http://www.smogon.com/forums/thread...rnal-drifter-in-the-flying-gym.3486098/page-2
Well, I think the rewards are a bit off, (no training items were used), but I'll claim anyway, not using the excess rewards.
This brings my totals to:
Eternal Drifter: 6 CC
-Spiritomb: 1 KOC
-Bisharp: 3 MC
-Chimecho: 3 MC + 1 KOC
I'll start with Itsumo the Spiritomb right now. Because of his maxxed movepool, he instead gave me 4 extra CC (already calculated into my CC total). I will stockpile the KOC he earned, giving him a total of 2 spare KOC. That will earn me one XY TM when ASB is updated...
Demon Lord Itsumo the Spiritomb:
MC: 0
DC: 5/5
Spare KOC: 2
Rook the Bisharp? No. I present to you Tetsu the Bisharp, Metal Demon. He gains 3 MC from this battle. I will have him learn the B2W2 Move Tutor Move Knock Off. I'll have him stockpile the last MC.
Rook Tetsu the Bisharp, Metal Demon:
EC: 6/6
MC: 1 (Gains Knock Off)
DC: 5/5
And now Hope the Chimecho, the Defeated Healer. While she is meant to be a healer, there comes a point where the healer is forced into combat. Hope gained, with the KOC, 4 MC. She'll gain the B2W2 Move Tutors Icy Wind and Snatch.
Hope the Chimecho, Defeated Healer:
EC: 6/6
MC: 0 (Gains Icy Wind and Snatch)
Myself, I gain 6 CC (thanks to Itsumo). This brings my total to 7 CC.
Uragiri (Male Absol)
Timid Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(Dream World: LOCKED!) Justified: Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Attack: 4 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 87 (+)
Size Class: 3
Weight Class: 3
Accuracy Boost: 9%
MC: 0
DC: 0/5
Attacks: (20 Moves Known)
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Baton Pass
Faint Attack
Hex
Megahorn
Punishment
Protect
Will-O-Wisp
Retaliate
Substitute
Snarl
And that will bring me back down to 0 CC!
Eternal Drifter:
Currency Counters: 0
+Absol
Well, I think the rewards are a bit off, (no training items were used), but I'll claim anyway, not using the excess rewards.
This brings my totals to:
Eternal Drifter: 6 CC
-Spiritomb: 1 KOC
-Bisharp: 3 MC
-Chimecho: 3 MC + 1 KOC
I'll start with Itsumo the Spiritomb right now. Because of his maxxed movepool, he instead gave me 4 extra CC (already calculated into my CC total). I will stockpile the KOC he earned, giving him a total of 2 spare KOC. That will earn me one XY TM when ASB is updated...
Demon Lord Itsumo the Spiritomb:
MC: 0
DC: 5/5
Spare KOC: 2
Rook the Bisharp? No. I present to you Tetsu the Bisharp, Metal Demon. He gains 3 MC from this battle. I will have him learn the B2W2 Move Tutor Move Knock Off. I'll have him stockpile the last MC.
EC: 6/6
MC: 1 (Gains Knock Off)
DC: 5/5
And now Hope the Chimecho, the Defeated Healer. While she is meant to be a healer, there comes a point where the healer is forced into combat. Hope gained, with the KOC, 4 MC. She'll gain the B2W2 Move Tutors Icy Wind and Snatch.
Hope the Chimecho, Defeated Healer:
EC: 6/6
MC: 0 (Gains Icy Wind and Snatch)
Myself, I gain 6 CC (thanks to Itsumo). This brings my total to 7 CC.
Uragiri (Male Absol)
Timid Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(Dream World: LOCKED!) Justified: Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Attack: 4 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 87 (+)
Size Class: 3
Weight Class: 3
Accuracy Boost: 9%
MC: 0
DC: 0/5
Attacks: (20 Moves Known)
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Baton Pass
Faint Attack
Hex
Megahorn
Punishment
Protect
Will-O-Wisp
Retaliate
Substitute
Snarl
And that will bring me back down to 0 CC!
Eternal Drifter:
Currency Counters: 0
+Absol