Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Madotsuki: A couple of things, -Speed is actually -15% (or Speed ÷ 1.15), not that it matters, also, you have Bide listed twice in Shuckle's Level-Up Movepool. Other than that, Stars appear to be optional, & everything seems fine. Just fix the -Speed thing to -15%, & remove the second Bide from Shuckle's movepool, & you are APPROVED. Welcome to CAP ASB!

Anyways, since new teams count as 2 approvals, I have 2/10 Claims approved.
 
Madotsuki: A couple of things, -Speed is actually -15% (or Speed ÷ 1.15), not that it matters, also, you have Bide listed twice in Shuckle's Level-Up Movepool. Other than that, Stars appear to be optional, & everything seems fine. Just fix the -Speed thing to -15%, & remove the second Bide from Shuckle's movepool, & you are APPROVED. Welcome to CAP ASB!

Anyways, since new teams count as 2 approvals, I have 2/10 Claims approved.
(1/1.15) =/= (1 - .15), actually. It's about 0.8696, which should be actually simplified to -13.0%. I'll change it to /1.15 just for clarity.
 
Trainer Name: Chastin
Pokemon: Bagon, Sneasel
W/L/T: 0/0/0
Trainer Counters: 1


Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:

[Any Links to ongoing battles here. Putting past battles here also helps.]

Pokemon Team:
Bagon(*) Mistress (F)

Nature: Naive (Speed*1.15, Special Defense -1, Accuracy +12%)

Type:

Dragon:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP
: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50*1.15) (+)

Size Class: 1
Weight Class: 3
Base Rank Total: 13


Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Thrash
Hydro Pump

Dragon Claw
Brick Break
Fire Blast

EC: 0
MC: 0
DC :0

Sneasel(*) Prankster (M)

Nature: Adamant (Attack +1, Special Attack -1)

Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP
: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115

Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate, Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:

Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Ice Punch
Ice Shard
Fake Out

Swords Dance
Low Sweep
Aerial Ace

EC: 0
MC: 0
DC: 0
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Chastin, shorten your nature descriptions (something like "Attack +1, Speed / 1.15" will do just fine) and note your accuracy modifiers. Bagon has +12% accuracy.

Also, we don't need (*) on our mons' moves anymore. They were for a Smeargle mechanic we no longer use.

Fix these and you're approved. Welcome to ASB.

17.4
 

Trainer Name:
Black Hat
Pokemon: Riolu Monohym Nohface

Backpack:

Berry Pocket: 2 Oran Berries, 2 Leppa Berries, 2 Cheri Berries, 2 Chesto Berries, 2 Pecha Berries, 2 Rawst Berries, and 2 Aspear Berries
Counters Pocket: Nothing Yet

Battle Slots: Battle with VentusVictory

Pokemon Team:



Riolu (*) [Vex] (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilites:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: 0
MC:0
DC:0
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Speed:69 (+)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat?
Screech

Hi Jump Kick
Bullet Punch
Iron Defense


Drain Punch
Shadow Claw
Swords Dance



Monohm (*) [Squall] (M)
Nature: Quiet (+1 SpA, -15% Speed and -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Size Class: 1
Weight Class: 2
Base Rank Total: 14


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC:0
MC:0
DC:0

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 52

Attacks:
Tackle
Growl
Leer
Thundershock
Charge
Rain Dance
Twister
Spark

Heal Bell
Hydro Pump
Dragon Breath

Thunder
Ice beam
Volt Switch



Nohface (*) [Geist] (M)
Nature: Quirky (No Change)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

EC:0
MC:0
DC:0

Stats:
HP:100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10

Attacks:
Tackle
Iron Defense
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Yawn
Feather Dance

Will-o-Wisp
Taunt
Substitute


P.S: May I ask if it is possible for a starting Pokemon to learn a 4th gen move tutor move?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Werewolfinatophat is also approved. So many new recruits lately! And they all have good spelling and grammar!

A couple of things:
  • No, they can't start with one, but they only cost 3 MC. You can buy one after a single match, assuming the mon in question scores one or more KOs.
  • There's some weird stuff going on with your size tags. You don't have to fix it if you don't want to, though.
  • You can put the mon's name on the hide tag itself with [noparse][/noparse]. It ends up looking like this:
stuff


nice sprite, btw

18.3
 
Thank you, that was quite helpful. As toward the size tag issue, I would fix it, but I honestly have no idea as to how or even what exactly happened there. Once again, thank you for answering my question.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Chastin: APPROVAL TEMPORARILY REVOKED. You need:

  • EC/MC/DC Bars on all your Pokemon
  • SC/WC/BRT bars for all your Pokemon
Please send me a Visitor Message when you have fixed this, & I can re-approve you.


EDIT: RE-APPROVED.

Werewolfintophat: APPROVAL TEMPORARILY REVOKED. As I described in my Visitor Message to you, you need:

  • A HP Bar for Nohface
  • EC/MC/DC Bars for all your Pokemon
  • SC/WC/BRT bars for all your Pokemon
Please send me a Visitor Message when you have fixed this, & I can re-approve you.


EDIT: Just add Nohface's HP Bar, & you are RE-APPROVED.

Remember fellow approvers, please do not skim over the claim & not look into exactly what a user is doing; look over it thoroughly.
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Trainer Name: Shuckleking87
Pokemon: Skorpi, Syclar, Gastly
W/L/T:

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Item Pocket:
Token Pocket:
Currency Counters:
Universal Counters:

Battle Slots:
[Any links to ongoing battles here]

Pokemon Team:


Skorupi [Scorpio] (Female)
Nature: Impish (+1Def -1SpA)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits[Innate].
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks[Innate].
Keen Eye[DW]: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy[DW].

Stats:
HP:90
Atk:2
Def:4(+1)
SpA:1(-)
SpD:2
Spe:65
Size Class:1
Weight Class:2
Base Rank Total:14

EC: 0/6
MC:
DC: 0/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Toxic Spikes
Cross Poison

Confuse Ray
Faint Attack
Iron Tail

Dig
X-scissor
Substitute


Syclar [Snow Miser] (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician [DW]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2)[DW].

Stats:

HP:90
Atk:3
Def:1(-)
SpA:3
SpD:2
Spe:105 (91*1.15) (+)
Size Class:1
Weight Class:1
Base Rank Total:15

EC: 0/6
MC:
DC: 0/5

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Icicle Crash

Earth Power
Superpower
Water Pulse

Hidden Power Ground (7)
Ice Beam
Double Team


Gastly [Casper] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate[Trait].

Stats:
HP:90
Atk:2
Def:2
SpA:5(+)
SpD:1(-)
Spe:80
Size Class:3
Weight Class:1
Base Rank Total:15

EC: 0/9
MC:
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse

Disable
Will-o-Wisp
Thunderpunch

Psychic
Double Team
Psych Up
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Shuckleking87: Syclar's Accuracy Boost is 25%. Also, the Stars are no longer required. Other than that, looks fine, but I cannot approve you until you add Egg Moves & TM/HM Moves to Skorupi & Gastly. VM me once you are done, & I can approve you. :)

EDIT: Everything looks fine, you are now APPROVED. Welcome to CAP ASB!

(Previous Approval Post) Since Team approvals count as two claims, I have 6/10 Claims Approved.
 

Trainer Name: Mylo Xyloto
Pokemon:
,
,
,
,
,
,

W/L/T: 8 / 7 / 1

Backpack:
Berry Pocket:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Item Pocket:
1x Exp. Share
1x Lucky Egg
1x Amulet Coin

Token Pocket:
Currency Counters: 8
Universal Counters: 5

Battle Slots:


Completed Battles:

Won vs Aweshucks
Lost vs Arcanite
Won vs Unitas
Lost vs Gerard
Lost vs Birkal
Lost vs Cube
Won vs Kingmitus
Lost vs Ullar
Won vs Classical
Won vs Akela
Tied vs Arcanite
Lost vs Unitas
Won vs IsaacCross
Won vs Feordis7
Won vs Someoneelse
Lost vs MK Ultra

Misc:
Battle Hall Challenge
Battle Pike
Battle Arcade

Referee Profile

Pokemon Team:


Samurott [Martin Solveig] (M)
Nature:Naive (+15% Speed, +8% Accuracy, -1 SpD)
Type:Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Torrent:(Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits[/I]

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 81 (70*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC:
DC: 5/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Tail
Retaliate
Aqua Jet
Encore
Megahorn

Air Slash
Brine
Night Slash
Copycat
Detect

Swords Dance
Ice Beam
Surf
Hidden Power (Grass, 7)
X-Scissor
Dig

Superpower


Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion
Wood Hammer
Psyshock
Egg Bomb
Stomp
Seed Bomb
Extrasensory
Worry Seed

Giga Drain
Leaf Storm
Synthesis
Power Swap
Lucky Chant
Ancient Power

Sunny Day
Psychic
Hidden Power (Ice, 7)
Sludge Bomb
Trick Room
Protect
Substitute
Bide
Teleport

Rollout


Salamence [Radioactive]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt
Protect
Double Edge
Fly
Dragon Tail
Thunder Fang
Crunch

Dragon Dance
Hydro Pump
Fire Fang
Dragon Pulse
Shadow Claw

Dragon Claw
Fire Blast
Rock Slide
Brick Break
Hidden Power (Grass, 7)
Aerial Ace
Earthquake
Substitute
Endure

Draco Meteor
Outrage
Roost
Aqua Tail


Gengar [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:
9/9
MC:

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect
Dynamic Punch
Focus Blast
Hidden Power (Fire,7)

Pain Split


Sigilyph [Clarity] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type: Flying / Psychic
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Wonder Skin: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe:112 (97*1.15) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks
Air Cutter
Gust
Hypnosis
Light Screen
Miracle Eye
Psywave
Psybeam
Tailwind
Whirlwind
Mirror Move
Air Slash

Ancient Power
Psycho Shift
Roost
Skill Swap
Steel Wing

Energy Ball
Ice Beam
Protect
Psyshock
Shadow Ball
Fly

Heat Wave


Numel [Slow Down] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC:
DC: 2/5

Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Yawn
Curse

Heat Wave
Ancient Power
Defense Curl
Endure
Iron Head

Protect
Dig
Flame Charge
Fire Blast
Will-O-Wisp


Stunky [Parker] (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye: (DW Locked) (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64 (74/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 0/5

Attacks:
Level-up:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash

Egg:
Iron Tail
Crunch
Flame Burst
Double Edge
Foul Play

TMs:
Dig
Fire Blast
Venoshock
Hone Claws
Sludge Bomb

Tutor/Event:
Sucker Punch
 
Trainer Name: ThunderBar
Pokemon: Eevee*,Mudkip*Mime Jr.*
W/L/T:

Backpack:
Berry Pocket:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:

Pokemon Team :

Eevee Light Eater(M)
Nature: Modest(+1 SpA,-1Atk)

Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

DW(Locked)Anticipation (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1

EC: 0/6
MC:
DC: 0/5

Attacks:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Tail Whip
Bite
Focus Energy
Covet
Take Down

Yawn
Detect
Wish

Shadow Ball
Work Up
Echoed Voice


Mudkip Kiper(M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ablilities:
Torrent (Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

DW(Locked) Damp (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (40/1,15)
Size Class: 1
Weight Class: 1

EC: 0/9
MC:
DC: 0/5

Attacks

Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Double-Edge
Bite
Sludge

Facade
Rock slide
Waterfall


Mime Jr. Mimey (F)
Nature: Calm (+Spd, -Atk)

Type:
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter (Innate)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

DW(Locked) Technician (Innate)

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 80
Atk: Rank 0?(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 1
Weight Class: 2

EC: 0/6
MC:
DC: 0/5
Attacks:

Tickle
Barrier
Confusion
Copycat
Meditate
DoubleSlap
Mimic
Encore
Light Screen
Reflect
Psybeam

Confuse Ray
Nasty Plot
Trick

Psyshock
Taunt
Thunder Wave
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
ThunderBar: You're missing Size and Weight Classes on all your Pokemon, as well as EC/MC/DC bars on the last two. SC/WC data can be found here. Mudkip has 34 Speed after a -Spe nature, since those round your final Speed down. Fix those things and you're APPROVED, welcome!
 
Well, I've recently began lurking around Smogon again, and honestly this looks really cool… so here I am…

By the way, I was skimming over the thread for roleplay options and all that, and I was wondering if people are still doing Contests; if so, are they like events, or do I just talk to someone about it?

And custom sprites! Who should I go to if I want a customized sprite for my team. (I realize that realistically, I could make one, but I'm lazy… and not that good, really).

Anyways…

***

Trainer Name: drunk ¬_¬

Pokémon: Vulpix (*) | Nidoran♂ (*) | Embirch (*)
W/L/T: 0/0/0

Token Pocket:
  1. Currency Counters: 0
  2. Universal Counters: 0
Berry Pocket:
  1. Oran Berry [x2]
  2. Leppa Berry [x2]
  3. Cheri Berry [x2]
  4. Chesto Berry [x2]
  5. Pecha Berry [x2]
  6. Rawst Berry [x2]
  7. Aspear Berry [x2]
Item Pocket:
  1. nathing…


Battle Slots: N/A

Pokémon Team:


Vulpix [Strawberry] (♀)
Nature: Modest (+SpA, -Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  1. Flash Fire: (Innate); This Pokémon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
  2. Drought (DW): (Innate); When this Pokémon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Faint Attack
Flame Burst
Flamethrower

Heat Wave
Howl
Hypnosis

Sunny Day
Protect
Substitute

Nidoran♂ [Raspberry] (♂)
Nature: Quirky
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:

  1. Poison Point: (Can be disabled); This Pokémon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  2. Rivalry: (Innate)This Pokémon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
  3. Hustle (DW): (Can be enabled); This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand

Endure
Sucker Punch
Head Smash

Toxic
Venoshock
Thunderbolt



Embirch [Lemon] (♂)
Nature: Bold (+Def, -Atk)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  1. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  2. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  3. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

GrassWhistle
Aromatherapy
DragonBreath

SolarBeam
Protect
Light Screen
 

Trainer Name: Dare234
Pokemon: Meditite, Electrike, Archen
W/L/T: 5/1/0

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chesto x2
Pecha x2
Rawst x2
Aspear x2

Item Pocket:
EXP Share x1

Token Pocket:
Currency Counters: 7
Universal Counters: 0


Battle Slots:
Complications' 1K Extravaganza



Roleplays:
Battle Hall

Pokemon Team:


Medicham [Fury] (F)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW-Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 3 [6 Pure Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

EC: 6/6
MC: 4
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power (Rock, 7)
Mind Reader
Swagger
Feint
Calm Mind
Hi Jump Kick
Force Palm
Fire Punch
Ice Punch
Thunderpunch
Recover

Drain Punch
Psycho Cut
Bullet Punch

Rock Slide
Poison Jab
Low Sweep


Manectric [Jolt] (M)
Nature: Naive (+10% Speed, +17% Accuracy, -SpD)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Minus (DW- Unlocked): (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 6
DC: 5/5

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Thunder
Bite

Fire Fang
Ice Fang
Headbutt

Thunderbolt
Flamethrower
Double Team
Rain Dance


Archeops [Terror] (M)
Nature: Adamant (+Atk, -SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 4

Attacks:
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard
Acrobatics
Dragon Claw

Dragon Pulse
Bite
Earth Power

Rest
Rock Tomb
Dig
Roar


Sandshrew [Spike] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 5
DC: 1/5

Attacks:

Scratch
Defense Curl
Sand Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Slash

Night Slash
Counter
Crush Claw

Earthquake
Aerial Ace
Protect
 

Trainer Name: Entei999
Pokémon: Roselia, Grovyle, Charizard, Mareep
W/L/T: 0/0/0

Backpack:

Berry Pocket:
Aspear Berry (x2)
Oran Berry (x2)
Cheri Berry (x2)
Chesto Berry (x2)
Leppa Berry (x2)
Pecha Berry (x2)
Rawst Berry (x2)

Item Pocket:

Token Pocket:
Currency Counters: 7
Universal Counters: 15

Battle Slots:
N/A
N/A
Vs. LupusAter



Pokémon Team:


Roselia (Roserade) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 3/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Synthesis

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb



Grovyle (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 8
DC: 4/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech
Fury Cutter

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect



Charizard (Charizard) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 10
DC: 5/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer
Dragon Claw
Shadow Claw
Air Slash
Heat Wave

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day



Mareep (Ampharos) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Agility
Iron Tail
Body Slam

Thunder
Rain Dance
Charge Beam
 
2nd Try.

Trainer Name: Kingofburgerz
Pokemon: Nohface, Barboach
W/L/T:

Backpack:2CC

Berry Pocket: 2 Oran Berries, 2 Leppa Berries, 2 Cheri Berries, 2 Chesto Berries, 2 Pecha Berries, 2 Rawst Berries, and 2 Aspear Berries

Item Pocket: Nothing Yet

Token Pocket:
Currency Counters:0
Universal Counters:0

Battle Slots:

Pokemon Team:



Nohface (*) [Miles Davis] (F)
Nature:Jolly(+15% Speed, +5% Accuracy, -1 SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

EC:0/6
MC:0
DC:0/5

Stats:
HP:100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 12(+)

Size Class: 1
Weight Class: 3
Base Rank Total: 13

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Iron Tail
Meteor Mash
Hex

Will-o-Wisp
Dream Eater
Toxic



Barboach (*) [Louis Armstrong] (M)
Nature:Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Water/Ground
Steel: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract or Cute Charm
Hydration: (DW)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

EC:0/6
MC:0
DC:0/5

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52(-)

Size Class: 1
Weight Class: 1
Base Rank Total: 12

Attacks:
Mud-slap
Mud sport
Water Sport
Water Gun
Mud Bomb
Amnesia
Water Pulse
Magnitude

Whirlpool
Hydro Pump
Thrash

Scald
Surf
Rain Dance
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
drunk ¬_¬: Those questions should be re-directed to SQSA. Anyhow...

  • Will-O-Wisp (Lv14 in Gen IV) & Flamethrower (Lv24 in Gen IV) are pre-25 moves on Vulpix from Past Generations.
    [*]Yes, Rivalry is an Innate Ability.
    [*]Tackle (Lv0 in Gen I/II) is a pre-25 move on Nidoran-M.
    [*]Embirch does not have Rock Head as an ability; Rather Leaf Guard.
    [*]Embirch's EC bar should read 0/9, not 0/6.
    [*]Stars are no longer required, since the mechanic for it is no longer used.
NOT APPROVED until these errors are fixed.

EDIT: APPROVED on review. Welcome to CAP ASB!

Dare234: Let me see...

  • Meditite gets Swagger as a pre-25 move (Lv20 in FR/LG)
Just make that change, & you are APPROVED. Welcome to CAP ASB!

Entei999: For you...

  • Even if the DW Ability is locked, you are still required to give its descriptor.
  • Charmander also gets Leer (Lv15 in Gen I), Metal Claw (Lv13 in FR/LG), & Rage (Lv22 in Gen I, Lv19 in Gen II & Gen III Bar FR/LG) as pre-25 moves.
Make these changes, & you are APPROVED. Welcome to CAP ASB!

kingofburgerz: Barboach & Nohface only cost 2 CC, so you should have 2 CC left. Other than that...

  • Nohface only gets Level-Up moves up to Level 25 for free, these moves are: Scratch, Tackle, Iron Defence, Lick, Leer, Odour Sleuth, Metal Burst, Faint Attack, Shadow Sneak, & Curse.
  • Barboach gets Magnitude (Lv16 in Gen III) as a pre-25 Move.
Everything else looks fine, but for your benefit, until you decide whether you wish to spend the 2 CC to start with another mon or just stockpile it, I cannot approve you. Just send me a VM once you are done & I will look over again.


EDIT: APPROVED on review. Welcome to CAP ASB!
---
(Previous Approval Post) 4 Teams "checked" counts as 8 approvals, which gives me 12/10 C.A. Which gives me 1 UC & 2/10 C.A.

SELF APPROVED.
 
Trainer Name: Mint

Pokemon: Breezi, Skitty, Aron

Backpack:

Berry Pocket:
[2x] Aspear Berry
[2x] Cheri Berry
[2x] Chesto Berry
[2x] Leppa Berry
[2x] Oran Berry
[2x] Pecha Berry
[2x] Rawst Berry

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Ongoing battles:

Pokemon Team:


Breezi [Bruce Wayne] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-)
Size Class: 1
Weight Class: 2


EC: 0/6
MC: 0
DC: 0/5

Attacks:


Copycat
Encore
Gust
Knock Off
Rapid Spin
Razor Wind
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Shadow Ball
Sludge Wave
Taunt


Aron (Alphonse) [Male]
Nature: Adamant (+Attack, -Special Attack)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Dream World):
Type: Trait
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.



HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Head Smash
Endeavor
Dragon Rush

Earthquake
Shadow Claw
Rock Polish


Skitty (Phoenix) [Female]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack

Sucker Punch
Wish
Zen Headbutt

Facade
Solarbeam
Payback
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Mint Claw: Welcome to Smogon & CAP ASB! Anyhow...

  • Breezi's Speed (With a minus Speed nature) should be 73, not 72 (FLOOR(85÷1.15)=73).
  • Though not required, it is generally a good idea to keep track of Base Rank Total for the sake of some items (Breezi's is 14, Aron's is 15, Skitty's is 12).
Everything else is fine, just make those changes, & you are APPROVED.

One Team checked classes as 2 Approvals, so I now have 4/10 C.A.
 
First Attempt Submission


Trainer Name: MorgzKiller99
Pokemon: Chimchar, Pichu, Riolu
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chesto x2
Pecha x2
Rawst x2
Sitrus x2

Item Pocket:
-Charcoal
-Fist Plate
-Zap Plate


Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]
Pokemon Team: Chimchar / Pichu / Riolu

Blackout the Chimchar!

Chimchar [Blackout] (Male)
Nature: Modest

Type:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

Chimchar
HP: 90
Atk: Rank 2(-1)
Def: Rank 2
SpA: Rank 2(+1)
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Iron Fist: Base Power of affected punching moves to increase by 20%.
Blaze: Powers up Fire-type moves in a pinch.

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Fire Spin
Slack Off
Flamethrower
Fire Punch(Egg)
Thunder Punch(Egg)
Blaze Kick(Egg)

Sparker the Pichu!

Pichu [Sparker] (Male)
Nature: Timid

Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

Pichu
HP: 90
Atk: Rank 2(-1)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 1(+15%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Static: Pokemon may paraylze target when hit.
Lightning Rod: Draws in all Electric-type moves to up Sp. Attack

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Volt Tackle(Egg)
Thunder Punch(Egg)
Double-Slap(Egg)

Overload the Riolu!

Riolu [Overload] (Female)
Nature: Calm

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: **
Def: ****(+)
SpA: *(-1)
SpD: ***
Spe: 10


Abilities:
Prankster: Gives priority to a status move.
Inner Focus: Prevents the Pokemon from Flinching

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Cross Chop(Egg)
Hi Jump Kick(Egg)
Blaze Kick(Egg)
 
MorgzKiller:
  • You do not start with any items whatsoever except 2 Oran Berries, 2 Pecha Berries, 2 Rawst Berries, 2 Cheri Berries, 2 Aspear Berries, 2 Leppa Berries and 2 Chesto Berries.
  • Trainer Counter should be called Currency Counter, and Ref Tokens and Business Tokens have been condensed into Universal Counters.
  • All of your pokemon's ability descriptions are wrong - you must use the ones found in this post of the Data Audit Thread, including specifying whether the abilities are Innate, Can be Activated, Can be Enabled or Can be Disabled, and which ability is the Dream World ability.
  • When applying natures, you change the actual ranks given as well as stating which ones were increased and which were decreased. For example, with your Chimchar, its attack should read Rank 3 (+) and its special attack should read Rank 1 (-).
  • Pichu's HP should be 80, its base rank total should be 10 and its speed should be whatever 60 * 1.15 rounded up to the nearest whole number is (which would be 69), and because you gave it a +speed nature, Pichu should also get an accuracy boost equal to (its new speed ^ 2)/(870 * current evo stage / total evo stages), or (69^2)/(870*1/3), with the final answer being rounded to the nearest whole number using normal rounding rules.
  • Riolu's stats are missing the size class and weight class and the base rank total, and they are completely wrong - look up Riolu's stats in this post of the Data Audit Thread and try again, and display them as Rank X instead of X amount of *s.
  • Finally, the movepools of all of your pokemon need fixing. The moves that they are supposed to get are:
    • All moves that the pokemon learns at or below level 25 in all generations.
    • Three egg moves of your choice from any generation.
    • Three TMs of your choice from 5th generation only (this means TMs the pokemon gets in its 5th generation movepool, not TMs that are moves introduced in 5th generation).
NOT APPROVED

This brings my UC to 19.0.
 
Trainer Name: feordis7
Pokemon: Dratini, Eevee, Psyduck
W/L/T: 0/0/0

BackPack and Trainer Info:

Berries:
2x Oran
2x Pecha
2x Rawst
2x Cheri
2x Aspear
2x Leppa
2x Chesto

Token Pocket:

Currency Counters:0
Universal Counters:0

Ongoing Battles:
(None At The Moment)

*************
Pokemon
*************
[a]Dratini[/a]

Dratini [Niburu] (Female)

Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch
with legendary or special auras in
arenas. Able to use Thrash without
losing focus.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58; Accuracy 12 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC : 0/5

Moves

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility


Ice Beam
Flamethrower
Double Team


Dragon Dance
Dragon Rush
ExtremeSpeed


*****************
[a]Eevee[/a]

Eevee (Male)

Nature: Calm (+1 SpD, -1 Atk)

Type:Normal
Normal: Normal STAB; adapt
comfortably to any surrounding after
3 actions. Able to use Outrage
without losing focus.

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The Moves that match this Pokemon's type have their Base Attack Power increased by two (2)

Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Moves

Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down


Protect
Shadow Ball
Retaliate


Curse
Stored Power
Synchronoise

******************
[a]Psyduck[/a]

Psyduck [Swag] (Male)

Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and
have excellent mobility when
underwater, are less capable on land
unless they are entirely amphibious.

Abilities:

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.


Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Cloud Nine also has a command that can nullify weather on the field.


Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC:0
DC:0/5

Moves

Scratch
Water Sport
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech


Dig
Psychic
Shadow Claw


Confuse Ray
Cross Chop
Yawn
 

Users Who Are Viewing This Thread (Users: 1, Guests: 4)

Top