Dec 3rd, 2012, 4:32:26 PM
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#725
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Join Date: Oct 2012
Posts: 41
In my head...
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Trainer Name: feordis7
Pokemon: Dratini, Eevee, Psyduck
W/L/T: 0/0/0
BackPack and Trainer Info:
Berries:
2x Oran
2x Pecha
2x Rawst
2x Cheri
2x Aspear
2x Leppa
2x Chesto
Token Pocket:
Currency Counters:0
Universal Counters:0
Ongoing Battles:
(None At The Moment)
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Pokemon
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Dratini (F) (*)

Dratini [Niburu] (Female)
Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch
with legendary or special auras in
arenas. Able to use Thrash without
losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58; Accuracy 12 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC : 0/5
Moves
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Ice Beam
Flamethrower
Double Team
Dragon Dance
Dragon Rush
ExtremeSpeed
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Eevee (M) (*)

Eevee (Male)
Nature: Calm (+1 SpD, -1 Atk)
Type:Normal
Normal: Normal STAB; adapt
comfortably to any surrounding after
3 actions. Able to use Outrage
without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The Moves that match this Pokemon's type have their Base Attack Power increased by two (2)
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Protect
Shadow Ball
Retaliate
Curse
Stored Power
Synchronoise
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Psyduck (M) (*)

Psyduck [Swag] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water: Water STAB; Can breathe and
have excellent mobility when
underwater, are less capable on land
unless they are entirely amphibious.
Abilities:
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Cloud Nine also has a command that can nullify weather on the field.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC:0
DC:0/5
Moves
Scratch
Water Sport
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Dig
Psychic
Shadow Claw
Confuse Ray
Cross Chop
Yawn
__________________
You're looking at the REAL Pokemon Professor!
Last edited by feordis7; Dec 19th, 2012 at 12:02:56 AM.
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