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#1 | ||
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Hello, and welcome to the newest (and possibly final) DPP research thread! We need your help testing this stuff out, so don't be intimidated. Many of the things still in this thread will take about a minute to test. Even the stuff that requires a lot of testing can still be accomplished by a couple of guys testing while they wait for their pizza rolls to finish in the toaster! A few people submitting trials of 15 or so hits at a time can really add up. If you are unsure of how to test something, don't hesitate to ask. It's a lot better to ask how to test something than to spend an hour setting up an elaborate test only to find out that your results are inconclusive.
However, that doesn't mean you just post anything here. Questions about breeding chains and the like belong in the "Ask a Simple Question" thread. This thread is reserved for questions about game mechanics. You must test this in-game. Testing on Shoddy is completely irrelevant. Future posters who attempt to justify a test with Shoddy results will be infracted. Here's a link to the old threads, in case you want to double-check something that was posted there, since I didn't copy over how they proved anything, just the findings. DP Research Thread #4 ("Newer still") DP Research Thread #3 ("Newer") DP Research Thread #2 ("New") DP Research Thread #1 ("Old") DP Resource Thread: has valuable information for testing, such as the damage formula. Abilities Items Moves General Mechanics (this must be tested in Wi-Fi / link battle, as the Battle Tower has different mechanics for this sort of thing) End-of-turn-effects with multiple rounds of fainting: Graviton: Metagross uses Explosion, both Pokemon faint Graviton: Both people try to send in, say, Shedinja Graviton: And boht sides have SR down Graviton: Do both sides then pick a new Pokemon? Colin: Actually I asked something like this before Colin: And I remember what the verdict was Colin: the turn proceeds as normal, with end of turn effects taking place with no pokemon out Colin: (so reflect can still fade) Colin: then they both choose http://www.smogon.com/forums/showpos...&postcount=453 I'm going to need some time to consider all of this. Freeze: What is the defrost chance? Quote:
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu Last edited by david stone; Jan 18th, 2009 at 10:59:17 PM. |
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#2 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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http://www.smogon.com/dp/abilities/
Check this page for what we currently know first. Early Bird: How does Early Bird work if a Pokemon is sleeping, and then gains Early Bird? My guess is that it divides the remaining turns by 2 and rounds down. My next question, then, is what happens if a sleeping Pokemon loses Early Bird? Is the remaining time multiplied by 2? Wonder Guard: Do any moves, aside from Fire Fang and the typeless moves (Beat Up, Doom Desire, Future Sight, and Struggle), always hit through Wonder Guard? Trace Gardevoir / Porygon2 would likely be the best way to test this for moves that are super-effective on Shedinja (or are Normal / Fighting). Can Counter, Mirror Coat, Metal Burst, Sheer Cold, Fissure, or any other non-regular damage move hit through Wonder Guard if the type would render it super-effective?
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#3 | |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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http://www.smogon.com/dp/items/
Go here first for most of the item information. King's Rock: What moves aren't given a chance to flinch? Is it all moves that can already flinch or all moves with a secondary effect (or something else?)? Do multi-hit moves like Icicle Spear and Fury Swipes have multiple chances to activate? Beat Up and Triple Kick do. Quote:
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#4 | ||
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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http://www.smogon.com/dp/moves/
Check here first. Gravity: The issue of how Gravity raises your effective accuracy is still unknown. How I would test it is by using Double Team once under Gravity. If it's actually -2 evasion for all, moves would have 4/3 their normal accuracy, but if it's * 5/3 accuracy, moves would have 3/4 * 5/3 = 5/4 their normal accuracy, meaning a 75% accurate move (Sleep Powder without CompoundEyes) would have 100% accuracy for -2 evasion, but 93.75% accuracy (possibly rounded to 93%) for * 5/3, as I suspect it is. If you ever miss Sleep Powder, it's not a -2 evasion stage change. What is known that it is not a +2 accuracy alteration, meaning it affects evasion or it is * 5/3 accuracy. The only difference between the two (* 5/3 accuracy or * 3/5 evasion) is possible rounding issues, but I don't think there is enough information on how accuracy works to determine that. Mimic: What can't it select? Pursuit: Does Pursuit against a faster U-Turner still have a chance to hurt itself in its confusion (assuming the Pursuiter is Confused, of course)? Rage: Quote:
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#5 | |
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Triple Threat
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Join Date: Dec 2007
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Quote:
This page has a complete accuracy check formula. I can't vouch for its accuracy, but if we're trying to figure out the formula, it's probably the best place to start. If it turns out to be accurate, it's interesting to note how accuracy and evasion levels are added together before being applied.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#6 |
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Join Date: Sep 2008
Posts: 1,492
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Has it been tested whether 2 and 3 turn outrages (and thrashes/petal dances) occur with equal probability?
It seems like they should, but its never good to assume things
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Formerly latios315 |
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#7 | |
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Triple Threat
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Quote:
This requires some testing to confirm, but it is to my mind the most likely mechanic.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#8 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Sleep was shortened to 1-4 turns in DP, but yes, that does seem to be the most likely mechanic.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#9 |
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Join Date: Jun 2005
Posts: 2,183
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Could someone see how frequent the triggering of the "acid/killer rain" glitch happens?
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<Misty> NOBODY EXPECTS THE SPANISH CHOICE BAND JIRACHI INQUISITION. <Surgo> when a man whips out a pink DS and pokemon, you know he's not afraid of anything. <capefeather> explosion got ruined by the bad economy |
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#10 | |
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A kiki is a party, for calming all your nerves. ♥
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Join Date: Dec 2007
Posts: 2,310
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Quote:
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![]() We knew all the answers and we shouted them like anthems |
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#11 |
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It's only after we've lost everything that we're free to do anything.
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Join Date: Jan 2008
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http://www.smogon.com/forums/showpos...&postcount=346
http://www.smogon.com/forums/showpos...&postcount=347 Wonderguard and kings rock tests that never really got going. |
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#12 |
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Triple Threat
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Join Date: Dec 2007
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I didn't say a Pokémon actually sleeps from 2-5 turns. I said the counter starts between 2 and 5. Notice that the counter is decremented right before the game checks to see if the Pokémon should wake. Hence, if the counter started at 1, the Pokémon wouldn't miss a turn due to sleep.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#13 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Ah, that makes sense. That explains how Early Bird Pokemon can sleep for 0 turns.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#14 | |
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Triple Threat
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Join Date: Dec 2007
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Quote:
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#15 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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lol yeah, the difference between the two is
23.5294118% 23.4375% Put another way, compared to the 256 thaw rate, the 255 thaw rate will occur .3921569% more often. That's more of a question for someone who can access the game's data directly and manages to find where this is stored.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#16 |
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Triple Threat
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Join Date: Dec 2007
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The questions about Early Bird reminded me of something. The Smogon Status Guide (and prevailing wisdom) maintain that confusion has no set counter, but rather a Pokémon has a set chance to be freed from confusion with each action it takes. In this way, it is like the 'frozen' status ailment.
I've seen a lot of confused Pokémon and I could not for the life of me ever remember a Pokémon immediately snapping out of confusion (spending 0 turns confused). Nor could I ever recall confusion lasting longer than 4 turns. Not wanting to rely on my memory (especially about the 4-turns bit), I ran some simple tests. I battled the two Pachirisu on Route 104 with my Staraptor and Spiritomb. The Spiritomb used Confuse Ray on the Staraptor whenever necessary and the Staraptor used Foresight on the second Pachirisu after KOing the first one. I confused the Staraptor 24 times. My results were as follows: 0 turns confused: 0 occurrences 1 turn confused: 8 occurrences 2 turns confused: 3 occurrences 3 turns confused: 7 occurrences 4 turns confused: 6 occurrences >4 turns confused: 0 occurrences Just for comparison's sake, here are what the approximate average results should be using the prevailing theory: 0 turns confused: 6.0 occurrences 1 turn confused: 4.5 occurrences 2 turns confused: 3.4 occurrences 3 turns confused: 2.5 occurrences 4 turns confused: 1.9 occurrences >4 turns confused: 5.7 occurrences Just to give you an idea about how unlikely the current theory is to be true, the chance of the Staraptor always spending at least one turn confused in 24 trials is 0.75^24, or 0.00100, or about 1 in 1,000. The chance of the Staraptor never spending more than 4 turns confused in 24 trials is (1 – (0.75^5))^24, or 0.00150, or about 1 in 667. In fact, if you take the first turn of confusion as a given, the chance of never spending more than 4 turns confused drops to 1 in 9222. So, yeah, I don't know where we got our current idea about this mechanic, but it's wrong. I think it's far more likely that confusion lasts 1-4 turns, just like sleep. EDIT: Ah, looking at the Shoddy code, it appears that confusion already has a turn-decrementing implementation. This leads me to believe that the results of my tests are already known. In that case, we just need to update the site's Status Guide.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. Last edited by TheMaskedNitpicker; Jan 20th, 2009 at 12:32:10 PM. |
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#17 | ||
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Join Date: Nov 2008
Posts: 1,150
Woodbridge, VA
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Not really anything big, but I tested the Rage + Substitute glitch myself since you had asked for someone else to confirm it. I used a female Beedrill for my testing, with Pursuit and Twin-Needle as its other two moves.
The battle went like this: Quote:
I wish I could've provided more information, but unfortunately I have no WiFi access here, nor a second DS and game. ;_;
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#18 |
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Join Date: Jun 2005
Posts: 2,183
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one for the "acid rain glitch"
how does fire and water moves behave under the hail version of the glitch are they boosted reduced or not changed at all? what is thunder and blizzard acc during this glitchy weather? does solar beam need to charge or does it instantly fire? are all the related weather traits triggered in this form of the glitch?
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<Misty> NOBODY EXPECTS THE SPANISH CHOICE BAND JIRACHI INQUISITION. <Surgo> when a man whips out a pink DS and pokemon, you know he's not afraid of anything. <capefeather> explosion got ruined by the bad economy |
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#19 |
Join Date: Jun 2007
Posts: 398
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TheMaskedNitpicker: The effect of Early Bird that you describe is correct, at least in the Advance generation. I word that ability accordingly: "The sleep count declines by 2 instead of 1 in bearer's sleep checks." A wiki site in Japanese, linked from pokemon-master.com, mentions details on how confusion works now: During each of a Pokemon's turns, there is a 50 percent chance that the Pokemon will deal confusion damage to itself; and a 25 percent chance that the confusion effect ends.
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#20 | |
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Triple Threat
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Quote:
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#21 |
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A kiki is a party, for calming all your nerves. ♥
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Join Date: Dec 2007
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Just posting the list so far. If anybody wants to help, you can use the Trace Gardevoir / Porygon2 with two DS, or you can use a Spiritomb with Wonderguard, and go to the south of Floroma and battle the twins, and just attack your own Spiritomb. If using the latter, do not test Fighting, Psychic, or Normal-type moves on it. If you have any results, PM them to me, thanks.
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Absorb Acid Aerial Ace - Mew on Spiritomb NO Aeroblast Air Cutter Air Slash AncientPower Aqua Jet Aqua Tail Arm Thrust Assurance Astonish Attack Order Aura Sphere - Palkia on Gardevoir NO Aurora Beam - Octillery on Porygon2 NO Avalanche - Mew on Spiritomb NO Barrage Beat Up - Already known YES Bide Bind Bite Blast Burn Blaze Kick Blizzard Body Slam Bone Club Bone Rush Bonemerang Bounce Brave Bird Brick Break Brine - Mew on Spiritomb NO Bubble BubbleBeam Bug Bite Bug Buzz Bullet Punch Bullet Seed - Mew on Spiritomb NO Charge Beam - Mew on Spiritomb NO Chatter Clamp Close Combat Comet Punch Confusion Counter Covet Crabhammer Cross Chop Cross Poison Crunch Crush Claw Crush Grip Cut Dark Pulse – Mew on Spiritomb NO Dig - Mew on Spiritomb NO Discharge Dive Dizzy Punch Doom Desire – Already known YES Double Hit Double Kick Double-Edge DoubleSlap Draco Meteor - Salamence on Porygon2 NO Dragon Claw - Groudon on Porygon2 NO Dragon Pulse - Mew on Spiritomb NO Dragon Rage Dragon Rush DragonBreath Drain Punch Dream Eater Drill Peck DynamicPunch Earth Power - Palkia on Porygon2 NO Earthquake - Groudon on Porygon2 NO Egg Bomb Ember Endeavor Energy Ball - Mew on Spiritomb NO Eruption Explosion - Metagross on Porygon2 NO Extrasensory ExtremeSpeed - Rayquaza on Porygon2 NO Façade Faint Attack Fake Out False Swipe Feint Fire Blast - Salamence on Porygon2 NO Fire Fang – Already known YES Fire Punch - Groudon on Porygon2 NO Fire Spin Fissure Flail Flame Wheel Flamethrower - Mew on Spiritomb NO Flare Blitz Flash CanNOn - Mew on Spiritomb NO Fling Fly Focus Blast Focus Punch Force Palm Frenzy Plant Frustration Fury Attack Fury Cutter Fury Swipes Future Sight - Already known YES Giga Drain - Mew on Spiritomb NO Giga Impact Grass Knot - Mew on Spiritomb NO Guillotine Gunk Shot Gust Gyro Ball - Mew on Spiritomb NO Hammer Arm Head Smash Headbutt Heat Wave Hi Jump Kick - Medicham on Gardevoir NO Hidden Power Horn Attack Horn Drill Hydro Cannon Hydro Pump - Salamence on Porygon2 NO Hyper Beam Hyper Fang Hyper Voice Ice Ball Ice Beam - Mew on Spiritomb NO Ice Fang Ice Punch - Medicham on Porygon2 NO Ice Shard Icicle Spear Icy Wind Iron Head Iron Tail - Mew on Spiritomb NO Judgment Jump Kick Karate Chop Knock Off Last Resort Lava Plume - Camerput on Poryogn2 NO Leaf Blade Leaf Storm - Wormadam-G on Porygon2 NO Leech Life Lick Low Kick Luster Purge Mach Punch Magical Leaf Magma Storm Magnet Bomb Magnitude - Camerput on Poryogn2 NO Mega Drain Mega Kick Mega Punch Megahorn Metal Burst Metal Claw Meteor Mash - Metagross on Porygon2 NO Mirror Coat Mirror Shot Mist Ball Mud Bomb Mud Shot Mud Slap Muddy Water Natural Gift Needle Arm Night Shade Night Slash Octozooka - Octillery on Porygon2 NO Ominous Wind Outrage - Medicham on Porygon2 NO Overheat - Mew on Spiritomb NO Pay Day Payback - Mew on Spiritomb NO Peck Petal Dance Pin Missle Pluck - Mew on Spiritomb NO Poison Fang Poison Jab - Mew on Spiritomb NO Poison Sting Poison Tail Pound Powder Snow Power Gem Power Whip Present Psybeam - Octillery on Porygon2 NO Psychic - Wormadan-G on Porygon2 NO Psycho Boost - Deoxys-N on Porygon2 NO Psycho Cut - Medicham on Porygon2 NO Psywave Punishment Pursuit Quick Attack - Pachirisu on Spiritomb NO Rage Rapid Spin Razor Leaf Razor Wind Return Revenge Reversal Roar of Time Rock Blast Rock Climb Rock Slide - Camerupt on Porygon2 NO Rock Smash Rock Throw Rock Tomb - Mew on Spiritomb NO Rock Wrecker Rolling Kick Rollout Sacred Fire Sand Tomb Scratch Secret Power Seed Bomb Seed Flare Seismic Toss Selfdestruct Shadow Ball - Mew on Spiritomb NO Shadow Claw - Mew on Spiritomb NO Shadow Force Shadow Punch Shadow Sneak Sheer Cold Shock Wave - Mew on Spiritomb NO Signal Beam Silver Wind - Mew on Spiritomb NO Skull Bash Sky Attack Sky Uppercut Slam Slash Sludge Sludge Bomb - Mew on Spiritomb NO Smelling Salt Smog Snore SolarBeam - Mew on Spiritomb NO Sonicboom Spark Spacial Rend - Palkia on Porygon2 NO Spike Cannon Spit Up Steel Wing - Mew on Spiritomb NO Stomp Stone Edge - Mew on Spiritomb NO Strength Struggle - Already known YES Submission Sucker Punch Superpower Super Fang Surf - Palkia on Porygon2 NO Swift Tackle Take Down Thief - Mew on Spiritomb NO Thrash Thunder - Deoxys-N on Porygon2 NO Thunder Fang Thunder Shock Thunderbolt - Mew on Spiritomb NO ThunderPunch - Medicham on Porygon2 NO Tri Attack Triple Kick Trump Card Twineddle Twister Uproar U-Turn - Mew on Spiritomb NO Vacuum Wave Vicegrip Vine Whip Vital Throw Volt Tackle Wake-Up Slap Water Gun Water Pulse Water Spout Waterfall Weather Ball Whirlpool Wing Attack Wood Hammer Wrap Wring Out X-Scissor - Mew on Spiritomb NO Zap Cannon Zen Headbutt |
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#22 | |
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Join Date: Nov 2008
Posts: 1,150
Woodbridge, VA
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I would like to test Gravity, but Obi's comments are a bit confusing. Would using Gravity and Sleep Powder repeatedly until it either misses or I have acquired a large-enough sample of successful hits be enough for the test?
Also, does anyone know of an opponent in-game that has a Pokemon that can at least use U-Turn? I tried testing it out in a double battle, but apparently Pursuit doesn't work on your own Pokemon switching out...
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#23 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Yes, use Double Team under Gravity, and attempt to hit the DT Pokemon with Sleep Powder. If you ever miss, you can stop, otherwise, continue going for a while. After 82 attempts at using Sleep Powder, there will only be a .5% chance of misidentification, which I'd say is acceptably low. However, I suspect that you will miss.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#24 |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,835
Most of them are good
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I thought the norm was that you had to test over WiFi/link battle, since these mechanics are sometimes different from the in-game ones?
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#25 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
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There's a female trainer north of the Resort Area that has a lead Ambipom with U-turn. She's just north of some grass where you can find Dugtrios, Cacturnes and Rhydons.
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