First ASB Team Tournament! (Won by Team jassmashpwn)

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Alright guys, it's time. 15 teams have signed up, and now they will begin the journey to ASB greatness. Who will be left standing after four rounds of hard-fought battles? Let's find out!

Rules for battlers
-3v3 Singles / 4v4 Doubles / 5v5 Triples (Positioning OFF)
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs (explained later)
-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
-Each player tells the ref whether they would rather play Switch=KO or Switch=OK. If both players agree then that rule is chosen; otherwise, a coinflip is used to determine what the switch rules will be.
-Players send out their first Pokemon simultaneously via PM. First order is decided via coinflip.

Here's a rough idea of how the battles will progress:
-Round starts, refs are assigned to battles.
-Battlers PM their teams to refs (send in Pokemon equal to the match size) and declare whether they want Switch=KO or Switch=OK.
-Ref posts thread.
-Battlers PM the ref with which Pokemon they want to have battling first.
-Ref posts the Pokemon and flips a coin to decide who orders first. Battle then progresses as normal.

DQ Rules:
-First of all, NO ONE GETS DQED UNLESS I SAY SO.
-If, prior to the start of a round, you know that you will miss a significant portion of the round, tell me so and you will be allowed to have one of your teammates play in your place. They will use your Pokemon and for all intent and purposes be you. However, they will get the CC for the battle, not you, and your Pokemon will earn no counters from the match. This also applies to teams who have had a member disappear with no prior warning.
-All rounds (including the sending in of Pokemon) have a 48-hour DQ. For sending in Pokemon, your teammates will be allowed to send in for you, but once the match starts, if you go over DQ and I don't know where you are/can't reasonably expect you to return I will DQ you. I reserve the right to give up to an extra day if I feel like you may still post, but don't take your chances and stick to the DQ.
-If you must be away for a brief period of time in the middle of a match, tell me in advance when you will be leaving and when you will be returning, and as long as the time away is brief (less than a week) and I can trust that you will post immediately upon your return, I will stretch DQ for you. Note, however, that if you do not post within 12-24 hours of the time that you tell me you are returning, I will be forced to DQ you for that match.
-If you are DQed and your team still advances, you may still play in future rounds if your team is willing to let you play. However, be warned that I will be much stricter on DQ, so don't let it happen again!

Rules for refs:
As we want this tournament to go as quickly as possible, refs will be expected to ref within 3 days at most, with an added restriction that they must not go over 2 days without reffing 3 times. I will subref liberally in order to make sure that matches get done promptly. However, if I get a subref for a match you are reffing, then provided I can still trust you to ref promptly you will still be able to subref other matches/ref future matches. I want this to be as close to a team effort as possible, so that this tournament can go as smoothly as possible and so that we can hopefully have another one.

Also, make sure to use the Tournament tag for your matches!

Bracket, matchups, and ref assignments:

I decided to use a bracket maker for the matchups, so you'll be able to see who you can face in future rounds. In order to avoid any potential bias, I had one of our resident project mods, MK Ultra, make the bracket using random seeding. He'll also be my second-in-command in case I can't be around for an extended period of time. Here is the bracket.
Also a pretty picture:

Round 1:
Order's Requiem gets a bye

Team jassmashpwn vs. Those Three Guys Who Used To Scramble
-Singles: smashlloyd20 vs. Son_Of_Shadoo Ref: Maxim http://www.smogon.com/forums/showthread.php?t=3465751
-Doubles: Pwnemon vs. Dummy007 Ref: Leethoof http://www.smogon.com/forums/showthread.php?t=3465753
-Triples: jas61292 vs. Texas Cloverleaf Ref: Its_A_Random http://www.smogon.com/forums/showthread.php?t=3465763

Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote Ref: Wobbanaut http://www.smogon.com/forums/showthread.php?t=3465790
-Doubles: Lord Jesseus vs. Orcinus Duo Ref: Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3465824
-Triples: Destiny Warrior vs. TheWolfe Ref: The Wanderer http://www.smogon.com/forums/showthread.php?t=3465821

Team Plasma vs. The Harbingers
-Singles: Kaxtar vs. Athenodoros Ref: Quagsires http://www.smogon.com/forums/showthread.php?t=3465820
-Doubles: zarator vs. LouisCyphre Ref: Dummy007 http://www.smogon.com/forums/showthread.php?t=3465854
-Triples: C$FP vs. Leethoof Ref: Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3465903

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike Ref: smashlloyd20 http://www.smogon.com/forums/showthread.php?t=3465853
-Doubles: SubwayJ vs. Its_A_Random Ref: EspyOwner http://www.smogon.com/forums/showthread.php?t=3465788
-Triples: Tortferngatr vs. Engineer Pikachu Ref: Destiny Warrior http://www.smogon.com/forums/showthread.php?t=3465818

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence Ref: typon77 http://www.smogon.com/forums/showthread.php?t=3465804
-Doubles: Complications vs. Gerard Ref: Son_Of_Shadoo http://www.smogon.com/forums/showthread.php?t=3465802
-Triples: Maxim vs. Glacier Knight Ref: Elevator Music http://www.smogon.com/forums/showthread.php?t=3465765

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator Ref: Metal Bagon http://www.smogon.com/forums/showthread.php?t=3465805
-Doubles: TheMogRunner vs. Objection Ref: Argetlam http://www.smogon.com/forums/showthread.php?t=3465752
-Triples: Galladiator vs. Dogfish44 Ref: deadfox081 http://www.smogon.com/forums/showthread.php?t=3465774

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia Ref: SubwayJ http://www.smogon.com/forums/showthread.php?t=3465847
-Doubles: waterwarrior vs. SimonSays Ref: Yarnus of Bethany http://www.smogon.com/forums/showthread.php?t=3465832
-Triples: MrL vs. Arcanite Ref: Texas Cloverleaf http://www.smogon.com/forums/showthread.php?t=3465882

Round 2:

Team jassmashpwn vs. Order's Requiem
-Singles: smashlloyd20 vs. TheRoyalGuard Ref: waterwarrior http://www.smogon.com/forums/showthread.php?t=3468721
-Doubles: Pwnemon vs. MrcRanger97 Ref: Its_A_Random http://www.smogon.com/forums/showthread.php?t=3468691
-Triples: jas61292 vs. Ragnarokalex Ref: deadfox081 http://www.smogon.com/forums/showthread.php?t=3468737

The Harbingers vs. The Cookie Crisp Corgis
-Singles: Athenodoros vs. EndQuote Ref: Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3468728
-Doubles: LouisCyphre vs. Orcinus Duo Ref: AOPSUser http://www.smogon.com/forums/showthread.php?t=3468670
-Triples: Leethoof vs. TheWolfe Ref: The Wanderer http://www.smogon.com/forums/showthread.php?t=3468738

The Star Gazers vs. Cruel Britannia
-Singles: typon77 vs. Alchemator Ref: Maxim http://www.smogon.com/forums/showthread.php?t=3468831
-Doubles: waterwarrior vs. Objection Ref: Dummy007 http://www.smogon.com/forums/showthread.php?t=3468623
-Triples: MrL vs. Dogfish44 Ref: Elevator Music http://www.smogon.com/forums/showthread.php?t=3468996

Soldiers of Gaia vs. The Carnivorous Apples
-Singles: King Serperior vs. Flamestrike Ref: Lou http://www.smogon.com/forums/showthread.php?t=3468732
-Doubles: Complications vs. Its_A_Random Ref: Objection http://www.smogon.com/forums/showthread.php?t=3468606
-Triples: Maxim vs. Engineer Pikachu Ref: Destiny_Warrior http://www.smogon.com/forums/showthread.php?t=3468828

Round 3:

Team jassmashpwn vs. The Harbingers
-Singles: smashlloyd20 vs. Athenodoros Ref: Maxim http://www.smogon.com/forums/showthread.php?t=3472521
-Doubles: Pwnemon vs. LouisCyphre Ref: SimonSays http://www.smogon.com/forums/showthread.php?t=3472305
-Triples: jas61292 vs. Leethoof Ref: AOPSUser http://www.smogon.com/forums/showthread.php?t=3472189

The Carnivorous Apples vs. Cruel Britannia
-Singles: Flamestrike vs. Alchemator Ref: The Wanderer http://www.smogon.com/forums/showthread.php?t=3472412
-Doubles: Its_A_Random vs. Objection Ref: waterwarrior http://www.smogon.com/forums/showthread.php?t=3472192
-Triples: Engineer Pikachu vs. Dogfish44 Ref: Elevator Music http://www.smogon.com/forums/showthread.php?t=3472436

Final Round:

Team jassmashpwn vs. Cruel Britannia
-Singles: smashlloyd20 vs. Alchemator Ref: Its_A_Random http://www.smogon.com/forums/showthread.php?t=3477221
-Doubles: Pwnemon vs. Objection Ref: Elevator Music http://www.smogon.com/forums/showthread.php?t=3477220
-Triples: jas61292 vs. Dogfish44 Ref: AOPSUser http://www.smogon.com/forums/showthread.php?t=3477170

Also, feel free to make use of this thread! Trash talking, predictions, complaining about BS matchups, whatever you want! And without further ado...

Let's get ready to rumble!

You guys can all post now!

EDIT: Other useful links!

Predictions Tournament
Tournament Prize Claim Thread
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2
Wee, thanks Flame! Also this looks weird with you as the poster, haha.

Statistics

Despite the fact that this tournament is Single Elimination, we can still have statistics! This will be updated hopefully at the end of each round, although I may update it more often if I have the time. This post will feature statistics from each team (each of their players' W/L/T as well as percentage chance of winning and links to past battles), and will have players sorted by metagame as well. If you've got any other ideas, contact me (Engineer) and I'll look things over.

Teams by Name Sort: Eliminated? -> Eliminated in Round X -> Alphabetical

jassmashpwn, Team
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4207271&postcount=98"]smashlloyd20[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4207269&postcount=97"]Pwnemon[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4196866&postcount=24"]jas61292[/URL] (T) 

[B]Eliminated? NO

[/B][B]Total WLB:[/B] 10 / 2 / 0
 [B]Win Percentage:[/B] 83.3%

[B]Singles WLB:[/B] 4 / 0 / 0
 [B]Win Percentage:[/B] 100%

[B]Doubles WLB:[/B] 3 / 1 / 0
 [B]Win Percentage:[/B] 75%

[B]Triples WLB:[/B] 3 / 1 / 0
 [B]Win Percentage:[/B] 75%
Cruel Britannia, Team
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4207779&postcount=102"]Alchemator[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4197601&postcount=38"]Objection[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4197539&postcount=35"]Dogfish44[/URL] (T)

[B]Eliminated? [COLOR=Red]FINAL ROUND[/COLOR]

[/B][B]Total WLB:[/B] 8 / 4 / 0
 [B]Win Percentage:[/B] 66.7%

[B]Singles WLB:[/B] 3 / 1 / 0
  [B]Win Percentage:[/B] 75%

[B]Doubles WLB:[/B] 3 / 1 / 0
  [B]Win Percentage:[/B] 75%

[B]Triples WLB:[/B] 2 / 2 / 0
  [B]Win Percentage:[/B] 50%
Carnivorous Apples, Team
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4196811&postcount=16"]Flamestrike[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4196649&postcount=2"]Its_A_Random[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4196810&postcount=15"]Engineer Pikachu[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND THREE[/COLOR]

[/B][B]Total WLB:[/B] 7 / 2 / 0
 [B]Win Percentage:[/B] 77.8%

[B]Singles WLB:[/B] 2 / 1 / 0
  [B]Win Percentage:[/B] 66.7%

[B]Doubles WLB:[/B] 2 / 1 / 0
  [B]Win Percentage:[/B] 66.7%

[B]Triples WLB:[/B] 3 / 0 / 0
  [B]Win Percentage:[/B] 100%
Harbingers, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4204354&postcount=72"]Athenodoros[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4204256&postcount=71"]LouisCyphre[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4204607&postcount=75"]Leethoof[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND THREE[/COLOR]

[/B][B]Total WLB:[/B] 5 / 4 / 0
 [B]Win Percentage:[/B] 55.6%

[B]Singles WLB:[/B] 2 / 1 / 0
 [B]Win Percentage:[/B] 66.7%

[B]Doubles WLB:[/B] 1 / 2 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Triples WLB:[/B] 2 / 1 / 0
 [B]Win Percentage:[/B] 66.7%
Cookie Crisp Corgis, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4199868&postcount=50"]EndQuote[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4207024&postcount=91"]Orcinus Duo[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4207287&postcount=99"]TheWolfe[/URL] (T) 

[B]Eliminated? [COLOR=Red]ROUND TWO[/COLOR][/B][B]

Total WLB:[/B] 3 / 3 / 0
 [B]Win Percentage:[/B] 50%

[B]Singles WLB:[/B] 1 / 1 / 0
  [B]Win Percentage:[/B] 100%

[B]Doubles WLB:[/B] 2 / 0 / 0
  [B]Win Percentage:[/B] 100%

[B]Triples WLB:[/B] 0 / 2 / 0
  [B]Win Percentage:[/B] 0%
Soldiers of Gaia
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4198515&postcount=45"]King Serperior[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4197059&postcount=30"]Complications[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4197368&postcount=33"]Maxim[/URL] (T) 

[B]Eliminated? [COLOR=Red]ROUND TWO[/COLOR][/B][B]

Total WLB:[/B] 2 / 4 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Singles WLB:[/B] 1 / 1 / 0
 [B]Win Percentage:[/B] 50%

[B]Doubles WLB:[/B] 0 / 2 / 0
 [B]Win Percentage:[/B] 0%

[B]Triples WLB:[/B] 1 / 1 / 0
 [B]Win Percentage:[/B] 50%
Star Gazers, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4206620&postcount=87"]typon77[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4196991&postcount=29"]waterwarrior[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4206684&postcount=88"]MrL[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND TWO

[/COLOR][/B][B]Total WLB:[/B] 2 / 4 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Singles WLB:[/B] 1 / 1 / 0
 [B]Win Percentage:[/B] 50%

[B]Doubles WLB:[/B] 1 / 1 / 0
 [B]Win Percentage:[/B] 50%

[B]Triples WLB:[/B] 0 / 2 / 0
 [B]Win Percentage:[/B] 0%
Order's Requiem
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4202387&postcount=66"]TheRoyalGuard[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4197569&postcount=37"]MrcRanger97[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4196773&postcount=11"]Ragnarokalex[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND TWO[/COLOR]

[/B][B]Total WLB:[/B] 0 / 3 / 3
 [B]Win Percentage:[/B] 0%

[B]Singles WLB:[/B] 0 / 1 / 1
 [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 0 / 1 / 1
 [B]Win Percentage:[/B] 0%

[B]Triples WLB:[/B] 0 / 1 / 1
 [B]Win Percentage:[/B] 0%
ASB Heavies, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4207535&postcount=101"]Quagsires[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4200864&postcount=58"]SubwayJ[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4201620&postcount=62"]Tortferngatr[/URL] (T)

[B]Eliminated? [/B][B][COLOR=Red]ROUND ONE[/COLOR][/B]
[B]
Total WLB:[/B] 0 / 3 / 0
 [B]Win Percentage:[/B] 0%
[B]
Singles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%

[B]Triples WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%
Darkwing's Ducks
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4196856&postcount=22"]Rediamond[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4196703&postcount=7"]Lord Jesseus[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4196870&postcount=25"]Destiny Warrior[/URL] (T) 
 
 [B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR][/B][B]

Total WLB:[/B] 1 / 2 / 0
  [B]Win Percentage:[/B] 33.3%
 
 [B]Singles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%
 
 [B]Doubles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%
 
 [B]Triples WLB:[/B] 1 / 0 / 0
  [B]Win Percentage:[/B] 100%
Dreaded SAT's, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4205331&postcount=82"]Temperantia[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4204432&postcount=73"]SimonSays[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4204737&postcount=76"]Arcanite[/URL] (T)
 
 [B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR]

[/B][B]Total WLB:[/B] 1 / 2 / 0
  [B]Win Percentage:[/B] 33.3%
 
 [B]Singles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%
 
 [B]Doubles WLB:[/B] 0 / 1 / 0
  [B]Win Percentage:[/B] 0%
 
 [B]Triples WLB:[/B] 1 / 0 / 0
  [B]Win Percentage:[/B] 100%
Jacks of Peril, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4201459&postcount=60"]Yarnus of Bethany[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4201506&postcount=61"]TheMogRunner[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4201638&postcount=63"]Galladiator[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR]

[/B][B]Total WLB:[/B] 0 / 3 / 0
 [B]Win Percentage:[/B] 0%

[B]Singles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Triples WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%
Mysterious Masqueraders, The
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4207042&postcount=92"]LadySalamence[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4205798&postcount=85"]Gerard[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4204869&postcount=77"]Glacier Knight[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR]

[/B][B]Total WLB:[/B] 1 / 2 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Singles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 1 / 0 / 0
 [B]Win Percentage:[/B] 100%

[B]Triples WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%
Plasma, Team
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4198508&postcount=44"]Kaxtar[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4198884&postcount=48"]zarator[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4197991&postcount=40"]C$FP[/URL] (T) 

[B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR]

[/B][B]Total WLB:[/B] 1 / 2 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Singles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Triples WLB:[/B] 1 / 0 / 0
 [B]Win Percentage:[/B] 100%
Those Three Guys Who Used To Scramble
Code:
[URL="http://www.smogon.com/forums/showpost.php?p=4206700&postcount=89"]Son_of_Shadoo[/URL] (S) / [URL="http://www.smogon.com/forums/showpost.php?p=4204071&postcount=70"]Dummy007[/URL] (D) / [URL="http://www.smogon.com/forums/showpost.php?p=4203654&postcount=69"]Texas Cloverleaf[/URL] (T)

[B]Eliminated? [COLOR=Red]ROUND ONE[/COLOR]

[/B][B]Total WLB:[/B] 1 / 2 / 0
 [B]Win Percentage:[/B] 33.3%

[B]Singles WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%

[B]Doubles WLB:[/B] 1 / 0 / 0
 [B]Win Percentage:[/B] 100%

[B]Triples WLB:[/B] 0 / 1 / 0
 [B]Win Percentage:[/B] 0%
==

Players by Metagame Sort: Metagame -> # Wins -> # Losses -> # Byes -> Alphabetical

Singles
Code:
[B][URL="http://www.smogon.com/forums/showpost.php?p=4207779&postcount=102"][/URL][/B][B][URL="http://www.smogon.com/forums/showpost.php?p=4207271&postcount=98"]smashlloyd20[/URL] - jassmashpwn, Team[/B]
[B]WLB:[/B] 4 / 0 / 0 (100%)
- Round One: Win v Son_of_Shadoo
- Round Two: Win [Forfeit] v The Royal Guard
- Round Three: Win v Athenodoros
- Final Round: Win v Alchemator


[B][URL="http://www.smogon.com/forums/showpost.php?p=4207779&postcount=102"]Alchemator[/URL] - [COLOR=Red]Cruel Britannia, Team[/COLOR][/B]
[B]WLB:[/B] 3 / 1 / 0 (75%)
- Round One: Win v Yarnus of Bethany
- Round Two: Win [DQ] v typon77
- Round Three: Win v Flamestrike
- Final Round: Lose v smashlloyd20


[B][URL="http://www.smogon.com/forums/showpost.php?p=4204354&postcount=72"]Athenodoros[/URL] - [COLOR=Red]Harbingers, The[/COLOR][/B][B]
WLB:[/B] 2 / 1 / 0 (66.7%)
- Round One: Win v Kaxtar
- Round Two: Win v EndQuote
- Round Three: Lose v smashlloyd20

[B][URL="http://www.smogon.com/forums/showpost.php?p=4196811&postcount=16"]Flamestrike[/URL] - [COLOR=Red]Carnivorous Apples, Team[/COLOR][/B]
[B]WLB:[/B] 2 / 1 / 0 (66.7%)
- Round One: Win v Quagsires
- Round Two: Win v King Serperior
- Round Three: Lose v Alchemator


[B][URL="http://www.smogon.com/forums/showpost.php?p=4199868&postcount=50"]EndQuote[/URL] -[COLOR=Red] Cookie Crisp Corgis, The[/COLOR][/B]
[B]WLB:[/B] 1 / 1 / 0 (50%)
- Round One: Win v Rediamond
- Round Two: Lose v Athenodoros

[B][URL="http://www.smogon.com/forums/showpost.php?p=4198515&postcount=45"]King Serperior[/URL] - [COLOR=Red]Soldiers of Gaia[/COLOR][/B]
[B]WLB:[/B] 1 / 1 / 0 (50%)
- Round One: Win v Lady Salamence
- Round Two: Lose v Flamestrike

[B][URL="http://www.smogon.com/forums/showpost.php?p=4206620&postcount=87"]typon77[/URL] - [COLOR=Red]Star Gazers, The[/COLOR][/B]
[B]WLB:[/B] 1 / 1 / 0 (50%)
- Round One: Win v Temperantia
- Round Two: Lose [DQ] v Alchemator


[B][URL="http://www.smogon.com/forums/showpost.php?p=4202387&postcount=66"]The Royal Guard[/URL] - [COLOR=Red]Order's Requiem[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 1 (0%)
- Round One: Win v Bye
- Round Two: Lose [Forfeit] v smashlloyd20


[B][URL="http://www.smogon.com/forums/showpost.php?p=4198508&postcount=44"]Kaxtar[/URL] - [COLOR=Red]Plasma, Team[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Athenodoros

[B][URL="http://www.smogon.com/forums/showpost.php?p=4207042&postcount=92"]LadySalamence[/URL] - [COLOR=Red]Mysterious Masqueraders, The[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v King Serperior

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4207535&postcount=101"]Quagsires[/URL] - ASB Heavies, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Flamestrike

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4196856&postcount=22"]Rediamond[/URL] - Darkwing's Ducks[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v EndQuote

[B][URL="http://www.smogon.com/forums/showpost.php?p=4206700&postcount=89"]Son_Of_Shadoo[/URL] - [COLOR=Red]Those Three Guys Who Used to Scramble[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v smashlloyd20

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4205331&postcount=82"]Temperantia[/URL] - Dreaded SAT's, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v typon77

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4201459&postcount=60"]Yarnus of Bethany[/URL] - Jacks of Peril, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Alchemator
Doubles
Code:
[B][URL="http://www.smogon.com/forums/showpost.php?p=4207269&postcount=97"][/URL][/B][B][URL="http://www.smogon.com/forums/showpost.php?p=4197601&postcount=38"]Objection[/URL] - [COLOR=Red]Cruel Britannia, Team[/COLOR][/B]
[B]WLB:[/B] 3 / 1 / 0 (75%)
- Round One: Win v TheMogRunner
- Round Two: Win v waterwarrior
- Round Three: Win v Its_A_Random
- Final Round: Lose v Pwnemon

[B][URL="http://www.smogon.com/forums/showpost.php?p=4207269&postcount=97"]Pwnemon[/URL] - jassmashpwn, Team[/B]
 [B]WLB:[/B] 3 / 1 / 0 (75%)
 - Round One: Lose v Dummy007
 - Round Two: Win [DQ] v MrcRanger97
 - Round Three: Win v LouisCyphre
- Final Round: Win v Objection


[B][URL="http://www.smogon.com/forums/showpost.php?p=4207024&postcount=91"]Orcinus Duo[/URL] - [COLOR=Red]Cookie Crisp Corgis, The[/COLOR][/B]
[B]WLB:[/B] 2 / 0 / 0 (100%)
- Round One: Win v Lord Jesseus
- Round Two: Win v LouisCyphre


[B][URL="http://www.smogon.com/forums/showpost.php?p=4196649&postcount=2"]Its_A_Random[/URL] - [COLOR=Red]Carnivorous Apples, Team[/COLOR][/B]
[B]WLB:[/B] 2 / 1 / 0 (66.7%)
- Round One: Win v SubwayJ
- Round Two: Win v Complications
- Round Three: Lose v Objection[B][URL="http://www.smogon.com/forums/showpost.php?p=4207269&postcount=97"][/URL][/B]


[B][URL="http://www.smogon.com/forums/showpost.php?p=4204071&postcount=70"]Dummy007[/URL] - [COLOR=Red]Those Three Guys Who Used to Scramble[/COLOR][/B]
[B]WLB:[/B] 1 / 0 / 0 (100%)
- Round One: Win v Pwnemon

[B][URL="http://www.smogon.com/forums/showpost.php?p=4205798&postcount=85"]Gerard[/URL] - [COLOR=Red]Mysterious Masqueraders, The[/COLOR][/B]
[B]WLB:[/B] 1 / 0 / 0 (100%)
- Round One: Win v Complications


[B][URL="http://www.smogon.com/forums/showpost.php?p=4196991&postcount=29"]waterwarrior[/URL] - [COLOR=Red]Star Gazers, The[/COLOR][/B]
[B]WLB:[/B] 1 / 1 / 0 (50%)
- Round One: Win v SimonSays
- Round Two: Lose v Objection

[B][URL="http://www.smogon.com/forums/showpost.php?p=4204256&postcount=71"]LouisCyphre[/URL] - [COLOR=Red]Harbingers, The[/COLOR][/B]
[B]WLB:[/B] 1 / 2 / 0 (33.3%)
- Round One: Win v zarator
- Round Two: Lose v Orcinus Duo
- Round Three: Lose v Pwnemon


[B][URL="http://www.smogon.com/forums/showpost.php?p=4197569&postcount=37"]MrcRanger97[/URL] - [COLOR=Red]Order's Requiem[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 1 (0%)
- Round One: Win v Bye
- Round Two: Lose [DQ] v Pwnemon


[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4196703&postcount=7"]Lord Jesseus[/URL] - Darkwing's Ducks[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Orcinus Duo

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4204432&postcount=73"]SimonSays[/URL] - Dreaded SAT's, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v waterwarrior

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4200864&postcount=58"]SubwayJ[/URL] - ASB Heavies, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Its_A_Random

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4201506&postcount=61"]TheMogRunner[/URL] - Jacks of Peril, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Objection

[B][URL="http://www.smogon.com/forums/showpost.php?p=4198884&postcount=48"]zarator[/URL] - [COLOR=Red]Plasma, Team[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v LouisCyphre

[B][URL="http://www.smogon.com/forums/showpost.php?p=4197059&postcount=30"]Complications[/URL] -[COLOR=Red] Soldiers of Gaia[/COLOR][/B]
[B]WLB:[/B] 0 / 2 / 0 (0%)
- Round One: Lose v Gerard
- Round Two: Lose v Its_A_Random
Triples
Code:
[B][URL="http://www.smogon.com/forums/showpost.php?p=4196866&postcount=24"]jas61292[/URL] - jassmashpwn, Team[/B]
[B]WLB:[/B] 3 / 1 / 0 (75%)
- Round One: Win v Texas Cloverleaf
- Round Two: Win [DQ] v Ragnarokalex
- Round Three: Lose v Leethoof
- Final Round: Win v Dogfish44

[B]
[URL="http://www.smogon.com/forums/showpost.php?p=4196810&postcount=15"]Engineer Pikachu[/URL][/B] [B] - [COLOR=Red]Carnivorous Apples, The[/COLOR][/B]
[B]WLB:[/B] 3 / 0 / 0 (100%)
- Round One: Win [DQ] v Tortferngatr
- Round Two: Win v Maxim
- Round Three: Win v Dogfish44


[B][URL="http://www.smogon.com/forums/showpost.php?p=4197539&postcount=35"]Dogfish44[/URL] - Cruel Britannia, Team[/B]
[B]WLB:[/B] 2 / 2 / 0 (50%)
- Round One: Win v Galladiator
- Round Two: Win [DQ] v Mr.L
- Round Three: Lose v Engineer Pikachu[B][URL="http://www.smogon.com/forums/showpost.php?p=4196866&postcount=24"][/URL][/B]
- Final Round: Lose v jas61292


[B][URL="http://www.smogon.com/forums/showpost.php?p=4204607&postcount=75"]Leethoof[/URL] - [COLOR=Red]Harbingers, The[/COLOR][/B]
[B]WLB:[/B] 2 / 1 / 0 (66.7%)
- Round One: Lose v C$FP
- Round Two: Win v TheWolfe
- Round Three: Win v jas61292


[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4204737&postcount=76"]Arcanite[/URL] - Dreaded SAT's, The[/B][/COLOR]
[B]WLB:[/B] 1 / 0 / 0 (100%)
- Round One: Win [DQ] v MrL

[B][URL="http://www.smogon.com/forums/showpost.php?p=4197991&postcount=40"]C$FP[/URL][/B] [B] - [COLOR=Red]Plasma, Team[/COLOR][/B]
[B]WLB:[/B] 1 / 0 / 0 (100%)
- Round One: Win v Leethoof

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4196870&postcount=25"]Destiny Warrior[/URL] - Darkwing's Ducks[/B][/COLOR]
[B]WLB:[/B] 1 / 0 / 0 (100%)
- Round One: Win v TheWolfe


[B][URL="http://www.smogon.com/forums/showpost.php?p=4197368&postcount=33"]Maxim[/URL] - [COLOR=Red]Soldiers of Gaia[/COLOR][/B]
[B]WLB:[/B] 1 / 1 / 0 (50%)
- Round One: Win v Glacier Knight
- Round Two: Lose v Engineer Pikachu


[B][URL="http://www.smogon.com/forums/showpost.php?p=4196773&postcount=11"]Ragnarokalex[/URL] - [COLOR=Red]Order's Requiem[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 1 (0%)
- Round One: Win v Bye
- Round Two: Lose [DQ] v jas61292


[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4201638&postcount=63"]Galladiator[/URL] - Jacks of Peril, The[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Dogfish44

[B][URL="http://www.smogon.com/forums/showpost.php?p=4204869&postcount=77"]Glacier Knight[/URL] - [COLOR=Red]Mysterious Masqueraders, The[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v Maxim

[B][URL="http://www.smogon.com/forums/showpost.php?p=4203654&postcount=69"]Texas Cloverleaf[/URL] - [COLOR=Red]Those Three Guys Who Used to Scramble[/COLOR][/B]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose v jas61292

[COLOR=Red][B][URL="http://www.smogon.com/forums/showpost.php?p=4201620&postcount=62"]Tortferngatr[/URL][/B] [B] - ASB Heavies, Team[/B][/COLOR]
[B]WLB:[/B] 0 / 1 / 0 (0%)
- Round One: Lose [DQ] v Engineer Pikachu

[B][URL="http://www.smogon.com/forums/showpost.php?p=4206684&postcount=88"]Mr.L[/URL] - [COLOR=Red]Star Gazers, The[/COLOR][/B]
[B]WLB:[/B] 0 / 2 / 0 (0%)
- Round One: Lose [DQ] v Arcanite
- Round Two: Lose [DQ] v Dogfish44

[B][URL="http://www.smogon.com/forums/showpost.php?p=4207287&postcount=99"]TheWolfe[/URL] - [COLOR=Red]Cookie Crisp Corgis, The[/COLOR][/B]
[B]WLB:[/B] 0 / 2 / 0 (0%)
- Round One: Lose v Destiny Warrior
- Round Two: Lose v Leethoof
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3
The Carnivorous Apples
Darkwing's Ducks
Team jassmashpwn
smashlloyd20 (Singles):

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail
Magnet Rise
Thunder Wave
Stealth Rock+

Endure+

Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break

Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block
Worry Seed+

Endure+

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop
Scary Face+

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off
Endure+

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
Light Screen+
Substitute+

Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm
Torment+
Substitute+

Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade

Pwnemon (Doubles):

(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Leaf Tornado+

Earth Power
Counter
Dragonbreath
Aromatherapy
Heat Wave+

Stealth Rock+

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Light Screen+
Substitute+
Protect
Roar+


Gliscor Aerotoxin (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 0
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Sky Uppercut+

Counter
Cross Poison
Night Slash
Agility
Feint+

Sky Attack
Tailwind+
Defog+

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break


Porygon2 (N) MegaHurtz

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon

Endure
Ice Beam
Swift

SolarBeam
Thunder Bolt
Hyper Beam
Psyshock

Colossoil(THE UNDERMINER) (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Drill Run
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch

Endure+
Sleep Talk+

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Quash+
Rock Slide
Rest+
Smack Down+
Double Team+

Sableye (Gemcraft) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play
Mean Look+
Confuse Ray+

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity
Icy Wind+
Snatch+

Taunt
Dig
Payback
Will-O-Wisp
Toxic

Helping Hand+

jas61292 (Triples):

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (38 Moves):

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Superpower
Hurricane
Healing Wish
Hyper Voice+

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento

Drain Punch+
Tailwind+

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Quash+
Fly+
Rest+

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Attacks (44 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse
Quash+
Tailwind+

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck
Whirlwind+

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge

-This pokemon was caught in a Heal Ball during the Fog of War-

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (38 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail
Protect+
Scary Face+

Dragon Dance
Dragon Pulse
Hydro Pump
Endure
Aqua Tail+

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Bulldoze+

Draco Meteor

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing
Roost+
Tailwind+

Lucario(*) Ike (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (31 Moves):

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Dragon Pulse
Close Combat
Extremespeed
Me First+
Quick Guard+

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)
Flash Cannon
Shadow Ball
Dig
Substitute

Focus Punch
Drain Punch

Bonemerang+

Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (28 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)
Protect
Substitute
Blizzard+

Teleport
Bide
Pain Split
Shock Wave+
Reflect+
Icy Wind+

Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (24 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam
Soak+

Acid Spray
Rock Blast
Water Spout
Mud Shot+

Bounce+
Endure+

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Substitute
Thunder Wave
Protect
Toxic
Surf
Dive
Blizzard+

Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attack:
Transform

Soldiers of Gaia
Order's Requiem

+ represents a move that has been bought inside the tournament
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4
Team Plasma
The Cookie Crisp Corgis
Cruel Britannia
Alchemator (Singles):

Ninetales [Diana] (F)

  • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Attacks (25):
Ember (*)
Tail Whip (*)
Roar (*)
Quick Attack (*)
Fire Spin (*)
Will-o-Wisp (*)
Confuse Ray (*)
Imprison (*)
Flame Burst (*)
Flamethrower (*)
Safeguard (*)
Disable (*)
Extrasensory (*)
Hypnosis (*)
Energy Ball (*)
Dig (*)
Dark Pulse (*)
Nasty Plot
Fire Blast
Solarbeam
Magic Coat
Hex
Bide
Endure
Pain Split

Zoroark [Zeke] (M)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

Type:


  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:


HP: 90

Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105*1.15^)
Size Class: 3
Weight Class: 4

EC:
6/6
MC:
0
DC:
N/A

Abilities:


  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (24):

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
U-turn
Hone Claws
Foul Play

Night Daze
Flamethrower
Focus Blast
Hidden Power [Ice] [7]
Agility+
Protect+

Starmie [Stevenson] (N/A)
  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
Type:
  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catch-all for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
  • Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (49):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray
Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split
Signal Beam
Hyper Beam
Cosmic Power
Toxic
Flash Cannon
Dive
Psych Up
Zap Cannon
Teleport
Surf
Flash
Role Play
Magic Coat+
Bubblebeam+
Brine+
Telekinesis+

Gallade [Shakespeare] (M)

  • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Abilities:

  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
  • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (44):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Close Combat
Psycho Cut
Pain Split
ThunderPunch
Shadow Sneak
Fire Punch
Protect
Rock Slide
Ice Punch
Endure
Imprison
Snatch
Feint
Substitute
X-Scissor
Torment
Aerial Ace
Focus Punch
Thunder Wave
Low Kick

Drain Punch+
Trick Room+
Dual Chop+
Hypnosis+
Magic Coat+
Earthquake+

Metagross [Orwell] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (48):
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace
Stealth Rock
Hyper Beam
Double-Edge
Signal Beam
Rock Smash
Bulldoze
Substitute
Brick Break
Signal Beam
DynamicPunch
Rest
Sleep Talk
Sludge Bomb
Block
Toxic+
Giga Impact+
Icy Wind+
Telekinesis+
Mud-Slap+
Swagger+

Objection (Doubles):

Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 43

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal
Psych Up

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out
DynamicPunch
Psycho Cut

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Sunny Day+

Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Mimic+

Dispel

Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Moves: 43

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Fire Spin+
Wing Attack+

Flare Blitz
Rock Slide
Swords Dance
AncientPower
Counter
Crunch
Focus Punch+

Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
SolarBeam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice 7
Endure
Flame Charge

ThunderPunch
Blast Burn
Roost+

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Moves: 37

EC: 9/9
MC: 1

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush
Scary Face

Dark Pulse
Earth Power
Ice Fang
Thunder Fang
Head Smash

Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-Turn
Hidden Power Grass 7
Earthquake
Reflect
Torment
Focus Blast
Surf
Dragon Tail
Substitute
Fly

Draco Meteor
Roost+

Dusknoir [Oogie Boogie] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Moves: 46

EC: 9/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch
Mean Look
Payback
Future Sight

Destiny Bond
Imprison
Pain Split
Dark Pulse
Grudge

Toxic
Taunt
Shadow Ball
Trick Room
Earthquake
Rest
Brick Break
Focus Punch
Psychic
Rock Slide
Torment
Focus Blast
Substitute
Sleep Talk+
Bulldoze+
Protect+
Double Team+
Rock Tomb+

DynamicPunch
Sucker Punch
Counter
Endure

Tomohawk [Scar] (M)

Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Moves: 47

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Hyper Voice
Sky Drop
Work Up
Rest
Superpower

Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Confuse Ray
Haze
Memento

Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
SolarBeam
Reflect
Hidden Power Ice 7
Focus Blast
Protect
Double Team
Swagger
Grass Knot+
Flash+
Hyper Beam+

After You+
Tailwind+
Bounce+
Sleep Talk+

Dispel

Hariyama [Pete] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 41

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam
Close Combat+

Counter
Focus Punch
Foresight
Revenge
Bullet Punch
Feint
Detect
Faint Attack
Wide Guard
Helping Hand+

Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake
Brick Break
Smack Down
Dig
Low Sweep

Fire Punch
Ice Punch
ThunderPunch
Low Kick
Metronome

Dogfish44 (Triples):

Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)

Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Dragon Pulse
Earth Power
Head Smash
Steel Wing

Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Roar
Smack Down
Stone Edge
Substitute
Taunt
Torment
Toxic
Fly+

Aqua Tail+
Heat Wave+

ASM Unlocked Moves:
Aerial Ace
Knock Off
Pluck
Sandstorm
Shadow Claw
Swagger
Rest


Total Attacks: 37

Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Toxic

Bide
Endure
Foul Play+
Pain Split

Total moves: 34

Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: N/A

Attacks:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Head Smash
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn
Bulldoze+
Rock Slide+

Draco Meteor
Heat Wave+
Roost+
Tailwind+

Total moves: 48

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop+
DynamicPunch
Earthquake
Electro Ball
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me+
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 97

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Hyper Beam
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Dragonbreath
Dragon Dance
Dragon Rush
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

Blizzard
Charge Beam
Double Team
Earthquake
Endure
Fire Blast
Flamethrower
Flash
Hail
Hidden Power (Ground 7)
Ice Beam
Light Screen
Protect
Rest
Roar
Round+
Sandstorm+
Substitute
Sunny Day+
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room+
Volt Switch
Waterfall
Wild Charge

Draco Meteor
Electroweb+
Headbutt
Signal Beam
Sleep Talk+
Snore
Swift
Twister

Total moves: 69

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Acrobatics
Attract
Bind
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Spark
Strength
Substitute
Swagger
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Total moves: 51

Krilowatt [Formula] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Metronome
Mirror Coat
Signal Beam
Sheer Cold+

Dive
Double Team
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest+
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Blizzard+

Earth Power
Sleep Talk+

Total Moves: 45

The Jacks of Peril
The ASB Heavies
+ represents a move that has been bought inside the tournament
 
#6
Woot, Bye.
Team jassmashpwn vs. The CuntNuggets -Singles: smashlloyd20 vs. Son_Of_Shadoo -Doubles: Pwnemon vs. Dummy007 -Triples: jas61292 vs. Texas Cloverleaf Darkwing's Ducks vs. The Cookie Crisp Corgis -Singles: Rediamond vs. EndQuote -Doubles: Lord Jesseus vs. Orcinus Duo -Triples: Destiny Warrior vs. TheWolfe Team Plasma vs. The Harbingers -Singles: Kaxtar vs. Athenodoros -Doubles: zarator vs. LouisCyphre -Triples: C$FP vs. Leethoof The ASB Heavies vs. The Carnivorous Apples -Singles: Quagsires vs. Flamestrike -Doubles: SubwayJ vs. Its_A_Random -Triples: Tortferngatr vs. Engineer Pikachu Soldiers of Gaia vs. The Mysterious Masqueraders -Singles: King Serperior vs. Lady Salamence -Doubles: Complications vs. Gerard -Triples: Maxim vs. Glacier Knight The Jacks of Peril vs. Cruel Britannia -Singles: Yarnus of Bethany vs. Alchemator -Doubles: TheMogRunner vs. Objection -Triples: Galladiator vs. Dogfish44 The Star Gazers vs. The Dreaded SAT's -Singles: typon77 vs. Temperantia -Doubles: waterwarrior vs. SimonSays -Triples: MrL vs. Arcanite
 
#7
Formally requesting we change the team name to "Those Three Guys Who Used To Scramble". Because the current name is just silly.

Fuck yes, I finally get to face Smash. He was my first opponent in ASB, been itching for revenge ever since.
 

Stratos

Banned deucer.
#10
Son_of_Shadoo, you will suffer the intense pain of burning suns!

of course that's Smash's jurisdiction, but Dummy is going down on my part.

EDIT: also jassmashpwn is the most creative and epic name in this tourney
 
#11
SIMONSAYS, PREPARE TO LOSS.

In other words, why no Team Stargazers in the posts with all the teams?
/feels so neglected

EDIT: LOLOLOLOLOLOLOL NEVER MIND, IM AN IDIOT
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#16
Team jassmashpwn vs. The CuntNuggets
-Singles: smashlloyd20 vs. Son_Of_Shadoo
-Doubles: Pwnemon vs. Dummy007
-Triples: jas61292 vs. Texas Cloverleaf

Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote
-Doubles: Lord Jesseus vs. Orcinus Duo
-Triples: Destiny Warrior vs. TheWolfe

Team Plasma vs. The Harbingers
-Singles: Kaxtar vs. Athenodoros
-Doubles: zarator vs. LouisCyphre
-Triples: C$FP vs. Leethoof

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike
-Doubles: SubwayJ vs. Its_A_Random
-Triples: Tortferngatr vs. Engineer Pikachu

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence
-Doubles: Complications vs. Gerard
-Triples: Maxim vs. Glacier Knight

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator
-Doubles: TheMogRunner vs. Objection
-Triples: Galladiator vs. Dogfish44

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia
-Doubles: waterwarrior vs. SimonSays
-Triples: MrL vs. Arcanite
 
#17
Ooh, I forgot there'd be predictions! Who's running it this year? Abstaining from my team's matches.

Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote
-Doubles: Lord Jesseus vs. Orcinus Duo
-Triples: Destiny Warrior vs. TheWolfe

Team Plasma vs. The Harbingers
-Singles: Kaxtar vs. Athenodoros
-Doubles: zarator vs. LouisCyphre
-Triples: C$FP vs. Leethoof

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike
-Doubles: SubwayJ vs. Its_A_Random
-Triples: Tortferngatr vs. Engineer Pikachu

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence
-Doubles: Complications vs. Gerard
-Triples: Maxim vs. Glacier Knight

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator
-Doubles: TheMogRunner vs. Objection
-Triples: Galladiator vs. Dogfish44

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia
-Doubles: waterwarrior vs. SimonSays
-Triples: MrL vs. Arcanite



Athenodoros vs Kaxtar will be an epic battle.
QFT.
 
#18
Team jassmashpwn vs. The CuntNuggets
-Singles: smashlloyd20 vs. Son_Of_Shadoo
-Doubles: Pwnemon vs. Dummy007
-Triples: jas61292 vs. Texas Cloverleaf

Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote
-Doubles: Lord Jesseus vs. Orcinus Duo
-Triples: Destiny Warrior vs. TheWolfe

Team Plasma vs. The Harbingers
-Singles: Kaxtar vs. Athenodoros
-Doubles: zarator vs. LouisCyphre
-Triples: C$FP vs. Leethoof

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike
-Doubles: SubwayJ vs. Its_A_Random
-Triples: Tortferngatr vs. Engineer Pikachu

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence
-Doubles: Complications vs. Gerard
-Triples: Maxim vs. Glacier Knight

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator
-Doubles: TheMogRunner vs. Objection
-Triples: Galladiator vs. Dogfish44

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia
-Doubles: waterwarrior vs. SimonSays
-Triples: MrL vs. Arcanite


Athenodoros vs Kaxtar will be an epic battle.
 
#19
Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote
-Doubles: Lord Jesseus vs. Orcinus Duo
-Triples: Destiny Warrior vs. TheWolfe

Team Plasma vs. The Harbingers
-Singles: Kaxtar vs. Athenodoros
-Doubles: zarator vs. LouisCyphre
-Triples: C$FP vs. Leethoof

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike
-Doubles: SubwayJ vs. Its_A_Random
-Triples: Tortferngatr vs. Engineer Pikachu

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence
-Doubles: Complications vs. Gerard
-Triples: Maxim vs. Glacier Knight

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator
-Doubles: TheMogRunner vs. Objection
-Triples: Galladiator vs. Dogfish44

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia
-Doubles: waterwarrior vs. SimonSays
-Triples: MrL vs. Arcanite
 
#20
Ok, refs are now up! If any refs have problems with their matches, PM me and we'll see what we can do. Otherwise, good luck, have fun, and let the battles begin!
 
#21
Apparently people like me? O.o
Also, I approve of SoS's team name change if it's legal. Additionally, I WILL WIN FOR YOU, SOS!
Oh, and one more thing: My Colossoil > Pwnemon's Colossoil
EDIT: The full extent of how ridiculous these team names are just hit me.
EDIT2: Thanks, Flamestrike! :D
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#22
Heh, tough draw. Anyway, I will start the list of predictions! Let's see how many I get right...

Team jassmashpwn vs. The CuntNuggets
-Singles: smashlloyd20 vs. Son_Of_Shadoo Tough match-up, but at a first glance SoS has some options which can give smashlloyd hard time no matter what
-Doubles: Pwnemon vs. Dummy007 Dummy007 seems to have more options, with a larger roster and wider movepools, as well as some prominent threats for Pwnemon
-Triples: jas61292 vs. Texas Cloverleaf Could be anyone's game, really, although I see some Pokemon on jas's rooster which may break through Texas's defenses.

Darkwing's Ducks vs. The Cookie Crisp Corgis
-Singles: Rediamond vs. EndQuote I see a fair team advantage here
-Doubles: Lord Jesseus vs. Orcinus Duo It looks like Jesseus has an answer for almost everything Orcinus can pull off... emphasis on almost
-Triples: Destiny Warrior vs. TheWolfe DW's team seems to have a slight advantage, thanks to the superior speed and the offensive power

Team Plasma vs. The Harbingers GL everyone... what a crazy matchup
-Singles: Kaxtar vs. Athenodoros
-Doubles: zarator vs. LouisCyphre
-Triples: C$FP vs. Leethoof

The ASB Heavies vs. The Carnivorous Apples
-Singles: Quagsires vs. Flamestrike Flamestrike has a significant team advantage here
-Doubles: SubwayJ vs. Its_A_Random SubwayJ has some opportunities to break through IAR's team, but I think IAR can overcome his weaknesses with good play
-Triples: Tortferngatr vs. Engineer Pikachu This matchup is admittenly closer, but Tort seems to have some weak points that EP's team can nail

Soldiers of Gaia vs. The Mysterious Masqueraders
-Singles: King Serperior vs. Lady Salamence It will be tough for LS to stop King Serperior from hammering down his team's shared weaknesses
-Doubles: Complications vs. Gerard The latter's team looks more solid and cohesive.
-Triples: Maxim vs. Glacier Knight Another close match, but I see some winning cores among Maxim's options

The Jacks of Peril vs. Cruel Britannia
-Singles: Yarnus of Bethany vs. Alchemator Alchemator's more diverse team should give him the upper hand
-Doubles: TheMogRunner vs. Objection Very close match-up, as far as the teams go. However, I believe Objection has a slightly more solid defensive backbone
-Triples: Galladiator vs. Dogfish44 Dogfish has a more diverse team, and the right options to plow through Galladiator's weaknesses.

The Star Gazers vs. The Dreaded SAT's
-Singles: typon77 vs. Temperantia Tight match-up, but I foresee more opportunities for typon77 to achieve an early advantage
-Doubles: waterwarrior vs. SimonSays The latter seems to have less exploitable weaknesses in the long run
-Triples: MrL vs. Arcanite Arcanite looks to have the higher offensive potential, and considering this is a Triples, it may make the difference.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#23
Oh, I'm glad my team was submitted for me, I've been having a busy time of it lately.

But onto battling!
 
#25
Just to clarify, when sending teams to refs, make sure to send only the amount needed for the match size! For example, if you're playing singles, even though you may have signed up with 4 or 5 Pokemon, you can only send 3 of them to the ref! Also, you only have to decide who you're sending out first once the ref posts the thread. And don't forget to say whether you want to play Switch=OK or Switch=KO!
 
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