow deals to itself between Life Orb and Brave Bird. To some extent this can often make some players rely more on using Roost to keep Honchkrow going, but it could also end up being a costly free turn to your opponent should they not crumble to the mindgames Honchkrow often imposes with Sucker Punch (Such as a faster, frailer mon capable of KOing trying to dodge Sucker Punch only to get hammered by Brave Bird). Pursuit as of late has been my preferred option because of the aforementioned mindgames that Honchkrow's presence often causes, you can at times find yourself getting a free kill and in turn, a free Moxie boost that could pave the way for a sweep. Trapping a Victini after it's blown something up with a V-Create is also pretty awesome given how annoying it can be to deal with given its hit-and-run nature. I definitely think that the offensive force and pressure it can put on the opponent at almost any time in the match allow it to maintain its position of A+ rank.
I don't have much to touch on with Hydreigon, but honestly you can get a nice dual-Dark core out of Honchkrow and Hydreigon. Considering how popular Mew is and how WoW variants are such a roadblock to Honchkrow, Hydreigon easily gets an easy switch on any defensive Mew set and pretty much a free turn to continue putting pressure on the opponent. Hydreigon's resistance to Electric moves also means it's able to check and immediately threaten a number of the Electric-types who get in Honchkrow's way. Hydreigon's also able to punch holes in, if not slaughter any of the physical walls who plague Honchkrow, which can be useful if hazard support or prior damage hasn't taken its toll yet. Conversely, even though Honchkrow can't switch in on Moonblast, it's able to absolutely MURDER Florges with Brave Bird, something Hydreigon appreciates greatly. A simple U-turn on a predicted switch can spell disaster in these cases. It's not the ultimate offensive core because there isn't any outstanding synergy (Shared Ice + Fairy weaknesses), recoil from Stealth Rock and Life Orb can rack up on both, if not at least Honchkrow, the fact they're both slow and can be beaten by most faster offensive Pokemon, and an extreme reliance on hazard support to net kills on the opponent. These flaws hold it back from perfect execution, but it isn't hard to patch up the holes they have with team support, and it can really apply pressure onto the opponent.
Honestly, I feel the biggest downfalls to Honchkrow are its Stealth Rock weakness, awkwardly low Speed that allow even a good few defensive mons to speed creep it and subsequently cripple it (Defensive Mew with WoW, Flame Orb + Trick/WoW Rotom, for instance) and the insane recoil Honchkrow deals to itself between Life Orb and Brave Bird. To some extent this can often make some players rely more on using Roost to keep Honchkrow going, but it could also end up being a costly free turn to your opponent should they not crumble to the mindgames Honchkrow often imposes with Sucker Punch (Such as a faster, frailer mon capable of KOing trying to dodge Sucker Punch only to get hammered by Brave Bird). Pursuit as of late has been my preferred option because of the aforementioned mindgames that Honchkrow's presence often causes, you can at times find yourself getting a free kill and in turn, a free Moxie boost that could pave the way for a sweep. Trapping a Victini after it's blown something up with a V-Create is also pretty awesome given how annoying it can be to deal with given its hit-and-run nature. I definitely think that the offensive force and pressure it can put on the opponent at almost any time in the match allow it to maintain its position of A+ rank.
I don't have much to touch on with Hydreigon, but honestly you can get a nice dual-Dark core out of Honchkrow and Hydreigon. Considering how popular Mew is and how WoW variants are such a roadblock to Honchkrow, Hydreigon easily gets an easy switch on any defensive Mew set and pretty much a free turn to continue putting pressure on the opponent. Hydreigon's resistance to Electric moves also means it's able to check and immediately threaten a number of the Electric-types who get in Honchkrow's way. Hydreigon's also able to punch holes in, if not slaughter any of the physical walls who plague Honchkrow, which can be useful if hazard support or prior damage hasn't taken its toll yet. Conversely, even though Honchkrow can't switch in on Moonblast, it's able to absolutely MURDER Florges with Brave Bird, something Hydreigon appreciates greatly. A simple U-turn on a predicted switch can spell disaster in these cases. It's not the ultimate offensive core because there isn't any outstanding synergy (Shared Ice + Fairy weaknesses), recoil from Stealth Rock and Life Orb can rack up on both, if not at least Honchkrow, the fact they're both slow and can be beaten by most faster offensive Pokemon, and an extreme reliance on hazard support to net kills on the opponent. These flaws hold it back from perfect execution, but it isn't hard to patch up the holes they have with team support, and it can really apply pressure onto the opponent.